Re: compressed textures
- From: "Chuck Walbourn [MSFT]" <chuckw@xxxxxxxxxxxxxxxxxxxx>
- Date: Thu, 18 Aug 2005 12:22:26 -0700
For h/w that supports compression, it is essentially free. In fact, it
often improves performance because less data is required in the texture
caches. Some older h/w has some precision problems with DXT1, but almost
all modern cards support DXTn and typically have better precision.
--
Chuck Walbourn
SDE, Windows Gaming & Graphics
This posting is provided "AS IS" with no warranties, and confers no rights.
.
- Follow-Ups:
- Re: compressed textures
- From: Eyal Teler
- Re: compressed textures
- References:
- compressed textures
- From: vsgdp
- compressed textures
- Prev by Date: Re: Stencil Buffer
- Next by Date: Re: Stencil Buffer
- Previous by thread: Re: compressed textures
- Next by thread: Re: compressed textures
- Index(es):