Re: Screensaver Issues - Kernel32.DLL Error
- From: Vladimir Repcak <VladimirRepcak@xxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Mon, 20 Jun 2005 22:29:01 -0700
Well, you probably haven`t read my whole post because I stated there that it
crashes BEFORE it goes into my program since first line of function WinMain
creates LOG.TXT and writes a message there to help me with debugging. I also
checked and my constructors also don`t crash (because that`s what`s executed
even before WinMain).
Of course, the screensaver NEVER crashes if run from command-line (be it
with or without arguments like /a/p/c).
So my main question is, what else is "Display Properties" doing besides
calling the screensaver with command-line arguments like "/p /a /c" ?
What other information do you need besides all of my posts above ? Please be
more specific.
Do you really think I didn`t debug the hell out of my code ? But it doesn`t
even get there. It crashes (or doesn`t do anything) even before WinMain is
executed. So there must be something else that Display properties does.
I tried everything, googled net and newsnet/mailing groups for last 5 days
but noone seems to have had the same problem before(and posted a question on
such mailing lists/groups).
Since you didn`t ask for any specific information I`ll summarize what I
think is important:
PC1:Windows ME (very old installation - almost 4 months old)
PC1:Windows XP (very fresh installation - 1 day old)
PC2:Windows XP (old installation - 3 months old)
Various Detonators from 2 years old to latest (no difference in outcome
though)
Written uder DX 8.1 Debug
DirectX 8.1 (one windows with retail and another with debug dlls);
9.0c (just retail)
Microsoft Visual C++ 6.0
Common Files basis for the screensaver (from DirectX docs)
I have experience with 2 finished budget PC games written from scratch by me
and some 3D constract work, so I`m not just starting out as you probably
think (judging by the sound of your reply).
Please advise.
Vladimir Repcak
"Richard [Microsoft Direct3D MVP]" wrote:
> [Please do not mail me a copy of your followup]
>
> Its kinda hard to say without more information. I mean, basically
> you're saying "hey, on some machines my program crashes in certain
> situations. What should I do?" and about the best we can offer
> without more information is something like "debug your code".
> --
> "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ:
> <http://www.xmission.com/~legalize/book/>
> Pilgrimage: Utah's annual demoparty
> <http://pilgrimage.scene.org>
>
.
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