microsoft.public.win32.programmer.directx.graphics
- CLSID_RTPSourceFilter, ItsmeStudying
- After computer suspend I get only half the framerate with VSync. W, Igor Janos
- 2D overlay on top of 3D,
nospam
- Re: 2D overlay on top of 3D, Wessam Bahnassi
- VMR9 yuvmixing rendertarget drama, joreg
- Re: MipMap texture formats, Richard [Microsoft Direct3D MVP]
- Re: Compression for VolumeTextures, Chuck Walbourn [MSFT]
- viewport not working,
joreg
- Re: viewport not working, joreg
- Re: Retrieving asm by given effect file,
Wessam Bahnassi
- Re: Retrieving asm by given effect file,
rcpedersen
- Re: Retrieving asm by given effect file,
Wessam Bahnassi
- Re: Retrieving asm by given effect file, rcpedersen
- Re: Retrieving asm by given effect file, Wessam Bahnassi
- Re: Retrieving asm by given effect file, rcpedersen
- Re: Retrieving asm by given effect file, rcpedersen
- Re: Retrieving asm by given effect file,
Wessam Bahnassi
- Re: Retrieving asm by given effect file,
rcpedersen
- Overlay of primary surface?,
ahmet
- Re: Overlay of primary surface?,
Wessam Bahnassi
- Re: Overlay of primary surface?,
ahmet
- Re: Overlay of primary surface?, Wessam Bahnassi
- Re: Overlay of primary surface?,
ahmet
- Re: Overlay of primary surface?,
Wessam Bahnassi
- multihead card,
David
- Re: multihead card,
Wessam Bahnassi
- Re: multihead card, David
- Re: multihead card,
David
- Re: multihead card, Wessam Bahnassi
- Re: multihead card, David
- Re: multihead card, David
- Re: multihead card, Wessam Bahnassi
- Re: multihead card, David
- Re: multihead card, Wessam Bahnassi
- Re: multihead card, David
- Re: multihead card, Wessam Bahnassi
- Re: multihead card,
Wessam Bahnassi
- Customized halftone pattern!,
Freezesun
- Re: Customized halftone pattern!, Richard [Microsoft Direct3D MVP]
- Re: D3DXIntersect and the D3DXINTERSECTINFO, Wessam Bahnassi
- lighting,
nospam
- Re: lighting, Richard [Microsoft Direct3D MVP]
- Direct3D 8.1 pipeline poster available, Richard [Microsoft Direct3D MVP]
- MultiAnimation - default transformation, Jack
- CreateTexture / FillTexture Question,
bern11
- Re: CreateTexture / FillTexture Question, bern11
- Re: CreateTexture / FillTexture Question,
Wessam Bahnassi
- Re: CreateTexture / FillTexture Question,
bern11
- Re: CreateTexture / FillTexture Question, Wessam Bahnassi
- Re: CreateTexture / FillTexture Question,
bern11
- NVLINK for shaders beyond 1.0,
podfish
- Re: NVLINK for shaders beyond 1.0, Wessam Bahnassi
- How can I directly query for bits-per-pixel in DX9,
podfish
- Re: How can I directly query for bits-per-pixel in DX9, Wessam Bahnassi
- Re: Picking a pointset,
Wessam Bahnassi
- Re: Picking a pointset, buyanovsky
- <Possible follow-ups>
- Re: Picking a pointset,
Richard [Microsoft Direct3D MVP]
- Re: Picking a pointset,
rcpedersen
- Re: Picking a pointset, Richard [Microsoft Direct3D MVP]
- Re: Picking a pointset,
rcpedersen
- Headers problem while using D3D9 and DirectShow,
Michael
- Re: Headers problem while using D3D9 and DirectShow, Wessam Bahnassi
- bones and skinned meshes,
nospam
- Re: bones and skinned meshes, Wessam Bahnassi
- <Possible follow-ups>
- Re: bones and skinned meshes, nospam
- Multithreaded issue,
Murrgon
- Re: Multithreaded issue, Chuck Walbourn [MSFT]
- Re: Multithreaded issue,
Wessam Bahnassi
- Re: Multithreaded issue,
Murrgon
- Re: Multithreaded issue, Wessam Bahnassi
- Re: Multithreaded issue,
Murrgon
- Re: ICM and DirectX, Wessam Bahnassi
- problem with Reset Device,
David
- Re: problem with Reset Device,
Wessam Bahnassi
- Re: problem with Reset Device,
David
- Re: problem with Reset Device, Wessam Bahnassi
- Re: problem with Reset Device, David
- Re: problem with Reset Device,
David
- Re: problem with Reset Device,
Wessam Bahnassi
- Re: Lighting weirdness with textured models...,
Wessam Bahnassi
- Re: Lighting weirdness with textured models...,
huh?
- Re: Lighting weirdness with textured models..., Wessam Bahnassi
- <Possible follow-ups>
- Re: Lighting weirdness with textured models..., Callum Winter
- Re: Lighting weirdness with textured models...,
huh?
- Re: Out of video memory,
Wessam Bahnassi
- Re: Out of video memory,
SteveS
- Re: Out of video memory, Wessam Bahnassi
- Re: Out of video memory,
SteveS
- GPS,
Jack
- Re: GPS, Jack
- [HLSL] How to vectorize a compare against zero,
Thomas Schulze
- Re: [HLSL] How to vectorize a compare against zero,
Eyal Teler
- Re: [HLSL] How to vectorize a compare against zero, Thomas Schulze
- Re: [HLSL] How to vectorize a compare against zero,
Eyal Teler
- Re: Projection Matrix,
Christian Schiedermeier
- Message not available
- Message not available
- Re: Projection Matrix, Christian Schiedermeier
- Message not available
- Message not available
- Re: Projection Matrix, Christian Schiedermeier
- <Possible follow-ups>
- Re: Projection Matrix, Jan Bruns
- Message not available
- DirectX tutorial,
_Felix
- Re: DirectX tutorial,
David Weller [MSFT]
- Message not available
- Re: DirectX tutorial, Chuck Walbourn [MSFT]
- Message not available
- Re: DirectX tutorial,
David Weller [MSFT]
- Compiling release of directx program,
vaughan
- Re: Compiling release of directx program,
Wessam Bahnassi
- Re: Compiling release of directx program,
vaughan
- Re: Compiling release of directx program, Sam Brown
- Re: Compiling release of directx program, vaughan
- Re: Compiling release of directx program,
vaughan
- Re: Compiling release of directx program,
Wessam Bahnassi
- Re: How to use a 16-bit IndexBuffer to help render 800x900 vertices,
Wessam Bahnassi
- Re: How to use a 16-bit IndexBuffer to help render 800x900 vertice,
Allan Michaels
- Re: How to use a 16-bit IndexBuffer to help render 800x900 vertice,
Wessam Bahnassi
- Re: How to use a 16-bit IndexBuffer to help render 800x900 vertice, Allan Michaels
- Message not available
- Re: How to use a 16-bit IndexBuffer to help render 800x900 vertice, Wessam Bahnassi
- Re: How to use a 16-bit IndexBuffer to help render 800x900 vertice, Allan Michaels
- Re: How to use a 16-bit IndexBuffer to help render 800x900 vertice,
Wessam Bahnassi
- Re: How to use a 16-bit IndexBuffer to help render 800x900 vertice,
Allan Michaels
- Re: Create a program in full screen exclusive mode, Wessam Bahnassi
- Re: Texture and sprite problem,
Wessam Bahnassi
- Re: Texture and sprite problem,
Fred
- Re: Texture and sprite problem, Wessam Bahnassi
- Re: Texture and sprite problem,
Fred
- Re: ID3DXAnimationController::AdvanceTime() does not return,
TPFGuru
- Re: ID3DXAnimationController::AdvanceTime() does not return,
TPFGuru
- Re: ID3DXAnimationController::AdvanceTime() does not return, Wessam Bahnassi
- Re: ID3DXAnimationController::AdvanceTime() does not return, TPFGuru
- Re: ID3DXAnimationController::AdvanceTime() does not return, Wessam Bahnassi
- Re: ID3DXAnimationController::AdvanceTime() does not return, TPFGuru
- Re: ID3DXAnimationController::AdvanceTime() does not return, Wessam Bahnassi
- Re: ID3DXAnimationController::AdvanceTime() does not return, TPFGuru
- Re: ID3DXAnimationController::AdvanceTime() does not return,
TPFGuru
- <Possible follow-ups>
- Re: SDK Symbol files,
Wessam Bahnassi
- Message not available
- Re: SDK Symbol files, Wessam Bahnassi
- Message not available
- Re: 3D Engine,
Jessica Weiner
- Re: 3D Engine, Murat Aktihanoglu
- Re: 3D Engine, Eyal Teler
- Message not available
- Re: Rendering points, performance question.,
Callum Winter
- Re: Rendering points, performance question., Wessam Bahnassi
- Re: Rendering points, performance question., Callum Winter
- Message not available
- Re: Rendering points, performance question., Wessam Bahnassi
- Message not available
- Re: Rendering points, performance question., Wessam Bahnassi
- Re: Rendering points, performance question.,
Callum Winter
- Re: White texture,
Callum Winter
- Re: White texture,
scitelhta
- Re: White texture, scitelhta
- Re: White texture,
scitelhta
- <Possible follow-ups>
- Re: Displaying a avi on a billboard with transparency?, Phil Frisbie, Jr.
- Re: How do I create a 2d overlay in a 3d graphics application, Wessam Bahnassi
- Re: How do I create a 2d overlay in a 3d graphics application, rsforster@xxxxxxxxxxxx
- Message not available
- Re: Access violation writing to vertex buffer when device is lost, Wessam Bahnassi
- Re: Finding Graphics Card Info From DOS, Phil Frisbie, Jr.
- Re: directx or opengl?, cody
- Re: directx or opengl?, Eyal Teler
- Re: how can I get alphablending without textures,
Richard [Microsoft Direct3D MVP]
- Re: how can I get alphablending without textures,
cody
- Re: how can I get alphablending without textures, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: how can I get alphablending without textures, Richard [Microsoft Direct3D MVP]
- Re: how can I get alphablending without textures, Richard [Microsoft Direct3D MVP]
- Re: how can I get alphablending without textures, cody
- Re: how can I get alphablending without textures, Richard [Microsoft Direct3D MVP]
- Re: how can I get alphablending without textures, cody
- Re: how can I get alphablending without textures, Jan Bruns
- Re: how can I get alphablending without textures, cody
- Message not available
- Re: how can I get alphablending without textures, cody
- Re: how can I get alphablending without textures, TPFGuru
- Re: how can I get alphablending without textures, Jan Bruns
- Re: how can I get alphablending without textures, cody
- Re: how can I get alphablending without textures, Jan Bruns
- Re: how can I get alphablending without textures,
cody
- Re: missing d3dx-funcs,
Richard [Microsoft Direct3D MVP]
- Re: missing d3dx-funcs, Jan Bruns
- Re: Surface parametrization, Jan Bruns
- Re: Build a mesh from a set of point, Robert Dunlop [MS MVP]
- Re: Moving render target bits into main memory,
Wessam Bahnassi
- Re: Moving render target bits into main memory,
tls112358
- Re: Moving render target bits into main memory, gRimMc
- Re: Moving render target bits into main memory, Richard [Microsoft Direct3D MVP]
- Re: Moving render target bits into main memory, Y-Bot
- Re: Moving render target bits into main memory,
tls112358
- Re: Moving render target bits into main memory, Eyal Teler
- Re: Direct3D and .NET 2.0, Nikke
- Re: Can't seem to get texture transformations to work, Wessam Bahnassi
- Message not available
- Re: DX Xfile interface changes, Richard [Microsoft Direct3D MVP]
- Re: Textures with palettes, D3DFMT_P8,
Wessam Bahnassi
- Re: Textures with palettes, D3DFMT_P8,
rcpedersen
- Re: Textures with palettes, D3DFMT_P8, Wessam Bahnassi
- Re: Textures with palettes, D3DFMT_P8,
rcpedersen
- Re: 2D Shearing (Skewing), Wessam Bahnassi
- Re: Strange behavior in windowed mode, Sebastien.