Re: when using multiple render targets problem....



A bug in the driver? Does it work on RefRast?

Wessam Bahnassi
Microsoft DirectX MVP,
Lead Programmer
In|Framez

"Will" <Will@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message
news:A3F87B7F-D28E-40B7-8D85-FA8A909DE6B7@xxxxxxxxxxxxxxxx
> When I use several render targets (2 or 4) become the pixel shader output
> and pixel shader modify z-buffer, the occlusion query results is always
> zero.
> Without changing pixel shader and just turn off non-zero index render
> targets using SetRenderTarget(1, NULL) then the occlusion query result is
> right pixel numbers I draw.
> Should occlusion query just use for one render target or something I
> should
> notify???


.



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