microsoft.public.win32.programmer.directx.graphics
- Re: Question about the return value of IDirect3D9::GetDeviceCaps(), Wessam Bahnassi
- Re: Texture blending..... (continued from 10/4 posts), Wessam Bahnassi
- Re: floating point precision,
Wessam Bahnassi
- Message not available
- Re: floating point precision,
Phil Frisbie, Jr.
- Message not available
- Re: floating point precision, Wessam Bahnassi
- Message not available
- Re: floating point precision, Tim Roberts
- Re: floating point precision,
Phil Frisbie, Jr.
- Message not available
- Message not available
- Re: About Clear background, Richard [Microsoft Direct3D MVP]
- Re: Multisampling Problem, joreg
- Re: Progressive Mesh,
Jack
- Re: Progressive Mesh, Jack
- Message not available
- Re: D3DXLoadSurfaceFromMemory problem,
Wessam Bahnassi
- Re: D3DXLoadSurfaceFromMemory problem, gameMaker
- Re: D3DXLoadSurfaceFromMemory problem, gameMaker
- Re: D3DXLoadSurfaceFromMemory problem, Wessam Bahnassi
- Re: D3DXLoadSurfaceFromMemory problem,
Wessam Bahnassi
- Message not available
- Re: About Overlays' future, PjotrvA
- Re: Alternative Picking Ray calculation,
Callum Winter
- Message not available
- Re: Alternative Picking Ray calculation, Callum Winter
- Re: Alternative Picking Ray calculation, TPFGuru
- Re: Alternative Picking Ray calculation, Callum Winter
- Message not available
- Re: grass fill rate limited?,
Wessam Bahnassi
- Re: grass fill rate limited?, vsgdp
- Re: grass fill rate limited?,
vsgdp
- Re: grass fill rate limited?, Wessam Bahnassi
- Re: Big Mesh to load,
Jack
- Re: Big Mesh to load, Jack
- Re: Big Mesh to load, Wessam Bahnassi
- Re: Big Mesh to load,
Wessam Bahnassi
- Re: Big Mesh to load,
Jack
- Re: Big Mesh to load, Wessam Bahnassi
- Re: Big Mesh to load, Jack
- Re: Big Mesh to load,
Jack
- Re: world scale problem, Eyal Teler
- Re: Setting border color has no effect,
Wessam Bahnassi
- Re: Setting border color has no effect,
Sebastian Schuberth
- Re: Setting border color has no effect, Wessam Bahnassi
- Re: Setting border color has no effect, Sebastian Schuberth
- Re: Setting border color has no effect, Wessam Bahnassi
- Re: Setting border color has no effect, Sebastian Schuberth
- Re: Setting border color has no effect,
Sebastian Schuberth
- Re: No Quads just want Tris, Jack
- Re: No Quads just want Tris, Andrew McDonald
- Re: No Quads just want Tris,
Wessam Bahnassi
- Re: No Quads just want Tris,
Jack
- Re: No Quads just want Tris, Timo Kruse
- Re: No Quads just want Tris,
Jack
- Re: streamsource switching and performance, Wessam Bahnassi
- Re: streamsource switching and performance, Eyal Teler
- Re: Multiple streams and fixed function pipeline, Wessam Bahnassi
- Re: Multiple streams and fixed function pipeline, Timo Kruse
- Re: Stepping into DX9 API code, but failed, Wessam Bahnassi
- Re: Mouse Position,
Wessam Bahnassi
- Re: Mouse Position, janderssen
- Re: Mouse Position,
Callum Winter
- Re: Mouse Position,
janderssen
- Re: Mouse Position, Callum Winter
- Re: Mouse Position, Callum Winter
- Re: Mouse Position, TPFGuru
- Re: Mouse Position, janderssen
- Re: Mouse Position, Wessam Bahnassi
- Re: Mouse Position, Callum Winter
- Re: Mouse Position, Callum Winter
- Re: Mouse Position, janderssen
- Re: Mouse Position,
janderssen
- Re: direct3d sample program crashed, Eyal Teler
- Re: DirectX full screen without window, Phil Frisbie, Jr.
- <Possible follow-ups>
- Re: Converting DX9 to DX8, Andrew McDonald
- Re: Converting DX9 to DX8, lava_leon
- Re: Converting DX9 to DX8, Wessam Bahnassi
- Message not available
- Re: <Alt+TAB> doesn't work in full-screen mode.,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: <Alt+TAB> doesn't work in full-screen mode., Knox
- Re: <Alt+TAB> doesn't work in full-screen mode., Wessam Bahnassi
- Re: <Alt+TAB> doesn't work in full-screen mode., Knox
- Re: <Alt+TAB> doesn't work in full-screen mode., Wessam Bahnassi
- Message not available
- Re: <Alt+TAB> doesn't work in full-screen mode., Chris Hill
- Re: <Alt+TAB> doesn't work in full-screen mode.,
Richard [Microsoft Direct3D MVP]
- Re: D3DXComputeBoundingSphere problem..., Richard [Microsoft Direct3D MVP]
- Re: d3d light true,
Timo Kruse
- Re: d3d light true,
john
- Re: d3d light true, Timo Kruse
- Re: d3d light true, Richard [Microsoft Direct3D MVP]
- Re: d3d light true,
john
- Re: d3d light true, Richard [Microsoft Direct3D MVP]
- Re: d3d light true,
john
- Re: d3d light true, Richard [Microsoft Direct3D MVP]
- Re: DirectX in Managed C++.Net Applications,
Eyal Teler
- Re: DirectX in Managed C++.Net Applications,
Peter Oliphant
- Message not available
- Re: DirectX in Managed C++.Net Applications, David Weller [MSFT]
- Re: DirectX in Managed C++.Net Applications,
Peter Oliphant
- Re: DrawIndexedPrimitive confusion,
Eyal Teler
- Re: DrawIndexedPrimitive confusion, Wessam Bahnassi
- Re: Sorting objects into Z Order,
Wessam Bahnassi
- Re: Sorting objects into Z Order,
Iain
- Re: Sorting objects into Z Order, Eyal Teler
- Re: Sorting objects into Z Order,
Iain
- <Possible follow-ups>
- Re: Indexed Vertex Buffer with noraml, Francisco Rivas
- Re: Indexed Vertex Buffer with noraml, Callum Winter
- Re: download old samples,
Francisco Rivas
- Re: download old samples, Gürkan Demirci
- Re: Depthbuffer and multisampling,
jcampana@xxxxxxxxxxxxxxxxxx
- Re: Depthbuffer and multisampling,
mikrogen
- Re: Depthbuffer and multisampling, Wessam Bahnassi
- Re: Depthbuffer and multisampling,
mikrogen
- Re: display image at runtime, memory and size question, Richard [Microsoft Direct3D MVP]
- Sorry! The previous mail was not ready :),
Andrej
- RE: Sorry! The previous mail was not ready :), Andreas Jung
- Re: Emulating lesser shader model,
Wessam Bahnassi
- Re: Emulating lesser shader model, Dinesh Kumar
- <Possible follow-ups>
- Re: GetBackBuffer() and Release(), Wessam Bahnassi
- Re: particle sorting, Eyal Teler
- Re: Suggestions for lecture materials, Francisco Rivas
- Re: Which SDK should I choose?, Chuck Walbourn [MSFT]
- Re: Point sampling differences,
Richard [Microsoft Direct3D MVP]
- Re: Point sampling differences,
Murrgon
- Re: Point sampling differences, A.Cicak
- Re: Point sampling differences, Richard [Microsoft Direct3D MVP]
- Re: Point sampling differences, A.Cicak
- Re: Point sampling differences,
Murrgon
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL,
Richard [Microsoft Direct3D MVP]
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL,
Sam Brown
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL, Richard [Microsoft Direct3D MVP]
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL, Sam Brown
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL, Richard [Microsoft Direct3D MVP]
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL, Andrew McDonald
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL, Wessam Bahnassi
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL, Sam Brown
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL, Sam Brown
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL, Richard [Microsoft Direct3D MVP]
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL, Sam Brown
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL, Richard [Microsoft Direct3D MVP]
- Re: DrawIndexedPrimitiveVB and E_NOTIMPL,
Sam Brown
- Message not available
- Re: rendering model with direct3d,
Wessam Bahnassi
- Re: rendering model with direct3d, Andrew McDonald
- Re: rendering model with direct3d,
Wessam Bahnassi
- Re: DirectDraw CreateSurface returns DDERR_INVALIDPARAMS,
Wessam Bahnassi
- Re: DirectDraw CreateSurface returns DDERR_INVALIDPARAMS, Mehmet Orçun Topdagi
- Re: DirectDraw CreateSurface returns DDERR_INVALIDPARAMS,
Matt C .
- Re: DirectDraw CreateSurface returns DDERR_INVALIDPARAMS, Chuck Walbourn [MSFT]
- Re: How to inherit CObject in SDK, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: .jpg files: "No preview available" ??,
Timo Kruse
- Message not available
- Message not available
- Message not available
- Re: .jpg files: "No preview available" ??, "Terry Fei[MSFT]"
- Re: .jpg files: "No preview available" ??, Wessam Bahnassi
- Re: .jpg files: "No preview available" ??,
Timo Kruse
- <Possible follow-ups>
- Re: Texture blending.... Some pls give me a clue!,
Richard [Microsoft Direct3D MVP]
- Re: Texture blending.... Some pls give me a clue!,
huh?
- Re: Texture blending.... Some pls give me a clue!, Richard [Microsoft Direct3D MVP]
- Re: Texture blending.... Some pls give me a clue!, huh?
- Re: Texture blending.... Some pls give me a clue!, Richard [Microsoft Direct3D MVP]
- Re: Texture blending.... Some pls give me a clue!,
huh?
- Message not available
- Re: Vertical Sync, Stephan Schaem
- Re: Install D3DX for latest DX9,
Andrew McDonald
- Re: Install D3DX for latest DX9, Jack
- Re: Install D3DX for latest DX9,
Chuck Walbourn [MSFT]
- Re: Install D3DX for latest DX9, jcampana@xxxxxxxxxxxxxxxxxx
- Re: Install D3DX for latest DX9, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Install D3DX for latest DX9, Richard [Microsoft Direct3D MVP]
- Re: Install D3DX for latest DX9, Andrew McDonald
- Re: Install D3DX for latest DX9, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Install D3DX for latest DX9, Richard [Microsoft Direct3D MVP]
- Re: dotproduct3 sample, john
- <Possible follow-ups>
- Multiple DrawSubset() inside an Effect,
GAM
- Message not available
- Message not available
- Re: Copying directly from frontbuffer to backbuffer,
inosensu
- Message not available
- Message not available
- Re: Copying directly from frontbuffer to backbuffer, Richard [Microsoft Direct3D MVP]
- Re: Copying directly from frontbuffer to backbuffer, inosensu
- Re: Copying directly from frontbuffer to backbuffer, Wessam Bahnassi
- Re: Copying directly from frontbuffer to backbuffer, Richard [Microsoft Direct3D MVP]
- Re: Copying directly from frontbuffer to backbuffer,
inosensu
- Re: How to use UltraShadowII in DirectX?, Andrew McDonald
- <Possible follow-ups>
- Re: DX Transfer function editor, buyanovsky
- Re: Loading large BMP files sequentially, harish . kasiviswanathan
- Message not available
- Re: Mesh Restrictions,
Richard [Microsoft Direct3D MVP]
- Re: Mesh Restrictions, joreg
- Re: Mesh Restrictions, Richard [Microsoft Direct3D MVP]
- Re: Mesh Restrictions,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: directdraw and mouse cursor display, Phil Taylor
- Re: Back buffer Z values to Texture,
Wessam Bahnassi
- Re: Back buffer Z values to Texture, Bart Barenbrug
- Re: Blit onto front buffer in D3D9,
Wessam Bahnassi
- Re: Blit onto front buffer in D3D9,
Martin Douglas
- Re: Blit onto front buffer in D3D9, Wessam Bahnassi
- Re: Blit onto front buffer in D3D9,
Martin Douglas