microsoft.public.win32.programmer.directx.graphics
- Alpha tests and D3DFMT_R32F render targets, Carl Tonsgard
- Need help displaying one video and capturing another video simultaneously, Marc Reinig
- [I need your help!!] Texture on a Sphere.,
TANKI
- Re: [I need your help!!] Texture on a Sphere., Robert Dunlop [MS MVP]
- Fast way to get "front buffer"?,
GraphicallyChallanged
- Re: Fast way to get "front buffer"?,
Richard [Microsoft Direct3D MVP]
- Re: Fast way to get "front buffer"?,
GraphicallyChallanged
- Re: Fast way to get "front buffer"?, Richard [Microsoft Direct3D MVP]
- Re: Fast way to get "front buffer"?,
GraphicallyChallanged
- Re: Fast way to get "front buffer"?,
Richard [Microsoft Direct3D MVP]
- PostPixel BlendOP,
Jan Bruns
- Re: PostPixel BlendOP,
Joerg Wagner
- Re: PostPixel BlendOP, Jan Bruns
- Re: PostPixel BlendOP,
Joerg Wagner
- What is the buffer?,
needin4mation
- Re: What is the buffer?, vsgdp
- Re: What is the buffer?, Jan Bruns
- Tearing in Direct3D with TFT/LCD-Display,
Alexander Gräf
- RE: Tearing in Direct3D with TFT/LCD-Display,
Ahmed Saleh
- Re: Tearing in Direct3D with TFT/LCD-Display, Alexander Gräf
- Re: Tearing in Direct3D with TFT/LCD-Display,
Joe Butler
- Re: Tearing in Direct3D with TFT/LCD-Display,
Alexander Gräf
- Re: Tearing in Direct3D with TFT/LCD-Display, Alexander Gräf
- Re: Tearing in Direct3D with TFT/LCD-Display,
Alexander Gräf
- RE: Tearing in Direct3D with TFT/LCD-Display,
Ahmed Saleh
- 2 questions about Direct3D9,
Jonathan Wilson
- Re: 2 questions about Direct3D9, Wessam Bahnassi
- directdraw question,
manatree
- Re: directdraw question,
Wessam Bahnassi
- Re: directdraw question,
Jan Bruns
- Re: directdraw question, Wessam Bahnassi
- Re: directdraw question,
Jan Bruns
- Re: directdraw question,
Wessam Bahnassi
- 2D Hermite/Bezier Curves Drawing, Jack
- D3DXCLEAN_BACKFACING, vsgdp
- D3DXValidMesh, vsgdp
- Are there components of MSPaint.exe?,
Andrew
- Re: Are there components of MSPaint.exe?, Richard [Microsoft Direct3D MVP]
- 3D programmers Salary,
Kepler
- Re: 3D programmers Salary, David Weller [MSFT]
- Re: 3D programmers Salary,
Richard [Microsoft Direct3D MVP]
- Re: 3D programmers Salary,
David Weller [MSFT]
- Re: 3D programmers Salary, Richard [Microsoft Direct3D MVP]
- Re: 3D programmers Salary, Jan Bruns
- Re: 3D programmers Salary, Richard [Microsoft Direct3D MVP]
- Re: 3D programmers Salary,
David Weller [MSFT]
- Windows crashes when I use dynamic textures with D3DLOCK_DISCARD f, Igor Kokarev
- PIX roadmap, Andrew McDonald
- D3DXMESHOPT_ATTRSORT and D3DXMESHOPT_DONOTSPLIT, vsgdp
- same perspective as openGL ?,
patate
- RE: same perspective as openGL ?, Ahmed Saleh
- Re: same perspective as openGL ?, Richard [Microsoft Direct3D MVP]
- About the buffers in Directx9,
Samuel
- RE: About the buffers in Directx9, Ahmed Saleh
- RE: About the buffers in Directx9, Ahmed Saleh
- RE: About the buffers in Directx9, Ahmed Saleh
- Re: About the buffers in Directx9, Richard [Microsoft Direct3D MVP]
- Re: About the buffers in Directx9, Michael Borisov
- Re: About the buffers in Directx9, Michael Borisov
- DirectX Texture Magnification/Reduction Algorithm Description,
Paul
- Re: DirectX Texture Magnification/Reduction Algorithm Description, Wessam Bahnassi
- How/when is specular added in Fixed Function,
DrNecessiter
- Re: How/when is specular added in Fixed Function,
Wessam Bahnassi
- Re: How/when is specular added in Fixed Function,
DrNecessiter
- Re: How/when is specular added in Fixed Function, Richard [Microsoft Direct3D MVP]
- Re: How/when is specular added in Fixed Function,
DrNecessiter
- Re: How/when is specular added in Fixed Function,
Richard [Microsoft Direct3D MVP]
- Re: How/when is specular added in Fixed Function,
DrNecessiter
- Re: How/when is specular added in Fixed Function, Richard [Microsoft Direct3D MVP]
- Re: How/when is specular added in Fixed Function,
DrNecessiter
- Re: How/when is specular added in Fixed Function,
Wessam Bahnassi
- flow control ,,
vsgdp
- Re: flow control ,,
Wessam Bahnassi
- Re: flow control ,,
vsgdp
- Re: flow control ,, Hanna-Barbera
- Re: flow control ,,
vsgdp
- Re: flow control ,, Eyal Teler
- Re: flow control ,,
Wessam Bahnassi
- Re: Attribute stack,
Wessam Bahnassi
- <Possible follow-ups>
- Re: Attribute stack,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Attribute stack, Ahmed Saleh
- Re: Attribute stack, Wessam Bahnassi
- Message not available
- Message not available
- Re: Attribute stack, Richard [Microsoft Direct3D MVP]
- Re: PS_2.0 static branching, vsgdp
- Re: PS_2.0 static branching, Eyal Teler
- Re: D3DXMESHOPT_VERTEXCACHE,
Wessam Bahnassi
- Re: D3DXMESHOPT_VERTEXCACHE, vsgdp
- Re: MagFilter = Anisotropic;, vsgdp
- Re: MagFilter = Anisotropic;, Wessam Bahnassi
- Re: MagFilter = Anisotropic;, Hanna-Barbera
- Re: Alpha blending with color,
Rat Monkey Hybrid
- Re: Alpha blending with color,
Wessam Bahnassi
- Re: Alpha blending with color, Richard [Microsoft Direct3D MVP]
- Re: Alpha blending with color,
Wessam Bahnassi
- Re: How to determine if exclusive / fullscreen mode is active?, Wessam Bahnassi
- Re: Problems setting parameters in HLSL effect,
Wessam Bahnassi
- Re: Problems setting parameters in HLSL effect,
Rat Monkey Hybrid
- Re: Problems setting parameters in HLSL effect, Rat Monkey Hybrid
- Re: Problems setting parameters in HLSL effect,
Rat Monkey Hybrid
- Re: difference in normals ? ( vs opengl ), Richard [Microsoft Direct3D MVP]
- Re: surface "darkening" problem, patate
- Re: surface "darkening" problem, Wessam Bahnassi
- Re: surface "darkening" problem, Jan Bruns
- RE: ID3DXFont Problem, Ahmed Saleh
- Re: ID3DXFont Problem,
Chuck Walbourn [MSFT]
- Re: ID3DXFont Problem, Joon
- Re: Best way to show newely generated image 100 times per second?, Michael Borisov
- RE: transparent background, Ahmed Saleh
- Re: depth complexity,
Robert Dunlop [MS MVP]
- Re: depth complexity, vsgdp
- Re: Monitor aspect ratio,
Wessam Bahnassi
- Re: Monitor aspect ratio,
Robert Dunlop [MS MVP]
- Re: Monitor aspect ratio, Fiorina Entertainment
- Re: Monitor aspect ratio, Jan Bruns
- Re: Monitor aspect ratio, Richard [Microsoft Direct3D MVP]
- Re: Monitor aspect ratio, Wessam Bahnassi
- Re: Monitor aspect ratio,
Robert Dunlop [MS MVP]
- Re: d3d next version?, Wessam Bahnassi
- Re: Bug with D3D on Intel integrated video card (i865),
Wessam Bahnassi
- Re: Bug with D3D on Intel integrated video card (i865), Igor Kokarev
- Re: backface culling transparent objects, Wessam Bahnassi
- Re: managed pool question, Wessam Bahnassi
- Re: managed pool question, Eyal Teler
- Re: managed pool question,
Jan Bruns
- Re: managed pool question,
Eyal Teler
- Re: managed pool question, Jan Bruns
- Re: managed pool question,
Eyal Teler
- Re: managed pool question, john
- Re: compressed textures, Wessam Bahnassi
- Re: compressed textures,
Chuck Walbourn [MSFT]
- Re: compressed textures, Eyal Teler
- <Possible follow-ups>
- Re: 3ds max models into DirectX,
Gary Nastrasio
- Re: 3ds max models into DirectX, Wessam Bahnassi
- Re: OT: World Wind - Porting issue, Marco Lopes
- Re: Does 'NBA live 2003' use directX?, Eyal Teler
- Re: Does 'NBA live 2003' use directX?, Gary Nastrasio
- Re: Stencil Buffer,
wpr
- Re: Stencil Buffer,
Jan Bruns
- Re: Stencil Buffer, Marco Lopes
- Re: Stencil Buffer, Jan Bruns
- Re: Stencil Buffer, Eyal Teler
- Re: Stencil Buffer, Jan Bruns
- Re: Stencil Buffer, Eyal Teler
- Re: Stencil Buffer, wpr
- Re: Stencil Buffer, Phil Frisbie, Jr.
- Re: Stencil Buffer, Eyal Teler
- Re: Stencil Buffer, wpr
- Re: Stencil Buffer, Jan Bruns
- Re: Stencil Buffer, wpr
- Re: Stencil Buffer, Jan Bruns
- Re: Stencil Buffer, Marco Lopes
- Re: Stencil Buffer, Eyal Teler
- Re: Stencil Buffer,
wpr
- Re: Stencil Buffer, Wessam Bahnassi
- Message not available
- Message not available
- Re: Stencil Buffer, wpr
- Re: Stencil Buffer,
Jan Bruns
- Re: Drawing polinomial curve using directx, Jan Bruns
- Re: RenderToTexture alpha not working 2nd device, Eyal Teler
- RE: Offset Rotation Point, gameMaker
- Re: Offset Rotation Point,
Jan Bruns
- Re: Offset Rotation Point, Paul Betteridge
- Re: sweeping sys mem VB -> vid VB,
Wessam Bahnassi
- Re: sweeping sys mem VB -> vid VB,
john
- Re: sweeping sys mem VB -> vid VB, Andrew McDonald
- Re: sweeping sys mem VB -> vid VB,
john
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?), Chuck Walbourn [MSFT]
- RE: Managed C++ and unmanaged DirectX,
Vas
- Re: Managed C++ and unmanaged DirectX, Richard [Microsoft Direct3D MVP]
- Re: Clipping, near plane, Jan Bruns
- Re: Clipping, near plane,
Richard [Microsoft Direct3D MVP]
- Re: Clipping, near plane,
Jan Bruns
- Re: Clipping, near plane, Richard [Microsoft Direct3D MVP]
- Re: Clipping, near plane,
Jan Bruns
- Re: Creating an "headless" device,
Wessam Bahnassi
- Re: Creating an "headless" device, zak@secretlevel.com
- Re: Creating an "headless" device, zak@secretlevel.com
- Re: Detecting if Managed DX9 is installed, and what version..., Richard [Microsoft Direct3D MVP]
- Re: UVAtlas seam,
Jan Bruns
- Re: UVAtlas seam, LiquidSky
- Re: Resetting the Display, Wessam Bahnassi
- Re: Resetting the Display, Richard [Microsoft Direct3D MVP]
- Re: Index buffers and multiple streams, Wessam Bahnassi
- Re: Index buffers and multiple streams, Richard [Microsoft Direct3D MVP]
- Re: Calling SetSamplerState more than once per frame, Wessam Bahnassi
- RE: Calling SetSamplerState more than once per frame,
gameMaker
- Re: Calling SetSamplerState more than once per frame, Richard [Microsoft Direct3D MVP]
- Re: Centering BoundingSphere onto an .x file mesh, Wessam Bahnassi
- Re: DirectX 9 Texture Loading Problems,
Wessam Bahnassi
- Re: DirectX 9 Texture Loading Problems,
Richard [Microsoft Direct3D MVP]
- Re: DirectX 9 Texture Loading Problems, Wessam Bahnassi
- Re: DirectX 9 Texture Loading Problems,
Richard [Microsoft Direct3D MVP]
- Re: alpha and backbuffers,
vsgdp
- Re: alpha and backbuffers, Scott
- Re: alpha and backbuffers, Wessam Bahnassi
- Re: morphtargets in large vertexbuffer and updatesemantics, Wessam Bahnassi
- Re: Rendering 3D and then 2D in the same frame, Eyal Teler
- Re: Strange Create Texture Behavior,
Wessam Bahnassi
- Re: Strange Create Texture Behavior,
Paul
- Re: Strange Create Texture Behavior, Wessam Bahnassi
- Re: Strange Create Texture Behavior, Paul
- Re: Strange Create Texture Behavior, Wessam Bahnassi
- Re: Strange Create Texture Behavior, Richard [Microsoft Direct3D MVP]
- Re: Strange Create Texture Behavior, Paul
- Re: Strange Create Texture Behavior, Paul
- Re: Strange Create Texture Behavior,
Paul
- Re: Strange Create Texture Behavior, Wessam Bahnassi
- Re: Strange Create Texture Behavior, Paul
- Re: Strange Create Texture Behavior,
Paul
- Re: ID3DXRenderToEnvMap (no MIPS?),
Wessam Bahnassi
- Re: ID3DXRenderToEnvMap (no MIPS?),
Andy2222
- Re: ID3DXRenderToEnvMap (no MIPS?), Wessam Bahnassi
- Re: ID3DXRenderToEnvMap (no MIPS?), Richard [Microsoft Direct3D MVP]
- Re: ID3DXRenderToEnvMap (no MIPS?), Andy2222
- Re: ID3DXRenderToEnvMap (no MIPS?), LiquidSky
- Re: ID3DXRenderToEnvMap (no MIPS?), LiquidSky
- Re: ID3DXRenderToEnvMap (no MIPS?), Andy2222
- Re: ID3DXRenderToEnvMap (no MIPS?), Richard [Microsoft Direct3D MVP]
- Re: ID3DXRenderToEnvMap (no MIPS?), Andy2222
- Re: ID3DXRenderToEnvMap (no MIPS?),
Andy2222
- <Possible follow-ups>
- Re: D3DXCreateTextureFromFileEx failing., nandouz
- Re: linking errors happened while linking sampel project "CustomUI", The March Hare [MVP]
- Re: Vertex shaders in SW vs. HW, Richard [Microsoft Direct3D MVP]
- Re: Vertex shaders in SW vs. HW,
Eyal Teler
- Re: Vertex shaders in SW vs. HW,
mikegi
- Re: Vertex shaders in SW vs. HW, Eyal Teler
- Re: Vertex shaders in SW vs. HW, Richard [Microsoft Direct3D MVP]
- Re: Vertex shaders in SW vs. HW,
mikegi
- Re: Texture Stage and Sampler Stage,
Robert Dunlop [MS MVP]
- Re: Texture Stage and Sampler Stage,
Raeldor
- Re: Texture Stage and Sampler Stage, Robert Dunlop [MS MVP]
- Re: Texture Stage and Sampler Stage, Raeldor
- Re: Texture Stage and Sampler Stage, Eyal Teler
- Re: Texture Stage and Sampler Stage,
Raeldor
- Re: is this a legal operation,
Richard [Microsoft Direct3D MVP]
- Re: is this a legal operation,
vsgdp
- Re: is this a legal operation, Richard [Microsoft Direct3D MVP]
- Re: is this a legal operation,
vsgdp
- Re: is this a legal operation, Eyal Teler
- Re: fullscreen antialiasing, how?,
Richard [Microsoft Direct3D MVP]
- Re: fullscreen antialiasing, how?,
gameMaker
- Re: fullscreen antialiasing, how?, Richard [Microsoft Direct3D MVP]
- Re: fullscreen antialiasing, how?, gameMaker
- Re: fullscreen antialiasing, how?, Richard [Microsoft Direct3D MVP]
- Re: fullscreen antialiasing, how?, Wessam Bahnassi
- Re: fullscreen antialiasing, how?, Richard [Microsoft Direct3D MVP]
- Re: fullscreen antialiasing, how?, gameMaker
- Re: fullscreen antialiasing, how?, gameMaker
- Re: fullscreen antialiasing, how?, Richard [Microsoft Direct3D MVP]
- Re: fullscreen antialiasing, how?, gameMaker
- Re: fullscreen antialiasing, how?,
gameMaker
- Re: d3dx9d_25.dll - clarification,
Robert Dunlop [MS MVP]
- Re: d3dx9d_25.dll - clarification,
Robert Dunlop [MS MVP]
- Re: d3dx9d_25.dll - clarification, Chuck Walbourn [MSFT]
- Re: d3dx9d_25.dll - clarification,
Robert Dunlop [MS MVP]
- Re: d3dx9d_25.dll - clarification, Chuck Walbourn [MSFT]
- Re: Terrain Texture Blending, Robert Dunlop [MS MVP]
- RE: How do I blt a bitmao in windowed mode,
kingpinzs
- RE: How do I blt a bitmao in windowed mode,
nandouz
- RE: How do I blt a bitmao in windowed mode, kingpinzs
- RE: How do I blt a bitmao in windowed mode,
nandouz
- Re: implementing proper polygon sorting, Wessam Bahnassi
- Re: Using multiple effect files in a stack, Antti Keskinen
- Re: Using multiple effect files in a stack, Wessam Bahnassi
- Re: D3DXCreateMesh and GetVertexBuffer, Antti Keskinen
- Re: how to copy an offscreen(created in vedio memery) to a backbuffer?, vsgdp
- Re: how to copy an offscreen(created in vedio memery) to a backbuffer?, Wessam Bahnassi
- Re: how to copy an offscreen(created in vedio memery) to a backbuffer?, Richard [Microsoft Direct3D MVP]
- Re: D3DXVec3Unproject,
Robert Dunlop [MS MVP]
- Re: D3DXVec3Unproject, Jonathan Benedicto
- Re: Tiny Objects Disappear,
Robert Dunlop [MS MVP]
- Re: Tiny Objects Disappear, Jim Henriksen
- Re: Tiny Objects Disappear, Jim Henriksen
- Re: D3DVector to Pixel,
Robert Dunlop [MS MVP]
- Re: D3DVector to Pixel, Ben G
- Re: Material Rendering Doesn't Work,
Wessam Bahnassi
- Re: Material Rendering Doesn't Work,
Ben G
- Re: Material Rendering Doesn't Work, Wessam Bahnassi
- Re: Material Rendering Doesn't Work, Ben G
- Re: Material Rendering Doesn't Work,
Ben G
- Re: Material Rendering Doesn't Work, Richard [Microsoft Direct3D MVP]
- Re: Alpha Blending not working? (Managed DX9), Antti Keskinen
- Re: D3D - splitting colour channels,
Eyal Teler
- Re: D3D - splitting colour channels,
PhilipG
- Re: D3D - splitting colour channels, Eyal Teler
- Re: D3D - splitting colour channels, PhilipG
- Re: D3D - splitting colour channels,
PhilipG
- Re: D3DXFERR_PARSEERROR while loading mesh and textures,
Richard [Microsoft Direct3D MVP]
- Re: D3DXFERR_PARSEERROR while loading mesh and textures,
BLiTZWiNG
- Re: D3DXFERR_PARSEERROR while loading mesh and textures, Richard [Microsoft Direct3D MVP]
- Re: D3DXFERR_PARSEERROR while loading mesh and textures, BLiTZWiNG
- Re: D3DXFERR_PARSEERROR while loading mesh and textures, Richard [Microsoft Direct3D MVP]
- Re: D3DXFERR_PARSEERROR while loading mesh and textures, BLiTZWiNG
- Re: D3DXFERR_PARSEERROR while loading mesh and textures, Richard [Microsoft Direct3D MVP]
- Re: D3DXFERR_PARSEERROR while loading mesh and textures,
BLiTZWiNG
- Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds"), Richard [Microsoft Direct3D MVP]
- Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds"),
Martin Ortiz
- Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds"),
Antti Keskinen
- Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds"), Richard [Microsoft Direct3D MVP]
- Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds"), Antti Keskinen
- Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTControls.dds"),
Antti Keskinen
- Re: DirectX Graphics Library,
Phil Taylor
- Re: DirectX Graphics Library, Matt C .
- Re: Does a 64-bit edition of directx exist?,
The March Hare [MVP]
- Re: Does a 64-bit edition of directx exist?,
柯軒
- Re: Does a 64-bit edition of directx exist?, Wessam Bahnassi
- Re: Does a 64-bit edition of directx exist?, 柯軒
- Re: Does a 64-bit edition of directx exist?, Chuck Walbourn [MSFT]
- Re: Does a 64-bit edition of directx exist?, 柯軒
- Re: Does a 64-bit edition of directx exist?,
柯軒
- Re: include problem with dxutgui.h, David Cameron
- Re: D3D Textures: help needed for precise blitting,
Wessam Bahnassi
- Re: D3D Textures: help needed for precise blitting, Richard [Microsoft Direct3D MVP]
- Re: D3D Textures: help needed for precise blitting,
Robert Dunlop [MS MVP]
- Re: D3D Textures: help needed for precise blitting,
PhilipG
- Re: D3D Textures: help needed for precise blitting, Robert Dunlop [MS MVP]
- Re: D3D Textures: help needed for precise blitting, PhilipG
- Re: D3D Textures: help needed for precise blitting, PhilipG
- Re: D3D Textures: help needed for precise blitting,
PhilipG
- Re: Tutorial on Direct3D, Richard [Microsoft Direct3D MVP]
- <Possible follow-ups>
- RE: Tutorial on Direct3D, Rhett Gong [MSFT]
- RE: Unproject Problem, Rhett Gong [MSFT]
- RE: Unproject Problem,
bontan-ame
- Re: Unproject Problem,
Raeldor
- Re: Unproject Problem, bontan-ame
- Re: Unproject Problem,
Raeldor
- Re: works in REF not in HAL, Laurent