How to manualy copy managed texture from systemem to real video me
- From: Igor Kokarev <IgorKokarev@xxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Sat, 9 Jul 2005 06:50:02 -0700
We're creating real-time multimedia application and we need to have non-stop
show of images with various effects.
But when a new textured quad appears on the screen, FPS falls for a 200 ms.
and my show a little jerks for a moment. I'm guessing during this moment
Direct3D copies my MANAGED texture to real video memory?
1) Why it slow downs FPS?
2) How to force loading of MANAGED texture to real video memory?
3) Is there another variant how to have "transparent" loading of textures
without affecting to FPS of current 3D scene? We need to have loading of new
textures without falling of FPS.
Is there a
.
- Follow-Ups:
- Re: How to manualy copy managed texture from systemem to real video me
- From: Gabest
- Re: How to manualy copy managed texture from systemem to real video me
- From: Wessam Bahnassi
- Re: How to manualy copy managed texture from systemem to real video me
- Prev by Date: Re: all white texture
- Next by Date: Re: all white texture
- Previous by thread: DirectX 9 Summer Update (callbacks)
- Next by thread: Re: How to manualy copy managed texture from systemem to real video me
- Index(es):
Relevant Pages
|
Loading