microsoft.public.win32.programmer.directx.graphics
- Question about a turning truck,
Jacky Luk
- Re: Question about a turning truck, Phil Frisbie, Jr.
- Managd DirectX newbie question,
Lionel
- Re: Managd DirectX newbie question, Eyal Teler
- Clarification on Bit Depth and Z-Buffer checks (32/16 bit modes) + D3D initialisation queries, randomize user
- adapter vs. device,
vsgdp
- Re: adapter vs. device, Wessam Bahnassi
- Re: adapter vs. device, Tim Roberts
- Correct usage of ID3DXEffect::IsParameterUsed ?, Scythen
- Problems Rendering Mesh Built from Scratch,
Raeldor
- Re: Problems Rendering Mesh Built from Scratch,
Raeldor
- Re: Problems Rendering Mesh Built from Scratch, Rhett Gong [MSFT]
- Re: Problems Rendering Mesh Built from Scratch, Wessam Bahnassi
- Re: Problems Rendering Mesh Built from Scratch, Robert Dunlop [MS MVP]
- Re: Problems Rendering Mesh Built from Scratch,
Raeldor
- Using Direct3d to render to a directdraw surface, Matt C .
- Vertex buffer multithreading,
THQ Studio Oz
- RE: Vertex buffer multithreading, Rhett Gong [MSFT]
- Re: Vertex buffer multithreading, Robert Dunlop [MS MVP]
- .x file format and .jpg textures, error with convx.exe, Scott
- Re: d3dx and dx9,
randomize user
- Re: d3dx and dx9,
KJD
- Re: d3dx and dx9, randomize user
- Re: d3dx and dx9,
KJD
- Depth Buffer (z and w),
Gary Nastrasio
- Re: Depth Buffer (z and w), Robert Dunlop [MS MVP]
- execute buffers... ?,
nat42
- Re: execute buffers... ?, Robert Dunlop [MS MVP]
- How to Get DirectX Function Tooltips in VS2003?,
Raeldor
- RE: How to Get DirectX Function Tooltips in VS2003?,
Rhett Gong [MSFT]
- Re: How to Get DirectX Function Tooltips in VS2003?, Wessam Bahnassi
- RE: How to Get DirectX Function Tooltips in VS2003?,
Rhett Gong [MSFT]
- Alpha from a different texture,
GaRRy
- Re: Alpha from a different texture, garry
- Re: Alpha from a different texture, Robert Dunlop [MS MVP]
- DirectX and Longhorn,
Raeldor
- Re: DirectX and Longhorn, The March Hare [MVP]
- Re: DirectX and Longhorn, Tim Roberts
- Re: DirectX and Longhorn,
Hanna-Barbera
- Re: DirectX and Longhorn, Tim Roberts
- Object Rotation,
Pathogen
- Re: Object Rotation,
pulse
- Re: Object Rotation, Pathogen
- Re: Object Rotation,
Pathogen
- Re: Object Rotation,
pulse
- Re: Object Rotation, Pathogen
- Re: Object Rotation, pulse
- Re: Object Rotation, Pathogen
- Re: Object Rotation, Pathogen
- Re: Object Rotation,
pulse
- Re: Object Rotation,
pulse
- dynamic textures,
Jonathan Benedicto
- Re: dynamic textures,
Eyal Teler
- Re: dynamic textures,
Jonathan Benedicto
- Re: dynamic textures, Wessam Bahnassi
- Re: dynamic textures, Jonathan Benedicto
- Re: dynamic textures, Eyal Teler
- Re: dynamic textures, Jonathan Benedicto
- Re: dynamic textures, Eyal Teler
- Re: dynamic textures, Jonathan Benedicto
- Re: dynamic textures, Eyal Teler
- Re: dynamic textures, Jonathan Benedicto
- Re: dynamic textures,
Jonathan Benedicto
- Re: dynamic textures,
Eyal Teler
- Render Target or Render to Surface,
fpuig
- Re: Render Target or Render to Surface, Eyal Teler
- Rendering a mesh with an outline,
Levi D. Burton
- Re: Rendering a mesh with an outline, Phil Taylor
- Re: Rendering a mesh with an outline, Jakob Nielsen
- Re: Rendering a mesh with an outline, Wessam Bahnassi
- Re: Rendering a mesh with an outline, pulse
- Re: Rendering a mesh with an outline, Levi D. Burton
- Which SDK 9.0 should I install?,
Gelmir Tinehtelë
- Re: Which SDK 9.0 should I install?,
Wessam Bahnassi
- Re: Which SDK 9.0 should I install?,
Gelmir Tinehtelë
- Re: Which SDK 9.0 should I install?, Wessam Bahnassi
- Re: Which SDK 9.0 should I install?,
Gelmir Tinehtelë
- Re: Which SDK 9.0 should I install?, pulse
- Re: Which SDK 9.0 should I install?,
Wessam Bahnassi
- Default world transform,
Sebastian Schuberth
- Re: Default world transform,
Wessam Bahnassi
- Re: Default world transform, Sebastian Schuberth
- Re: Default world transform,
Wessam Bahnassi
- DirectDraw and multithreading,
Saša Mrvoš
- Re: DirectDraw and multithreading, Phil Taylor
- How to render a 3d model by 2d position,
m(_ _)m
- Re: How to render a 3d model by 2d position, Timo Kruse
- Re: How to render a 3d model by 2d position, Robert Dunlop [MS MVP]
- DirectX and 3d graphics,
Kepler
- Re: DirectX and 3d graphics, Hanna-Barbera
- Need help with direct draw problem,
Alexander311
- Re: Need help with direct draw problem,
Wessam Bahnassi
- Re: Need help with direct draw problem, Alexander311
- Re: Need help with direct draw problem,
Alexander311
- Re: Need help with direct draw problem, Wessam Bahnassi
- Re: Need help with direct draw problem, Alexander311
- Re: Need help with direct draw problem, Wessam Bahnassi
- Re: Need help with direct draw problem,
Wessam Bahnassi
- does direct3d still support 8-bit palletized mode?,
Matt C .
- Re: does direct3d still support 8-bit palletized mode?, Wessam Bahnassi
- Render target help,
Gary Nastrasio
- Re: Render target help, Eyal Teler
- Texture Matrix,
fpuig
- RE: Texture Matrix, fpuig
- Why AVI MUX drop Divx compress frame!? before I write it into avi,
Robert Tian
- Re: Why AVI MUX drop Divx compress frame!? before I write it into avi, The March Hare [MVP]
- BumpHorizonMap demo can not work,
Wei Huan
- Re: BumpHorizonMap demo can not work,
Andreas Schüle
- Re: BumpHorizonMap demo can not work, Wei Huan
- Re: BumpHorizonMap demo can not work,
Andreas Schüle
- [DX9c Apr05][ATI 9800pro] Issues with NPatch and VS_2_0, Pascal Guérin
- D3DFVF_XYZRHW problems,
Jonathan Benedicto
- Re: D3DFVF_XYZRHW problems,
Timo Kruse
- Re: D3DFVF_XYZRHW problems, Jonathan Benedicto
- Re: D3DFVF_XYZRHW problems,
Timo Kruse
- No response from Microsoft on Sas.fxh,
Scythen
- Re: No response from Microsoft on Sas.fxh, Joerg Wagner
- Battery visualization for WMP (bluring),
Marko
- Re: Battery visualization for WMP (bluring), Marko
- Re: Battery visualization for WMP (bluring), Hanna-Barbera
- alpha vertex,
Koby Maman
- Re: alpha vertex,
Eyal Teler
- Re: alpha vertex,
Koby Maman
- Re: alpha vertex, Timo Kruse
- Re: alpha vertex,
Koby Maman
- Re: alpha vertex,
Eyal Teler
- C# AccessViolationException on mesh.MeshData.Mesh.DrawSubset(iattr, Michaël Carpentier
- Multisample levels on 6800, Bryan
- Model display problem,
Gary Nastrasio
- Re: Model display problem,
Eyal Teler
- Re: Model display problem, Gary Nastrasio
- Re: Model display problem, Callum Winter
- Re: Model display problem,
Eyal Teler
- mesh,
j
- Re: mesh, Phil Taylor
- Simulated palette with 1d texture lookup is way too slow..., Gabest
- Heads up display -- how to?,
huh?
- Re: Heads up display -- how to?, Wessam Bahnassi
- Re: Heads up display -- how to?, Robert Dunlop [MS MVP]
- Re: Heads up display -- how to?, Eyal Teler
- Mesh Collisions,
Paul Betteridge
- Re: Mesh Collisions, Callum Winter
- creating shadow volumes, PKH
- How to gen a slide vector,
Callum Winter
- Re: How to gen a slide vector, Callum Winter
- Re: Hardware occlusion query stalling in DirectX retail fullscreen, Lee05
- Write a vertical 2D text,
Fabien
- Re: Write a vertical 2D text, Eyal Teler
- Adding a bump map,
Gary Nastrasio
- Re: Adding a bump map, Wessam Bahnassi
- pixel to d3dvertex,
Jonathan Benedicto
- Re: pixel to d3dvertex,
Wessam Bahnassi
- Re: pixel to d3dvertex, Jonathan Benedicto
- Re: pixel to d3dvertex,
Wessam Bahnassi
- two devices rendering the same scene,
Jakob Nielsen
- Re: two devices rendering the same scene,
Eyal Teler
- Re: two devices rendering the same scene,
Jakob Nielsen
- Re: two devices rendering the same scene, Wessam Bahnassi
- Re: two devices rendering the same scene, Jakob Nielsen
- Re: two devices rendering the same scene, Robert Dunlop [MS MVP]
- Re: two devices rendering the same scene, Jakob Nielsen
- Re: two devices rendering the same scene, Wessam Bahnassi
- Re: two devices rendering the same scene, Jakob Nielsen
- Re: two devices rendering the same scene, Callum Winter
- Re: two devices rendering the same scene, Jakob Nielsen
- Re: two devices rendering the same scene, Wessam Bahnassi
- Re: two devices rendering the same scene, Jakob Nielsen
- Re: two devices rendering the same scene, Jakob Nielsen
- Re: two devices rendering the same scene, Wessam Bahnassi
- Re: two devices rendering the same scene, Jakob Nielsen
- Re: two devices rendering the same scene, Callum Winter
- Re: two devices rendering the same scene, Jakob Nielsen
- Re: two devices rendering the same scene, Callum Winter
- Re: two devices rendering the same scene, Jakob Nielsen
- Re: two devices rendering the same scene, Robert Dunlop [MS MVP]
- Re: two devices rendering the same scene, Robert Dunlop [MS MVP]
- Re: two devices rendering the same scene, Jakob Nielsen
- Re: two devices rendering the same scene,
Jakob Nielsen
- Re: two devices rendering the same scene,
Eyal Teler
- D3D and lighting,
Vox
- Re: D3D and lighting,
Wessam Bahnassi
- Re: D3D and lighting,
Vox
- Re: D3D and lighting, Hanna-Barbera
- Re: D3D and lighting, Vox
- Re: D3D and lighting,
Vox
- Re: D3D and lighting, Wessam Bahnassi
- Re: D3D and lighting,
Vox
- Re: D3D and lighting,
Wessam Bahnassi
- Collision Detection between objects sharing the same mesh hierarchy, Paul Betteridge
- embedding .x and texture file into exe,
Levi D. Burton
- Re: embedding .x and texture file into exe,
Robert Dunlop [MS MVP]
- Re: embedding .x and texture file into exe, Levi D. Burton
- Re: embedding .x and texture file into exe,
Robert Dunlop [MS MVP]
- FPS and DirectX samples,
Mark
- Re: FPS and DirectX samples, randomize user
- Re: FPS and DirectX samples, Michael Schiestl
- Re: FPS and DirectX samples, Callum Winter
- Off screen plain,
GrkEngineer
- Re: Off screen plain, Phil Taylor
- Rotate a D3DXVECTOR3 around an anchor D3DXVECTOR3,
Fahad Ashfaque
- Re: Rotate a D3DXVECTOR3 around an anchor D3DXVECTOR3,
Robert Dunlop [MS MVP]
- Re: Rotate a D3DXVECTOR3 around an anchor D3DXVECTOR3, Fahad Ashfaque
- Re: Rotate a D3DXVECTOR3 around an anchor D3DXVECTOR3,
Robert Dunlop [MS MVP]
- How to create .x files ...,
Jeff
- Re: How to create .x files ..., Phil Taylor
- IE web browser in d3d screen,
john
- Re: IE web browser in d3d screen,
john
- Re: IE web browser in d3d screen, Fahad Ashfaque
- Re: IE web browser in d3d screen,
john
- Re: IE web browser in d3d screen, Robert Dunlop [MS MVP]
- Re: IE web browser in d3d screen, Robert Dunlop [MS MVP]
- Re: IE web browser in d3d screen,
john
- Setting a 16-bit float value ("half"),
David Scherfgen
- Re: Setting a 16-bit float value ("half"), Wessam Bahnassi
- Strange Crash Outside of VS,
Pathogen
- Re: Strange Crash Outside of VS, Phil Taylor
- Question regarding parent-->child transformation matricies,
Jim Bancroft
- Re: Question regarding parent-->child transformation matricies, Michael Schiestl
- Performance optimizations... DebugSetLevel ???, Scythen
- Where is Sas.fxh ?,
Scythen
- Re: Where is Sas.fxh ?, Wessam Bahnassi
- Re: Model not displaying properly,
Jason [Mobiform]
- <Possible follow-ups>
- Re: Model not displaying properly, Wessam Bahnassi
- Questions about Decoding and Encoding in MView, Jacky Luk
- How do I blit MummyMaze Deluxe(R) images smoothly using DirectDraw, Game Programmer
- hardware vertex blending - driver bug ??,
Michael Schiestl
- Re: hardware vertex blending - driver bug ??,
Eyal Teler
- Re: hardware vertex blending - driver bug ??,
Michael Schiestl
- Re: hardware vertex blending - driver bug ??, Eyal Teler
- Re: hardware vertex blending - driver bug ??,
Michael Schiestl
- Re: hardware vertex blending - driver bug ??,
Eyal Teler
- placing meshes,
j
- Re: placing meshes, Pathogen
- Miss rate before optimization: 1.000000,
Pathogen
- Re: Miss rate before optimization: 1.000000, Wessam Bahnassi
- Re: Miss rate before optimization: 1.000000, Joerg Wagner
- D3DSpy source, Hanna-Barbera
- D3D9 x-file hierarchy animation,
belliez
- Message not available
- Message not available
- Re: D3D9 x-file hierarchy animation, Callum Winter
- Re: D3D9 x-file hierarchy animation, Paul Betteridge
- Re: D3D9 x-file hierarchy animation, Callum Winter
- Message not available
- Message not available
- Re: IDirect3DDevice9::Present timing issues,
Robert Dunlop [MS MVP]
- Re: IDirect3DDevice9::Present timing issues, Sebastian
- Re: pipeline optimisation - multithreading, Eyal Teler
- Re: pipeline optimisation - multithreading, Robert Dunlop [MS MVP]
- Re: Single pass multytextring problem.,
Wessam Bahnassi
- Re: Single pass multytextring problem., Alexei Sumila
- Re: Pipeline help,
Wessam Bahnassi
- Re: Pipeline help,
Gary Nastrasio
- Re: Pipeline help, Wessam Bahnassi
- Re: Pipeline help,
Gary Nastrasio
- Re: vertex form x file, Callum Winter
- Re: TV out,
Wessam Bahnassi
- Re: TV out,
MDP Sistemas Digitales
- Re: TV out, Wessam Bahnassi
- Re: TV out, Juampi David
- Re: TV out, Wessam Bahnassi
- Re: TV out,
MDP Sistemas Digitales
- Re: texture filtering and transparency,
Wessam Bahnassi
- Re: texture filtering and transparency,
Michael Schiestl
- Re: texture filtering and transparency, Eyal Teler
- Re: texture filtering and transparency, Michael Schiestl
- Re: texture filtering and transparency, Joerg Wagner
- Re: texture filtering and transparency, Michael Schiestl
- Re: texture filtering and transparency, Eyal Teler
- Re: texture filtering and transparency,
Michael Schiestl
- Re: Database causing DirectX to puke?,
Oenone
- Re: Database causing DirectX to puke?, Tom Andrecht
- Re: DirectX and ScreenSaverProc,
Wessam Bahnassi
- Re: DirectX and ScreenSaverProc,
Bryan
- Re: DirectX and ScreenSaverProc, Wessam Bahnassi
- Re: DirectX and ScreenSaverProc, Bryan Crotaz
- Re: DirectX and ScreenSaverProc, Wessam Bahnassi
- Re: DirectX and ScreenSaverProc, Oenone
- Re: DirectX and ScreenSaverProc, GarryFre
- Re: DirectX and ScreenSaverProc,
Bryan
- Re: background, Phil Taylor
- RE: background,
Ahmed Saleh
- Re: background, Eyal Teler
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ...,
Chuck Walbourn [MSFT]
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ...,
Gabest
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ..., Chuck Walbourn [MSFT]
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ..., Gabest
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ..., Gabest
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ..., Chuck Walbourn [MSFT]
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ...,
Gabest
- Re: The same mesh 17000 times,
Sean Cavanaugh
- Re: The same mesh 17000 times, Joerg Wagner
- Re: The same mesh 17000 times, Eyal Teler
- Re: Free 3D Object format converter,
Wessam Bahnassi
- Re: Free 3D Object format converter,
Fahad Ashfaque
- Re: Free 3D Object format converter, Wessam Bahnassi
- Re: Free 3D Object format converter,
Fahad Ashfaque
- Re: Free 3D Object format converter, randomize user
- Re: Error in calculating shardes for TeaPot, Wessam Bahnassi
- Re: FVF Problem: Can two textures use the same texture coordinates, Wessam Bahnassi
- Re: newbie VS question re: normal vectors & light,
Wessam Bahnassi
- Re: newbie VS question re: normal vectors & light, Joerg Wagner
- Re: Graphic device driver error msg...Help!,
Wessam Bahnassi
- Re: Graphic device driver error msg...Help!,
Evie
- Re: Graphic device driver error msg...Help!, Wessam Bahnassi
- Re: Graphic device driver error msg...Help!,
Evie
- RE: Graphic device driver error msg...Help!, Evie
- Re: Non-D3D alphablending, Phil Taylor
- Re: Saving double precision data to an x file,
Eyal Teler
- Re: Saving double precision data to an x file,
RichardF
- Re: Saving double precision data to an x file, Eyal Teler
- Re: Saving double precision data to an x file,
RichardF
- Re: newbie / DXUT / ambient lighting, Jonathan Benedicto
- Re: VertexBuffer colors coming out wrong., Robin
- Re: VertexBuffer colors coming out wrong.,
Callum Winter
- Re: VertexBuffer colors coming out wrong.,
S. Gales
- Re: VertexBuffer colors coming out wrong., Wessam Bahnassi
- Re: VertexBuffer colors coming out wrong., S. Gales
- Re: VertexBuffer colors coming out wrong., S. Gales
- Re: VertexBuffer colors coming out wrong., Wessam Bahnassi
- Re: VertexBuffer colors coming out wrong., S. Gales
- Re: VertexBuffer colors coming out wrong., Wessam Bahnassi
- Re: VertexBuffer colors coming out wrong., S. Gales
- Re: VertexBuffer colors coming out wrong., cadull
- Re: VertexBuffer colors coming out wrong., S. Gales
- Re: VertexBuffer colors coming out wrong., Robin
- Re: VertexBuffer colors coming out wrong., S. Gales
- Re: VertexBuffer colors coming out wrong., Wessam Bahnassi
- Re: VertexBuffer colors coming out wrong., S. Gales
- Re: VertexBuffer colors coming out wrong.,
S. Gales
- Re: Black Dots on Surface, Wessam Bahnassi
- Re: Black Dots on Surface, Nikke
- Re: video texture, sprite and hyperthreading problem, Wessam Bahnassi
- Re: Binding between streams and shader registers, Wessam Bahnassi
- Re: Binding between streams and shader registers,
Joerg Wagner
- Re: Binding between streams and shader registers, Gary Nastrasio
- Re: Fog and Textures, Wessam Bahnassi
- Re: Fog and Textures, Pathogen
- Re: Getting native object pointers from Mananged DirectX9?, Wessam Bahnassi
- Re: Rectangle Tessellation?, Wessam Bahnassi
- <Possible follow-ups>
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE, Hanna-Barbera
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE, Hanna-Barbera
- Re: Models Texture and Fog, Pathogen
- Re: Turning off texture filtering for 2-D sprite?,
randomize user
- Re: Turning off texture filtering for 2-D sprite?, David Tilman
- Re: Turning off texture filtering for 2-D sprite?, Wessam Bahnassi
- Re: programatically rezising texture files,
Wessam Bahnassi
- Re: programatically rezising texture files, casey chesnut
- Re: programatically rezising texture files,
cadull
- Re: programatically rezising texture files,
casey chesnut
- Re: programatically rezising texture files, cadull
- Re: programatically rezising texture files, casey chesnut
- Re: programatically rezising texture files, casey chesnut
- Re: programatically rezising texture files,
casey chesnut
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