microsoft.public.win32.programmer.directx.graphics
- Re: How to minimize exec size of DXUT apps,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: How to minimize exec size of DXUT apps,
Richard [Microsoft Direct3D MVP]
- Re: How to minimize exec size of DXUT apps, Wessam Bahnassi
- Re: How to minimize exec size of DXUT apps, Richard [Microsoft Direct3D MVP]
- Re: How to minimize exec size of DXUT apps,
Richard [Microsoft Direct3D MVP]
- Message not available
- Problem Loading Simple Mesh,
Randy Chow
- Re: Problem Loading Simple Mesh,
Wessam Bahnassi
- Re: Problem Loading Simple Mesh,
Randy Chow
- Re: Problem Loading Simple Mesh, Wessam Bahnassi
- Re: Problem Loading Simple Mesh, Randy Chow
- Re: Problem Loading Simple Mesh,
Randy Chow
- Re: Problem Loading Simple Mesh,
Wessam Bahnassi
- RE: MFC 2nd View problem,
TPFGuru
- Re: MFC 2nd View problem,
Wessam Bahnassi
- Re: MFC 2nd View problem,
TPFGuru
- Re: MFC 2nd View problem, Jack
- Re: MFC 2nd View problem, Jack
- Re: MFC 2nd View problem, Wessam Bahnassi
- Re: MFC 2nd View problem, TPFGuru
- Re: MFC 2nd View problem, Wessam Bahnassi
- Re: MFC 2nd View problem, TPFGuru
- Re: MFC 2nd View problem,
TPFGuru
- Re: MFC 2nd View problem,
Wessam Bahnassi
- App crashes when lock primary surface,
brightoceanlight
- Re: App crashes when lock primary surface, Wessam Bahnassi
- Re: App crashes when lock primary surface, Jason [Mobiform]
- Re: Errors locking offscreen surface if application heap is large (DX7, Phil Taylor
- Re: Multiple Views/Windows (MFC),
James Juno
- Message not available
- Re: Multiple Views/Windows (MFC),
Wessam Bahnassi
- Re: Multiple Views/Windows (MFC), Mark Hatsell
- Re: Multiple Views/Windows (MFC), Wessam Bahnassi
- Re: Multiple Views/Windows (MFC), TPFGuru
- Re: Multiple Views/Windows (MFC), Wessam Bahnassi
- Re: Multiple Views/Windows (MFC), TPFGuru
- Re: Multiple Views/Windows (MFC), TPFGuru
- Re: Multiple Views/Windows (MFC), Wessam Bahnassi
- Re: Multiple Views/Windows (MFC), TPFGuru
- Re: Multiple Views/Windows (MFC),
Wessam Bahnassi
- Message not available
- using DirectX 9.0 on DirectX 8 chipset,
Sam
- Re: using DirectX 9.0 on DirectX 8 chipset, Phil Taylor
- Any good sites 4 biped human objects to download, Jacky Luk
- Collision Detection,
Randy Chow
- Re: Collision Detection,
Wessam Bahnassi
- Re: Collision Detection, msnews.microsoft.com
- Re: Collision Detection,
Wessam Bahnassi
- Manipulate .x Mesh Vertices,
Randy Chow
- Re: Manipulate .x Mesh Vertices,
Wessam Bahnassi
- Message not available
- Re: Manipulate .x Mesh Vertices, Wessam Bahnassi
- Message not available
- Re: Manipulate .x Mesh Vertices,
Wessam Bahnassi
- transparent mesh,
Thuong
- Re: transparent mesh, Wessam Bahnassi
- Re: transparent mesh,
Wessam Bahnassi
- Re: transparent mesh, Thuong
- d3d can render to dshow overlay surface ?,
john
- Re: d3d can render to dshow overlay surface ?, Phil Taylor
- Re: 3d math question..., Wessam Bahnassi
- Re: VB.Net & DirectX 9.0c ?,
Wessam Bahnassi
- <Possible follow-ups>
- Re: VB.Net & DirectX 9.0c ?,
Wessam Bahnassi
- Re: VB.Net & DirectX 9.0c ?, TPFGuru
- Loading FrameHierarchy, Randy Chow
- Archaeology,
Sam Brown
- Re: Archaeology,
Phil Frisbie, Jr.
- Re: Archaeology,
Sam Brown
- Re: Archaeology, James Juno
- Re: Archaeology, Sam Brown
- Re: Archaeology, A.Cicak
- Do not feed the troll! Was: Archaeology, Phil Frisbie, Jr.
- Re: Archaeology,
Sam Brown
- Re: Archaeology,
Phil Frisbie, Jr.
- Terrain texturing, bernard de Balmann
- Re: Generating Texutre Coordinates,
Wessam Bahnassi
- Message not available
- Re: Generating Texutre Coordinates,
Wessam Bahnassi
- Re: Generating Texutre Coordinates, Wessam Bahnassi
- Re: Generating Texutre Coordinates,
Wessam Bahnassi
- Message not available
- Re: Creating Circular Surface in DirectX,
Wessam Bahnassi
- Re: Creating Circular Surface in DirectX,
Ritheesh V Shetty
- Re: Creating Circular Surface in DirectX, Wessam Bahnassi
- Re: Creating Circular Surface in DirectX,
Ritheesh V Shetty
- Re: Hardware freezes.. Too many drawindexprimitive? Ati X1800XL fault?, Wessam Bahnassi
- Re: displaying a RGB buffer, Tim Roberts
- Colour individual triangles in a triangle list,
ben . hammett
- Re: Colour individual triangles in a triangle list, Joe Butler
- Message not available
- Re: Colour individual triangles in a triangle list, Wessam Bahnassi
- Please Help with LoadHierarchyFromFile,
Randy Chow
- Message not available
- Re: Please Help with LoadHierarchyFromFile, Randy Chow
- Message not available
- FVF data ordering,
fungus
- Re: FVF data ordering,
Dan
- Re: FVF data ordering, Wessam Bahnassi
- Re: FVF data ordering,
Dan
- Re: Alternatives to GetFrontBufferData()?,
Wessam Bahnassi
- Re: Alternatives to GetFrontBufferData()?, Jim Henriksen
- Re: Alternatives to GetFrontBufferData()?,
Jim Henriksen
- Re: Alternatives to GetFrontBufferData()?, Per Hugoson
- Software rendering / CreateOffscreenPlainSurface fails,
Sebastian Schuberth
- Re: Software rendering / CreateOffscreenPlainSurface fails,
Wessam Bahnassi
- Re: Software rendering / CreateOffscreenPlainSurface fails,
Sebastian Schuberth
- Re: Software rendering / CreateOffscreenPlainSurface fails, Wessam Bahnassi
- Re: Software rendering / CreateOffscreenPlainSurface fails,
Sebastian Schuberth
- Re: Software rendering / CreateOffscreenPlainSurface fails,
Wessam Bahnassi
- morphing technique, Thuong
- d3dx9d.dll,
Jacky Luk
- Re: d3dx9d.dll, Andrew McDonald
- Re: d3dx9d.dll, Chuck Walbourn [MSFT]
- Re: floating point precision, Dan
- 3D develop in WinCE,
john
- Re: 3D develop in WinCE,
Gary Mount
- Re: 3D develop in WinCE, john
- Re: 3D develop in WinCE,
Gary Mount
- Re: Retrieving faces (verts) from an Mesh.FromFile object, Wessam Bahnassi
- thread texture loading,
Nicolas Bernard
- Re: thread texture loading,
Wessam Bahnassi
- Re: thread texture loading,
Nicolas Bernard
- Re: thread texture loading, Wessam Bahnassi
- Re: thread texture loading, Nicolas Bernard
- Re: thread texture loading, Robert Dunlop [MS MVP]
- Re: thread texture loading, Nicolas Bernard
- Re: thread texture loading,
Nicolas Bernard
- Re: thread texture loading,
Wessam Bahnassi
- 9.0c installing problem,
john
- Re: 9.0c installing problem,
john
- Re: 9.0c installing problem,
Wessam Bahnassi
- Re: 9.0c installing problem, Chuck Walbourn [MSFT]
- Re: 9.0c installing problem, Wessam Bahnassi
- Re: 9.0c installing problem,
Wessam Bahnassi
- Re: 9.0c installing problem,
john
- ALL YOUR BASE, ARE BELONG TO US, Peter Oliphant
- morphing between 2 skeleton model, Thuong
- Finding a network filter, LaMoRt
- Re: tearing artifacts in fullscreen ddraw app, Brian Lawson
- Re: too many directx surfaces?, Chuck Walbourn [MSFT]
- Re: Draping vector on terrain,
Eyal Teler
- Message not available
- Re: Draping vector on terrain, Eyal Teler
- Message not available
- Direct3D Surface Question,
Bryan Parkoff
- Re: Direct3D Surface Question,
Eyal Teler
- Re: Direct3D Surface Question,
Bryan Parkoff
- Re: Direct3D Surface Question, Eyal Teler
- Re: Direct3D Surface Question, Bryan Parkoff
- Re: Direct3D Surface Question, Eyal Teler
- Re: Direct3D Surface Question, Bryan Parkoff
- Re: Direct3D Surface Question, Eyal Teler
- Re: Direct3D Surface Question,
Bryan Parkoff
- Re: Direct3D Surface Question,
Eyal Teler
- good article, Sam
- Re: texture compression methods, Eyal Teler
- Re: pixel artifacts,
Eyal Teler
- Re: pixel artifacts,
Timm
- Re: pixel artifacts, Brian Lawson
- Re: pixel artifacts, Eyal Teler
- <Possible follow-ups>
- Re: pixel artifacts, Brian Lawson
- Re: pixel artifacts,
Timm
- any good references for matrix math (especially as it applies to animation in a direct3d program?), Jonathan Wilson
- When Mesh Viewer can't handle..., Jack
- Re: Why break some of the SDK?,
Eyal Teler
- Re: Why break some of the SDK?,
Clint Eastwood
- Re: Why break some of the SDK?,
Chuck Walbourn [MSFT]
- Re: Why break some of the SDK?, Chris Hill
- Re: Why break some of the SDK?, Clint Eastwood
- Re: Why break some of the SDK?, Chuck Walbourn [MSFT]
- Re: Why break some of the SDK?, Eyal Teler
- Re: Why break some of the SDK?,
Chuck Walbourn [MSFT]
- Re: Why break some of the SDK?,
Clint Eastwood
- view volume,
Sam
- Re: view volume,
Eyal Teler
- Re: view volume, Sam
- Re: view volume,
Eyal Teler
- Re: GUI with DirectX, Eyal Teler
- Re: RenderTarget and Begin-/EndScene, Eyal Teler
- Re: Generating and applying a Texture,
Eyal Teler
- Message not available
- Re: Generating and applying a Texture, Eyal Teler
- Message not available
- Re: Dynamic Texture question, Eyal Teler
- Re: GDI do not call My DrvRealizeBrush, Richard [Microsoft Direct3D MVP]
- Re: DOT product 3 crash, WTH
- need to put a dialog on top of directx7 fullscreen mode, Ralph Smith
- D3DXCreateTextureFromFile jpg file load fail (win98se, winme), futurity
- Directx9 screensaver, Andy
- Re: October SDK Problems,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: October SDK Problems, Richard [Microsoft Direct3D MVP]
- <Possible follow-ups>
- Re: October SDK Problems,
Chuck Walbourn [MSFT]
- Re: October SDK Problems,
Clint Eastwood
- Re: October SDK Problems, Richard [Microsoft Direct3D MVP]
- Re: October SDK Problems, Chuck Walbourn [MSFT]
- Re: October SDK Problems,
Clint Eastwood
- Message not available
- ID3DXAnimationController question, Hans
- finding if graphic card is bottleneck not the CPU,
fufus
- Re: finding if graphic card is bottleneck not the CPU, Richard [Microsoft Direct3D MVP]
- Culling using LPD3DXMESH?,
Simon O'Beirne
- Re: Culling using LPD3DXMESH?,
Simon O'Beirne
- Re: Culling using LPD3DXMESH?,
Callum Winter
- Re: Culling using LPD3DXMESH?, Callum Winter
- Re: Culling using LPD3DXMESH?, Simon O'Beirne
- Re: Culling using LPD3DXMESH?, Callum Winter
- Re: Culling using LPD3DXMESH?, Simon O'Beirne
- Re: Culling using LPD3DXMESH?, Callum Winter
- Re: Culling using LPD3DXMESH?, Simon O'Beirne
- Re: Culling using LPD3DXMESH?, Callum Winter
- Re: Culling using LPD3DXMESH?, Simon O'Beirne
- Re: Culling using LPD3DXMESH?, Callum Winter
- Re: Culling using LPD3DXMESH?,
Callum Winter
- Re: Culling using LPD3DXMESH?,
Simon O'Beirne
- Re: D3D Windowed mode problem, Wessam Bahnassi
- newbie: Mysterious ambient light on some platforms,
Carl Johansen
- Re: newbie: Mysterious ambient light on some platforms, Wessam Bahnassi
- Re: newbie: Mysterious ambient light on some platforms,
Callum Winter
- Re: newbie: Mysterious ambient light on some platforms,
Carl Johansen
- Re: newbie: Mysterious ambient light on some platforms, Callum Winter
- Re: newbie: Mysterious ambient light on some platforms,
Carl Johansen
- why no hardware accelerated support for lines in DirectDraw?,
Daniel Terhell
- Re: why no hardware accelerated support for lines in DirectDraw?,
Jonathan Benedicto
- Re: why no hardware accelerated support for lines in DirectDraw?,
Richard [Microsoft Direct3D MVP]
- Re: why no hardware accelerated support for lines in DirectDraw?, Jonathan Benedicto
- Re: why no hardware accelerated support for lines in DirectDraw?,
Richard [Microsoft Direct3D MVP]
- Re: why no hardware accelerated support for lines in DirectDraw?,
Chuck Walbourn [MSFT]
- Re: why no hardware accelerated support for lines in DirectDraw?, Daniel Terhell
- Re: why no hardware accelerated support for lines in DirectDraw?,
Richard [Microsoft Direct3D MVP]
- Re: why no hardware accelerated support for lines in DirectDraw?, Daniel Terhell
- Re: why no hardware accelerated support for lines in DirectDraw?, Richard [Microsoft Direct3D MVP]
- Re: why no hardware accelerated support for lines in DirectDraw?,
Jonathan Benedicto
- OT: Can't see any bones in Q3D, Jack
- looking for a good directx programmer, yonidx
- Looping textures,
Oenone
- Re: Looping textures,
Robert Dunlop [MS MVP]
- Re: Looping textures, Oenone
- Re: Looping textures,
Robert Dunlop [MS MVP]
- Re: Black line above vertices, Robert Dunlop [MS MVP]
- problem with lock buffer, Thuong
- how to use function of IDirect3DSurface9 interface,
Thuong
- Re: how to use function of IDirect3DSurface9 interface,
Wessam Bahnassi
- Re: how to use function of IDirect3DSurface9 interface,
Thuong
- Re: how to use function of IDirect3DSurface9 interface, Thuong
- Re: how to use function of IDirect3DSurface9 interface, Wessam Bahnassi
- Re: how to use function of IDirect3DSurface9 interface, Thuong
- Re: how to use function of IDirect3DSurface9 interface, Wessam Bahnassi
- Re: how to use function of IDirect3DSurface9 interface, Eyal Teler
- Re: how to use function of IDirect3DSurface9 interface, Thuong
- Re: how to use function of IDirect3DSurface9 interface,
Thuong
- Re: how to use function of IDirect3DSurface9 interface,
Wessam Bahnassi
- Re: DirectX for more than games?,
Wessam Bahnassi
- Re: DirectX for more than games?, mikegi
- <Possible follow-ups>
- Re: DirectX for more than games?, Chuck Walbourn [MSFT]
- Re: DirectX for more than games?, Andrew McDonald
- Render Model Skeleton, Thuong
- Transfer a DirectX-texture to an OpenGL-pBuffer,
rs
- Re: Transfer a DirectX-texture to an OpenGL-pBuffer,
Richard [Microsoft Direct3D MVP]
- Re: Transfer a DirectX-texture to an OpenGL-pBuffer,
rs
- Re: Transfer a DirectX-texture to an OpenGL-pBuffer, Richard [Microsoft Direct3D MVP]
- Re: Transfer a DirectX-texture to an OpenGL-pBuffer, Clint Eastwood
- Re: Transfer a DirectX-texture to an OpenGL-pBuffer, rs
- Re: Transfer a DirectX-texture to an OpenGL-pBuffer,
rs
- Re: Transfer a DirectX-texture to an OpenGL-pBuffer,
Richard [Microsoft Direct3D MVP]