Re: D3DXFERR_PARSEERROR while loading mesh and textures
- From: legalize+jeeves@xxxxxxxxxxxxxxxxx (Richard [Microsoft Direct3D MVP])
- Date: Wed, 03 Aug 2005 16:42:38 -0700
[Please do not mail me a copy of your followup]
=?Utf-8?B?QkxpVFpXaU5H?= <BLiTZWiNG@xxxxxxxxxxxxxxxxxxxxxxxxx> spake the secret code
<CDFC989C-F22C-4D08-A02C-3D7B5553199B@xxxxxxxxxxxxx> thusly:
>Well I'm not up to writing a custom loader yet, I'm just following the
>tutorials, and using D3DXLoadMeshFromX,(), which only works sometimes now,
>but previously (directx 8) worked always.
Hrm. The mesh viewer source code is available, and I'm pretty sure
that it does something a little more involved than just
D3DXLoadMeshFromX. Can you post a link to one of your .x files that
doesn't load?
--
"The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ:
<http://www.xmission.com/~legalize/book/>
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<http://pilgrimage.scene.org>
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