microsoft.public.win32.programmer.directx.graphics
- Re: Clarification on Bit Depth and Z-Buffer checks (32/16 bit modes) + D3D initialisation queries
- Re: Managd DirectX newbie question
- Re: IDirect3DDevice9::Present timing issues
- Re: Object Rotation
- Re: Question about a turning truck
- Question about a turning truck
- Re: Problems Rendering Mesh Built from Scratch
- From: Robert Dunlop [MS MVP]
- Managd DirectX newbie question
- Clarification on Bit Depth and Z-Buffer checks (32/16 bit modes) + D3D initialisation queries
- Re: adapter vs. device
- Re: adapter vs. device
- Re: DirectX and Longhorn
- Re: Problems Rendering Mesh Built from Scratch
- Re: Problems Rendering Mesh Built from Scratch
- Re: Problems Rendering Mesh Built from Scratch
- Re: BumpHorizonMap demo can not work
- Re: Using Direct3d to render to a directdraw surface
- Re: BumpHorizonMap demo can not work
- adapter vs. device
- Correct usage of ID3DXEffect::IsParameterUsed ?
- Re: dynamic textures
- Re: Using Direct3d to render to a directdraw surface
- Re: Battery visualization for WMP (bluring)
- Re: DirectX and Longhorn
- Re: Problems Rendering Mesh Built from Scratch
- Re: DirectX and 3d graphics
- Re: Object Rotation
- Problems Rendering Mesh Built from Scratch
- Using Direct3d to render to a directdraw surface
- Re: Vertex buffer multithreading
- From: Robert Dunlop [MS MVP]
- RE: Vertex buffer multithreading
- Vertex buffer multithreading
- .x file format and .jpg textures, error with convx.exe
- Re: Object Rotation
- Re: Object Rotation
- Re: Object Rotation
- Re: d3dx and dx9
- Re: dynamic textures
- Re: Depth Buffer (z and w)
- From: Robert Dunlop [MS MVP]
- Re: d3dx and dx9
- Re: Object Rotation
- Re: d3dx and dx9
- Depth Buffer (z and w)
- Re: How to render a 3d model by 2d position
- From: Robert Dunlop [MS MVP]
- Re: execute buffers... ?
- From: Robert Dunlop [MS MVP]
- execute buffers... ?
- Re: How to render a 3d model by 2d position
- Re: Object Rotation
- Re: Need help with direct draw problem
- Re: Need help with direct draw problem
- Re: dynamic textures
- Re: dynamic textures
- Re: How to Get DirectX Function Tooltips in VS2003?
- Re: Which SDK 9.0 should I install?
- Re: Alpha from a different texture
- From: Robert Dunlop [MS MVP]
- Re: Alpha from a different texture
- RE: How to Get DirectX Function Tooltips in VS2003?
- Re: DirectX and Longhorn
- Re: Which SDK 9.0 should I install?
- How to Get DirectX Function Tooltips in VS2003?
- Re: DirectX and Longhorn
- From: The March Hare [MVP]
- Re: dynamic textures
- Re: dynamic textures
- Alpha from a different texture
- Re: Which SDK 9.0 should I install?
- DirectX and Longhorn
- Re: dynamic textures
- Re: Rendering a mesh with an outline
- Re: Rendering a mesh with an outline
- Re: Object Rotation
- Object Rotation
- Re: Default world transform
- From: Sebastian Schuberth
- Re: dynamic textures
- Re: Need help with direct draw problem
- Re: does direct3d still support 8-bit palletized mode?
- Re: dynamic textures
- Re: Render Target or Render to Surface
- Re: dynamic textures
- Re: Need help with direct draw problem
- Re: Need help with direct draw problem
- dynamic textures
- Re: Rendering a mesh with an outline
- Re: Which SDK 9.0 should I install?
- Re: Default world transform
- Re: Rendering a mesh with an outline
- Render Target or Render to Surface
- Re: DirectDraw and multithreading
- Re: Rendering a mesh with an outline
- Rendering a mesh with an outline
- Which SDK 9.0 should I install?
- Default world transform
- From: Sebastian Schuberth
- DirectDraw and multithreading
- How to render a 3d model by 2d position
- Re: Need help with direct draw problem
- DirectX and 3d graphics
- Re: does direct3d still support 8-bit palletized mode?
- Need help with direct draw problem
- Re: Model display problem
- does direct3d still support 8-bit palletized mode?
- Re: Render target help
- Re: [DX9c Apr05][ATI 9800pro] Issues with NPatch and VS_2_0
- Render target help
- RE: Texture Matrix
- Texture Matrix
- Re: Why AVI MUX drop Divx compress frame!? before I write it into
- Re: D3DFVF_XYZRHW problems
- Re: alpha vertex
- Re: D3DFVF_XYZRHW problems
- Re: Why AVI MUX drop Divx compress frame!? before I write it into avi
- From: The March Hare [MVP]
- Why AVI MUX drop Divx compress frame!? before I write it into avi
- BumpHorizonMap demo can not work
- [DX9c Apr05][ATI 9800pro] Issues with NPatch and VS_2_0
- D3DFVF_XYZRHW problems
- Re: No response from Microsoft on Sas.fxh
- Re: alpha vertex
- No response from Microsoft on Sas.fxh
- Re: Battery visualization for WMP (bluring)
- Re: alpha vertex
- Re: Simulated palette with 1d texture lookup is way too slow...
- Re: C# AccessViolationException on mesh.MeshData.Mesh.DrawSubset(iattr
- Battery visualization for WMP (bluring)
- alpha vertex
- Re: Simulated palette with 1d texture lookup is way too slow...
- C# AccessViolationException on mesh.MeshData.Mesh.DrawSubset(iattr
- Re: Simulated palette with 1d texture lookup is way too slow...
- Re: two devices rendering the same scene
- From: Robert Dunlop [MS MVP]
- Re: two devices rendering the same scene
- Re: two devices rendering the same scene
- From: Robert Dunlop [MS MVP]
- Re: mesh
- Re: two devices rendering the same scene
- Re: two devices rendering the same scene
- Re: Performance optimizations... DebugSetLevel ???
- Re: Simulated palette with 1d texture lookup is way too slow...
- Re: Simulated palette with 1d texture lookup is way too slow...
- Re: two devices rendering the same scene
- Re: Write a vertical 2D text
- Multisample levels on 6800
- Re: Model display problem
- Re: Model display problem
- Re: Simulated palette with 1d texture lookup is way too slow...
- Re: Heads up display -- how to?
- Re: two devices rendering the same scene
- Re: two devices rendering the same scene
- Re: two devices rendering the same scene
- Re: two devices rendering the same scene
- Re: Simulated palette with 1d texture lookup is way too slow...
- Re: Heads up display -- how to?
- From: Robert Dunlop [MS MVP]
- Re: two devices rendering the same scene
- Re: Simulated palette with 1d texture lookup is way too slow...
- Model display problem
- mesh
- Re: Simulated palette with 1d texture lookup is way too slow...
- Re: two devices rendering the same scene
- Re: two devices rendering the same scene
- Simulated palette with 1d texture lookup is way too slow...
- Re: two devices rendering the same scene
- Re: two devices rendering the same scene
- Re: Heads up display -- how to?
- Re: two devices rendering the same scene
- Re: D3D and lighting
- Heads up display -- how to?
- Re: two devices rendering the same scene
- Re: Mesh Collisions
- Re: two devices rendering the same scene
- From: Robert Dunlop [MS MVP]
- Re: How to gen a slide vector
- Mesh Collisions
- Re: pixel to d3dvertex
- creating shadow volumes
- Re: D3D and lighting
- How to gen a slide vector
- Re: D3D and lighting
- Re: Hardware occlusion query stalling in DirectX retail fullscreen
- Re: D3D and lighting
- Write a vertical 2D text
- Re: D3D and lighting
- Re: two devices rendering the same scene
- Re: Adding a bump map
- Re: pixel to d3dvertex
- Re: two devices rendering the same scene
- Re: two devices rendering the same scene
- Re: How do I blit MummyMaze Deluxe(R) images smoothly using Direct
- Adding a bump map
- Re: two devices rendering the same scene
- pixel to d3dvertex
- two devices rendering the same scene
- Re: D3D and lighting
- Re: Setting a 16-bit float value ("half")
- D3D and lighting
- Collision Detection between objects sharing the same mesh hierarchy
- Re: How to create .x files ...
- Re: Off screen plain
- Re: How do I blit MummyMaze Deluxe(R) images smoothly using Direct
- Re: embedding .x and texture file into exe
- Re: embedding .x and texture file into exe
- From: Robert Dunlop [MS MVP]
- embedding .x and texture file into exe
- Re: FPS and DirectX samples
- Re: D3D9 x-file hierarchy animation
- Re: FPS and DirectX samples
- Re: FPS and DirectX samples
- FPS and DirectX samples
- Re: D3D9 x-file hierarchy animation
- Re: How do I blit MummyMaze Deluxe(R) images smoothly using Direct
- Re: IE web browser in d3d screen
- From: Robert Dunlop [MS MVP]
- Re: DirectX and ScreenSaverProc
- Off screen plain
- Re: How do I blit MummyMaze Deluxe(R) images smoothly using DirectDraw
- Re: IE web browser in d3d screen
- Re: hardware vertex blending - driver bug ??
- Re: Rotate a D3DXVECTOR3 around an anchor D3DXVECTOR3
- Re: pipeline optimisation - multithreading
- From: Robert Dunlop [MS MVP]
- Re: Rotate a D3DXVECTOR3 around an anchor D3DXVECTOR3
- From: Robert Dunlop [MS MVP]
- Re: IE web browser in d3d screen
- From: Robert Dunlop [MS MVP]
- Rotate a D3DXVECTOR3 around an anchor D3DXVECTOR3
- Re: IE web browser in d3d screen
- Re: hardware vertex blending - driver bug ??
- How to create .x files ...
- Re: IE web browser in d3d screen
- IE web browser in d3d screen
- Re: IDirect3DDevice9::Present timing issues
- From: Robert Dunlop [MS MVP]
- Setting a 16-bit float value ("half")
- Re: hardware vertex blending - driver bug ??
- Re: Performance optimizations... DebugSetLevel ???
- Re: Strange Crash Outside of VS
- Strange Crash Outside of VS
- Re: texture filtering and transparency
- Re: Model not displaying properly
- Re: Question regarding parent-->child transformation matricies
- Question regarding parent-->child transformation matricies
- Re: placing meshes
- Re: Miss rate before optimization: 1.000000
- Re: Performance optimizations... DebugSetLevel ???
- Re: Performance optimizations... DebugSetLevel ???
- Re: Where is Sas.fxh ?
- Re: Model not displaying properly
- Re: Pipeline help
- Performance optimizations... DebugSetLevel ???
- Where is Sas.fxh ?
- Re: Model not displaying properly
- Re: DirectX and ScreenSaverProc
- Re: Pipeline help
- Questions about Decoding and Encoding in MView
- How do I blit MummyMaze Deluxe(R) images smoothly using DirectDraw
- Re: DirectX and ScreenSaverProc
- hardware vertex blending - driver bug ??
- Re: texture filtering and transparency
- Re: D3D9 x-file hierarchy animation
- Re: DirectX and ScreenSaverProc
- placing meshes
- Re: Miss rate before optimization: 1.000000
- Re: texture filtering and transparency
- Re: Miss rate before optimization: 1.000000
- Re: TV out
- Re: texture filtering and transparency
- Re: Managed DX gives D3DERR_INVALIDCALL on device creation...
- Miss rate before optimization: 1.000000
- Re: Managed DX gives D3DERR_INVALIDCALL on device creation...
- Re: TV out
- D3DSpy source
- Re: pipeline optimisation - multithreading
- Re: texture filtering and transparency
- Re: VertexBuffer colors coming out wrong.
- Re: vertex form x file
- D3D9 x-file hierarchy animation
- Re: Single pass multytextring problem.
- IDirect3DDevice9::Present timing issues
- pipeline optimisation - multithreading
- Re: texture filtering and transparency
- Re: VertexBuffer colors coming out wrong.
- Re: Single pass multytextring problem.
- Re: Pipeline help
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ...
- From: Chuck Walbourn [MSFT]
- Re: VertexBuffer colors coming out wrong.
- Re: Database causing DirectX to puke?
- Single pass multytextring problem.
- Pipeline help
- Re: CreateTexture returning D3DERR_INVALIDCALL on D3DFMT_R8G8B8?
- Re: CreateTexture returning D3DERR_INVALIDCALL on D3DFMT_R8G8B8?
- Re: TV out
- Re: DirectX and ScreenSaverProc
- Re: VertexBuffer colors coming out wrong.
- CreateTexture returning D3DERR_INVALIDCALL on D3DFMT_R8G8B8?
- Re: DirectX and ScreenSaverProc
- Re: TV out
- From: MDP Sistemas Digitales
- Re: background
- Re: The same mesh 17000 times
- Re: FVF Problem: Can two textures use the same texture coordinates
- Re: TV out
- Re: texture filtering and transparency
- Re: DirectX and ScreenSaverProc
- Re: Managed DX gives D3DERR_INVALIDCALL on device creation...
- Re: Free 3D Object format converter
- Re: VertexBuffer colors coming out wrong.
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ...
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ...
- vertex form x file
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ...
- From: Chuck Walbourn [MSFT]
- TV out
- From: MDP Sistemas Digitales
- Re: Database causing DirectX to puke?
- texture filtering and transparency
- RE: background
- Database causing DirectX to puke?
- DirectX and ScreenSaverProc
- Re: video texture, sprite and hyperthreading problem
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ...
- Managed DX gives D3DERR_INVALIDCALL on device creation...
- Re: The same mesh 17000 times
- Re: Free 3D Object format converter
- Re: background
- Re: Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ...
- From: Chuck Walbourn [MSFT]
- background
- Re: VertexBuffer colors coming out wrong.
- Direct3D9: (ERROR) :A Texture has been locked with D3DLOCK_NO_DIRTY_UPDATE ...
- Re: The same mesh 17000 times
- The same mesh 17000 times
- Re: video texture, sprite and hyperthreading problem
- Re: VertexBuffer colors coming out wrong.
- Re: Free 3D Object format converter
- Re: Free 3D Object format converter
- Re: Error in calculating shardes for TeaPot
- Free 3D Object format converter
- Error in calculating shardes for TeaPot
- Re: video texture, sprite and hyperthreading problem
- Re: newbie VS question re: normal vectors & light
- Re: FVF Problem: Can two textures use the same texture coordinates
- Re: FVF Problem: Can two textures use the same texture coordinates
- Re: FVF Problem: Can two textures use the same texture coordinates
- Re: newbie VS question re: normal vectors & light
- Re: Graphic device driver error msg...Help!
- FVF Problem: Can two textures use the same texture coordinates
- Re: Graphic device driver error msg...Help!
- RE: Graphic device driver error msg...Help!
- newbie VS question re: normal vectors & light
- Re: Saving double precision data to an x file
- Re: Saving double precision data to an x file
- Re: Certain view matrix leads to strange behaviour
- Certain view matrix leads to strange behaviour
- Re: Graphic device driver error msg...Help!
- Re: VertexBuffer colors coming out wrong.
- Graphic device driver error msg...Help!
- Re: VertexBuffer colors coming out wrong.
- Re: VertexBuffer colors coming out wrong.
- Re: VertexBuffer colors coming out wrong.
- Re: Saving double precision data to an x file
- Re: Black Dots on Surface
- Re: Non-D3D alphablending
- Non-D3D alphablending
- Saving double precision data to an x file
- Re: newbie / DXUT / ambient lighting
- newbie / DXUT / ambient lighting
- Re: VertexBuffer colors coming out wrong.
- Re: VertexBuffer colors coming out wrong.
- Re: VertexBuffer colors coming out wrong.
- Re: VertexBuffer colors coming out wrong.
- Differing Output Between Start and Start w/o Debugging
- Re: Black Dots on Surface
- Re: video texture, sprite and hyperthreading problem
- Re: VertexBuffer colors coming out wrong.
- VertexBuffer colors coming out wrong.
- Black Dots on Surface
- Re: Binding between streams and shader registers
- video texture, sprite and hyperthreading problem
- Re: Binding between streams and shader registers
- Re: Fog and Textures
- Re: Binding between streams and shader registers
- Binding between streams and shader registers
- Re: Fog and Textures
- Re: Getting native object pointers from Mananged DirectX9?
- Fog and Textures
- Getting native object pointers from Mananged DirectX9?
- Merge Mod, Where Art Thou?
- Re: Advice on mixing GDI and DX9
- From: Rich [Microsoft Direct3D MVP]
- Re: programatically rezising texture files
- Re: GetFVF and GetVertexDeclaration
- Re: Rectangle Tessellation?
- Re: Need to render to hardware overlay
- Rectangle Tessellation?
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE
- Re: Models Texture and Fog
- Models Texture and Fog
- Re: programatically rezising texture files
- Re: programatically rezising texture files
- Re: Turning off texture filtering for 2-D sprite?
- Re: programatically rezising texture files
- Re: Turning off texture filtering for 2-D sprite?
- Re: programatically rezising texture files
- Re: Turning off texture filtering for 2-D sprite?
- Re: programatically rezising texture files
- Turning off texture filtering for 2-D sprite?
- Re: Lost Device - Release Timing
- Re: programatically rezising texture files
- programatically rezising texture files
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project
- Re: Vertex Shaders Usage
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project
- Re: How to move a sprite with the mouse
