Re: Emulating lesser shader model
- From: Dinesh Kumar <dk@xxxxxxxxxxxxx>
- Date: Tue, 11 Oct 2005 15:39:49 +0100
Wessam Bahnassi wrote:
As soon as you get that D3DCAPS9 struct, modify its entries before passing it to functions that make use of its info. The same for other functions (e.g. CheckDeviceFormat()), that is, just wrap'em up yourself and call the wrapped versions...
Thanks.
Regards, Dinesh .
- References:
- Emulating lesser shader model
- From: Dinesh Kumar
- Re: Emulating lesser shader model
- From: Wessam Bahnassi
- Emulating lesser shader model
- Prev by Date: Re: Lock texture takes a lot of time
- Next by Date: Re: Install D3DX for latest DX9
- Previous by thread: Re: Emulating lesser shader model
- Next by thread: Re: Lock texture takes a lot of time
- Index(es):