microsoft.public.win32.programmer.directx.graphics
- Exporter extension for Max 8?, Dan English
- Who can give me a IE plugin samples with d3d., Frank
- Re: CloneMesh Problems, Eyal Teler
- Material ambient color vs. renderstate ambient color,
Atem
- Re: Material ambient color vs. renderstate ambient color, Wessam Bahnassi
- Re: Material ambient color vs. renderstate ambient color, Eyal Teler
- disp mapping, vsgdp
- Force textures into texture memory,
Sebastian Schuberth
- Re: Force textures into texture memory,
Eyal Teler
- Re: Force textures into texture memory,
Sebastian Schuberth
- Re: Force textures into texture memory, Eyal Teler
- Re: Force textures into texture memory,
Sebastian Schuberth
- Re: Force textures into texture memory,
Eyal Teler
- Re: Begining Direct X,
Wessam Bahnassi
- Re: Begining Direct X,
Peter Racz
- Re: Begining Direct X, Eyal Teler
- Re: Begining Direct X, Richard [Microsoft Direct3D MVP]
- <Possible follow-ups>
- Re: Begining Direct X,
Eyal Teler
- Re: Begining Direct X, Peter Remedios
- Re: Begining Direct X,
Peter Racz
- Re: What does UVatlas do, and how do you use it?, Robert Dunlop [MS MVP]
- Multi-monitor on different card,
Frank
- Re: Multi-monitor on different card, Wessam Bahnassi
- Pure Animation, Jack
- simple question about HLSL,
john
- Re: simple question about HLSL, Chuck Walbourn [MSFT]
- Quad from Triangle Pair,
Callum Winter
- Re: Quad from Triangle Pair,
Wessam Bahnassi
- Re: Quad from Triangle Pair,
Callum Winter
- Re: Quad from Triangle Pair, Wessam Bahnassi
- Re: Quad from Triangle Pair, Callum Winter
- Re: Quad from Triangle Pair, Robert Dunlop [MS MVP]
- Re: Quad from Triangle Pair, Callum Winter
- Re: Quad from Triangle Pair,
Callum Winter
- Re: Quad from Triangle Pair,
Wessam Bahnassi
- Re: Colored bump map lighting? How?,
vsgdp
- Message not available
- Re: Colored bump map lighting? How?, Peter Oliphant
- Message not available
- Re: Colored bump map lighting? How?, Eyal Teler
- Message not available
- Re: How can I render a surface in the DXUT framework?, Wessam Bahnassi
- Re: Create .X File from a Simple Mesh, Callum Winter
- OT: Can't export animation from MAX,
Jack
- Re: Can't export animation from MAX,
Dan English
- Re: Can't export animation from MAX, Dan English
- Re: Can't export animation from MAX,
Dan English
- DirectDraw Surface File in VB6,
Connector5
- Re: DirectDraw Surface File in VB6, Wessam Bahnassi
- Re: DirectDraw Surface File in VB6, Mike D Sutton
- Re: DirectDraw Surface File in VB6, Connector5
- web lanuch games?, manatree
- Re: X-file texture filenames and unicode, Wessam Bahnassi
- directdraw and windowed mode question,
Rick D .
- Re: directdraw and windowed mode question, Wessam Bahnassi
- PCI Express cards,
Jack
- Re: PCI Express cards, Eyal Teler
- Re: PCI Express cards,
WTH
- Re: PCI Express cards, Jack
- Any particular caveats about using C# and DX9 together?, WTH
- Material question, Jack
- Re: About StretchRect,
Wessam Bahnassi
- Message not available
- Re: About StretchRect,
Wessam Bahnassi
- Re: About StretchRect, Longman
- Re: About StretchRect, Wessam Bahnassi
- Re: About StretchRect, joreg
- Re: About StretchRect, Wessam Bahnassi
- Re: About StretchRect,
Wessam Bahnassi
- Message not available
- Re: Convert a bitmap or jpg to an 8 bit raw file format.,
Richard [Microsoft Direct3D MVP]
- <Possible follow-ups>
- Re: Convert a bitmap or jpg to an 8 bit raw file format., Eyal Teler
- Here I come again,
Jack
- Re: Here I come again, Robert Dunlop [MS MVP]
- This won't work, Jack
- Porting old game,
Jack
- Re: Porting old game, Jack
- Re: Skymap,
Wessam Bahnassi
- Re: Skymap, Callum Winter
- Moving Camera problem,
TANKI
- RE: Moving Camera problem, TPFGuru
- directx fullscreen,
mk mk
- Re: directx fullscreen, joreg
- Re: combining texture stages, Wessam Bahnassi
- Re: Problem with VertexDeclaration...,
Wessam Bahnassi
- <Possible follow-ups>
- Re: Problem with VertexDeclaration..., Joerg Wagner
- Re: Question about manipulating .x file, Wessam Bahnassi
- Re: texture in contiguous memory filled by DMA,
Wessam Bahnassi
- Re: texture in contiguous memory filled by DMA,
Jens Pedersen
- Re: texture in contiguous memory filled by DMA,
Wessam Bahnassi
- Re: texture in contiguous memory filled by DMA, Jens Pedersen
- Re: texture in contiguous memory filled by DMA, Wessam Bahnassi
- Re: texture in contiguous memory filled by DMA,
Wessam Bahnassi
- Re: texture in contiguous memory filled by DMA,
Jens Pedersen
- DirectX 3,
Sam Brown
- Re: DirectX 3, Wessam Bahnassi
- Re: DirectX 3,
Phil Frisbie, Jr.
- Re: DirectX 3, Sam Brown
- stream 3D renderring into avi file?,
bio
- Re: stream 3D renderring into avi file?, Joerg Wagner
- Direct3D Sample Encapsulation problem, Jack
- createdevice fail [out of display mem], john
- D3DERR_OUTOFVIDEOMEMORY and TextureLoader.FromFile,
Marco Wittwer
- Re: D3DERR_OUTOFVIDEOMEMORY and TextureLoader.FromFile,
Richard [Microsoft Direct3D MVP]
- Re: D3DERR_OUTOFVIDEOMEMORY and TextureLoader.FromFile,
Marco Wittwer
- Re: D3DERR_OUTOFVIDEOMEMORY and TextureLoader.FromFile, Callum Winter
- Re: D3DERR_OUTOFVIDEOMEMORY and TextureLoader.FromFile,
Marco Wittwer
- Re: D3DERR_OUTOFVIDEOMEMORY and TextureLoader.FromFile,
Richard [Microsoft Direct3D MVP]
- Re: Direct3D not disabling cliping.,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Direct3D not disabling cliping.,
Wessam Bahnassi
- Re: Direct3D not disabling cliping., Scott Casey
- Re: Direct3D not disabling cliping.,
Wessam Bahnassi
- Message not available
- Re: Direct3D not disabling cliping., Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Creating a texture of the differences between 2 bitmaps,
Wessam Bahnassi
- Message not available
- Re: Creating a texture of the differences between 2 bitmaps, Wessam Bahnassi
- Message not available
- DirectDraw on a multi monitor system, Bernd Geyer
- How to keep multiple rotations relative to the world, 6tc1
- adding color to object,
mk mk
- Re: adding color to object,
vsgdp
- Re: adding color to object,
mk mk
- Re: adding color to object, vsgdp
- Re: adding color to object, Richard [Microsoft Direct3D MVP]
- Re: adding color to object,
mk mk
- Re: adding color to object,
vsgdp
- cube, Salvatore Di Fazio
- DXUTCleanup3DEnvironment() called after WinMain,
DiggyGT
- Re: DXUTCleanup3DEnvironment() called after WinMain, Wessam Bahnassi
- Re: color difference when displaying with overlay and non-overlay, Wessam Bahnassi
- Re: Getting the pixel colors from a rendered surface,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Getting the pixel colors from a rendered surface,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Getting the pixel colors from a rendered surface, Richard [Microsoft Direct3D MVP]
- Re: Getting the pixel colors from a rendered surface,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: cost of Texture Transform changes?, Wessam Bahnassi
- Message not available
- Re: StretchRect problems, Wessam Bahnassi
- Re: The effect file, Andrew McDonald
- <Possible follow-ups>
- Re: texture size question, Eyal Teler
- Re: how to call parent code, Tim Roberts
- <Possible follow-ups>
- Re: Memory Limit on CreateTexture() ?,
Murrgon
- Message not available
- Re: Memory Limit on CreateTexture() ?, Murrgon
- Message not available
- Re: Memory Limit on CreateTexture() ?, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Memory Limit on CreateTexture() ?, Richard [Microsoft Direct3D MVP]
- Message not available
- Message not available
- Message not available
- Re: Memory Limit on CreateTexture() ?, Murrgon
- Message not available
- <Possible follow-ups>
- Re: Textures being drawn white,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Textures being drawn white, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Textures being drawn white, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: multi monitor system,
Wessam Bahnassi
- Re: multi monitor system,
bio
- Re: multi monitor system, Wessam Bahnassi
- Re: multi monitor system,
bio
- Message not available
- Re: After calling pD3D->CreateDevice() the adding double types stops w, Richard [Microsoft Direct3D MVP]
- Re: Vertex declaration order,
Richard [Microsoft Direct3D MVP]
- Re: Vertex declaration order,
Murrgon
- Re: Vertex declaration order, Wessam Bahnassi
- Re: Vertex declaration order, Murrgon
- Message not available
- Re: Vertex declaration order, Murrgon
- Re: Vertex declaration order,
Murrgon
- Re: How to find if 3D->2D transform is out of the scene, Wessam Bahnassi
- Re: Memory Violation Copying Mesh Verticex buffer,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Memory Violation Copying Mesh Verticex buffer, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Memory Violation Copying Mesh Verticex buffer, Wessam Bahnassi
- <Possible follow-ups>
- Re: Where can I find meshes,
Francisco Rivas
- Re: Where can I find meshes,
Richard [Microsoft Direct3D MVP]
- Re: Where can I find meshes, Richard [Microsoft Direct3D MVP]
- Re: Where can I find meshes,
Richard [Microsoft Direct3D MVP]
- Re: Install D3DX for latest DX9,
Jim Henriksen
- Re: Install D3DX for latest DX9,
Richard [Microsoft Direct3D MVP]
- Re: Install D3DX for latest DX9, Jim Henriksen
- Re: Install D3DX for latest DX9, Richard [Microsoft Direct3D MVP]
- Re: Install D3DX for latest DX9, Wessam Bahnassi
- Re: Install D3DX for latest DX9, Clint Eastwood
- Re: Install D3DX for latest DX9, Chuck Walbourn [MSFT]
- Re: Install D3DX for latest DX9, Richard [Microsoft Direct3D MVP]
- Re: Install D3DX for latest DX9, Richard [Microsoft Direct3D MVP]
- Re: Install D3DX for latest DX9, Andrew McDonald
- Re: Install D3DX for latest DX9, Chuck Walbourn [MSFT]
- Re: Install D3DX for latest DX9,
Richard [Microsoft Direct3D MVP]