Re: Manual use of world/view/proj mats
- From: "Joerg Wagner" <wagner@xxxxxxxxxxxxxxx>
- Date: Wed, 27 Apr 2005 19:01:56 +0200
Hi Sam,
> P * World * View * Proj
transforms your point into the unit cube (make sure to take the perspective
division into account).
If you want 2D screen coordinates, you have to apply the viewport
transformation afterwards.
Joerg
.
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- From: Sam Brown
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