microsoft.public.win32.programmer.directx.graphics
- Add animation in the new age, Jacky Luk
- Re: Line.DrawTransform draw bug?, docgalaad
- Direct3D layered windows demo., gRimMc
- D3DXMATRIXInverse, bob
- Re: Textures with palettes, D3DFMT_P8,
Dolche Geluche
- Message not available
- Re: Textures with palettes, D3DFMT_P8, Dolche Geluche
- <Possible follow-ups>
- Re: Textures with palettes, D3DFMT_P8,
Wessam Bahnassi
- Message not available
- Re: Textures with palettes, D3DFMT_P8, Wessam Bahnassi
- Message not available
- Message not available
- IDirectDraw7::GetDeviceIdentifier driver version, Chris Hill
- Strange behavior in windowed mode,
Sebastien.
- Re: Strange behavior in windowed mode,
Richard [Microsoft Direct3D MVP]
- Re: Strange behavior in windowed mode,
Sebastien.
- Re: Strange behavior in windowed mode, Richard [Microsoft Direct3D MVP]
- Re: Strange behavior in windowed mode,
Sebastien.
- Re: Strange behavior in windowed mode,
Richard [Microsoft Direct3D MVP]
- Set texture from float array in DX9?,
megalomaniac . uk
- Re: Set texture from float array in DX9?,
Richard [Microsoft Direct3D MVP]
- Re: Set texture from float array in DX9?,
Wessam Bahnassi
- Re: Set texture from float array in DX9?, Megalomaniac
- Re: Set texture from float array in DX9?, Dolche Geluche
- Re: Set texture from float array in DX9?, Megalomaniac
- Re: Set texture from float array in DX9?, Dolche Geluche
- Re: Set texture from float array in DX9?, Megalomaniac
- Re: Set texture from float array in DX9?, Megalomaniac
- Re: Set texture from float array in DX9?,
Wessam Bahnassi
- Re: Set texture from float array in DX9?,
Richard [Microsoft Direct3D MVP]
- Re: D3D & C#,
Jason [Mobiform]
- <Possible follow-ups>
- Re: D3D & C#,
docgalaad
- Message not available
- Re: D3D & C#, David Weller [MSFT]
- Message not available
- Odd Performance?,
Stephan Rose
- Re: Odd Performance?,
Wessam Bahnassi
- Re: Odd Performance?, Stephan Rose
- Re: Odd Performance?,
Robert Dunlop [MS MVP]
- Re: Odd Performance?,
Stephan Rose
- Re: Odd Performance?, Robert Dunlop [MS MVP]
- Re: Odd Performance?, Stephan Rose
- Re: Odd Performance?,
Stephan Rose
- RE: Odd Performance?,
Jim Henriksen
- Re: Odd Performance?, Stephan Rose
- Re: Odd Performance?,
Wessam Bahnassi
- Rotation of a truck,
Jack
- Re: Rotation of a truck, Jack
- Re: D3DCAPS9 for Skinned Meshes,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: D3DCAPS9 for Skinned Meshes,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: D3DCAPS9 for Skinned Meshes, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: D3DCAPS9 for Skinned Meshes, Richard [Microsoft Direct3D MVP]
- Re: D3DCAPS9 for Skinned Meshes, TPFGuru
- Re: D3DCAPS9 for Skinned Meshes,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: User defined meory for Textures, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: conv3ds, bob
- Re: diffrent between D3DXFrameCalculateBoundingSphere and D3DXComputeBoundingSphere, Chuck Walbourn [MSFT]
- Re: [c# .net 2005] problem with moving start of world, Robert Dunlop [MS MVP]
- Re: SetTexture, docgalaad
- Re: SetTexture, mikegi
- Re: SetTexture, Wessam Bahnassi
- Re: Refrast crashes in draw call,
Darren Griffiths (@work)
- Re: Refrast crashes in draw call,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Refrast crashes in draw call, Wessam Bahnassi
- Message not available
- Re: Refrast crashes in draw call, Richard [Microsoft Direct3D MVP]
- Re: Refrast crashes in draw call,
Richard [Microsoft Direct3D MVP]
- Re: powers of 2, Hanna-Barbera
- Re: powers of 2, Eyal Teler
- Re: UVAtlas's problem, Dolche Geluche
- Re: D3DPOOL_SYSTEMMEM,
Richard [Microsoft Direct3D MVP]
- Re: D3DPOOL_SYSTEMMEM,
bob
- Re: D3DPOOL_SYSTEMMEM, Richard [Microsoft Direct3D MVP]
- Re: D3DPOOL_SYSTEMMEM, bob
- Re: D3DPOOL_SYSTEMMEM, Wessam Bahnassi
- Re: D3DPOOL_SYSTEMMEM,
bob
- Re: flexible vertex format,
Eyal Teler
- Re: flexible vertex format,
bob
- Re: flexible vertex format, Wessam Bahnassi
- Re: flexible vertex format, Richard [Microsoft Direct3D MVP]
- Re: flexible vertex format, docgalaad
- Re: flexible vertex format, Richard [Microsoft Direct3D MVP]
- Re: flexible vertex format, docgalaad
- Re: flexible vertex format, Richard [Microsoft Direct3D MVP]
- Re: flexible vertex format, Eyal Teler
- Re: flexible vertex format, docgalaad
- Re: flexible vertex format, WTH
- Re: flexible vertex format, Richard [Microsoft Direct3D MVP]
- Re: flexible vertex format,
bob
- Re: When to use DXT2, DXT3 & DXt4?,
Wessam Bahnassi
- About DXT1,
docgalaad
- Re: About DXT1, Eyal Teler
- Re: About DXT1, Wessam Bahnassi
- About DXT1,
docgalaad
- Re: ChangeDisplaySettings + monitor noise,
Eyal Teler
- Re: ChangeDisplaySettings + monitor noise, Hanna-Barbera
- Re: d3dx9d.dll missing, Hanna-Barbera
- Re: d3dx9d.dll missing,
Andrew McDonald
- Re: d3dx9d.dll missing, Jacky Luk
- Message not available
- Re: How does one learn DirectX?,
TPFGuru
- Re: How does one learn DirectX?, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: How does one learn DirectX?, Richard [Microsoft Direct3D MVP]
- Re: How does one learn DirectX?,
TPFGuru
- Re: How does one learn DirectX?, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: How does one learn DirectX?, Callum Winter
- Re: How does one learn DirectX?, TPFGuru
- Re: How does one learn DirectX?, Andrew McDonald
- Re: Frustrations with DirectX, TPFGuru
- <Possible follow-ups>
- Re: Frustrations with DirectX,
Sam
- Re: Frustrations with DirectX,
Sam Brown
- Message not available
- Re: Frustrations with DirectX, Sam Brown
- Re: Frustrations with DirectX,
Sam Brown
- Re: texturing, Richard [Microsoft Direct3D MVP]
- Re: D3DFMT_G16R16,
Richard [Microsoft Direct3D MVP]
- Re: D3DFMT_G16R16,
bob
- Re: D3DFMT_G16R16, Richard [Microsoft Direct3D MVP]
- Re: D3DFMT_G16R16,
bob
- Re: Render LOWER RESOLUTION that ANTI-ALIASING,
Wessam Bahnassi
- Re: Render LOWER RESOLUTION that ANTI-ALIASING,
David
- Re: Render LOWER RESOLUTION that ANTI-ALIASING, Wessam Bahnassi
- Re: Render LOWER RESOLUTION that ANTI-ALIASING, David
- Re: Render LOWER RESOLUTION that ANTI-ALIASING, Wessam Bahnassi
- Re: Render LOWER RESOLUTION that ANTI-ALIASING,
David
- <Possible follow-ups>
- Re: World/Map Collision., Saurabh Aggrawal
- <Possible follow-ups>
- RE: D3DXMESHCONTAINER read and write data, milena
- Re: Vector3.Project(...) is drawing objects behind the camera, Wessam Bahnassi
- Re: pitch and yaw,
Wessam Bahnassi
- Re: pitch and yaw,
bob
- Re: pitch and yaw, Wessam Bahnassi
- Re: pitch and yaw, bob
- Re: pitch and yaw, Wessam Bahnassi
- Re: pitch and yaw,
Tim Roberts
- Re: pitch and yaw, Pavel Černohorský
- Re: pitch and yaw,
bob
- Re: Game creation,
A.Cicak
- Re: Game creation,
Sam Brown
- Re: Game creation, Paul
- Re: Game creation, Peter Oliphant
- Re: Game creation,
Sam Brown
- Re: Game creation, Peter Oliphant
- Re: Game creation, niks
- Re: Hardware accelerated bezier surfaces,
Richard [Microsoft Direct3D MVP]
- Re: Hardware accelerated bezier surfaces,
Richard [Microsoft Direct3D MVP]
- Re: Hardware accelerated bezier surfaces, David Welch
- Re: Hardware accelerated bezier surfaces,
Richard [Microsoft Direct3D MVP]
- Re: Functional difference between Debug and Retail?,
Richard [Microsoft Direct3D MVP]
- Re: Functional difference between Debug and Retail?,
Wessam Bahnassi
- Re: Functional difference between Debug and Retail?, Richard [Microsoft Direct3D MVP]
- Re: Functional difference between Debug and Retail?, Wessam Bahnassi
- Re: Functional difference between Debug and Retail?, Manuel Klein
- Re: Functional difference between Debug and Retail?, Richard [Microsoft Direct3D MVP]
- Re: Functional difference between Debug and Retail?,
Wessam Bahnassi
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???, Brian Lawson
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???,
Richard [Microsoft Direct3D MVP]
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???,
Brian Lawson
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???, Richard [Microsoft Direct3D MVP]
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???, Brian Lawson
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???, Richard [Microsoft Direct3D MVP]
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???, Brian Lawson
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???, Richard [Microsoft Direct3D MVP]
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???, Brian Lawson
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???, Richard [Microsoft Direct3D MVP]
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???, Brian Lawson
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???, Wessam Bahnassi
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???, Brian Lawson
- Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???,
Brian Lawson
- Re: x files: MeshMaterialList template question,
Richard [Microsoft Direct3D MVP]
- Re: x files: MeshMaterialList template question,
Markus Henschel
- Re: x files: MeshMaterialList template question, Richard [Microsoft Direct3D MVP]
- Re: x files: MeshMaterialList template question, Markus Henschel
- Re: x files: MeshMaterialList template question, Richard [Microsoft Direct3D MVP]
- Re: x files: MeshMaterialList template question, Markus Henschel
- Message not available
- Re: x files: MeshMaterialList template question, Markus Henschel
- Message not available
- Re: x files: MeshMaterialList template question, Richard [Microsoft Direct3D MVP]
- Re: x files: MeshMaterialList template question,
Markus Henschel
- Re: mip mapping with shaders, Wessam Bahnassi
- Message not available
- Re: IDirect3DSurface9 and alpha channels,
Eyal Teler
- Re: IDirect3DSurface9 and alpha channels, hamlatzis
- Re: IDirect3DSurface9 and alpha channels, Wessam Bahnassi
- Re: IDirect3DSurface9 and alpha channels, hamlatzis
- Re: IDirect3DSurface9 and alpha channels, Wessam Bahnassi
- Re: IDirect3DSurface9 and alpha channels, Eyal Teler
- Re: IDirect3DSurface9 and alpha channels,
Eyal Teler
- Re: Max Training Videos,
Sam Brown
- Re: Max Training Videos,
Jack
- Re: Max Training Videos, Sam Brown
- Re: Max Training Videos,
Jack
- Message not available
- Re: Bug: Drawing points, Wessam Bahnassi
- Message not available
- Re: Bug: Drawing points, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Place a Mesh from a x file at a certain point, Callum Winter
- Re: Bug in D3DX using A2R10G10B10?, Chuck Walbourn [MSFT]
- Message not available
- Re: draw line thicker then 1,
Sam Brown
- Message not available
- Re: draw line thicker then 1, Sam Brown
- Re: draw line thicker then 1,
Sam Brown
- Message not available
- Re: draw line thicker then 1, Wessam Bahnassi
- Message not available
- Re: draw line thicker then 1, Richard [Microsoft Direct3D MVP]
- Re: D3D starters?,
Eyal Teler
- Re: D3D starters?,
Martin Golm
- Re: D3D starters?, Eyal Teler
- Re: D3D starters?, Martin Golm
- Re: D3D starters?,
Martin Golm
- Re: uneven spinning,
Sam Brown
- Re: uneven spinning, Oenone
- Re: uneven spinning, Tom Widmer [VC++ MVP]
- Re: AVIStreamRead() problem, Richard [Microsoft Direct3D MVP]
- Re: AVIStreamRead() problem,
Tim Roberts
- Re: AVIStreamRead() problem, Bill Sachs
- Re: Greyscale rendering,
Michael Schiestl
- Re: Greyscale rendering,
Wessam Bahnassi
- Re: Greyscale rendering, Murrgon
- Re: Greyscale rendering, Eyal Teler
- Re: Greyscale rendering, Murrgon
- Re: Greyscale rendering, Wessam Bahnassi
- Re: Greyscale rendering, Murrgon
- Re: Greyscale rendering, Wessam Bahnassi
- Re: Greyscale rendering, Murrgon
- Re: Greyscale rendering, Wessam Bahnassi
- Re: Greyscale rendering, Murrgon
- Re: Greyscale rendering, Eyal Teler
- Re: Greyscale rendering,
Wessam Bahnassi
- Message not available
- Re: texture blending, Eyal Teler
- Re: Does REF support float formats?,
Wessam Bahnassi
- Re: Does REF support float formats?,
Sebastian Schuberth
- Re: Does REF support float formats?, Sebastian Schuberth
- Re: Does REF support float formats?, Richard [Microsoft Direct3D MVP]
- Re: Does REF support float formats?,
Sebastian Schuberth
- Re: Software rendering / CreateOffscreenPlainSurface fails,
Wessam Bahnassi
- Re: Software rendering / CreateOffscreenPlainSurface fails,
Sebastian Schuberth
- Re: Software rendering / CreateOffscreenPlainSurface fails, Wessam Bahnassi
- Re: Software rendering / CreateOffscreenPlainSurface fails, Sebastian Schuberth
- Re: Software rendering / CreateOffscreenPlainSurface fails,
Sebastian Schuberth
- Re: fullscreen, Eyal Teler
- Re: fullscreen, Wessam Bahnassi
- Message not available
- Re: fullscreen,
bob
- Re: fullscreen, Wessam Bahnassi
- Message not available
- Re: fullscreen, bob
- Re: fullscreen, Eyal Teler
- Re: fullscreen, bob
- Re: fullscreen,
bob
- Re: SetupMatrices(), Wessam Bahnassi
- Re: ID3DXMesh normals, James Juno
- Re: windows xp, Wessam Bahnassi
- Re: windows xp, Eyal Teler
- Message not available
- Re: windows xp, Chuck Walbourn [MSFT]
- <Possible follow-ups>
- Windows xp,
bob
- Re: Windows xp, Michael Schiestl
- Re: Managed textures - always a copy in system memory?, Richard [Microsoft Direct3D MVP]
- Re: Managed textures - always a copy in system memory?, Eyal Teler
- Re: What is a "bowtie"?, TPFGuru
- <Possible follow-ups>
- Re: What is a "bowtie"?, Richard [Microsoft Direct3D MVP]
- Re: vertex buffer,
Wessam Bahnassi
- Re: vertex buffer,
bob
- Re: vertex buffer, Nicolas Bernard
- Message not available
- Re: vertex buffer, bob
- Re: vertex buffer, Wessam Bahnassi
- Re: vertex buffer,
bob
- Re: vertex buffer,
Wessam Bahnassi
- Re: vertex buffer, bob
- Re: vertex buffer, Wessam Bahnassi
- Re: vertex buffer, Wessam Bahnassi
- Re: 3D objects on the desktop?,
Richard [Microsoft Direct3D MVP]
- Re: 3D objects on the desktop?, bob
- Re: 3D objects on the desktop?,
meyer_phillip
- Re: 3D objects on the desktop?, Wessam Bahnassi
- Re: 3D objects on the desktop?, WTH
- Re: 3D objects on the desktop?, meyer_phillip
- Re: 3D objects on the desktop?, Richard [Microsoft Direct3D MVP]
- Re: 3D objects on the desktop?, meyer_phillip
- Re: 3D objects on the desktop?, Richard [Microsoft Direct3D MVP]
- Re: 3D objects on the desktop?, Chuck Walbourn [MSFT]
- Re: 3D objects on the desktop?, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: 3D objects on the desktop?, WTH
- Message not available
- Re: 3D objects on the desktop?, Richard [Microsoft Direct3D MVP]
- Re: DirectX - 2D Images, Sam Brown
- Re: DirectX - 2D Images,
shalinithulasi
- Re: DirectX - 2D Images,
Wessam Bahnassi
- Re: DirectX - 2D Images, shalinithulasi
- Re: DirectX - 2D Images, Wessam Bahnassi
- Re: DirectX - 2D Images, Sam Brown
- Re: DirectX - 2D Images, shalinithulasi
- Re: DirectX - 2D Images,
Wessam Bahnassi
- Re: windows mobile 5.0 direct3d capability, Phil Taylor
- Re: dx 5.0,
Wessam Bahnassi
- Re: dx 5.0,
bob
- Re: dx 5.0, Richard [Microsoft Direct3D MVP]
- Re: dx 5.0, bob
- Re: dx 5.0, Chuck Walbourn [MSFT]
- Re: dx 5.0,
bob
- Re: What is an overlay exactly?, Wessam Bahnassi
- Re: compile error,
Richard [Microsoft Direct3D MVP]
- Re: compile error,
bob
- Re: compile error, Richard [Microsoft Direct3D MVP]
- Re: compile error, bob
- Re: compile error,
bob
- Re: compile error,
Richard [Microsoft Direct3D MVP]
- Re: compile error,
bob
- Re: compile error, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: compile error, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: compile error, Chuck Walbourn [MSFT]
- Message not available
- Re: compile error, Richard [Microsoft Direct3D MVP]
- Re: compile error,
bob
- Re: AVI uncompressed RGB order, Wessam Bahnassi
- Re: morphing technique, Thuong
- Message not available
- Re: How to extract the vertex information of a not-FVF(probabaly), Wessam Bahnassi
- Re: Problem Loading Simple Mesh,
Randy Chow
- Re: Problem Loading Simple Mesh, Wessam Bahnassi