microsoft.public.win32.programmer.directx.graphics
- Alpha tests and D3DFMT_R32F render targets
- Re: Fast way to get "front buffer"?
- From: Richard [Microsoft Direct3D MVP]
- Re: Fast way to get "front buffer"?
- From: GraphicallyChallanged
- Need help displaying one video and capturing another video simultaneously
- Re: Fast way to get "front buffer"?
- From: Richard [Microsoft Direct3D MVP]
- Re: 3D programmers Salary
- From: Richard [Microsoft Direct3D MVP]
- Re: [I need your help!!] Texture on a Sphere.
- From: Robert Dunlop [MS MVP]
- [I need your help!!] Texture on a Sphere.
- Re: PostPixel BlendOP
- Re: directdraw question
- Re: PostPixel BlendOP
- Fast way to get "front buffer"?
- From: GraphicallyChallanged
- Re: directdraw question
- Re: What is the buffer?
- Re: What is the buffer?
- PostPixel BlendOP
- What is the buffer?
- Re: 3D programmers Salary
- Re: Problems setting parameters in HLSL effect
- Re: Windows crashes when I use dynamic textures with D3DLOCK_DISCA
- Re: 3D programmers Salary
- From: Richard [Microsoft Direct3D MVP]
- Re: Tearing in Direct3D with TFT/LCD-Display
- Re: 3D programmers Salary
- From: David Weller [MSFT]
- Re: Tearing in Direct3D with TFT/LCD-Display
- Re: Tearing in Direct3D with TFT/LCD-Display
- Re: Tearing in Direct3D with TFT/LCD-Display
- RE: Tearing in Direct3D with TFT/LCD-Display
- Re: Windows crashes when I use dynamic textures with D3DLOCK_DISCA
- Re: Windows crashes when I use dynamic textures with D3DLOCK_DISCA
- Re: Windows crashes when I use dynamic textures with D3DLOCK_DISCA
- Re: Windows crashes when I use dynamic textures with D3DLOCK_DISCARD f
- Tearing in Direct3D with TFT/LCD-Display
- Re: 2 questions about Direct3D9
- Re: directdraw question
- Re: MagFilter = Anisotropic;
- Re: flow control ,
- 2 questions about Direct3D9
- directdraw question
- Re: 2D Hermite/Bezier Curves Drawing
- Re: 2D Hermite/Bezier Curves Drawing
- Re: 2D Hermite/Bezier Curves Drawing
- Re: 2D Hermite/Bezier Curves Drawing
- 2D Hermite/Bezier Curves Drawing
- D3DXCLEAN_BACKFACING
- D3DXValidMesh
- Re: How/when is specular added in Fixed Function
- From: Richard [Microsoft Direct3D MVP]
- Re: Are there components of MSPaint.exe?
- From: Richard [Microsoft Direct3D MVP]
- Re: 3D programmers Salary
- From: Richard [Microsoft Direct3D MVP]
- Re: D3DXMESHOPT_ATTRSORT and D3DXMESHOPT_DONOTSPLIT
- Are there components of MSPaint.exe?
- Re: 3D programmers Salary
- From: David Weller [MSFT]
- Re: About the buffers in Directx9
- Re: About the buffers in Directx9
- Re: Best way to show newely generated image 100 times per second?
- 3D programmers Salary
- Re: D3DXMESHOPT_ATTRSORT and D3DXMESHOPT_DONOTSPLIT
- Re: How/when is specular added in Fixed Function
- Windows crashes when I use dynamic textures with D3DLOCK_DISCARD f
- PIX roadmap
- Re: same perspective as openGL ?
- From: Richard [Microsoft Direct3D MVP]
- Re: How/when is specular added in Fixed Function
- From: Richard [Microsoft Direct3D MVP]
- Re: How/when is specular added in Fixed Function
- From: Richard [Microsoft Direct3D MVP]
- Re: About the buffers in Directx9
- From: Richard [Microsoft Direct3D MVP]
- Re: Attribute stack
- From: Richard [Microsoft Direct3D MVP]
- Re: D3DXMESHOPT_ATTRSORT and D3DXMESHOPT_DONOTSPLIT
- RE: D3DXMESHOPT_ATTRSORT and D3DXMESHOPT_DONOTSPLIT
- RE: same perspective as openGL ?
- RE: About the buffers in Directx9
- RE: About the buffers in Directx9
- RE: About the buffers in Directx9
- D3DXMESHOPT_ATTRSORT and D3DXMESHOPT_DONOTSPLIT
- same perspective as openGL ?
- Re: How/when is specular added in Fixed Function
- About the buffers in Directx9
- Re: DirectX Texture Magnification/Reduction Algorithm Description
- Re: How/when is specular added in Fixed Function
- Re: Attribute stack
- Re: flow control ,
- Re: PS_2.0 static branching
- Re: ID3DXFont Problem
- Re: Attribute stack
- DirectX Texture Magnification/Reduction Algorithm Description
- Re: flow control ,
- Re: Monitor aspect ratio
- From: Richard [Microsoft Direct3D MVP]
- Re: Managed C++ and unmanaged DirectX
- From: Richard [Microsoft Direct3D MVP]
- How/when is specular added in Fixed Function
- Re: flow control ,
- Re: difference in normals ? ( vs opengl )
- From: Richard [Microsoft Direct3D MVP]
- Re: Attribute stack
- From: Richard [Microsoft Direct3D MVP]
- Re: Alpha blending with color
- From: Richard [Microsoft Direct3D MVP]
- Re: depth complexity
- flow control ,
- Re: ID3DXFont Problem
- From: Chuck Walbourn [MSFT]
- Re: D3DXMESHOPT_VERTEXCACHE
- Re: depth complexity
- From: Robert Dunlop [MS MVP]
- Re: Problems setting parameters in HLSL effect
- RE: transparent background
- RE: ID3DXFont Problem
- Re: D3DXMESHOPT_VERTEXCACHE
- Re: PS_2.0 static branching
- Re: MagFilter = Anisotropic;
- Re: Attribute stack
- Re: Alpha blending with color
- PS_2.0 static branching
- Re: How to determine if exclusive / fullscreen mode is active?
- Re: MagFilter = Anisotropic;
- Re: Problems setting parameters in HLSL effect
- D3DXMESHOPT_VERTEXCACHE
- MagFilter = Anisotropic;
- Re: Clipping, near plane
- From: Richard [Microsoft Direct3D MVP]
- Re: surface "darkening" problem
- Re: Alpha blending with color
- Alpha blending with color
- How to determine if exclusive / fullscreen mode is active?
- Re: surface "darkening" problem
- Re: surface "darkening" problem
- Problems setting parameters in HLSL effect
- difference in normals ? ( vs opengl )
- surface "darkening" problem
- ID3DXFont Problem
- Best way to show newely generated image 100 times per second?
- transparent background
- depth complexity
- Re: managed pool question
- Re: Monitor aspect ratio
- Re: Monitor aspect ratio
- Re: Monitor aspect ratio
- From: Fiorina Entertainment
- Re: managed pool question
- Re: Monitor aspect ratio
- From: Robert Dunlop [MS MVP]
- Re: managed pool question
- Re: Monitor aspect ratio
- Monitor aspect ratio
- From: Fiorina Entertainment
- Re: Bug with D3D on Intel integrated video card (i865)
- Re: d3d next version?
- d3d next version?
- Re: Bug with D3D on Intel integrated video card (i865)
- Re: 3ds max models into DirectX
- problem with D3DXUVAtlasCreate()
- From: Michael . A . Kelley
- Re: managed pool question
- Re: morphtargets in large vertexbuffer and updatesemantics
- Re: Does 'NBA live 2003' use directX?
- Re: 3ds max models into DirectX
- Bug with D3D on Intel integrated video card (i865)
- Re: managed pool question
- Re: backface culling transparent objects
- Re: managed pool question
- backface culling transparent objects
- managed pool question
- Re: compressed textures
- Re: Stencil Buffer
- Re: compressed textures
- From: Chuck Walbourn [MSFT]
- Re: Stencil Buffer
- Re: compressed textures
- compressed textures
- update X, and Z after Y rotation
- Re: Stencil Buffer
- Re: 3ds max models into DirectX
- Re: Stencil Buffer
- Re: OT: World Wind - Porting issue
- Re: Stencil Buffer
- Re: Stencil Buffer
- Re: Stencil Buffer
- Re: Stencil Buffer
- Re: Stencil Buffer
- Re: Stencil Buffer
- OT: World Wind - Porting issue
- Re: Stencil Buffer
- Re: Stencil Buffer
- Re: Stencil Buffer
- Re: Stencil Buffer
- Re: Stencil Buffer
- RE: TextureLoader class not found
- TextureLoader class not found
- Re: Stencil Buffer
- RE: How to set TextureStageStates for blending?
- Re: Stencil Buffer
- Re: Stencil Buffer
- How to set TextureStageStates for blending?
- GetGlyphData
- Re: Stencil Buffer
- Re: Offset Rotation Point
- Re: Does 'NBA live 2003' use directX?
- Does 'NBA live 2003' use directX?
- Re: RenderToTexture alpha not working 2nd device
- Anyone know if D3DXVec3Unproject has issues with RH coord system?
- Re: RenderToTexture alpha not working 2nd device
- Stencil Buffer
- Re: RM-bug report (Re: A simple RenderMonkey question...)
- Re: Does a 64-bit edition of directx exist?
- Re: Drawing polinomial curve using directx
- Drawing polinomial curve using directx
- RM-bug report (Re: A simple RenderMonkey question...)
- Re: RenderToTexture alpha not working 2nd device
- A simple RenderMonkey question...
- ID3DXPatchMesh and adaptive tessellation
- Re: UVAtlas seam
- Re: UVAtlas seam
- RE: Managed C++ and unmanaged DirectX
- Re: ID3DXRenderToEnvMap (no MIPS?)
- Re: Offset Rotation Point
- Re: Clipping, near plane
- Re: Clipping, near plane
- From: Richard [Microsoft Direct3D MVP]
- Re: Detecting if Managed DX9 is installed, and what version...
- From: Richard [Microsoft Direct3D MVP]
- Re: sweeping sys mem VB -> vid VB
- Re: ID3DXRenderToEnvMap (no MIPS?)
- From: Richard [Microsoft Direct3D MVP]
- Re: Does a 64-bit edition of directx exist?
- From: Chuck Walbourn [MSFT]
- RE: Offset Rotation Point
- RenderToTexture alpha not working 2nd device
- Re: ID3DXRenderToEnvMap (no MIPS?)
- Re: ID3DXRenderToEnvMap (no MIPS?)
- Re: ID3DXRenderToEnvMap (no MIPS?)
- Re: ID3DXRenderToEnvMap (no MIPS?)
- Offset Rotation Point
- Re: Does a 64-bit edition of directx exist?
- Re: sweeping sys mem VB -> vid VB
- Re: sweeping sys mem VB -> vid VB
- Re: Does a 64-bit edition of directx exist?
- Re: Does a 64-bit edition of directx exist?
- "PICASA-SWAP" ON GOOGLE!
- sweeping sys mem VB -> vid VB
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?)
- From: Chuck Walbourn [MSFT]
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?)
- From: Chuck Walbourn [MSFT]
- Re: Clipping, near plane
- Re: d3dx9_26.dll
- From: Chuck Walbourn [MSFT]
- Re: d3dx9d_25.dll - clarification
- From: Chuck Walbourn [MSFT]
- Re: d3dx9d_25.dll - clarification
- From: Chuck Walbourn [MSFT]
- Re: The future of DirectX
- From: Chuck Walbourn [MSFT]
- Re: Creating an "headless" device
- From: zak@secretlevel.com
- Re: Creating an "headless" device
- From: zak@secretlevel.com
- Re: Tiny Objects Disappear
- Managed C++ and unmanaged DirectX
- From: Friedhelm Drecktrah
- Clipping, near plane
- Re: Creating an "headless" device
- Creating an "headless" device
- From: zak@secretlevel.com
- Detecting if Managed DX9 is installed, and what version...
- Re: morphtargets in large vertexbuffer and updatesemantics
- UVAtlas seam
- Re: Resetting the Display
- From: Richard [Microsoft Direct3D MVP]
- Re: Calling SetSamplerState more than once per frame
- Re: Calling SetSamplerState more than once per frame
- Re: Calling SetSamplerState more than once per frame
- Re: Index buffers and multiple streams
- From: Richard [Microsoft Direct3D MVP]
- Re: Calling SetSamplerState more than once per frame
- From: Richard [Microsoft Direct3D MVP]
- RE: Calling SetSamplerState more than once per frame
- Re: Strange Create Texture Behavior
- Re: Terrain Texture Blending
- Re: Centering BoundingSphere onto an .x file mesh
- Re: Resetting the Display
- Re: Index buffers and multiple streams
- Re: Calling SetSamplerState more than once per frame
- Re: DirectX 9 Texture Loading Problems
- Re: morphtargets in large vertexbuffer and updatesemantics
- Resetting the Display
- Index buffers and multiple streams
- Calling SetSamplerState more than once per frame
- Re: fullscreen antialiasing, how?
- Re: fullscreen antialiasing, how?
- From: Richard [Microsoft Direct3D MVP]
- Re: fullscreen antialiasing, how?
- Re: Strange Create Texture Behavior
- From: Richard [Microsoft Direct3D MVP]
- Re: DirectX 9 Texture Loading Problems
- From: Richard [Microsoft Direct3D MVP]
- Re: fullscreen antialiasing, how?
- Re: morphtargets in large vertexbuffer and updatesemantics
- Re: Centering BoundingSphere onto an .x file mesh
- Re: DirectX 9 Texture Loading Problems
- Re: alpha and backbuffers
- Re: morphtargets in large vertexbuffer and updatesemantics
- Re: Strange Create Texture Behavior
- Re: alpha and backbuffers
- DirectX 9 Texture Loading Problems
- Re: alpha and backbuffers
- alpha and backbuffers
- Re: Rendering 3D and then 2D in the same frame
- Re: Rendering 3D and then 2D in the same frame
- morphtargets in large vertexbuffer and updatesemantics
- Programmatically changing the video accelration?
- Rendering 3D and then 2D in the same frame
- RE: How do I blt a bitmao in windowed mode
- Re: ID3DXRenderToEnvMap (no MIPS?)
- From: Richard [Microsoft Direct3D MVP]
- Re: Vertex shaders in SW vs. HW
- From: Richard [Microsoft Direct3D MVP]
- Re: Strange Create Texture Behavior
- Re: Strange Create Texture Behavior
- Re: Strange Create Texture Behavior
- Re: Strange Create Texture Behavior
- Re: ID3DXRenderToEnvMap (no MIPS?)
- Re: Strange Create Texture Behavior
- Re: Strange Create Texture Behavior
- Re: Strange Create Texture Behavior
- Re: ID3DXRenderToEnvMap (no MIPS?)
- Re: Vertex shaders in SW vs. HW
- Re: Vertex shaders in SW vs. HW
- Re: fullscreen antialiasing, how?
- From: Richard [Microsoft Direct3D MVP]
- Re: Strange Create Texture Behavior
- Re: ID3DXRenderToEnvMap (no MIPS?)
- Re: fullscreen antialiasing, how?
- Re: D3D - splitting colour channels
- Re: is this a legal operation
- Re: Texture Stage and Sampler Stage
- Re: Vertex shaders in SW vs. HW
- Re: D3D - splitting colour channels
- Re: DirectX Graphics Library
- Strange Create Texture Behavior
- ID3DXRenderToEnvMap (no MIPS?)
- RE: How do I blt a bitmao in windowed mode
- Re: how to copy an offscreen(created in vedio memery) to a backb
- Re: D3DXCreateTextureFromFileEx failing.
- Re: D3DXCreateTextureFromFileEx failing.
- Best way for vertical synchronization in windowed D3D application?
- HELP!!!!!!! ME
- Re: Texture Stage and Sampler Stage
- Re: Texture Stage and Sampler Stage
- From: Robert Dunlop [MS MVP]
- Re: Unproject Problem
- Re: linking errors happened while linking sampel project "CustomUI"
- From: The March Hare [MVP]
- linking errors happened while linking sampel project "CustomUI"
- Re: Texture Stage and Sampler Stage
- Re: Vertex shaders in SW vs. HW
- From: Richard [Microsoft Direct3D MVP]
- Re: is this a legal operation
- From: Richard [Microsoft Direct3D MVP]
- Re: fullscreen antialiasing, how?
- From: Richard [Microsoft Direct3D MVP]
- Vertex shaders in SW vs. HW
- Re: Texture Stage and Sampler Stage
- From: Robert Dunlop [MS MVP]
- Re: fullscreen antialiasing, how?
- Re: is this a legal operation
- Re: is this a legal operation
- From: Richard [Microsoft Direct3D MVP]
- Re: fullscreen antialiasing, how?
- From: Richard [Microsoft Direct3D MVP]
- Texture Stage and Sampler Stage
- Re: fullscreen antialiasing, how?
- Re: Unproject Problem
- is this a legal operation
- Re: fullscreen antialiasing, how?
- From: Richard [Microsoft Direct3D MVP]
- Re: D3DXFERR_PARSEERROR while loading mesh and textures
- From: Richard [Microsoft Direct3D MVP]
- fullscreen antialiasing, how?
- Re: Terrain Texture Blending
- From: Robert Dunlop [MS MVP]
- Re: d3dx9d_25.dll - clarification
- From: Robert Dunlop [MS MVP]
- Re: d3dx9d_25.dll - clarification
- From: Robert Dunlop [MS MVP]
- d3dx9d_25.dll - clarification
- Terrain Texture Blending
- Re: Material Rendering Doesn't Work
- Re: detecting video mem size
- Re: D3DXFERR_PARSEERROR while loading mesh and textures
- RE: How do I blt a bitmao in windowed mode
- How do I blt a bitmao in windowed mode
- Re: D3DXFERR_PARSEERROR while loading mesh and textures
- From: Richard [Microsoft Direct3D MVP]
- Re: implementing proper polygon sorting
- Re: Using multiple effect files in a stack
- implementing proper polygon sorting
- Re: Using multiple effect files in a stack
- Using multiple effect files in a stack
- Re: D3D - splitting colour channels
- Re: detecting video mem size
- Re: Material Rendering Doesn't Work
- Re: D3D - splitting colour channels
- Re: D3DXCreateMesh and GetVertexBuffer
- D3DXCreateMesh and GetVertexBuffer
- detecting video mem size
- Re: D3DXFERR_PARSEERROR while loading mesh and textures
- Re: D3DXFERR_PARSEERROR while loading mesh and textures
- From: Richard [Microsoft Direct3D MVP]
- Re: D3DXFERR_PARSEERROR while loading mesh and textures
- Re: Material Rendering Doesn't Work
- From: Richard [Microsoft Direct3D MVP]
- Re: how to copy an offscreen(created in vedio memery) to a backbuffer?
- From: Richard [Microsoft Direct3D MVP]
- Re: D3DXFERR_PARSEERROR while loading mesh and textures
- From: Richard [Microsoft Direct3D MVP]
- Re: Material Rendering Doesn't Work
- Re: D3DVector to Pixel
- Re: how to copy an offscreen(created in vedio memery) to a backbuffer?
- Re: Material Rendering Doesn't Work
- Re: how to copy an offscreen(created in vedio memery) to a backbuffer?
- Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds")
- how to copy an offscreen(created in vedio memery) to a backbuffer?
- Re: D3DXVec3Unproject
- Re: D3DXVec3Unproject
- From: Robert Dunlop [MS MVP]
- Re: Tiny Objects Disappear
- Re: Tiny Objects Disappear
- From: Robert Dunlop [MS MVP]
- D3DXVec3Unproject
- Tiny Objects Disappear
- Re: D3DVector to Pixel
- From: Robert Dunlop [MS MVP]
- D3DVector to Pixel
- Material Rendering Doesn't Work
- Re: DirectX Graphics Library
- RE: Unproject Problem
- Re: Alpha Blending not working? (Managed DX9)
- Re: Alpha Blending and Mesh Centroid
- Alpha Blending not working? (Managed DX9)
- D3D - splitting colour channels
- D3DXFERR_PARSEERROR while loading mesh and textures
- Re: D3D Textures: help needed for precise blitting
- Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds")
- From: Richard [Microsoft Direct3D MVP]
- Re: D3D Textures: help needed for precise blitting
- Re: D3D Textures: help needed for precise blitting
- From: Robert Dunlop [MS MVP]
- Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds")
- Re: Displaying Compressed Textures through sprites
- RE: Stencil usage
- RE: Unproject Problem
- RE: Tutorial on Direct3D
- Re: include problem with dxutgui.h
- Re: D3D Textures: help needed for precise blitting
- Re: D3D Textures: help needed for precise blitting
- From: Robert Dunlop [MS MVP]
- Re: include problem with dxutgui.h
- Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds")
- how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds")
- Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds")
- From: Richard [Microsoft Direct3D MVP]
- Re: D3D Textures: help needed for precise blitting
- From: Richard [Microsoft Direct3D MVP]
- Re: D3D Textures: help needed for precise blitting
- D3DGear - An advanced Windows DirectX & OpenGL Utility
- Re: works in REF not in HAL
- Re: include problem with dxutgui.h
- Re: DirectX Graphics Library
- Re: Does a 64-bit edition of directx exist?
- From: The March Hare [MVP]
- Does a 64-bit edition of directx exist?
- From: direct3d vs windows xp pro x64
- include problem with dxutgui.h
- Re: Why DrawSubset() sometimes uses DrawPrimitiveUP ?
- D3D Textures: help needed for precise blitting
- Re: Why DrawSubset() sometimes uses DrawPrimitiveUP ?
- From: Robert Dunlop [MS MVP]
- Re: Tutorial on Direct3D
- From: Richard [Microsoft Direct3D MVP]
- Re: Tutorial on Direct3D
- Unproject Problem
- Re: works in REF not in HAL
