microsoft.public.win32.programmer.directx.graphics
- Need to render to hardware overlay,
Patrick Meehan
- Re: Need to render to hardware overlay, Wessam Bahnassi
- Lost Device - Release Timing,
cadull
- Re: Lost Device - Release Timing, Wessam Bahnassi
- Mip-map not generated without D3DUSAGE_AUTOGENMIPMAP, Ben Goh
- SetDepthStencilSurface problems... Debug vs Release dirver issue,
Scythen
- Re: SetDepthStencilSurface problems... Debug vs Release dirver issue, Wessam Bahnassi
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project,
Phil Taylor
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project, ann yard
- <Possible follow-ups>
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project, Andrew McDonald
- Progressive Skin Meshes?(HLSLVS method), 263
- GetFVF and GetVertexDeclaration,
dude
- Re: GetFVF and GetVertexDeclaration, Wessam Bahnassi
- direct3D working on 2D VGA card ?,
john
- Re: direct3D working on 2D VGA card ?, Phil Taylor
- Re: direct3D working on 2D VGA card ?, Eyal Teler
- windows CE porting,
john
- Re: windows CE porting,
Phil Frisbie, Jr.
- Re: windows CE porting,
john
- Re: windows CE porting, Phil Taylor
- Re: windows CE porting, Phil Frisbie, Jr.
- Re: windows CE porting,
john
- Re: windows CE porting,
Eyal Teler
- Re: windows CE porting,
Robert Dunlop [MS MVP]
- Re: windows CE porting, Eyal Teler
- Re: windows CE porting,
Robert Dunlop [MS MVP]
- Re: windows CE porting, john
- Re: windows CE porting,
Phil Frisbie, Jr.
- DX9 graphics : architecture from data-flow point-of-view,
ann yard
- Re: DX9 graphics : architecture from data-flow point-of-view, Wessam Bahnassi
- D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE,
gameMaker
- RE: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE, gameMaker
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE,
Chuck Walbourn [MSFT]
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE,
Wessam Bahnassi
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE, gameMaker
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE, Wessam Bahnassi
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE, Chuck Walbourn [MSFT]
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE, mikegi
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE,
Wessam Bahnassi
- Two simple meshes - memory gone,
the friendly display name
- Re: Two simple meshes - memory gone, Robert Dunlop [MS MVP]
- Manual use of world/view/proj mats,
Sam Brown
- Re: Manual use of world/view/proj mats,
Wessam Bahnassi
- Re: Manual use of world/view/proj mats, Sam Brown
- Re: Manual use of world/view/proj mats, Eyal Teler
- <Possible follow-ups>
- Manual use of world/view/proj mats,
Sam Brown
- Re: Manual use of world/view/proj mats, Joerg Wagner
- Re: Manual use of world/view/proj mats,
Wessam Bahnassi
- Rendered object is all white.,
Peter Strĝiman
- Re: Rendered object is all white.,
John Doe
- Re: Rendered object is all white.,
Peter Strĝiman
- Re: Rendered object is all white., John Doe
- Re: Rendered object is all white.,
Peter Strĝiman
- Re: Rendered object is all white., Phil Taylor
- Re: Rendered object is all white., Wessam Bahnassi
- Re: Rendered object is all white.,
John Doe
- mesh and video in 2 different surfaces, Tifa
- How to move a sprite with the mouse, kingpinzs
- Vertex buffer and multiple matrices?,
gameMaker
- Re: Vertex buffer and multiple matrices?,
Wessam Bahnassi
- Re: Vertex buffer and multiple matrices?,
gameMaker
- Re: Vertex buffer and multiple matrices?, Joerg Wagner
- Re: Vertex buffer and multiple matrices?, gameMaker
- Re: Vertex buffer and multiple matrices?, Eyal Teler
- Re: Vertex buffer and multiple matrices?, Wessam Bahnassi
- Re: Vertex buffer and multiple matrices?, gameMaker
- Re: Vertex buffer and multiple matrices?, Wessam Bahnassi
- Re: Vertex buffer and multiple matrices?, Eyal Teler
- Re: Vertex buffer and multiple matrices?,
gameMaker
- Re: Vertex buffer and multiple matrices?,
Wessam Bahnassi
- Microsoft Downloads Slow?,
Bilbao
- Re: Microsoft Downloads Slow?, Andrew McDonald
- Re: Microsoft Downloads Slow?,
The March Hare [MVP]
- Re: Microsoft Downloads Slow?,
Bilbao
- Re: Microsoft Downloads Slow?, The March Hare [MVP]
- Re: Microsoft Downloads Slow?,
Bilbao
- viewing rendertargets in dx9 debugger, dude
- Legacy card CAPS?,
Bryan Crotaz
- Re: Legacy card CAPS?, Phil Taylor
- Re: Legacy card CAPS?, mikegi
- Message not available
- Re: Legacy card CAPS?, Bryan Crotaz
- Diffuse Vertex Shader,
Gary Nastrasio
- Re: Diffuse Vertex Shader,
Robert Dunlop [MS MVP]
- Re: Diffuse Vertex Shader,
Gary Nastrasio
- Re: Diffuse Vertex Shader, Wessam Bahnassi
- Re: Diffuse Vertex Shader, Timo Kruse
- Re: Diffuse Vertex Shader,
Gary Nastrasio
- Re: Diffuse Vertex Shader, Timo Kruse
- Re: Diffuse Vertex Shader,
Robert Dunlop [MS MVP]
- Programming game patterns,
Leszek Taratuta
- Re: Programming game patterns,
Eyal Teler
- Re: Programming game patterns, Leszek Taratuta
- Re: Programming game patterns,
Eyal Teler
- Problem with windows form (gui) when using directX,
zak256
- Re: Problem with windows form (gui) when using directX, Rich [Microsoft Direct3D MVP]
- beginscene fail,
dude
- Re: beginscene fail, Phil Taylor
- About framerate,
Pierre
- Re: About framerate,
Phil Taylor
- Re: About framerate,
Pierre
- Re: About framerate, Timo Kruse
- Re: About framerate, Pierre
- Re: About framerate,
Pierre
- Re: About framerate,
Phil Taylor
- Keyboard Text Entry,
Pathogen
- Re: Keyboard Text Entry, Timo Kruse
- Re: Keyboard Text Entry, Rich [Microsoft Direct3D MVP]
- Using StateBlocks,
Till Kranz
- Re: Using StateBlocks, Eyal Teler
- Bump mapping,
Gary Nastrasio
- Re: Bump mapping,
Phil Taylor
- Re: Bump mapping,
Gary Nastrasio
- Re: Bump mapping, Phil Taylor
- Re: Bump mapping,
Gary Nastrasio
- Re: Bump mapping,
Phil Taylor
- Vertex Shaders Usage,
Pathogen
- Re: Vertex Shaders Usage,
Phil Taylor
- Re: Vertex Shaders Usage,
Pathogen
- Re: Vertex Shaders Usage, Pathogen
- Re: Vertex Shaders Usage, Pathogen
- Re: Vertex Shaders Usage, Pathogen
- Re: Vertex Shaders Usage, Phil Taylor
- Re: Vertex Shaders Usage,
Pathogen
- Re: Vertex Shaders Usage, Robert Dunlop [MS MVP]
- Re: Vertex Shaders Usage,
Phil Taylor
- SDL Games,
Faraz Azhar
- Re: SDL Games, Oenone
- Re: SDL Games, Eyal Teler
- Immediate and Retained Mode,
Faraz Azhar
- Re: Immediate and Retained Mode, Phil Taylor
- vertex buffer optimizing,
gameMaker
- Re: vertex buffer optimizing,
Wessam Bahnassi
- Re: vertex buffer optimizing, gameMaker
- Re: vertex buffer optimizing,
Eyal Teler
- Re: vertex buffer optimizing,
Bryan
- Re: vertex buffer optimizing, mikegi
- Re: vertex buffer optimizing, Wessam Bahnassi
- Re: vertex buffer optimizing, Wessam Bahnassi
- Re: vertex buffer optimizing, mikegi
- Re: vertex buffer optimizing, Eyal Teler
- Re: vertex buffer optimizing, Bryan Crotaz
- Re: vertex buffer optimizing, Robin
- Re: vertex buffer optimizing,
Bryan
- Re: vertex buffer optimizing,
Wessam Bahnassi
- StretchRect and the stencil buffer,
Horatiu Gilea
- Re: StretchRect and the stencil buffer,
Wessam Bahnassi
- Re: StretchRect and the stencil buffer,
Horatiu Gilea
- Re: StretchRect and the stencil buffer, Timo Kruse
- Re: StretchRect and the stencil buffer,
Horatiu Gilea
- Re: StretchRect and the stencil buffer,
Wessam Bahnassi
- Direct3D Surface Rotate,
mhassack
- Re: Direct3D Surface Rotate,
Eyal Teler
- Re: Direct3D Surface Rotate, mhassack
- Re: Direct3D Surface Rotate,
Eyal Teler
- Vertical Sync,
Paolo
- Re: Vertical Sync, Callum Winter
- Advice on mixing GDI and DX9,
WTH
- Re: Advice on mixing GDI and DX9, Rich [Microsoft Direct3D MVP]
- Re: Advice on mixing GDI and DX9, Wessam Bahnassi
- RE: Advice on mixing GDI and DX9, sagacis
- Hardware occlusion query stalling in DirectX retail fullscreen mod, Lee05
- Texture loader,
Xpyder
- Re: Texture loader,
Wessam Bahnassi
- Re: Texture loader,
Xpyder
- Re: Texture loader, Wessam Bahnassi
- Re: Texture loader,
Xpyder
- Re: Texture loader,
Wessam Bahnassi
- Rendering a single animation to two monitors,
Bryan Crotaz
- Re: Rendering a single animation to two monitors,
Wessam Bahnassi
- Re: Rendering a single animation to two monitors,
Bryan Crotaz
- Re: Rendering a single animation to two monitors, Bryan Crotaz
- Re: Rendering a single animation to two monitors,
Bryan Crotaz
- Re: Rendering a single animation to two monitors,
Eyal Teler
- Re: Rendering a single animation to two monitors,
Bryan Crotaz
- Re: Rendering a single animation to two monitors, Wessam Bahnassi
- Re: Rendering a single animation to two monitors,
Bryan Crotaz
- Re: Rendering a single animation to two monitors, Phil Taylor
- Re: Rendering a single animation to two monitors,
Wessam Bahnassi
- Using frame buffer as texture,
Bryan Crotaz
- Re: Using frame buffer as texture, Wessam Bahnassi
- VC++.NET2002(v7.0), VC++.NET2003(v7.1), and DirectX 9.0 SDK Update, SHC
- Graphics Engines,
Shaun Pudwell
- Re: Graphics Engines, Wessam Bahnassi
- Re: Graphics Engines,
Phil Taylor
- Re: Graphics Engines,
Jason [Mobiform]
- Re: Graphics Engines, Wessam Bahnassi
- Re: Graphics Engines, Jason [Mobiform]
- Re: Graphics Engines, Wessam Bahnassi
- Re: Graphics Engines, Hanna-Barbera
- Re: Graphics Engines,
Jason [Mobiform]
- Re: Graphics Engines, Tim Roberts
- x file plugin in dxsdk 2005,
john
- Re: x file plugin in dxsdk 2005, David Cameron
- Re: x file plugin in dxsdk 2005, David Cameron
- SaveHierarchyToFile problems,
Michal Augustyn, Czech Republic
- Re: SaveHierarchyToFile problems, Rich [Microsoft Direct3D MVP]
- Re: SaveHierarchyToFile problems, Callum Winter
- Dynamic Cubic Environment Mapping DX 9.0,
Mizc
- Re: Dynamic Cubic Environment Mapping DX 9.0,
Wessam Bahnassi
- Re: Dynamic Cubic Environment Mapping DX 9.0,
Mizc
- Re: Dynamic Cubic Environment Mapping DX 9.0, Wessam Bahnassi
- Re: Dynamic Cubic Environment Mapping DX 9.0, Mizc
- Re: Dynamic Cubic Environment Mapping DX 9.0, Wessam Bahnassi
- Re: Dynamic Cubic Environment Mapping DX 9.0,
Mizc
- Re: Dynamic Cubic Environment Mapping DX 9.0,
Wessam Bahnassi
- CheckDeviceFormat: what does it actually check?,
dude
- Re: CheckDeviceFormat: what does it actually check?, Phil Taylor
- Re: CheckDeviceFormat: what does it actually check?, Eyal Teler
- Re: DirectDraw FullScreen--Smooth Transition?,
Guogang Hu
- Re: DirectDraw FullScreen--Smooth Transition?,
Rhett Gong [MSFT]
- Re: DirectDraw FullScreen--Smooth Transition?,
Guogang Hu
- Re: DirectDraw FullScreen--Smooth Transition?, Rhett Gong [MSFT]
- Re: DirectDraw FullScreen--Smooth Transition?, Guogang Hu
- Re: DirectDraw FullScreen--Smooth Transition?, Rhett Gong [MSFT]
- Re: DirectDraw FullScreen--Smooth Transition?,
Guogang Hu
- Re: DirectDraw FullScreen--Smooth Transition?,
randomize user
- Re: DirectDraw FullScreen--Smooth Transition?,
randomize user
- Re: DirectDraw FullScreen--Smooth Transition?, randomize user
- Re: DirectDraw FullScreen--Smooth Transition?,
randomize user
- Re: DirectDraw FullScreen--Smooth Transition?,
Rhett Gong [MSFT]
- Capturing mouse on second monitor?,
gameMaker
- Re: Capturing mouse on second monitor?,
Rich [Microsoft Direct3D MVP]
- Re: Capturing mouse on second monitor?,
gameMaker
- Re: Capturing mouse on second monitor?, Rich [Microsoft Direct3D MVP]
- Re: Capturing mouse on second monitor?, gameMaker
- Re: Capturing mouse on second monitor?, gameMaker
- Re: Capturing mouse on second monitor?, gameMaker
- Re: Capturing mouse on second monitor?, Rich [Microsoft Direct3D MVP]
- Re: Capturing mouse on second monitor?, gameMaker
- Re: Capturing mouse on second monitor?, Rich [Microsoft Direct3D MVP]
- Re: Capturing mouse on second monitor?, gameMaker
- Re: Capturing mouse on second monitor?, gameMaker
- Re: Capturing mouse on second monitor?, Clint Eastwood
- Re: Capturing mouse on second monitor?, gameMaker
- Re: Capturing mouse on second monitor?,
gameMaker
- Re: Capturing mouse on second monitor?,
Rich [Microsoft Direct3D MVP]
- Re: multimonitor fullscreen exclusive mode, gameMaker
- [DX8.1] Use D3DX8D.lib or D3DX8DT.lib? Plus Error on quitting app., randomize user
- 3DS Loading problems...,
Nadav
- Re: 3DS Loading problems...,
Sebastian Schuberth
- Re: 3DS Loading problems..., Nadav
- Re: 3DS Loading problems...,
Void
- Re: 3DS Loading problems...,
Nadav
- Re: 3DS Loading problems..., John Doe
- Re: 3DS Loading problems..., Nadav
- Re: 3DS Loading problems..., John Doe
- Re: 3DS Loading problems..., David Cameron
- Re: 3DS Loading problems..., Nadav
- Re: 3DS Loading problems...,
Nadav
- Re: 3DS Loading problems...,
Sebastian Schuberth
- Cannot compile .fx,
sdp
- Re: Cannot compile .fx, cadull
- hWnd and multiple monitors/adapters?,
David Olsson
- Re: hWnd and multiple monitors/adapters?,
Phil Taylor
- Re: hWnd and multiple monitors/adapters?,
David Olsson
- Re: hWnd and multiple monitors/adapters?, Phil Taylor
- Re: hWnd and multiple monitors/adapters?,
David Olsson
- Re: hWnd and multiple monitors/adapters?,
Wessam Bahnassi
- Re: hWnd and multiple monitors/adapters?,
David Olsson
- Re: hWnd and multiple monitors/adapters?, Wessam Bahnassi
- Re: hWnd and multiple monitors/adapters?, David Olsson
- Re: hWnd and multiple monitors/adapters?, Wessam Bahnassi
- Re: hWnd and multiple monitors/adapters?,
David Olsson
- Re: hWnd and multiple monitors/adapters?,
Phil Taylor
- Number of bytes in a D3DFORMAT,
Sebastian Schuberth
- Re: Number of bytes in a D3DFORMAT,
Callum Winter
- Re: Number of bytes in a D3DFORMAT, Sebastian Schuberth
- Re: Number of bytes in a D3DFORMAT,
Wessam Bahnassi
- Re: Number of bytes in a D3DFORMAT,
Sebastian Schuberth
- Re: Number of bytes in a D3DFORMAT, Wessam Bahnassi
- Re: Number of bytes in a D3DFORMAT,
Sebastian Schuberth
- Re: Number of bytes in a D3DFORMAT,
Callum Winter
- Polygon tessellation with C# .NET,
Ice
- Re: Polygon tessellation with C# .NET, Wessam Bahnassi
- dynamic texture with transparency,
Wifetaker
- Re: dynamic texture with transparency,
Wessam Bahnassi
- Re: dynamic texture with transparency,
Wifetaker
- Re: dynamic texture with transparency, Robin
- Re: dynamic texture with transparency, Wessam Bahnassi
- Re: dynamic texture with transparency, Wifetaker
- Re: dynamic texture with transparency, Wessam Bahnassi
- Re: dynamic texture with transparency,
Wifetaker
- Re: dynamic texture with transparency, Eyal Teler
- Re: dynamic texture with transparency,
Wessam Bahnassi
- VC.NET and SVG, victorsk
- Newbie Question: InvalidCallException during rendering, Peter
- web camera in combination with a projector to control the mouse coursor using a laser pointer, aa
- Running DirectX9 in VC++.NET 2003 (v7.1): Fatal Error C1083, SHC
- LPDIRECTXFILEDATA compiler error,
Richard@nospam.nospam
- Re: LPDIRECTXFILEDATA compiler error,
Wessam Bahnassi
- Re: LPDIRECTXFILEDATA compiler error,
Richard@nospam.nospam
- Re: LPDIRECTXFILEDATA compiler error, Callum Winter
- Re: LPDIRECTXFILEDATA compiler error, Richard@nospam.nospam
- Re: LPDIRECTXFILEDATA compiler error, Robin
- Re: LPDIRECTXFILEDATA compiler error, Callum Winter
- Re: LPDIRECTXFILEDATA compiler error,
Richard@nospam.nospam
- Re: LPDIRECTXFILEDATA compiler error, Eyal Teler
- Re: LPDIRECTXFILEDATA compiler error,
Wessam Bahnassi
- games and gravity,
axhesreder@newsgroups.nospam
- Re: games and gravity, Wessam Bahnassi
- RE: games and gravity, NETTIENOSPAM
- Re: games and gravity,
Robert Dunlop [MS MVP]
- Re: games and gravity, axhesreder@newsgroups.nospam
- Identity Matrix Question,
Jacky Luk
- Re: Identity Matrix Question, Robin
- Re: Identity Matrix Question, Phil Taylor
- Identity Matrix,
Jacky Luk
- <Possible follow-ups>
- Identity Matrix,
Jacky Luk
- Re: Identity Matrix, Wessam Bahnassi
- How to use Lock/Unlock (vertex buffer),
Faraz Azhar
- Re: How to use Lock/Unlock (vertex buffer),
Eyal Teler
- Re: How to use Lock/Unlock (vertex buffer),
itz_faraz
- Re: How to use Lock/Unlock (vertex buffer), Wessam Bahnassi
- Re: How to use Lock/Unlock (vertex buffer), Wessam Bahnassi
- Re: How to use Lock/Unlock (vertex buffer), Callum Winter
- Re: How to use Lock/Unlock (vertex buffer),
itz_faraz
- Re: How to use Lock/Unlock (vertex buffer),
Eyal Teler
- Rendering to a volume texture.,
Alexei Sumila
- Re: Rendering to a volume texture., Wessam Bahnassi
- Shadow Algorithms, Callum Winter
- Name of monitor,
David Olsson
- Re: Name of monitor,
Wessam Bahnassi
- Re: Name of monitor,
David Olsson
- Re: Name of monitor, Rich [Microsoft Direct3D MVP]
- Re: Name of monitor,
David Olsson
- Re: Name of monitor, Clint Eastwood
- Re: Name of monitor,
Wessam Bahnassi
- topmost question,
andrewn
- Re: topmost question, Wessam Bahnassi
- How to draw concave polygon?, hate
- FillRate,
A.Cicak
- Re: FillRate,
Wessam Bahnassi
- Re: FillRate, Rich [Microsoft Direct3D MVP]
- Re: FillRate,
Wessam Bahnassi
- bsp question,
john
- Re: bsp question, Eyal Teler
- Re: bsp question,
Robert Dunlop [MS MVP]
- Re: bsp question,
PaulH
- Re: bsp question, Phil Frisbie, Jr.
- Re: bsp question,
PaulH
- DirectDraw blending,
Sarge
- Re: DirectDraw blending,
The March Hare [MVP]
- Re: DirectDraw blending,
Sarge
- Re: DirectDraw blending, The March Hare [MVP]
- Re: DirectDraw blending, Sarge
- Re: DirectDraw blending, The March Hare [MVP]
- Re: DirectDraw blending, Rich [Microsoft Direct3D MVP]
- Re: DirectDraw blending,
Sarge
- Re: DirectDraw blending,
The March Hare [MVP]
- Possible to query which streams an effect requires?, mikeriegger
- Placing text under a 3D object,
Francis
- Re: Placing text under a 3D object, Wessam Bahnassi
- A good reference for advanced feature of DX, Jacky Luk
- Out of Texture Memory,
Jacky Luk
- Re: Out of Texture Memory, Phil Taylor
- Texture, Materials or Lighting,
Jacky Luk
- Message not available
- Re: Texture, Materials or Lighting, Jacky Luk
- Message not available
- Message not available
- Re: Texture, Materials or Lighting, Wessam Bahnassi
- Message not available
- Message not available
- DirectX code not compiling/working,
Faraz Azhar
- Re: DirectX code not compiling/working,
The March Hare [MVP]
- Re: DirectX code not compiling/working, Eyal Teler
- Re: DirectX code not compiling/working,
The March Hare [MVP]
- ID3DXMesh::GenerateAdjacency,
Fiorina Entertainment
- Re: ID3DXMesh::GenerateAdjacency,
Phil Taylor
- Re: ID3DXMesh::GenerateAdjacency, Fiorina Entertainment
- Re: ID3DXMesh::GenerateAdjacency,
Phil Taylor
- Pixel Shader Question (any version),
Kryst\(ian\)
- Re: Pixel Shader Question (any version), Eyal Teler
- How to calculate the size of the surface?,
huhaha
- Re: How to calculate the size of the surface?, Phil Taylor
- Novice 2D question: How to find points in a convex hull/polygon in a 2D grid (including points on the border) ?, aredo3604gif
- DXSAS... Where is the specification?,
Scythen
- RE: DXSAS... Where is the specification?,
Andy2222
- RE: DXSAS... Where is the specification?,
Scythen
- RE: DXSAS... Where is the specification?, Andy2222
- RE: DXSAS... Where is the specification?,
Scythen
- RE: DXSAS... Where is the specification?,
Andy2222
- Slope scaled depth bias, Filousov
- Rendering Difference,
Jacky Luk
- Re: Rendering Difference,
Philip Taylor \( MS \)
- Re: Rendering Difference,
Ryuu iku
- Re: Rendering Difference, Phil Taylor
- Re: Rendering Difference, Jacky Luk
- Re: Rendering Difference,
Ryuu iku
- Re: Rendering Difference,
Philip Taylor \( MS \)
- Update to 2005 April Runtime application problem,
Ryuu iku
- Re: Update to 2005 April Runtime application problem,
Wessam Bahnassi
- Re: Update to 2005 April Runtime application problem,
Ryuu iku
- Re: Update to 2005 April Runtime application problem, Wessam Bahnassi
- Re: Update to 2005 April Runtime application problem, Ryuu iku
- Re: Update to 2005 April Runtime application problem, Ryuu iku
- Re: Update to 2005 April Runtime application problem, wu_chung_tang
- The problem is nVidia's latest diaplay driver, Ryuu iku
- Re: The problem is nVidia's latest diaplay driver, Hanna-Barbera
- Re: Update to 2005 April Runtime application problem,
Ryuu iku
- Re: Update to 2005 April Runtime application problem,
Wessam Bahnassi
- performance tuning tool,
john
- RE: performance tuning tool, Ahmed Saleh
- Re: performance tuning tool, Wessam Bahnassi
- Re: performance tuning tool, Kryst\(ian\)
- debugging renderstates,
dude
- Re: debugging renderstates, Rich [Microsoft Direct3D MVP]
- Orientation of an attachment,
Jacky Luk
- RE: Orientation of an attachment,
Ahmed Saleh
- Re: Orientation of an attachment, Jacky Luk
- RE: Orientation of an attachment,
Ahmed Saleh
- How to implement this animation,
Jacky Luk
- RE: How to implement this animation, Ahmed Saleh
- RE: How to implement this animation,
Ahmed Saleh
- Re: How to implement this animation, Jacky Luk
- Re: How to Create AnimationKey in Matrix form ?, Bilbao
- D3DSpy, high memory usage,
Hanna-Barbera
- Re: D3DSpy, high memory usage, Hanna-Barbera
- Exception when setting breakpoint, gameMaker
- Help: ColorKey In DirectX9,
cHoIcE lEe
- Message not available
- Re: BTW: Who would like tell me the news group address here?, The March Hare [MVP]
- Re: Help: ColorKey In DirectX9,
Eyal Teler
- Re: Help: ColorKey In DirectX9,
cHoIcE lEe
- Re: Help: ColorKey In DirectX9, Timo Kruse
- Re: Help: ColorKey In DirectX9, cHoIcE lEe
- Re: Help: ColorKey In DirectX9, Eyal Teler
- Re: Help: ColorKey In DirectX9,
cHoIcE lEe
- Message not available
- rgae, Jacky Luk
- How would you compute this transform?,
Daniel Fetter
- Re:How would you compute this transform?,
Sam Noonan
- Re:How would you compute this transform?, Daniel Fetter
- Re:How would you compute this transform?,
Sam Noonan
- dump caps to stream/string/file,
dude
- RE: dump caps to stream/string/file, Ahmed Saleh
- Re: dump caps to stream/string/file,
Rich [Microsoft Direct3D MVP]
- Re: dump caps to stream/string/file,
dude
- Re: dump caps to stream/string/file, Rich [Microsoft Direct3D MVP]
- Re: dump caps to stream/string/file,
dude
- render states,
Vox
- Re: render states,
Wessam Bahnassi
- Re: render states,
Vox
- Re: render states, Wessam Bahnassi
- Re: render states,
Vox
- Re: render states,
Wessam Bahnassi
- d3dxcreatefont troubles,
Jonathan Benedicto
- RE: d3dxcreatefont troubles,
Ahmed Saleh
- Re: d3dxcreatefont troubles,
Jonathan Benedicto
- Re: d3dxcreatefont troubles, Philip Taylor \( MS \)
- Re: d3dxcreatefont troubles, Jonathan Benedicto
- Re: d3dxcreatefont troubles, Philip Taylor \( MS \)
- Re: d3dxcreatefont troubles, Jonathan Benedicto
- Re: d3dxcreatefont troubles,
Jonathan Benedicto
- RE: d3dxcreatefont troubles,
Ahmed Saleh
- is d3d9 suitable for developing CAD programs?, hate
- Is D3D9 suitable for developing a CAD program?,
hate
- Re: Is D3D9 suitable for developing a CAD program?, Wessam Bahnassi
- Re: Is D3D9 suitable for developing a CAD program?, Rich [Microsoft Direct3D MVP]
- 3rd party apps and fullscreen,
Grant
- Re: 3rd party apps and fullscreen,
Wessam Bahnassi
- Re: 3rd party apps and fullscreen, Phil Taylor [MS]
- Re: 3rd party apps and fullscreen, Grant
- Re: 3rd party apps and fullscreen, joreg
- Re: 3rd party apps and fullscreen,
Wessam Bahnassi
- GL to DX ? ( alpha problems ), patate
- Directx and gdi alignment,
S. Gales
- Re: Directx and gdi alignment,
Rich [Microsoft Direct3D MVP]
- Re: Directx and gdi alignment,
S. Gales
- Re: Directx and gdi alignment, Rich [Microsoft Direct3D MVP]
- Re: Directx and gdi alignment, Robin
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, Robin
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, Rich [Microsoft Direct3D MVP]
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, Rich [Microsoft Direct3D MVP]
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, Rich [Microsoft Direct3D MVP]
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, Robin
- Re: Directx and gdi alignment, Robin
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, Robin
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, Robin
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, Rich [Microsoft Direct3D MVP]
- Re: Directx and gdi alignment, Robin
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment, Robin
- Re: Directx and gdi alignment, Robin
- Re: Directx and gdi alignment, S. Gales
- Re: Directx and gdi alignment,
S. Gales
- Re: Directx and gdi alignment,
Rich [Microsoft Direct3D MVP]
- Lighting Probs,
Robin
- Re: Lighting Probs,
Robin
- Re: Lighting Probs, Rich [Microsoft Direct3D MVP]
- Re: Lighting Probs,
Robin
- PIX for Windows,
StumpedProgrammer
- Re: PIX for Windows, Chuck Walbourn [MSFT]
- Re: DirectX9, DirectDraw, and obsolescence,
Shaun Pudwell
- Re: DirectX9, DirectDraw, and obsolescence,
Rich [Microsoft Direct3D MVP]
- Re: DirectX9, DirectDraw, and obsolescence,
Shaun Pudwell
- Re: DirectX9, DirectDraw, and obsolescence, Phil Frisbie, Jr.
- Re: DirectX9, DirectDraw, and obsolescence, Wessam Bahnassi
- Re: DirectX9, DirectDraw, and obsolescence, Rich [Microsoft Direct3D MVP]
- Re: DirectX9, DirectDraw, and obsolescence, Shaun Pudwell
- Re: DirectX9, DirectDraw, and obsolescence, Rich [Microsoft Direct3D MVP]
- Re: DirectX9, DirectDraw, and obsolescence, Wessam Bahnassi
- Re: DirectX9, DirectDraw, and obsolescence, Shaun Pudwell
- Re: DirectX9, DirectDraw, and obsolescence,
Shaun Pudwell
- Re: DirectX9, DirectDraw, and obsolescence,
Rich [Microsoft Direct3D MVP]
- Small Project,
David Pendrey
- Re: Small Project,
Robin
- Re: Small Project,
Wessam Bahnassi
- Re: Small Project, Wessam Bahnassi
- Re: Small Project, David Pendrey
- Re: Small Project, Phil Taylor [MS]
- Re: Small Project,
Wessam Bahnassi
- Re: Small Project, Hanna-Barbera
- Re: Small Project,
Robin
- Full Screen,
Sudharsan
- RE: Full Screen, Ahmed Saleh
- shadow blur,
john
- Re: shadow blur, Wessam Bahnassi
- How can i use user-defined template in DX9.0c?,
darkfox
- RE: How can i use user-defined template in DX9.0c?,
darkfox
- Re: How can i use user-defined template in DX9.0c?, Rich [Microsoft Direct3D MVP]
- RE: How can i use user-defined template in DX9.0c?,
darkfox
- Re: Directx9 Ati Mobility Radeon x300 Problem Dell Inspiron 9300, Hanna-Barbera
- Specification ?, Miguel
- DirectX9 Screensaver samples?,
Steven Stadnicki
- Re: DirectX9 Screensaver samples?,
Phil Taylor
- Re: DirectX9 Screensaver samples?,
Steven Stadnicki
- Re: DirectX9 Screensaver samples?, Phil Taylor
- Re: DirectX9 Screensaver samples?,
Steven Stadnicki
- Re: DirectX9 Screensaver samples?,
Phil Taylor
- The surface size limitation of IDirect3DDevice9::StretchRect() ???, bapi
- XBox Distribution,
Extreme Datasets
- Re: XBox Distribution, The March Hare [MVP]
- Trying to avoid D3DX DLL Hell,
Laurent Testud
- Re: Trying to avoid D3DX DLL Hell,
Wessam Bahnassi
- Re: Trying to avoid D3DX DLL Hell,
Chuck Walbourn [MSFT]
- Re: Trying to avoid D3DX DLL Hell, Laurent Testud
- Re: Trying to avoid D3DX DLL Hell, Chuck Walbourn [MSFT]
- Re: Trying to avoid D3DX DLL Hell, Chuck Walbourn [MSFT]
- Re: Trying to avoid D3DX DLL Hell,
Chuck Walbourn [MSFT]
- Re: Trying to avoid D3DX DLL Hell,
Wessam Bahnassi
- D3DSpy dlls,
A.Cicak
- Re: D3DSpy dlls, Eyal Teler
- Multihead and PRESENT_INTERVAL_ONE - a nightmare!?, gt bs
- SkinMesh Problem, ElisaDay
- RenderTarget Antialias Texture, joreg
- Textures, Materials, and Transformations,
Gary Nastrasio
- Re: Textures, Materials, and Transformations, Wessam Bahnassi
- texture problem,
Wifetaker
- Re: texture problem,
Wessam Bahnassi
- Re: texture problem,
Wifetaker
- Re: texture problem, Wessam Bahnassi
- Re: texture problem, Wifetaker
- Re: texture problem,
Wifetaker
- Re: texture problem,
Wessam Bahnassi
- Retail vs. Debug DirectX driver difference,
Filousov
- RE: Retail vs. Debug DirectX driver difference,
Filousov
- Re: Retail vs. Debug DirectX driver difference, Philip Taylor \( MS \)
- Re: Retail vs. Debug DirectX driver difference,
Rich [Microsoft Direct3D MVP]
- Re: Retail vs. Debug DirectX driver difference, Filousov
- Re: Retail vs. Debug DirectX driver difference, Wessam Bahnassi
- Re: Retail vs. Debug DirectX driver difference, Filousov
- Re: Retail vs. Debug DirectX driver difference, Filousov
- Re: Retail vs. Debug DirectX driver difference, Eyal Teler
- RE: Retail vs. Debug DirectX driver difference,
Filousov
- RE: Tearing in windowed mode,
Grant
- RE: Tearing in windowed mode, Peter Wimmer
- Can the vertex texture have the usage of rendertarget?, Zephyr
- How to draw Chinese character in D3D9 fast?,
Apache
- Re: How to draw Chinese character in D3D9 fast?, Rich [Microsoft Direct3D MVP]
- RE: How to draw Chinese character in D3D9 fast?, Ahmed Saleh
- Re: Vertex Buffers,
Rich [Microsoft Direct3D MVP]
- Re: Vertex Buffers,
Robin
- Re: Vertex Buffers, Wessam Bahnassi
- Re: Vertex Buffers,
Callum Winter
- Re: Vertex Buffers,
Rich [Microsoft Direct3D MVP]
- Re: Vertex Buffers, Callum Winter
- Re: Vertex Buffers,
Rich [Microsoft Direct3D MVP]
- Re: Vertex Buffers,
Robin
- Re: Desktop coming through polygon when move mouse (multimonitor), Rich [Microsoft Direct3D MVP]
- Creating a Texture object,
Moiz Mehmood
- Re: Creating a Texture object,
Rich [Microsoft Direct3D MVP]
- Re: Creating a Texture object,
Moiz Mehmood
- Re: Creating a Texture object, Rich [Microsoft Direct3D MVP]
- Re: Creating a Texture object,
Moiz Mehmood
- Re: Creating a Texture object,
Rich [Microsoft Direct3D MVP]
- Re: objects to near to screen cutted,
Oenone
- Re: objects to near to screen cutted,
cody
- Re: objects to near to screen cutted, Philip Taylor \( MS \)
- Re: objects to near to screen cutted,
cody
- how to code the vedio mem test Algorithm(using c++),which api? tha, huhaha
- Newbie question about drawing dialogboxes,
Avi Laviad
- Re: Newbie question about drawing dialogboxes,
Rich [Microsoft Direct3D MVP]
- Re: Newbie question about drawing dialogboxes, Avi Laviad
- Re: Newbie question about drawing dialogboxes,
Rich [Microsoft Direct3D MVP]
- how to do this using c++,
huhaha
- Re: how to do this using c++, Wessam Bahnassi
- Re: screen capture speed question ( AGP : PCI-E),
john
- Re: screen capture speed question ( AGP : PCI-E),
Stephan Schaem
- Re: screen capture speed question ( AGP : PCI-E), Tim Roberts
- <Possible follow-ups>
- Re: screen capture speed question ( AGP : PCI-E),
Eyal Teler
- Re: screen capture speed question ( AGP : PCI-E),
Gabest
- Re: screen capture speed question ( AGP : PCI-E), Clint Eastwood
- Re: screen capture speed question ( AGP : PCI-E), Rich [Microsoft Direct3D MVP]
- Re: screen capture speed question ( AGP : PCI-E), Stephan Schaem
- Re: screen capture speed question ( AGP : PCI-E),
Gabest
- Re: screen capture speed question ( AGP : PCI-E), Tim Roberts
- Re: screen capture speed question ( AGP : PCI-E),
Stephan Schaem
- Re: tranparent 3d font,
Wessam Bahnassi
- Re: tranparent 3d font,
Rich [Microsoft Direct3D MVP]
- Re: tranparent 3d font,
Wessam Bahnassi
- Re: tranparent 3d font, pimko
- Re: tranparent 3d font,
Wessam Bahnassi
- Re: tranparent 3d font,
Rich [Microsoft Direct3D MVP]
- vector & matrix operations,
DPR
- Re: vector & matrix operations, Wessam Bahnassi
- Re: vector & matrix operations, Robin
- Re: vector & matrix operations,
Philip Taylor \( MS \)
- Re: vector & matrix operations,
DPR
- Re: vector & matrix operations, Phil Taylor
- Re: vector & matrix operations, Rich [Microsoft Direct3D MVP]
- Re: vector & matrix operations, Jacky Luk
- Re: vector & matrix operations, Phil Taylor
- Re: vector & matrix operations, Eyal Teler
- Re: vector & matrix operations, DPR
- Re: vector & matrix operations,
DPR
- RE: vector & matrix operations, Ahmed Saleh
Loading