Re: vector & matrix operations
- From: "Wessam Bahnassi" <wbahnassi@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Wed, 30 Mar 2005 20:28:36 +0300
Search for D3DXVec3Add amongst the SDK headers and you'll find the
implementation right there :) No black magic in there... Just normal C++
code.
Wessam Bahnassi
Microsoft DirectX MVP,
Lead Programmer
In|Framez
"DPR" <temp@xxxxxxx> wrote in message
news:uxXpwmUNFHA.3844@xxxxxxxxxxxxxxxxxxxxxxx
> Hi,
>
> I just wondered if the vector and matrix operations (like D3DXVec3Add and
> all matrix transformations) are hardware accelerated or not. I couldn't
> find
> any information about this in the DirectX SDK. Which processing unit is
> responsible for these calculations ? The GPU or the CPU ?
>
> If it's the CPU - is there a possiblity to use the GPU instead ?
>
> Regards,
>
> --
>
> DPR
>
>
.
- Follow-Ups:
- Re: vector & matrix operations
- From: DPR
- Re: vector & matrix operations
- References:
- vector & matrix operations
- From: DPR
- vector & matrix operations
- Prev by Date: Re: tranparent 3d font
- Next by Date: Re: vector & matrix operations
- Previous by thread: vector & matrix operations
- Next by thread: Re: vector & matrix operations
- Index(es):
Relevant Pages
|