microsoft.public.win32.programmer.directx.graphics
- D3D and rendering my scene,
Eric Falsken
- Re: D3D and rendering my scene, Richard [Microsoft Direct3D MVP]
- d3dxline::setpattern, eric
- clearification,
eric
- Re: clearification, Richard [Microsoft Direct3D MVP]
- newbie question,
ma
- Re: newbie question,
Phil Taylor
- Re: newbie question,
ma
- Re: newbie question, Wessam Bahnassi
- Re: newbie question, Phil Taylor
- Re: newbie question,
ma
- Re: newbie question,
Phil Taylor
- How to output scene alpha, M
- Batching Primitives,
Gary Nastrasio
- Re: Batching Primitives, Richard [Microsoft Direct3D MVP]
- the bounding box of animation x file., peng jianrong
- Resized Window problems,
Deggett
- Re: Resized Window problems, vsgdp
- Re: Resized Window problems, Phil Taylor
- Re: Resized Window problems, Eyal Teler
- Display buffer from frame grabber,
JethroFum
- Re: Display buffer from frame grabber, JethroFum
- How to export skeletal animation from 3DS MAX 7 to X-File, Stefan Sarnev
- Use DirectDraw to render to two screens,
Koby Maman
- Re: Use DirectDraw to render to two screens,
Wessam Bahnassi
- Re: Use DirectDraw to render to two screens,
Koby Maman
- Re: Use DirectDraw to render to two screens, Wessam Bahnassi
- Re: Use DirectDraw to render to two screens,
Koby Maman
- Re: Use DirectDraw to render to two screens, Phil Taylor
- Re: Use DirectDraw to render to two screens,
Wessam Bahnassi
- Creating .X files with multiple animations / non-biped / 3ds, Spictor
- skinned mesh question,
m(_ _)m
- Re: skinned mesh question, Eyal Teler
- CloneMeshFVF and Memory Leaks,
fuchiefck
- Re: CloneMeshFVF and Memory Leaks,
Wessam Bahnassi
- Re: CloneMeshFVF and Memory Leaks,
fuchiefck
- Re: CloneMeshFVF and Memory Leaks, Wessam Bahnassi
- Re: CloneMeshFVF and Memory Leaks,
fuchiefck
- Re: CloneMeshFVF and Memory Leaks,
Wessam Bahnassi
- Battlefield 2 cursor, Marko
- multisampling,
vsgdp
- Re: multisampling, Wessam Bahnassi
- CheckDeviceType,
vsgdp
- RE: CheckDeviceType, Vas
- Re: CheckDeviceType,
Eyal Teler
- Re: CheckDeviceType, vsgdp
- very small vertex points,
GrkEngineer
- Re: very small vertex points,
Gabest
- Re: very small vertex points,
GrkEngineer
- Re: very small vertex points, Gabest
- Re: very small vertex points, Eyal Teler
- Re: very small vertex points,
GrkEngineer
- Re: very small vertex points,
Gabest
- no facility of directx wizard in my vc++,
sayu
- Re: no facility of directx wizard in my vc++, Wessam Bahnassi
- vertex textures, vsgdp
- How to create a .X file with multiple animations,
Minh Truong
- RE: How to create a .X file with multiple animations,
Vas
- Re: How to create a .X file with multiple animations,
Wessam Bahnassi
- Re: How to create a .X file with multiple animations, Vas
- Re: How to create a .X file with multiple animations, Callum Winter
- Re: How to create a .X file with multiple animations, Wessam Bahnassi
- Re: How to create a .X file with multiple animations,
Wessam Bahnassi
- RE: How to create a .X file with multiple animations,
Vas
- 16-bit float render target,
vsgdp
- Re: 16-bit float render target, Joerg Wagner
- Help here!!,
Bruno
- Re: Help here!!, Jim Langston
- ActiveX control using directdrawsurface should draw on a given DC, Uwe Hafner
- GetDC fails with dderr_cantcreatedc from a directdrawsurface,
Uwe Hafner
- Re: GetDC fails with dderr_cantcreatedc from a directdrawsurface, Wessam Bahnassi
- mesh vertex formats,
Jonathan Benedicto
- Re: mesh vertex formats,
David Cameron
- Re: mesh vertex formats,
Jonathan Benedicto
- Re: mesh vertex formats, David Cameron
- Re: mesh vertex formats, Jonathan Benedicto
- Re: mesh vertex formats,
Jonathan Benedicto
- Re: mesh vertex formats,
David Cameron
- Re: mesh vertex formats, Jonathan Benedicto
- Re: mesh vertex formats,
David Cameron
- Render Target Texture,
Lior Canetti
- Re: Render Target Texture,
Wessam Bahnassi
- Re: Render Target Texture,
Lior Canetti
- Re: Render Target Texture, Wessam Bahnassi
- Re: Render Target Texture, Will
- Re: Render Target Texture,
Lior Canetti
- Re: Render Target Texture,
Gabest
- Re: Render Target Texture, Lior Canetti
- Re: Render Target Texture, Eyal Teler
- Re: Render Target Texture,
Wessam Bahnassi
- How Can I get vertice's normal?,
Hanchy
- Re: How Can I get vertice's normal?, Wessam Bahnassi
- How to move a vertex along its normal vector?,
Hanchy
- Re: How to move a vertex along its normal vector?, Wessam Bahnassi
- Re: How to move a vertex along its normal vector?,
David Cameron
- Re: How to move a vertex along its normal vector?, David Cameron
- Re: How to move a vertex along its normal vector?, David Cameron
- Direct3D Windowed Device... Other Windows Not Repainting, Sk8Kid
- Multiple render targets can't modify depth in pixel shader...,
Will
- Re: Multiple render targets can't modify depth in pixel shader..., Wessam Bahnassi
- Installing D3DX,
Laurent Testud
- Re: Installing D3DX, Chuck Walbourn [MSFT]
- Re: Installing D3DX,
Chuck Walbourn [MSFT]
- Re: Installing D3DX, Laurent Testud
- Nvidia vs ATI vertexbuffer differences?, S. Gales
- ID3DXFont--odd sound,
vsgdp
- Re: ID3DXFont--odd sound,
vsgdp
- Re: ID3DXFont--odd sound, Marko
- Re: ID3DXFont--odd sound,
vsgdp
- Fog problem with VS and Effect,
Ryuu_iku
- Re: Fog problem with VS and Effect,
Richard [Microsoft Direct3D MVP]
- Re: Fog problem with VS and Effect, Ryuu iku
- Re: Fog problem with VS and Effect,
Ryuu iku
- Re: Fog problem with VS and Effect, Richard [Microsoft Direct3D MVP]
- Re: Fog problem with VS and Effect, Ryuu iku
- Re: Fog problem with VS and Effect,
Richard [Microsoft Direct3D MVP]
- dxtrace,
vsgdp
- Re: dxtrace,
vsgdp
- Re: dxtrace,
Vas
- Re: dxtrace, vsgdp
- Re: dxtrace,
Vas
- Re: dxtrace,
vsgdp
- Draw from byte-array. Possible? How?, Bobby Smith
- Screensaver Issues - Kernel32.DLL Error,
Vladimir Repcak
- Re: Screensaver Issues - Kernel32.DLL Error,
Wessam Bahnassi
- Re: Screensaver Issues - Kernel32.DLL Error,
Vladimir Repcak
- Re: Screensaver Issues - Kernel32.DLL Error, Richard [Microsoft Direct3D MVP]
- Re: Screensaver Issues - Kernel32.DLL Error, Vladimir Repcak
- Re: Screensaver Issues - Kernel32.DLL Error, Wessam Bahnassi
- Re: Screensaver Issues - Kernel32.DLL Error, Vladimir Repcak
- Re: Screensaver Issues - Kernel32.DLL Error, Richard [Microsoft Direct3D MVP]
- Re: Screensaver Issues - Kernel32.DLL Error, Vladimir Repcak
- Re: Screensaver Issues - Kernel32.DLL Error, Richard [Microsoft Direct3D MVP]
- Re: Screensaver Issues - Kernel32.DLL Error, Phil Taylor
- Re: Screensaver Issues - Kernel32.DLL Error, Garry Freemyer
- Re: Screensaver Issues - Kernel32.DLL Error,
Vladimir Repcak
- RE: Screensaver Issues - Kernel32.DLL Error, Vas
- Re: Screensaver Issues - Kernel32.DLL Error,
Wessam Bahnassi
- Converting fom cube face to texture,
ByteMe
- Re: Converting fom cube face to texture,
Wessam Bahnassi
- Re: Converting fom cube face to texture,
ByteMe
- Re: Converting fom cube face to texture, Wessam Bahnassi
- Re: Converting fom cube face to texture,
ByteMe
- Re: Converting fom cube face to texture,
Wessam Bahnassi
- how to implement free mouselook?,
Jonathan Wilson
- Re: how to implement free mouselook?,
Eyal Teler
- Re: how to implement free mouselook?,
Jonathan Wilson
- Re: how to implement free mouselook?, Wessam Bahnassi
- Re: how to implement free mouselook?,
Jonathan Wilson
- Re: how to implement free mouselook?,
Eyal Teler
- Win32 versus MFC for 3D Programming?,
TPFGuru
- RE: Win32 versus MFC for 3D Programming?, Vas
- Re: Win32 versus MFC for 3D Programming?,
Wessam Bahnassi
- Re: Win32 versus MFC for 3D Programming?,
TPFGuru
- Re: Win32 versus MFC for 3D Programming?, Paul
- Re: Win32 versus MFC for 3D Programming?, Wessam Bahnassi
- Re: Win32 versus MFC for 3D Programming?, Vas
- Re: Win32 versus MFC for 3D Programming?, Vas
- Re: Win32 versus MFC for 3D Programming?, TPFGuru
- Re: Win32 versus MFC for 3D Programming?, A.Cicak
- Re: Win32 versus MFC for 3D Programming?, Vas
- Re: Win32 versus MFC for 3D Programming?,
TPFGuru
- Re: Win32 versus MFC for 3D Programming?, Richard [Microsoft Direct3D MVP]
- Line.drawtrasform, render wrongs (vector length> ~380),
Victor
- Re: Line.drawtrasform, render wrongs (vector length> ~380),
Wessam Bahnassi
- Re: Line.drawtrasform, render wrongs (vector length> ~380), Victor
- Re: Line.drawtrasform, render wrongs (vector length> ~380),
Victor
- Re: Line.drawtrasform, render wrongs (vector length> ~380), Wessam Bahnassi
- Re: Line.drawtrasform, render wrongs (vector length> ~380), Victor
- Re: Line.drawtrasform, render wrongs (vector length> ~380), Wessam Bahnassi
- Re: Line.drawtrasform, render wrongs (vector length> ~380),
Wessam Bahnassi
- D3DXSprite-like functionality,
Jeff
- Re: D3DXSprite-like functionality,
Robert Dunlop [MS MVP]
- Re: D3DXSprite-like functionality,
Jeff
- Re: D3DXSprite-like functionality, Robert Dunlop [MS MVP]
- Re: D3DXSprite-like functionality, Jeff
- Re: D3DXSprite-like functionality, Wessam Bahnassi
- Re: D3DXSprite-like functionality, Robert Dunlop [MS MVP]
- Re: D3DXSprite-like functionality,
Jeff
- Re: D3DXSprite-like functionality,
Robert Dunlop [MS MVP]
- normal (dot3) + env sphere map in 2 pass possible ?, john
- Export animation from 3DS Max, Bruno Piovan
- Render to texture with DrawText(),
gameMaker
- Re: Render to texture with DrawText(), Wessam Bahnassi
- Re: Render to texture with DrawText(), Robert Dunlop [MS MVP]
- Strange texturing problem,
Bryan Robertson
- Re: Strange texturing problem,
Phil Taylor
- Re: Strange texturing problem,
Bryan Robertson
- Re: Strange texturing problem, Phil Taylor
- Re: Strange texturing problem,
Bryan Robertson
- Re: Strange texturing problem, Wessam Bahnassi
- Re: Strange texturing problem,
Phil Taylor
- followup,
eric
- RE: followup, gameMaker
- How is the best way to draw a background,
ByteMe
- Re: How is the best way to draw a background, Wessam Bahnassi
- Disable Ctr + Alt + Del,
Francis
- Re: Disable Ctr + Alt + Del, Wessam Bahnassi
- Re: Disable Ctr + Alt + Del, A.Cicak
- Re: Disable Ctr + Alt + Del,
Phil Frisbie, Jr.
- Re: Disable Ctr + Alt + Del,
Chuck Walbourn [MSFT]
- Re: Disable Ctr + Alt + Del, Richard [Microsoft Direct3D MVP]
- Re: Disable Ctr + Alt + Del,
Chuck Walbourn [MSFT]
- D3DLIne::DrawTransform,
eric
- RE: D3DLIne::DrawTransform, Victor
- ID3DXLine::DrawTransform, eric
- LPD3DXSPRITE and display of a .tga with alpha channel ??,
huh?
- Re: LPD3DXSPRITE and display of a .tga with alpha channel ??, Wessam Bahnassi
- IDirect3DResource9::SetPriority... What are the priority levels,
knox
- Re: IDirect3DResource9::SetPriority... What are the priority levels, Robert Dunlop [MS MVP]
- Multiple render targets program???, Will
- when using multiple render targets problem....,
Will
- Re: when using multiple render targets problem...., Wessam Bahnassi
- ID3DXSprite::Draw screen image doesn't match texture???, huh?
- Checking for D3DX,
Laurent Testud
- Re: Checking for D3DX,
Richard [Microsoft Direct3D MVP]
- Re: Checking for D3DX,
Chuck Walbourn [MSFT]
- Re: Checking for D3DX, Richard [Microsoft Direct3D MVP]
- Re: Checking for D3DX, Andrew McDonald
- Re: Checking for D3DX,
Chuck Walbourn [MSFT]
- Re: Checking for D3DX,
Richard [Microsoft Direct3D MVP]
- terrain systems, Jonathan Benedicto
- Re: Progressive Skin Meshes?(HLSLVS method), Richard [Microsoft Direct3D MVP]
- Re: Multisample levels on 6800,
Richard [Microsoft Direct3D MVP]
- Re: Multisample levels on 6800,
Bryan Crotaz
- Re: Multisample levels on 6800,
Andrew McDonald
- Re: Multisample levels on 6800, Bryan Crotaz
- Re: Multisample levels on 6800, Wessam Bahnassi
- Re: Multisample levels on 6800,
Andrew McDonald
- Re: Multisample levels on 6800,
Bryan Crotaz
- Re: Merge Mod, Where Art Thou?, Richard [Microsoft Direct3D MVP]
- Re: Differing Output Between Start and Start w/o Debugging, Richard [Microsoft Direct3D MVP]
- Re: Collision Detection between objects sharing the same mesh hierarchy, Richard [Microsoft Direct3D MVP]
- Re: .x file format and .jpg textures, error with convx.exe, Richard [Microsoft Direct3D MVP]
- color lookup table,
Koby Maman
- Re: color lookup table,
Richard [Microsoft Direct3D MVP]
- Re: color lookup table,
Koby Maman
- Re: color lookup table, Richard [Microsoft Direct3D MVP]
- Re: color lookup table,
Koby Maman
- Re: color lookup table,
Richard [Microsoft Direct3D MVP]
- Re: Need to render to hardware overlay, Matthieu B.
- How do I send a D3DX output screen image to a bitmap image object?,
felizonline
- Re: How do I send a D3DX output screen image to a bitmap image object?, Richard [Microsoft Direct3D MVP]
- sprite transform,
GrkEngineer
- RE: sprite transform,
gameMaker
- RE: sprite transform, gameMaker
- RE: sprite transform,
gameMaker
- D3DXCreateTextureFromFileInMemoryEx throw exception in Direct3D 9,
Eugene Golushkoff
- Re: D3DXCreateTextureFromFileInMemoryEx throw exception in Direct3D 9,
Richard [Microsoft Direct3D MVP]
- Re: D3DXCreateTextureFromFileInMemoryEx throw exception in Direct3D 9, Eugene Golushkoff
- Re: D3DXCreateTextureFromFileInMemoryEx throw exception in Direct3D 9,
Richard [Microsoft Direct3D MVP]
- Using ID3DXSprite with DrawText(),
gameMaker
- RE: Using ID3DXSprite with DrawText(),
gameMaker
- RE: Using ID3DXSprite with DrawText(), gameMaker
- RE: Using ID3DXSprite with DrawText(),
gameMaker
- Direct3D problem (?),
goPostal
- Re: Direct3D problem (?),
Richard [Microsoft Direct3D MVP]
- Re: Direct3D problem (?),
goPostal
- Re: Direct3D problem (?), Richard [Microsoft Direct3D MVP]
- Re: Direct3D problem (?),
goPostal
- Re: Direct3D problem (?),
Richard [Microsoft Direct3D MVP]
- d3dapp.run(),
eric
- Re: d3dapp.run(), Richard [Microsoft Direct3D MVP]
- draw cylinders,
eric
- Re: draw cylinders, Eyal Teler
- background Image,
j
- Re: background Image, Eyal Teler
- Contour Map, Carlos
- 3D TrueTypeFonts? How?,
gameMaker
- Re: 3D TrueTypeFonts? How?, Wessam Bahnassi
- Which version DirectX SDK should I install,
Wei Huan
- Re: Which version DirectX SDK should I install, Richard [Microsoft Direct3D MVP]
- ID3DXSprite: transparency not working...,
Eric Fortier
- Re: ID3DXSprite: transparency not working...,
Timo Kruse
- Re: Id3dxsprite: transparency not working..., Eric Fortier
- Re: ID3DXSprite: transparency not working...,
Timo Kruse
- Dynamic Tiling for terrain,
GrkEngineer
- Re: Dynamic Tiling for terrain, Eyal Teler
- D3DXCreateText,
Brian
- Re: D3DXCreateText,
Eyal Teler
- Re: D3DXCreateText, Brian
- Re: D3DXCreateText,
Eyal Teler
- how to accquire Microsoft DirectX MVP ?,
john
- Re: how to accquire Microsoft DirectX MVP ?, Thore Karlsen [MVP DX]
- Re: how to accquire Microsoft DirectX MVP ?, Tim Roberts
- Re: how to accquire Microsoft DirectX MVP ?, The March Hare [MVP]
- Re: how to accquire Microsoft DirectX MVP ?, john
- Using Blend Factor and texture alpha in combination, guidoh
- Graphics Cards,
Kepler
- Re: Graphics Cards,
Wessam Bahnassi
- Re: Graphics Cards, dude
- Re: Graphics Cards, Eyal Teler
- Re: Graphics Cards,
Wessam Bahnassi
- P8 indexed Textures with palette,
Markus Hermi
- Re: P8 indexed Textures with palette, Wessam Bahnassi
- import ascii data into directx project,
eric
- RE: import ascii data into directx project, Wessam Bahnassi
- increasing vb size causes crash,
dude
- Re: increasing vb size causes crash,
Robert Dunlop [MS MVP]
- Re: increasing vb size causes crash,
Robert Dunlop [MS MVP]
- Re: increasing vb size causes crash, dude
- Re: increasing vb size causes crash, Sean Cavanaugh
- Re: increasing vb size causes crash,
Robert Dunlop [MS MVP]
- Re: increasing vb size causes crash,
Robert Dunlop [MS MVP]
- Corrupt texture after using ID3DXMesh::DrawSubset,
chambm
- RE: Corrupt texture after using ID3DXMesh::DrawSubset, Wessam Bahnassi
- control processor usage,
eric
- RE: control processor usage,
Wessam Bahnassi
- RE: control processor usage,
eric
- Re: control processor usage, Wessam Bahnassi
- RE: control processor usage,
eric
- RE: control processor usage,
Wessam Bahnassi
- DirectX MultiVMR9 sample and a translucent application window,
Ulf Jaenicke-Rößler
- <Possible follow-ups>
- DirectX MultiVMR9 sample and a translucent application window, Ulf Jaenicke-Rößler
- fastest way to draw video? (w/o using DirectShow),
Vadim Berezniker
- Re: fastest way to draw video? (w/o using DirectShow), Thore Karlsen [MVP DX]
- what does LockBox() or LockRect() locks?,
aleksandar
- Re: what does LockBox() or LockRect() locks?,
Wessam Bahnassi
- Re: what does LockBox() or LockRect() locks?,
aleksandar
- Re: what does LockBox() or LockRect() locks?, Wessam Bahnassi
- Re: what does LockBox() or LockRect() locks?,
aleksandar
- Re: what does LockBox() or LockRect() locks?,
Wessam Bahnassi
- Volumes with NV6800 (again), aleksandar
- Display driver debugging/profiling?, gameMaker
- D3DXCore::CFont::PreloadBitmap,
gameMaker
- Re: D3DXCore::CFont::PreloadBitmap, Richard [Microsoft Direct3D MVP]
- Re: creating shadow volumes, PKH
- Re: dynamic textures,
Eyal Teler
- Re: dynamic textures, Jonathan Benedicto
- Re: DirectX and Longhorn,
Hanna-Barbera
- Re: DirectX and Longhorn, Tim Roberts
- Re: DirectX and Longhorn,
Chuck Walbourn [MSFT]
- Re: DirectX and Longhorn, Chuck Walbourn [MSFT]
- best way to do presentation timing?,
Scott
- Re: best way to do presentation timing?, Jack Hoxley
- A question about the behavior of d3d9ref.dll in dx9c enviroment, Tango Gu
- Re: Problems Rendering Mesh Built from Scratch,
Rhett Gong [MSFT]
- <Possible follow-ups>
- Re: Problems Rendering Mesh Built from Scratch, Robert Dunlop [MS MVP]
- camera view question,
eric
- Re: camera view question, Eyal Teler
- drawprimitive,
eric
- Re: drawprimitive,
Eyal Teler
- Re: drawprimitive,
eric
- Re: drawprimitive, Eyal Teler
- Re: drawprimitive,
eric
- Re: drawprimitive, mikegi
- Re: drawprimitive,
Eyal Teler
- Default rendering behaviour w/ disabled textures, Sebastian
- swapping meshes in a mesh hierarchy,
fuchiefck
- Re: swapping meshes in a mesh hierarchy,
Callum Winter
- Re: swapping meshes in a mesh hierarchy,
fuchiefck
- Re: swapping meshes in a mesh hierarchy, Callum Winter
- Re: swapping meshes in a mesh hierarchy, fuchiefck
- Re: swapping meshes in a mesh hierarchy, Callum Winter
- Re: swapping meshes in a mesh hierarchy,
fuchiefck
- Re: swapping meshes in a mesh hierarchy,
Callum Winter
- Problems with Z-buffering,
Antti Keskinen
- Re: Problems with Z-buffering,
Callum Winter
- Re: Problems with Z-buffering,
Antti Keskinen
- Re: Problems with Z-buffering, Callum Winter
- Re: Problems with Z-buffering, Antti Keskinen
- Re: Problems with Z-buffering, Callum Winter
- Re: Problems with Z-buffering, Timo Kruse
- Re: Problems with Z-buffering, Antti Keskinen
- Re: Problems with Z-buffering, Timo Kruse
- Re: Problems with Z-buffering, Antti Keskinen
- Re: Problems with Z-buffering, Callum Winter
- Re: Problems with Z-buffering,
Antti Keskinen
- Re: Problems with Z-buffering,
Callum Winter
- Re: d3dx and dx9, Chuck Walbourn [MSFT]
- Rendering Within Paint Message Giving Strange Results,
Raeldor
- Re: Rendering Within Paint Message Giving Strange Results,
Raeldor
- Re: Rendering Within Paint Message Giving Strange Results,
Raeldor
- Re: Rendering Within Paint Message Giving Strange Results, Raeldor
- Re: Rendering Within Paint Message Giving Strange Results, Rhett Gong [MSFT]
- Re: Rendering Within Paint Message Giving Strange Results, Raeldor
- Re: Rendering Within Paint Message Giving Strange Results, Raeldor
- Re: Rendering Within Paint Message Giving Strange Results, Rhett Gong [MSFT]
- Re: Rendering Within Paint Message Giving Strange Results, Raeldor
- Re: Rendering Within Paint Message Giving Strange Results, Rhett Gong [MSFT]
- Re: Rendering Within Paint Message Giving Strange Results,
Raeldor
- Re: Rendering Within Paint Message Giving Strange Results,
Raeldor
- Fog not working with RH projection?,
Scythen
- Re: Fog not working with RH projection?, Pathogen
- Re: Clarification on Bit Depth and Z-Buffer checks (32/16 bit modes) + D3D initialisation queries, randomize user
- RE: IDirect3DDevice9::Present timing issues,
Wessam Bahnassi
- Re: IDirect3DDevice9::Present timing issues, Sebastian
- Re: IDirect3DDevice9::Present timing issues, Sebastian
- <Possible follow-ups>
- Re: IDirect3DDevice9::Present timing issues, Robert Dunlop [MS MVP]
- CModelViewerCamera,
Alexei Sumila
- Re: CModelViewerCamera, Richard [Microsoft Direct3D MVP]
- Re: Question about a turning truck,
Jacky Luk
- Re: Question about a turning truck, Phil Frisbie, Jr.
- Re: Question about a turning truck,
Peter Racz
- Re: Question about a turning truck,
Timo Kruse
- Re: Question about a turning truck, Peter Racz
- Re: Question about a turning truck,
Timo Kruse
- Re: Question about a turning truck, Timo Kruse
- Re: adapter vs. device, jcampana@xxxxxxxxxxxxxxxxxx