vector & matrix operations



Hi,

I just wondered if the vector and matrix operations (like D3DXVec3Add and
all matrix transformations) are hardware accelerated or not. I couldn't find
any information about this in the DirectX SDK. Which processing unit is
responsible for these calculations ? The GPU or the CPU ?

If it's the CPU - is there a possiblity to use the GPU instead ?

Regards,

--

DPR


.



Relevant Pages

  • Re: vector & matrix operations
    ... Microsoft DirectX MVP, ... > I just wondered if the vector and matrix operations (like D3DXVec3Add and ... The GPU or the CPU? ...
    (microsoft.public.win32.programmer.directx.graphics)
  • RE: vector & matrix operations
    ... "DPR" wrote: ... > I just wondered if the vector and matrix operations (like D3DXVec3Add and ... The GPU or the CPU? ...
    (microsoft.public.win32.programmer.directx.graphics)
  • Re: float v double, esp in JOGL
    ... by the driver (i.e. on the CPU, not the GPU). ... handle most matrix operations on the GPU in single precision. ... reasons, again a LONG time ago, I wrote my own matrix math, especially ...
    (comp.graphics.api.opengl)
  • Re: float v double, esp in JOGL
    ... handle most matrix operations on the GPU in single precision. ... I was always under the impression that matrices are multiplied by the driver ... which then applies it to vertices (hence using the GPU). ...
    (comp.graphics.api.opengl)

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