How to manualy copy managed texture from systemem to real video me



We're creating real-time multimedia application and we need to have non-stop
show of images with various effects.

But when a new textured quad appears on the screen, FPS falls for a 200 ms.
and my show a little jerks for a moment. I'm guessing during this moment
Direct3D copies my MANAGED texture to real video memory?

1) Why it slow downs FPS?

2) How to force loading of MANAGED texture to real video memory?

3) Is there another variant how to have "transparent" loading of textures
without affecting to FPS of current 3D scene? We need to have loading of new
textures without falling of FPS.

Is there a
.



Relevant Pages

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