DirectX and ScreenSaverProc



Hi all,

I hope that someone will be able to help me. I created a screensaver of
a cube that I can map my pictures to all 6 surfaces. I call the render
function each time a WM_TIMER messageis recieved and then after every 10 (or
20 ect ) WM_TIMER calles I also call D3DXCreateTextureFromFile to load
another file on to the cube. The problems is that while the file is loading
the cube stops spinning. Does anyone have an idea how I can avoid this and
keep the cube from stopping while mesh changes?
Thanks in advance.

Bryan


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