vector & matrix operations
- From: "DPR" <temp@xxxxxxx>
- Date: Wed, 30 Mar 2005 18:58:09 +0200
Hi,
I just wondered if the vector and matrix operations (like D3DXVec3Add and
all matrix transformations) are hardware accelerated or not. I couldn't find
any information about this in the DirectX SDK. Which processing unit is
responsible for these calculations ? The GPU or the CPU ?
If it's the CPU - is there a possiblity to use the GPU instead ?
Regards,
--
DPR
.
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