microsoft.public.win32.programmer.directx.graphics
- works in REF not in HAL, vsgdp
- Tutorial on Direct3D,
Daniel Walzenbach
- Re: Tutorial on Direct3D,
Richard [Microsoft Direct3D MVP]
- Re: Tutorial on Direct3D,
Daniel Walzenbach
- Re: Tutorial on Direct3D, Wessam Bahnassi
- Re: Tutorial on Direct3D,
Daniel Walzenbach
- Re: Tutorial on Direct3D,
Richard [Microsoft Direct3D MVP]
- Centering BoundingSphere onto an .x file mesh,
Paul Betteridge
- Re: Centering BoundingSphere onto an .x file mesh, Wessam Bahnassi
- Displaying Compressed Textures through sprites,
Dominic
- Re: Displaying Compressed Textures through sprites, Wessam Bahnassi
- More questions about the Programmable Shaders,
Antti Keskinen
- Re: More questions about the Programmable Shaders, Wessam Bahnassi
- Max7: Complex rig does not export .X correctly, Johnny
- direct3d vs windows xp professional x64, direct3d vs windows xp pro x64
- Stencil usage, gameMaker
- Why DrawSubset() sometimes uses DrawPrimitiveUP ?, Brzeg
- multisampled windowed swapchain,
joreg
- Re: multisampled windowed swapchain, Richard [Microsoft Direct3D MVP]
- directx debug error (d3dobj.cpp),
Andy2222
- Re: directx debug error (d3dobj.cpp),
Richard [Microsoft Direct3D MVP]
- Re: directx debug error (d3dobj.cpp), Philip Taylor \( MS \)
- Re: directx debug error (d3dobj.cpp),
Richard [Microsoft Direct3D MVP]
- Switching a CView derived class to fullscreen, liteforsee
- Lost devices and render-to-texture,
Sebastian Schuberth
- Re: Lost devices and render-to-texture,
PKH
- Re: Lost devices and render-to-texture,
Sebastian Schuberth
- Re: Lost devices and render-to-texture, PKH
- Re: Lost devices and render-to-texture, Wessam Bahnassi
- Re: Lost devices and render-to-texture, Sebastian Schuberth
- Re: Lost devices and render-to-texture,
Sebastian Schuberth
- Re: Lost devices and render-to-texture,
Phil Taylor
- Re: Lost devices and render-to-texture,
Sebastian Schuberth
- Re: Lost devices and render-to-texture, Joe Butler
- Re: Lost devices and render-to-texture, Philip Taylor \( MS \)
- Re: Lost devices and render-to-texture, Joe Butler
- Re: Lost devices and render-to-texture, Phil Taylor
- Re: Lost devices and render-to-texture,
Sebastian Schuberth
- Re: Lost devices and render-to-texture, Sean Cavanaugh
- Re: Lost devices and render-to-texture,
PKH
- Computing reserved memory in the graphic card., George109
- DirectX Graphics Library, Jacky Luk
- Question about D3DXCreateFont() and strange font problem,
Park
- Re: Question about D3DXCreateFont() and strange font problem, Richard [Microsoft Direct3D MVP]
- D3DXCreateTextureFromFileEX - pool parameter only a suggestion?,
SpaceCowboy
- Re: D3DXCreateTextureFromFileEX - pool parameter only a suggestion?,
Wessam Bahnassi
- Re: D3DXCreateTextureFromFileEX - pool parameter only a suggestion,
SpaceCowboy
- Re: D3DXCreateTextureFromFileEX - pool parameter only a suggestion, Wessam Bahnassi
- Re: D3DXCreateTextureFromFileEX - pool parameter only a suggestion, Richard [Microsoft Direct3D MVP]
- Re: D3DXCreateTextureFromFileEX - pool parameter only a suggestion,
SpaceCowboy
- Re: D3DXCreateTextureFromFileEX - pool parameter only a suggestion?, Richard [Microsoft Direct3D MVP]
- Re: D3DXCreateTextureFromFileEX - pool parameter only a suggestion?,
Wessam Bahnassi
- Re: 3D website, Richard [Microsoft Direct3D MVP]
- WYSIWYG Animation Speed,
mbelew
- Re: WYSIWYG Animation Speed, Marshall Belew
- "Start with Direct3D debugging",
Manuel Klein
- Re: "Start with Direct3D debugging",
Wessam Bahnassi
- Re: "Start with Direct3D debugging",
Manuel Klein
- Re: "Start with Direct3D debugging", Manuel Klein
- Re: "Start with Direct3D debugging",
Manuel Klein
- Re: "Start with Direct3D debugging",
Wessam Bahnassi
- about vertex compress,
john
- Re: about vertex compress,
WTH
- Re: about vertex compress, Richard [Microsoft Direct3D MVP]
- Re: about vertex compress,
WTH
- Texture Reloading in D3D,
Steven Emory
- Re: Texture Reloading in D3D, Wessam Bahnassi
- Re: Texture Reloading in D3D,
garry
- Re: Texture Reloading in D3D,
Sk8Kid
- Re: Texture Reloading in D3D, garry
- Re: Texture Reloading in D3D, Phil Taylor
- Re: Texture Reloading in D3D,
Sk8Kid
- Beginning HLSL questions,
Antti Keskinen
- Re: Beginning HLSL questions,
Richard [Microsoft Direct3D MVP]
- Re: Beginning HLSL questions,
Antti Keskinen
- Re: Beginning HLSL questions, Timo Kruse
- Re: Beginning HLSL questions, Antti Keskinen
- Re: Beginning HLSL questions, Antti Keskinen
- Re: Beginning HLSL questions, Richard [Microsoft Direct3D MVP]
- Re: Beginning HLSL questions,
Antti Keskinen
- Re: Beginning HLSL questions,
Richard [Microsoft Direct3D MVP]
- Render state: ShadeMode = Flat;,
vsgdp
- Re: Render state: ShadeMode = Flat;, Richard [Microsoft Direct3D MVP]
- Create a xfile (.x) for Directx?,
TPFGuru
- Re: Create a xfile (.x) for Directx?, vsgdp
- Re: Create a xfile (.x) for Directx?, Richard [Microsoft Direct3D MVP]
- d3dx9_26.dll,
Fiorina Entertainment
- Re: d3dx9_26.dll,
Richard [Microsoft Direct3D MVP]
- Re: d3dx9_26.dll,
Fiorina Entertainment
- Re: d3dx9_26.dll, Jack Hoxley
- Re: d3dx9_26.dll, Fiorina Entertainment
- Re: d3dx9_26.dll, Richard [Microsoft Direct3D MVP]
- Re: d3dx9_26.dll,
Fiorina Entertainment
- Re: d3dx9_26.dll,
Richard [Microsoft Direct3D MVP]
- novice in DirectX,
Jordi Maycas
- Re: novice in DirectX, Piotr
- Re: novice in DirectX, Richard [Microsoft Direct3D MVP]
- DirectDraw -- Transparency,
Boyfer
- Re: DirectDraw -- Transparency, Wessam Bahnassi
- Re: DirectDraw -- Transparency, Wessam Bahnassi
- Add Alpha layer to Render Targets?,
Nick Reed
- Re: Add Alpha layer to Render Targets?,
Richard [Microsoft Direct3D MVP]
- Re: Add Alpha layer to Render Targets?,
Nick Reed
- Re: Add Alpha layer to Render Targets?, Richard [Microsoft Direct3D MVP]
- Re: Add Alpha layer to Render Targets?, Nick Reed
- Re: Add Alpha layer to Render Targets?, Richard [Microsoft Direct3D MVP]
- Re: Add Alpha layer to Render Targets?,
Nick Reed
- Re: Add Alpha layer to Render Targets?,
Richard [Microsoft Direct3D MVP]
- repeated texture loading,
Aaron Lovi
- Re: repeated texture loading, Richard [Microsoft Direct3D MVP]
- D3DXCreateTextureFromFileEx failing.,
Sk8Kid
- Re: D3DXCreateTextureFromFileEx failing., Phil Taylor
- Re: D3DXCreateTextureFromFileEx failing., Wessam Bahnassi
- Texture update while rendering,
jcr83
- Re: Texture update while rendering, Wessam Bahnassi
- Re: Texture update while rendering, Timo Kruse
- windows forms and HWND,
john
- Re: windows forms and HWND, garry
- Alpha Blending and Mesh Centroid,
tomg
- RE: Alpha Blending and Mesh Centroid,
tomg
- Re: Alpha Blending and Mesh Centroid,
Timo Kruse
- Re: Alpha Blending and Mesh Centroid, tomg
- Re: Alpha Blending and Mesh Centroid, MotherMGA
- Re: Alpha Blending and Mesh Centroid, Timo Kruse
- Re: Alpha Blending and Mesh Centroid, Richard [Microsoft Direct3D MVP]
- Re: Alpha Blending and Mesh Centroid, Mike D Sutton
- Re: Alpha Blending and Mesh Centroid, Richard [Microsoft Direct3D MVP]
- Re: Alpha Blending and Mesh Centroid, Mike D Sutton
- Re: Alpha Blending and Mesh Centroid, Richard [Microsoft Direct3D MVP]
- Re: Alpha Blending and Mesh Centroid,
Timo Kruse
- RE: Alpha Blending and Mesh Centroid,
tomg
- Book: "Strategy Game Programming with DirectX 9.0", Leszek Taratuta
- Clipping transformed verts,
John Marco
- Re: Clipping transformed verts,
Richard [Microsoft Direct3D MVP]
- Re: Clipping transformed verts,
John Marco
- Re: Clipping transformed verts, Richard [Microsoft Direct3D MVP]
- Re: Clipping transformed verts, John Marco
- Re: Clipping transformed verts, Richard [Microsoft Direct3D MVP]
- Re: Clipping transformed verts, John Marco
- Re: Clipping transformed verts, Richard [Microsoft Direct3D MVP]
- Re: Clipping transformed verts,
John Marco
- Re: Clipping transformed verts,
Richard [Microsoft Direct3D MVP]
- DTX Texture compression,
garry
- Re: DTX Texture compression,
Richard [Microsoft Direct3D MVP]
- Re: DTX Texture compression,
garry
- Re: DTX Texture compression, Richard [Microsoft Direct3D MVP]
- Re: DTX Texture compression,
garry
- Re: DTX Texture compression,
Richard [Microsoft Direct3D MVP]
- Problem parsing .X file,
Saurabh Aggrawal
- Re: Problem parsing .X file,
Richard [Microsoft Direct3D MVP]
- Re: Problem parsing .X file,
Saurabh Aggrawal
- Re: Problem parsing .X file, Richard [Microsoft Direct3D MVP]
- Re: Problem parsing .X file, Vas
- Re: Problem parsing .X file,
Saurabh Aggrawal
- Re: Problem parsing .X file,
Richard [Microsoft Direct3D MVP]
- Re: Depth buffer, Wessam Bahnassi
- Problems loading a .bmp into a texture,
Bryan
- Re: Problems loading a .bmp into a texture, Wessam Bahnassi
- About gamma for display,
Albert Fu
- Re: About gamma for display, Richard [Microsoft Direct3D MVP]
- Re: About gamma for display, Clint Eastwood
- D3DXSprite not drawing off screen, garry
- Importing DirectX Mesh Materials and Textures From Maya 6.0 .X Fil, Knight Technologies
- IDirectDraw7::GetDeviceIdentifier GUID != DX8 Caps Viewer GUID, Joe Butler
- Switching from windowed mode to full screen mode, Mark Morrisson
- Can multiple polygons use a changing texture surface?,
SpaceCowboy
- Re: Can multiple polygons use a changing texture surface?,
Richard [Microsoft Direct3D MVP]
- Re: Can multiple polygons use a changing texture surface?,
SpaceCowboy
- Re: Can multiple polygons use a changing texture surface?, Richard [Microsoft Direct3D MVP]
- Re: Can multiple polygons use a changing texture surface?, SpaceCowboy
- Re: Can multiple polygons use a changing texture surface?, Richard [Microsoft Direct3D MVP]
- Re: Can multiple polygons use a changing texture surface?, Juan E.
- Re: Can multiple polygons use a changing texture surface?, MotherMGA
- Re: Can multiple polygons use a changing texture surface?,
SpaceCowboy
- Re: Can multiple polygons use a changing texture surface?,
Richard [Microsoft Direct3D MVP]
- Get a HBITMAP from rendered scene,
Xaarquath
- Re: Get a HBITMAP from rendered scene,
Richard [Microsoft Direct3D MVP]
- Re: Get a HBITMAP from rendered scene,
Xaarquath
- Re: Get a HBITMAP from rendered scene, Richard [Microsoft Direct3D MVP]
- Re: Get a HBITMAP from rendered scene,
Xaarquath
- Re: Get a HBITMAP from rendered scene,
Richard [Microsoft Direct3D MVP]
- RE: fastest way to draw video? (w/o using DirectShow), GrkEngineer
- is DirectX a good choice for me ?,
Stephane Routelous
- Re: is DirectX a good choice for me ?, Wessam Bahnassi
- Re: is DirectX a good choice for me ?,
Jan Bruns
- Re: is DirectX a good choice for me ?,
Stephane Routelous
- Re: is DirectX a good choice for me ?, Jan Bruns
- Re: is DirectX a good choice for me ?, Wessam Bahnassi
- Re: is DirectX a good choice for me ?, Phil Taylor
- Re: is DirectX a good choice for me ?, Stephane Routelous
- Re: is DirectX a good choice for me ?, Jan Bruns
- Re: is DirectX a good choice for me ?, Eyal Teler
- Re: is DirectX a good choice for me ?, Jonathan Benedicto
- Re: is DirectX a good choice for me ?, Stephane Routelous
- Re: is DirectX a good choice for me ?, Eyal Teler
- Re: is DirectX a good choice for me ?,
Stephane Routelous
- Re: is DirectX a good choice for me ?,
Phil Frisbie, Jr.
- Re: is DirectX a good choice for me ?,
Richard [Microsoft Direct3D MVP]
- Re: is DirectX a good choice for me ?, Phil Frisbie, Jr.
- Re: is DirectX a good choice for me ?, Richard [Microsoft Direct3D MVP]
- Re: is DirectX a good choice for me ?,
Richard [Microsoft Direct3D MVP]
- RE: Draw from byte-array. Possible? How?, GrkEngineer
- source-related pixelprocessing, Jan Bruns
- D3DTexture and D3DSurface Sharing Same Data?,
Ali Mohebali
- Re: D3DTexture and D3DSurface Sharing Same Data?,
Richard [Microsoft Direct3D MVP]
- Re: D3DTexture and D3DSurface Sharing Same Data?, Jan Bruns
- Re: D3DTexture and D3DSurface Sharing Same Data?,
Ali Mohebali
- Re: D3DTexture and D3DSurface Sharing Same Data?, Wessam Bahnassi
- Re: D3DTexture and D3DSurface Sharing Same Data?, Ali Mohebali
- Re: D3DTexture and D3DSurface Sharing Same Data?, Ali Mohebali
- Re: D3DTexture and D3DSurface Sharing Same Data?, Wessam Bahnassi
- Re: D3DTexture and D3DSurface Sharing Same Data?,
Richard [Microsoft Direct3D MVP]
- AntiAliasing and video memory usage,
Cardinal
- Re: AntiAliasing and video memory usage, Richard [Microsoft Direct3D MVP]
- slider control, eric
- Issue with DirectX fullscreen app and PowerPoint, Tony
- Re: Display buffer from frame grabber, GrkEngineer
- Is render from buffer locked for reading illegal? Why?,
Stepan Hrbek
- Re: Is render from buffer locked for reading illegal? Why?, Richard [Microsoft Direct3D MVP]
- Re: Is render from buffer locked for reading illegal? Why?, Phil Taylor
- DX7: Driver sends vsync?,
Martin Enke
- Re: Driver sends vsync?,
Andrew McDonald
- Re: Driver sends vsync?, Martin Enke
- Re: Driver sends vsync?,
Andrew McDonald
- Visual studio 2005 beta 2 and DIRECT3D ??,
Pierre
- Re: Visual studio 2005 beta 2 and DIRECT3D ??, Richard [Microsoft Direct3D MVP]
- How to save depth as a 8-bit gray-scale image,
Wei Huan
- Re: How to save depth as a 8-bit gray-scale image, Wessam Bahnassi
- Need help for running the Game properly, Ravi
- c++ d3d -> managed d3d,
john
- Re: c++ d3d -> managed d3d, Timo Kruse
- where I get 3ds max 6.0 plugin src or binary ?, john
- Blt between two IDirectDraw objects,
Roman Bednarek
- Re: Blt between two IDirectDraw objects, Wessam Bahnassi
- Memory leak from D3DXCreateTextureFromFile call,
Bryan
- Re: Memory leak from D3DXCreateTextureFromFile call, garry
- Re: Memory leak from D3DXCreateTextureFromFile call, Robert Dunlop [MS MVP]
- next DirectX version, vsgdp
- How to manualy copy managed texture from systemem to real video me,
Igor Kokarev
- Re: How to manualy copy managed texture from systemem to real video me, Wessam Bahnassi
- Re: How to manualy copy managed texture from systemem to real video me,
Gabest
- Re: How to manualy copy managed texture from systemem to real vide,
Igor Kokarev
- Re: How to manualy copy managed texture from systemem to real vide, Igor Kokarev
- Re: How to manualy copy managed texture from systemem to real vide, Robert Dunlop [MS MVP]
- Re: How to manualy copy managed texture from systemem to real vide, Igor Kokarev
- Re: How to manualy copy managed texture from systemem to real vide, Phil Taylor
- Re: How to manualy copy managed texture from systemem to real vide, Igor Kokarev
- Re: How to manualy copy managed texture from systemem to real vide, GrkEngineer
- Re: How to manualy copy managed texture from systemem to real vide,
Igor Kokarev
- DirectX 9 Summer Update (callbacks),
Jacky Luk
- Re: DirectX 9 Summer Update (callbacks), Phil Taylor
- PRTPerPixel sample code?, Michael A. Kelley
- Out of video memory?,
garry
- Re: Out of video memory?, ElisaDay
- Render To Texture using alpha?,
gameMaker
- Re: Render To Texture using alpha?,
Wessam Bahnassi
- Re: Render To Texture using alpha?, gameMaker
- Re: Render To Texture using alpha?,
Wessam Bahnassi
- Using Front Buffer in DX9?, Derek Jeter
- Scrolling CDXUTStatic with CDXUTScrollBar, Ran
- all white texture,
john
- Re: all white texture,
Eyal Teler
- Re: all white texture,
john
- Re: all white texture, john
- Re: all white texture, Wessam Bahnassi
- Re: all white texture, garry
- Re: all white texture, Wessam Bahnassi
- Re: all white texture, garry
- Re: all white texture, garry
- Re: all white texture, garry
- Re: all white texture, Wessam Bahnassi
- Re: all white texture,
john
- Re: all white texture,
garry
- Re: all white texture,
SpaceCowboy
- Re: all white texture, garry
- Re: all white texture,
SpaceCowboy
- Re: all white texture,
Eyal Teler
- Re: Dynamic Tiling for terrain, GrkEngineer
- Direct X 9.0 and Visual C++ 6.0,
Humots
- Re: Direct X 9.0 and Visual C++ 6.0,
Eyal Teler
- Re: Direct X 9.0 and Visual C++ 6.0,
Humots
- Re: Direct X 9.0 and Visual C++ 6.0, gameMaker
- Re: Direct X 9.0 and Visual C++ 6.0, Humots
- Re: Direct X 9.0 and Visual C++ 6.0, Eyal Teler
- Re: Direct X 9.0 and Visual C++ 6.0, Humots
- Re: Direct X 9.0 and Visual C++ 6.0,
Humots
- Re: Direct X 9.0 and Visual C++ 6.0,
Eyal Teler
- How to detect exclusive mode?,
james
- Re: How to detect exclusive mode?, Wessam Bahnassi
- Re: How to detect exclusive mode?, Phil Taylor
- DirectX 8 wizard code and a background image during game load?, huh?
- Re: very small vertex points, GrkEngineer
- Sticking with SDK Summer 2003 Update - pros and cons(?),
Piotr
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?), Jan Bruns
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?),
Eyal Teler
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?),
Richard [Microsoft Direct3D MVP]
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?), Eyal Teler
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?), Phil Taylor
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?), Piotr
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?), Wessam Bahnassi
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?), Piotr
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?), Phil Taylor
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?), Piotr
- Re: Sticking with SDK Summer 2003 Update - pros and cons(?),
Richard [Microsoft Direct3D MVP]
- Stencil buffer performance,
garry
- Re: Stencil buffer performance, Eyal Teler
- Directx and ScreensaverProc,
Bryan
- Re: Directx and ScreensaverProc,
Richard [Microsoft Direct3D MVP]
- Re: Directx and ScreensaverProc,
Robert Dunlop [MS MVP]
- Re: Directx and ScreensaverProc, Richard [Microsoft Direct3D MVP]
- Re: Directx and ScreensaverProc,
Robert Dunlop [MS MVP]
- Re: Directx and ScreensaverProc, Levi D. Burton
- Re: Directx and ScreensaverProc,
Richard [Microsoft Direct3D MVP]
- DirectXFileData to D3DXFileData,
Saurabh Aggrawal
- Re: DirectXFileData to D3DXFileData, Saurabh Aggrawal
- Re: DirectXFileData to D3DXFileData,
Richard [Microsoft Direct3D MVP]
- Re: DirectXFileData to D3DXFileData,
Piotr
- Re: DirectXFileData to D3DXFileData, Saurabh Aggrawal
- Re: DirectXFileData to D3DXFileData, Piotr
- Re: DirectXFileData to D3DXFileData,
Piotr
- An old programmer learning new tricks., someone
- X File - multiple textures, multiple tex-coords, Marius George
- box from frustum,
Ivo Leitao
- Re: box from frustum, Robert Dunlop [MS MVP]
- The future of DirectX,
Matt C .
- Re: The future of DirectX,
Eyal Teler
- Re: The future of DirectX,
Matt C .
- Re: The future of DirectX, Eyal Teler
- Re: The future of DirectX, Harry Kuhar
- Re: The future of DirectX, Matt C .
- Re: The future of DirectX, Eyal Teler
- Re: The future of DirectX,
Matt C .
- Re: The future of DirectX,
Jan Bruns
- Re: The future of DirectX,
Matt C .
- Re: The future of DirectX, Eyal Teler
- Re: The future of DirectX, Matt C .
- Re: The future of DirectX, Eyal Teler
- Re: The future of DirectX,
Matt C .
- Re: The future of DirectX,
Eyal Teler
- id3dxsprite,
vsgdp
- Re: id3dxsprite, Timo Kruse
- Re: id3dxsprite,
Robert Dunlop [MS MVP]
- Re: id3dxsprite,
vsgdp
- Re: id3dxsprite, Robert Dunlop [MS MVP]
- Re: id3dxsprite, vsgdp
- Re: id3dxsprite,
vsgdp
- Re: D3DXSprite-like functionality, Jeff
- DirectPlay problem, Bruno
- Problem with anti-aliasing which Microsoft missed in 2D over 3D mo,
Igor Kokarev
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3D mo,
Wessam Bahnassi
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3,
Igor Kokarev
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3, Gabest
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3, Igor Kokarev
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3, Robert Dunlop [MS MVP]
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3, Igor Kokarev
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3, Wessam Bahnassi
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3, Igor Kokarev
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3, Sean Cavanaugh
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3, Igor Kokarev
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3,
Igor Kokarev
- <Possible follow-ups>
- Problem with anti-aliasing which Microsoft missed in 2D over 3D mo, Igor Kokarev
- Problem with anti-aliasing which Microsoft missed in 2D over 3D mo, Igor Kokarev
- Re: Problem with anti-aliasing which Microsoft missed in 2D over 3D mo,
Wessam Bahnassi
- Water/Heat Haze effect?,
gameMaker
- Re: Water/Heat Haze effect?,
Phil Frisbie, Jr.
- Re: Water/Heat Haze effect?,
gameMaker
- Re: Water/Heat Haze effect?, Eyal Teler
- Re: Water/Heat Haze effect?, gameMaker
- Re: Water/Heat Haze effect?, Wessam Bahnassi
- Re: Water/Heat Haze effect?,
gameMaker
- Re: Water/Heat Haze effect?,
Phil Frisbie, Jr.
- Texture blending problem (DX8),
Mike D Sutton
- Re: Texture blending problem (DX8), Robert Dunlop [MS MVP]
- RT-Texture,
Jan Bruns
- Re: RT-Texture, Jan Bruns
- Re: RT-Texture, Jan Bruns
- Re: the bounding box of animation x file., Saurabh Aggrawal
- Re: Help here!!,
David Cameron
- Re: Help here!!, Cambo_frog
- Re: VMR9 vs layered windows, Ulf Jaenicke-Rößler
- RE: Batching Primitives, Juan E.
- VB lock in HLSL,
john
- Re: VB lock in HLSL,
vsgdp
- Re: VB lock in HLSL,
john
- Re: VB lock in HLSL, Eyal Teler
- Re: VB lock in HLSL,
john
- Re: VB lock in HLSL,
vsgdp