microsoft.public.win32.programmer.directx.graphics
- Help with depth buffer, Bruno Piovan
- Re: swapping between multiple textures loaded at once, Eyal Teler
- Problem with microsoft.obj,
Jens Ravens
- Re:Problem with microsoft.obj,
anton bassov
- Re: Problem with microsoft.obj,
Eyal Teler
- Re: Problem with microsoft.obj, Jens Ravens
- Re: Problem with microsoft.obj, anton bassov
- Re: Problem with microsoft.obj,
Eyal Teler
- Re:Problem with microsoft.obj,
anton bassov
- CubeMap example from SDK - Help, Feniks
- Werd thing - direct input, mchmiel
- multiple polygons each with a different texture, Richy
- Re: Real Interval between Flips in DirectDraw, Wessam Bahnassi
- Projective texture mapping on irregular quadrilater, Ignorant
- D3D rendering inside a gfx control,
Luca
- Re: D3D rendering inside a gfx control, Wessam Bahnassi
- Re: point sprites,
Wessam Bahnassi
- <Possible follow-ups>
- Re: point sprites, Richard [Microsoft Direct3D MVP]
- change d3dx9 dll version,
Everett Joline
- Re: change d3dx9 dll version,
Richard [Microsoft Direct3D MVP]
- Re: change d3dx9 dll version,
Everett Joline
- Re: change d3dx9 dll version, Everett Joline
- Re: change d3dx9 dll version, Wessam Bahnassi
- Re: change d3dx9 dll version, Everett Joline
- Re: change d3dx9 dll version,
Everett Joline
- Re: change d3dx9 dll version,
Richard [Microsoft Direct3D MVP]
- DirectX Sprite images,
mchmiel
- Re: DirectX Sprite images, Richard [Microsoft Direct3D MVP]
- Re: DirectX Sprite images, mchmiel
- interpolation,
Jan Bruns
- Re: interpolation, Jan Bruns
- volumetric fog,
Bob
- Re: volumetric fog,
Richard [Microsoft Direct3D MVP]
- Re: volumetric fog,
Bob
- Re: volumetric fog, Richard [Microsoft Direct3D MVP]
- Re: volumetric fog, Bob
- Re: volumetric fog, Bruno Piovan
- Re: volumetric fog,
Bob
- Re: volumetric fog,
Wessam Bahnassi
- Re: volumetric fog,
Bob
- Re: volumetric fog, Wessam Bahnassi
- Re: volumetric fog,
Bob
- Re: volumetric fog,
Richard [Microsoft Direct3D MVP]
- Shader debugging problems,
Murrgon
- Re: Shader debugging problems,
Wessam Bahnassi
- Re: Shader debugging problems, Murrgon
- Re: Shader debugging problems,
Wessam Bahnassi
- get texture size,
Joe
- Re: get texture size, Hannes Dacher
- Re: get texture size, Wessam Bahnassi
- Re: get texture size, Eyal Teler
- Re: get texture size, Richard [Microsoft Direct3D MVP]
- Re: question of a rotate 2d texture Coordinate Mapping,
Michael Schiestl
- <Possible follow-ups>
- Re: question of a rotate 2d texture Coordinate Mapping, Richard [Microsoft Direct3D MVP]
- create a triangle,
Richy
- Re: create a triangle,
Wessam Bahnassi
- Re: create a triangle,
Richy
- Message not available
- Re: create a triangle, Richy
- Message not available
- Re: create a triangle, Richy
- Re: create a triangle, Richard [Microsoft Direct3D MVP]
- Re: create a triangle, Wessam Bahnassi
- Re: create a triangle,
Richy
- Re: create a triangle,
Wessam Bahnassi
- Re: Look at point for first person camera,
Pathogen
- Re: Look at point for first person camera, Wessam Bahnassi
- Re: Render to Bitmap or printer canvas ?,
Wessam Bahnassi
- Re: Render to Bitmap or printer canvas ?,
Bob
- Re: Render to Bitmap or printer canvas ?, Wessam Bahnassi
- Re: Render to Bitmap or printer canvas ?, Bob
- Re: Render to Bitmap or printer canvas ?, Wessam Bahnassi
- Re: Render to Bitmap or printer canvas ?, Bob
- Re: Render to Bitmap or printer canvas ?,
Bob
- Message not available
- Re: Matrix Decompose,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Matrix Decompose, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Matrix Decompose, "WenJun Zhang[msft]"
- Message not available
- Re: Matrix Decompose, "WenJun Zhang[msft]"
- Re: Matrix Decompose,
Richard [Microsoft Direct3D MVP]
- Re: HLSL shader compiler bug?,
Chuck Walbourn [MSFT]
- Re: HLSL shader compiler bug?, Clint Eastwood
- Re: fog around model,
Richard [Microsoft Direct3D MVP]
- Re: fog around model,
Bob
- Re: fog around model, Richard [Microsoft Direct3D MVP]
- Re: fog around model,
Bob
- Re: Pixel shader fragments and multiple texture sampling, Wessam Bahnassi
- <Possible follow-ups>
- Re: DirectX 9.0c, anyone keeping a score sheet for changes?,
Chuck Walbourn [MSFT]
- Message not available
- Re: DirectX 9.0c, anyone keeping a score sheet for changes?, Chuck Walbourn [MSFT]
- Re: DirectX 9.0c, anyone keeping a score sheet for changes?, jcampana@xxxxxxxxxxxxxxxxxx
- Re: DirectX 9.0c, anyone keeping a score sheet for changes?, Gabest
- Re: DirectX 9.0c, anyone keeping a score sheet for changes?, Richard [Microsoft Direct3D MVP]
- Re: DirectX 9.0c, anyone keeping a score sheet for changes?, Chuck Walbourn [MSFT]
- Message not available
- Message not available
- Re: DirectX 9.0c, anyone keeping a score sheet for changes?, Richard [Microsoft Direct3D MVP]
- Re: dotproduct rotations,
Wessam Bahnassi
- Re: dotproduct rotations,
Pathogen
- Re: dotproduct rotations, Pathogen
- Re: dotproduct rotations,
Pathogen
- Re: dotproduct rotations,
Robert Dunlop [MS MVP]
- Re: dotproduct rotations,
Pathogen
- Re: dotproduct rotations, Francis
- Re: dotproduct rotations,
Pathogen
- Re: Spontaneous drop in mip level???,
kd
- Re: Spontaneous drop in mip level???, Wessam Bahnassi
- Re: hlsl pixel shader not working, Richard [Microsoft Direct3D MVP]
- Re: Matrix Multiplication,
Richard [Microsoft Direct3D MVP]
- Re: Matrix Multiplication,
vaughan
- Re: Matrix Multiplication, Tim Roberts
- Re: Matrix Multiplication, Richard [Microsoft Direct3D MVP]
- Re: Matrix Multiplication, Eyal Teler
- Re: Matrix Multiplication,
vaughan
- Re: setlocale for .x files?,
Richard [Microsoft Direct3D MVP]
- Re: setlocale for .x files?,
cbegle
- Re: setlocale for .x files?, Richard [Microsoft Direct3D MVP]
- Re: setlocale for .x files?,
cbegle
- Re: April SDK : still no shader debugging in VS2005,
WTH
- Re: April SDK : still no shader debugging in VS2005,
Richard [Microsoft Direct3D MVP]
- Re: April SDK : still no shader debugging in VS2005, WTH
- Re: April SDK : still no shader debugging in VS2005, Richard [Microsoft Direct3D MVP]
- Re: April SDK : still no shader debugging in VS2005, WTH
- Re: April SDK : still no shader debugging in VS2005, WTH
- Re: April SDK : still no shader debugging in VS2005, WTH
- Re: April SDK : still no shader debugging in VS2005,
Richard [Microsoft Direct3D MVP]
- Re: HLSL skull tutorial, Eyal Teler
- Message not available
- Re: Split tiff and stamp string (GDI+ or DX),
WTH
- Re: Split tiff and stamp string (GDI+ or DX), Richard [Microsoft Direct3D MVP]
- Re: Split tiff and stamp string (GDI+ or DX), WTH
- Re: Split tiff and stamp string (GDI+ or DX), Richard [Microsoft Direct3D MVP]
- Re: Split tiff and stamp string (GDI+ or DX),
WTH
- Message not available
- Message not available
- Re: Save output from rendering in file, Richard [Microsoft Direct3D MVP]
- Re: how to use directdraw,
Mierzy
- Re: how to use directdraw,
Tim Roberts
- Re: how to use directdraw, Mierzy
- Re: how to use directdraw,
Tim Roberts
- Message not available
- Re: Lightning, Wessam Bahnassi
- Message not available
- Re: Any comments on making DirectX9 programs works on both ATI and, Andrew McDonald
- <Possible follow-ups>
- Re: Any comments on making DirectX9 programs works on both ATI and nVi,
Eyal Teler
- Message not available
- Re: moving from GDI+ to DirectX, Eyal Teler
- Re: moving from GDI+ to DirectX,
Richard [Microsoft Direct3D MVP]
- Re: moving from GDI+ to DirectX,
Keith Langer
- Re: moving from GDI+ to DirectX, Richard [Microsoft Direct3D MVP]
- Re: moving from GDI+ to DirectX,
Keith Langer
- Re: Multithreading, crash,
Robert Dunlop [MS MVP]
- Re: Multithreading, crash, A.Cicak
- Message not available
- Re: LockRect failed: D3DERR_DRIVERINTERNALERROR, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Filtering the Cube Texture that created with D3DUSAGE_RENDERTA,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Filtering the Cube Texture that created with D3DUSAGE_RENDERTA, Dolche Geluche
- Re: Filtering the Cube Texture that created with D3DUSAGE_RENDERTA,
Richard [Microsoft Direct3D MVP]
- Re: vertical blanks,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: vertical blanks, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: vertical blanks, Robert Dunlop [MS MVP]
- <Possible follow-ups>
- Re: Threading & LockRect?, Robert Dunlop [MS MVP]
- Re: Threading & LockRect?,
Robert Dunlop [MS MVP]
- Re: Threading & LockRect?,
Grant
- Re: Threading & LockRect?, Robert Dunlop [MS MVP]
- Re: Threading & LockRect?, Grant
- Re: Threading & LockRect?, Robert Dunlop [MS MVP]
- Re: Threading & LockRect?,
Grant
- Re: D3DXCreateText and subsets,
Richard [Microsoft Direct3D MVP]
- Re: D3DXCreateText and subsets,
M
- Re: D3DXCreateText and subsets, Richard [Microsoft Direct3D MVP]
- Re: D3DXCreateText and subsets,
M
- RE: D3DXSaveSurfaceToFileInMemory question, rcpedersen
- Re: D3DXSaveSurfaceToFileInMemory question, Richard [Microsoft Direct3D MVP]