microsoft.public.win32.programmer.directx.graphics
- Re: D3D and rendering my scene
- From: Richard [Microsoft Direct3D MVP]
- D3D and rendering my scene
- From: Eric Falsken
- Re: newbie question
- From: Phil Taylor
- Re: newbie question
- From: Wessam Bahnassi
- Re: Resized Window problems
- From: Eyal Teler
- Re: clearification
- From: Richard [Microsoft Direct3D MVP]
- Re: newbie question
- From: ma
- Re: Use DirectDraw to render to two screens
- From: Phil Taylor
- Re: Resized Window problems
- From: Phil Taylor
- Re: newbie question
- From: Phil Taylor
- d3dxline::setpattern
- From: eric
- clearification
- From: eric
- Re: Display buffer from frame grabber
- From: JethroFum
- newbie question
- From: ma
- How to output scene alpha
- From: M
- Re: Batching Primitives
- From: Richard [Microsoft Direct3D MVP]
- Batching Primitives
- From: Gary Nastrasio
- Re: the bounding box of animation x file.
- From: vsgdp
- the bounding box of animation x file.
- From: peng jianrong
- Re: Use DirectDraw to render to two screens
- From: Wessam Bahnassi
- Re: CloneMeshFVF and Memory Leaks
- From: Wessam Bahnassi
- Re: How to export skeletal animation from 3DS MAX 7 to X-File
- From: vsgdp
- Re: Resized Window problems
- From: vsgdp
- Resized Window problems
- From: Deggett
- Re: Creating .X files with multiple animations / non-biped / 3ds
- From: Spictor
- Display buffer from frame grabber
- From: JethroFum
- Re: Use DirectDraw to render to two screens
- From: Koby Maman
- How to export skeletal animation from 3DS MAX 7 to X-File
- From: Stefan Sarnev
- Re: Creating .X files with multiple animations / non-biped / 3ds
- From: Stefan Sarnev
- Re: CloneMeshFVF and Memory Leaks
- From: fuchiefck
- Re: skinned mesh question
- From: Eyal Teler
- Re: Use DirectDraw to render to two screens
- From: Wessam Bahnassi
- Use DirectDraw to render to two screens
- From: Koby Maman
- Re: Creating .X files with multiple animations / non-biped / 3ds
- From: Wessam Bahnassi
- Re: CloneMeshFVF and Memory Leaks
- From: Wessam Bahnassi
- Creating .X files with multiple animations / non-biped / 3ds
- From: Spictor
- skinned mesh question
- From: m(_ _)m
- CloneMeshFVF and Memory Leaks
- From: fuchiefck
- Re: How to create a .X file with multiple animations
- From: Wessam Bahnassi
- Re: How to create a .X file with multiple animations
- From: Callum Winter
- Re: Help here!!
- From: Jim Langston
- Battlefield 2 cursor
- From: Marko
- Re: multisampling
- From: Wessam Bahnassi
- multisampling
- From: vsgdp
- Re: CheckDeviceType
- From: vsgdp
- Re: CheckDeviceType
- From: Eyal Teler
- Re: very small vertex points
- From: Eyal Teler
- Re: How to create a .X file with multiple animations
- From: Vas
- Re: Nvidia vs ATI vertexbuffer differences?
- From: Marko
- Re: ID3DXFont--odd sound
- From: Marko
- Re: Nvidia vs ATI vertexbuffer differences?
- From: Marko
- Re: no facility of directx wizard in my vc++
- From: Wessam Bahnassi
- Re: How to create a .X file with multiple animations
- From: Wessam Bahnassi
- RE: CheckDeviceType
- From: Vas
- RE: How to create a .X file with multiple animations
- From: Vas
- CheckDeviceType
- From: vsgdp
- Re: very small vertex points
- From: Gabest
- Re: very small vertex points
- From: GrkEngineer
- Re: very small vertex points
- From: Gabest
- very small vertex points
- From: GrkEngineer
- no facility of directx wizard in my vc++
- From: sayu
- Re: 16-bit float render target
- From: Joerg Wagner
- vertex textures
- From: vsgdp
- How to create a .X file with multiple animations
- From: Minh Truong
- Re: Render Target Texture
- From: Eyal Teler
- Re: Screensaver Issues - Kernel32.DLL Error
- From: Richard [Microsoft Direct3D MVP]
- Re: ActiveX control using directdrawsurface should draw on a given DC
- From: Uwe Hafner
- Re: GetDC fails with dderr_cantcreatedc from a directdrawsurface
- From: Uwe Hafner
- 16-bit float render target
- From: vsgdp
- Re: Render Target Texture
- From: Lior Canetti
- Re: Render Target Texture
- From: Gabest
- RE: Screensaver Issues - Kernel32.DLL Error
- From: Vas
- Re: Screensaver Issues - Kernel32.DLL Error
- From: Garry Freemyer
- Re: Direct3D Windowed Device... Other Windows Not Repainting
- From: Sk8Kid
- Re: GetDC fails with dderr_cantcreatedc from a directdrawsurface
- From: Wessam Bahnassi
- Re: GetDC fails with dderr_cantcreatedc from a directdrawsurface
- From: Uwe Hafner
- Help here!!
- From: Bruno
- Re: Render Target Texture
- From: Will
- Re: Installing D3DX
- From: Laurent Testud
- Re: Render Target Texture
- From: Wessam Bahnassi
- Re: GetDC fails with dderr_cantcreatedc from a directdrawsurface
- From: Wessam Bahnassi
- Re: ActiveX control using directdrawsurface should draw on a given DC
- From: Wessam Bahnassi
- Re: Fog problem with VS and Effect
- From: Ryuu iku
- Re: Installing D3DX
- From: Chuck Walbourn [MSFT]
- Re: Installing D3DX
- From: Chuck Walbourn [MSFT]
- ActiveX control using directdrawsurface should draw on a given DC
- From: Uwe Hafner
- GetDC fails with dderr_cantcreatedc from a directdrawsurface
- From: Uwe Hafner
- Re: mesh vertex formats
- From: Jonathan Benedicto
- Re: mesh vertex formats
- From: David Cameron
- Re: Screensaver Issues - Kernel32.DLL Error
- From: Vladimir Repcak
- Re: Screensaver Issues - Kernel32.DLL Error
- From: Vladimir Repcak
- Re: How to move a vertex along its normal vector?
- From: David Cameron
- Re: mesh vertex formats
- From: Jonathan Benedicto
- Re: mesh vertex formats
- From: Jonathan Benedicto
- Re: mesh vertex formats
- From: David Cameron
- Re: mesh vertex formats
- From: David Cameron
- Re: Render Target Texture
- From: Lior Canetti
- mesh vertex formats
- From: Jonathan Benedicto
- Re: How to move a vertex along its normal vector?
- From: David Cameron
- Re: How to move a vertex along its normal vector?
- From: David Cameron
- Re: How to move a vertex along its normal vector?
- From: David Cameron
- Re: How to move a vertex along its normal vector?
- From: Hanchy
- Re: Multiple render targets can't modify depth in pixel shader...
- From: Wessam Bahnassi
- Re: Direct3D Windowed Device... Other Windows Not Repainting
- From: Wessam Bahnassi
- Re: Render Target Texture
- From: Wessam Bahnassi
- Re: How Can I get vertice's normal?
- From: Wessam Bahnassi
- Re: How to move a vertex along its normal vector?
- From: Wessam Bahnassi
- Render Target Texture
- From: Lior Canetti
- How Can I get vertice's normal?
- From: Hanchy
- How to move a vertex along its normal vector?
- From: Hanchy
- Direct3D Windowed Device... Other Windows Not Repainting
- From: Sk8Kid
- Multiple render targets can't modify depth in pixel shader...
- From: Will
- Re: Fog problem with VS and Effect
- From: Richard [Microsoft Direct3D MVP]
- Re: Fog problem with VS and Effect
- From: Ryuu iku
- Re: Fog problem with VS and Effect
- From: Ryuu iku
- Installing D3DX
- From: Laurent Testud
- Re: Screensaver Issues - Kernel32.DLL Error
- From: Phil Taylor
- Re: Nvidia vs ATI vertexbuffer differences?
- From: Laurent Testud
- Re: dxtrace
- From: vsgdp
- Re: ID3DXFont--odd sound
- From: vsgdp
- Re: dxtrace
- From: Vas
- Re: Fog problem with VS and Effect
- From: Richard [Microsoft Direct3D MVP]
- Nvidia vs ATI vertexbuffer differences?
- From: S. Gales
- ID3DXFont--odd sound
- From: vsgdp
- Fog problem with VS and Effect
- From: Ryuu_iku
- Re: Screensaver Issues - Kernel32.DLL Error
- From: Richard [Microsoft Direct3D MVP]
- Re: Checking for D3DX
- From: Andrew McDonald
- Re: Screensaver Issues - Kernel32.DLL Error
- From: Wessam Bahnassi
- Re: Screensaver Issues - Kernel32.DLL Error
- From: Vladimir Repcak
- Re: Win32 versus MFC for 3D Programming?
- From: Richard [Microsoft Direct3D MVP]
- Re: Screensaver Issues - Kernel32.DLL Error
- From: Richard [Microsoft Direct3D MVP]
- Re: Disable Ctr + Alt + Del
- From: Richard [Microsoft Direct3D MVP]
- Re: color lookup table
- From: Richard [Microsoft Direct3D MVP]
- Re: Checking for D3DX
- From: Richard [Microsoft Direct3D MVP]
- Re: dxtrace
- From: vsgdp
- Re: Win32 versus MFC for 3D Programming?
- From: Vas
- dxtrace
- From: vsgdp
- RE: Draw from byte-array. Possible? How?
- From: Vas
- Re: Multisample levels on 6800
- From: Wessam Bahnassi
- Re: Multisample levels on 6800
- From: Bryan Crotaz
- Re: Win32 versus MFC for 3D Programming?
- From: A.Cicak
- Re: Multisample levels on 6800
- From: Andrew McDonald
- Re: Win32 versus MFC for 3D Programming?
- From: TPFGuru
- Draw from byte-array. Possible? How?
- From: Bobby Smith
- Re: Screensaver Issues - Kernel32.DLL Error
- From: Vladimir Repcak
- Re: Screensaver Issues - Kernel32.DLL Error
- From: Wessam Bahnassi
- Re: Multisample levels on 6800
- From: Bryan Crotaz
- Screensaver Issues - Kernel32.DLL Error
- From: Vladimir Repcak
- Re: Win32 versus MFC for 3D Programming?
- From: Vas
- Re: Win32 versus MFC for 3D Programming?
- From: Vas
- Re: Converting fom cube face to texture
- From: Wessam Bahnassi
- Re: Win32 versus MFC for 3D Programming?
- From: Wessam Bahnassi
- Re: Line.drawtrasform, render wrongs (vector length> ~380)
- From: Wessam Bahnassi
- Re: Win32 versus MFC for 3D Programming?
- From: Paul
- Re: Win32 versus MFC for 3D Programming?
- From: TPFGuru
- Re: Line.drawtrasform, render wrongs (vector length> ~380)
- From: Victor
- Re: Converting fom cube face to texture
- From: ByteMe
- Re: Converting fom cube face to texture
- From: Wessam Bahnassi
- Re: how to implement free mouselook?
- From: Wessam Bahnassi
- Re: Line.drawtrasform, render wrongs (vector length> ~380)
- From: Wessam Bahnassi
- Re: how to implement free mouselook?
- From: Jonathan Wilson
- Re: Line.drawtrasform, render wrongs (vector length> ~380)
- From: Victor
- Re: Line.drawtrasform, render wrongs (vector length> ~380)
- From: Victor
- Converting fom cube face to texture
- From: ByteMe
- Re: how to implement free mouselook?
- From: Eyal Teler
- Re: D3DXSprite-like functionality
- From: Robert Dunlop [MS MVP]
- how to implement free mouselook?
- From: Jonathan Wilson
- Re: Win32 versus MFC for 3D Programming?
- From: Wessam Bahnassi
- RE: Win32 versus MFC for 3D Programming?
- From: Vas
- Re: D3DXSprite-like functionality
- From: Wessam Bahnassi
- Re: Line.drawtrasform, render wrongs (vector length> ~380)
- From: Wessam Bahnassi
- Re: D3DXSprite-like functionality
- From: Jeff
- Win32 versus MFC for 3D Programming?
- From: TPFGuru
- Re: D3DXSprite-like functionality
- From: Robert Dunlop [MS MVP]
- Line.drawtrasform, render wrongs (vector length> ~380)
- From: Victor
- RE: D3DLIne::DrawTransform
- From: Victor
- Re: IDirect3DResource9::SetPriority... What are the priority levels
- From: Robert Dunlop [MS MVP]
- Re: D3DXSprite-like functionality
- From: Jeff
- Re: Render to texture with DrawText()
- From: Robert Dunlop [MS MVP]
- Re: D3DXSprite-like functionality
- From: Robert Dunlop [MS MVP]
- D3DXSprite-like functionality
- From: Jeff
- Re: Strange texturing problem
- From: Phil Taylor
- Re: Strange texturing problem
- From: Bryan Robertson
- Re: normal (dot3) + env sphere map in 2 pass possible ?
- From: john
- normal (dot3) + env sphere map in 2 pass possible ?
- From: john
- Re: Disable Ctr + Alt + Del
- From: Chuck Walbourn [MSFT]
- Re: Disable Ctr + Alt + Del
- From: Phil Frisbie, Jr.
- Export animation from 3DS Max
- From: Bruno Piovan
- Re: Disable Ctr + Alt + Del
- From: A.Cicak
- Re: Render to texture with DrawText()
- From: Wessam Bahnassi
- Re: Strange texturing problem
- From: Wessam Bahnassi
- Re: How is the best way to draw a background
- From: Wessam Bahnassi
- Render to texture with DrawText()
- From: gameMaker
- RE: followup
- From: gameMaker
- Re: Strange texturing problem
- From: Phil Taylor
- Strange texturing problem
- From: Bryan Robertson
- Re: ID3DXSprite::Draw screen image doesn't match texture???
- From: huh?
- followup
- From: eric
- How is the best way to draw a background
- From: ByteMe
- Re: Disable Ctr + Alt + Del
- From: Wessam Bahnassi
- Re: color lookup table
- From: Koby Maman
- Disable Ctr + Alt + Del
- From: Francis
- Re: LPD3DXSPRITE and display of a .tga with alpha channel ??
- From: Wessam Bahnassi
- Re: when using multiple render targets problem....
- From: Wessam Bahnassi
- Re: ID3DXSprite::Draw screen image doesn't match texture???
- From: Wessam Bahnassi
- D3DLIne::DrawTransform
- From: eric
- ID3DXLine::DrawTransform
- From: eric
- Re: Checking for D3DX
- From: Chuck Walbourn [MSFT]
- LPD3DXSPRITE and display of a .tga with alpha channel ??
- From: huh?
- Re: Checking for D3DX
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D problem (?)
- From: Richard [Microsoft Direct3D MVP]
- IDirect3DResource9::SetPriority... What are the priority levels
- From: knox
- Multiple render targets program???
- From: Will
- when using multiple render targets problem....
- From: Will
- ID3DXSprite::Draw screen image doesn't match texture???
- From: huh?
- Re: D3DXCreateTextureFromFileInMemoryEx throw exception in Direct3D 9
- From: Eugene Golushkoff
- Checking for D3DX
- From: Laurent Testud
- terrain systems
- From: Jonathan Benedicto
- Re: Direct3D problem (?)
- From: goPostal
- Re: Which version DirectX SDK should I install
- From: Richard [Microsoft Direct3D MVP]
- Re: Progressive Skin Meshes?(HLSLVS method)
- From: Richard [Microsoft Direct3D MVP]
- Re: Multisample levels on 6800
- From: Richard [Microsoft Direct3D MVP]
- Re: Merge Mod, Where Art Thou?
- From: Richard [Microsoft Direct3D MVP]
- Re: How do I send a D3DX output screen image to a bitmap image object?
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D problem (?)
- From: Richard [Microsoft Direct3D MVP]
- Re: Differing Output Between Start and Start w/o Debugging
- From: Richard [Microsoft Direct3D MVP]
- Re: D3DXCreateTextureFromFileInMemoryEx throw exception in Direct3D 9
- From: Richard [Microsoft Direct3D MVP]
- Re: D3DXCore::CFont::PreloadBitmap
- From: Richard [Microsoft Direct3D MVP]
- Re: d3dapp.run()
- From: Richard [Microsoft Direct3D MVP]
- Re: color lookup table
- From: Richard [Microsoft Direct3D MVP]
- Re: Collision Detection between objects sharing the same mesh hierarchy
- From: Richard [Microsoft Direct3D MVP]
- Re: CModelViewerCamera
- From: Richard [Microsoft Direct3D MVP]
- Re: .x file format and .jpg textures, error with convx.exe
- From: Richard [Microsoft Direct3D MVP]
- color lookup table
- From: Koby Maman
- Re: Need to render to hardware overlay
- From: Matthieu B.
- RE: sprite transform
- From: gameMaker
- VMR9 vs layered windows (was: DirectX MultiVMR9 sample and a translucent application window)
- From: Ulf Jaenicke-Rößler
- How do I send a D3DX output screen image to a bitmap image object?
- From: felizonline
- RE: sprite transform
- From: gameMaker
- RE: Using ID3DXSprite with DrawText()
- From: gameMaker
- Re: Dynamic Tiling for terrain
- From: Eyal Teler
- Re: draw cylinders
- From: Eyal Teler
- Re: background Image
- From: Eyal Teler
- RE: Using ID3DXSprite with DrawText()
- From: gameMaker
- sprite transform
- From: GrkEngineer
- D3DXCreateTextureFromFileInMemoryEx throw exception in Direct3D 9
- From: Eugene Golushkoff
- Using ID3DXSprite with DrawText()
- From: gameMaker
- Direct3D problem (?)
- From: goPostal
- d3dapp.run()
- From: eric
- draw cylinders
- From: eric
- background Image
- From: j
- Re: D3DXCreateText
- From: Brian
- Re: D3DXCreateText
- From: Eyal Teler
- Re: Using Blend Factor and texture alpha in combination
- From: Eyal Teler
- Re: Graphics Cards
- From: Eyal Teler
- Contour Map
- From: Carlos
- Re: Graphics Cards
- From: dude
- Re: Id3dxsprite: transparency not working...
- From: Eric Fortier
- Re: 3D TrueTypeFonts? How?
- From: Wessam Bahnassi
- 3D TrueTypeFonts? How?
- From: gameMaker
- Re: ID3DXSprite: transparency not working...
- From: Timo Kruse
- Which version DirectX SDK should I install
- From: Wei Huan
- ID3DXSprite: transparency not working...
- From: Eric Fortier
- Re: DirectX and Longhorn
- From: Chuck Walbourn [MSFT]
- Re: DirectX and Longhorn
- From: Chuck Walbourn [MSFT]
- Re: Using Blend Factor and texture alpha in combination
- From: guidoh
- RE: Using Blend Factor and texture alpha in combination
- From: gameMaker
- Dynamic Tiling for terrain
- From: GrkEngineer
- DirectX MultiVMR9 sample and a translucent application window
- From: Ulf Jaenicke-Rößler
- Re: how to accquire Microsoft DirectX MVP ?
- From: john
- Re: Graphics Cards
- From: Wessam Bahnassi
- Re: P8 indexed Textures with palette
- From: Wessam Bahnassi
- Re: control processor usage
- From: Wessam Bahnassi
- Re: how to accquire Microsoft DirectX MVP ?
- From: The March Hare [MVP]
- Re: how to accquire Microsoft DirectX MVP ?
- From: Tim Roberts
- D3DXCreateText
- From: Brian
- Re: how to accquire Microsoft DirectX MVP ?
- From: Thore Karlsen [MVP DX]
- how to accquire Microsoft DirectX MVP ?
- From: john
- Using Blend Factor and texture alpha in combination
- From: guidoh
- Graphics Cards
- From: Kepler
- Re: increasing vb size causes crash
- From: Sean Cavanaugh
- Re: increasing vb size causes crash
- From: dude
- P8 indexed Textures with palette
- From: Markus Hermi
- RE: control processor usage
- From: eric
- Re: Problems with Z-buffering
- From: Callum Winter
- Re: Problems with Z-buffering
- From: Antti Keskinen
- Re: what does LockBox() or LockRect() locks?
- From: Wessam Bahnassi
- RE: control processor usage
- From: Wessam Bahnassi
- RE: Corrupt texture after using ID3DXMesh::DrawSubset
- From: Wessam Bahnassi
- RE: import ascii data into directx project
- From: Wessam Bahnassi
- import ascii data into directx project
- From: eric
- Re: increasing vb size causes crash
- From: Robert Dunlop [MS MVP]
- Re: increasing vb size causes crash
- From: Robert Dunlop [MS MVP]
- Re: what does LockBox() or LockRect() locks?
- From: aleksandar
- increasing vb size causes crash
- From: dude
- Corrupt texture after using ID3DXMesh::DrawSubset
- From: chambm
- control processor usage
- From: eric
- Re: what does LockBox() or LockRect() locks?
- From: Wessam Bahnassi
- DirectX MultiVMR9 sample and a translucent application window
- From: Ulf Jaenicke-Rößler
- Re: Problems with Z-buffering
- From: Timo Kruse
- Re: fastest way to draw video? (w/o using DirectShow)
- From: Thore Karlsen [MVP DX]
- fastest way to draw video? (w/o using DirectShow)
- From: Vadim Berezniker
- what does LockBox() or LockRect() locks?
- From: aleksandar
- Volumes with NV6800 (again)
- From: aleksandar
- Display driver debugging/profiling?
- From: gameMaker
- D3DXCore::CFont::PreloadBitmap
- From: gameMaker
- Re: Problems with Z-buffering
- From: Antti Keskinen
- Re: dynamic textures
- From: Jonathan Benedicto
- Re: Problems with Z-buffering
- From: Timo Kruse
- Re: Problems with Z-buffering
- From: Callum Winter
- Re: swapping meshes in a mesh hierarchy
- From: Callum Winter
- Re: Rendering Within Paint Message Giving Strange Results
- From: Rhett Gong [MSFT]
- Re: Problems with Z-buffering
- From: Antti Keskinen
- Re: swapping meshes in a mesh hierarchy
- From: fuchiefck
- Re: best way to do presentation timing?
- From: Jack Hoxley
- Re: creating shadow volumes
- From: PKH
- Re: dynamic textures
- From: Eyal Teler
- Re: DirectX and Longhorn
- From: Tim Roberts
- Re: drawprimitive
- From: mikegi
- Re: DirectX and Longhorn
- From: Hanna-Barbera
- best way to do presentation timing?
- From: Scott
- Re: drawprimitive
- From: Eyal Teler
- Re: drawprimitive
- From: eric
- Re: Rendering Within Paint Message Giving Strange Results
- From: Raeldor
- Re: IDirect3DDevice9::Present timing issues
- From: Robert Dunlop [MS MVP]
- Re: Problems Rendering Mesh Built from Scratch
- From: Robert Dunlop [MS MVP]
- Re: swapping meshes in a mesh hierarchy
- From: Callum Winter
- Re: Problems with Z-buffering
- From: Callum Winter
- Re: Question about a turning truck
- From: Peter Racz
- A question about the behavior of d3d9ref.dll in dx9c enviroment
- From: Tango Gu
- Re: Default rendering behaviour w/ disabled textures
- From: Eyal Teler
- Re: Problems Rendering Mesh Built from Scratch
- From: Rhett Gong [MSFT]
- Re: Rendering Within Paint Message Giving Strange Results
- From: Rhett Gong [MSFT]
- Re: Problems with Z-buffering
- From: Antti Keskinen
- Re: Question about a turning truck
- From: Timo Kruse
- Re: Question about a turning truck
- From: Timo Kruse
- Re: swapping meshes in a mesh hierarchy
- From: fuchiefck
- Re: camera view question
- From: Eyal Teler
- Re: drawprimitive
- From: Eyal Teler
- Re: Question about a turning truck
- From: Peter Racz
- camera view question
- From: eric
- Re: Rendering Within Paint Message Giving Strange Results
- From: Raeldor
- Re: Rendering Within Paint Message Giving Strange Results
- From: Raeldor
- drawprimitive
- From: eric
- Re: swapping meshes in a mesh hierarchy
- From: Callum Winter
- Re: Problems with Z-buffering
- From: Callum Winter
- Default rendering behaviour w/ disabled textures
- From: Sebastian
- Re: Rendering Within Paint Message Giving Strange Results
- From: Rhett Gong [MSFT]
- swapping meshes in a mesh hierarchy
- From: fuchiefck
- Problems with Z-buffering
- From: Antti Keskinen
- Re: Rendering Within Paint Message Giving Strange Results
- From: Raeldor
- Re: Rendering Within Paint Message Giving Strange Results
- From: Raeldor
- Re: d3dx and dx9
- From: Chuck Walbourn [MSFT]
- Re: Fog not working with RH projection?
- From: Scythen
- Re: Fog not working with RH projection?
- From: Pathogen
- Re: Rendering Within Paint Message Giving Strange Results
- From: Raeldor
- Rendering Within Paint Message Giving Strange Results
- From: Raeldor
- Fog not working with RH projection?
- From: Scythen
- Re: Question about a turning truck
- From: Phil Frisbie, Jr.
- Re: IDirect3DDevice9::Present timing issues
- From: Sebastian
- Re: IDirect3DDevice9::Present timing issues
- From: Sebastian
- Re: Clarification on Bit Depth and Z-Buffer checks (32/16 bit modes) + D3D initialisation queries
- From: randomize user
- RE: IDirect3DDevice9::Present timing issues
- From: Wessam Bahnassi
- CModelViewerCamera
- From: Alexei Sumila
- Re: Question about a turning truck
- From: Jacky Luk
- Re: adapter vs. device
- From: jcampana@xxxxxxxxxxxxxxxxxx