microsoft.public.win32.programmer.directx.graphics
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project
- From: Andrew McDonald
- Re: Mip-map not generated without D3DUSAGE_AUTOGENMIPMAP
- From: Ben Goh
- Re: Need to render to hardware overlay
- From: Wessam Bahnassi
- Re: Lost Device - Release Timing
- From: Wessam Bahnassi
- Re: Mip-map not generated without D3DUSAGE_AUTOGENMIPMAP
- From: Wessam Bahnassi
- Re: SetDepthStencilSurface problems... Debug vs Release dirver issue
- From: Wessam Bahnassi
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project
- From: ann yard
- Need to render to hardware overlay
- From: Patrick Meehan
- Lost Device - Release Timing
- From: cadull
- Re: windows CE porting
- From: Eyal Teler
- Re: Two simple meshes - memory gone
- From: Robert Dunlop [MS MVP]
- RE: Mip-map not generated without D3DUSAGE_AUTOGENMIPMAP
- From: Ben Goh
- Mip-map not generated without D3DUSAGE_AUTOGENMIPMAP
- From: Ben Goh
- SetDepthStencilSurface problems... Debug vs Release dirver issue
- From: Scythen
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE
- From: Chuck Walbourn [MSFT]
- Re: windows CE porting
- From: Phil Frisbie, Jr.
- Re: windows CE porting
- From: Robert Dunlop [MS MVP]
- Re: windows CE porting
- From: Phil Taylor
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project
- From: Phil Taylor
- Re: windows CE porting
- From: john
- Re: Vertex buffer and multiple matrices?
- From: Eyal Teler
- Re: Vertex buffer and multiple matrices?
- From: Eyal Teler
- Re: windows CE porting
- From: Eyal Teler
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project
- From: ann yard
- Re: GetFVF and GetVertexDeclaration
- From: Wessam Bahnassi
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE
- From: Wessam Bahnassi
- Re: data-flow / interaction of application, vertex-shaders, pixel-shaders, cull/clip/project
- From: Phil Taylor
- Re: windows CE porting
- From: john
- Re: Manual use of world/view/proj mats
- From: Eyal Teler
- Re: direct3D working on 2D VGA card ?
- From: Eyal Teler
- Re: windows CE porting
- From: Phil Frisbie, Jr.
- Re: direct3D working on 2D VGA card ?
- From: Phil Taylor
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE
- From: mikegi
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE
- From: gameMaker
- Progressive Skin Meshes?(HLSLVS method)
- From: 263
- GetFVF and GetVertexDeclaration
- From: dude
- direct3D working on 2D VGA card ?
- From: john
- windows CE porting
- From: john
- Re: DX9 graphics : architecture from data-flow point-of-view
- From: Wessam Bahnassi
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE
- From: Wessam Bahnassi
- Re: Vertex buffer and multiple matrices?
- From: Wessam Bahnassi
- DX9 graphics : architecture from data-flow point-of-view
- From: ann yard
- Re: Advice on mixing GDI and DX9
- From: WTH
- RE: Advice on mixing GDI and DX9
- From: sagacis
- Re: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE
- From: Chuck Walbourn [MSFT]
- Re: Vertex buffer and multiple matrices?
- From: gameMaker
- D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE
- From: gameMaker
- Re: Vertex buffer and multiple matrices?
- From: gameMaker
- RE: D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE
- From: gameMaker
- Re: Manual use of world/view/proj mats
- From: Sam Brown
- Two simple meshes - memory gone
- From: the friendly display name
- Re: Manual use of world/view/proj mats
- From: Wessam Bahnassi
- Re: Rendered object is all white.
- From: Wessam Bahnassi
- Re: Vertex buffer and multiple matrices?
- From: Wessam Bahnassi
- Re: Manual use of world/view/proj mats
- From: Joerg Wagner
- Manual use of world/view/proj mats
- From: Sam Brown
- Manual use of world/view/proj mats
- From: Sam Brown
- Re: Vertex buffer and multiple matrices?
- From: Joerg Wagner
- Re: Vertex buffer and multiple matrices?
- From: gameMaker
- Re: Rendered object is all white.
- From: John Doe
- Re: Rendered object is all white.
- From: Phil Taylor
- Re: Rendered object is all white.
- From: Peter Strĝiman
- Re: Rendered object is all white.
- From: John Doe
- Rendered object is all white.
- From: Peter Strĝiman
- Re: Direct3D Surface Rotate
- From: mhassack
- Re: DirectDraw FullScreen--Smooth Transition?
- From: Rhett Gong [MSFT]
- Re: Diffuse Vertex Shader
- From: Timo Kruse
- Re: Vertex buffer and multiple matrices?
- From: Wessam Bahnassi
- Re: Diffuse Vertex Shader
- From: Wessam Bahnassi
- Re: Microsoft Downloads Slow?
- From: The March Hare [MVP]
- Re: Microsoft Downloads Slow?
- From: Bilbao
- mesh and video in 2 different surfaces
- From: Tifa
- How to move a sprite with the mouse
- From: kingpinzs
- Vertex buffer and multiple matrices?
- From: gameMaker
- Re: Microsoft Downloads Slow?
- From: The March Hare [MVP]
- Re: Legacy card CAPS?
- From: Bryan Crotaz
- Re: Microsoft Downloads Slow?
- From: Andrew McDonald
- Re: Diffuse Vertex Shader
- From: Gary Nastrasio
- Re: Legacy card CAPS?
- From: mikegi
- Re: Legacy card CAPS?
- From: Phil Taylor
- Microsoft Downloads Slow?
- From: Bilbao
- viewing rendertargets in dx9 debugger
- From: dude
- Legacy card CAPS?
- From: Bryan Crotaz
- Re: Programming game patterns
- From: Leszek Taratuta
- Re: About framerate
- From: Pierre
- Re: Diffuse Vertex Shader
- From: Timo Kruse
- Re: About framerate
- From: Timo Kruse
- Re: About framerate
- From: Pierre
- Re: DirectDraw FullScreen--Smooth Transition?
- From: Guogang Hu
- Re: Diffuse Vertex Shader
- From: Robert Dunlop [MS MVP]
- Diffuse Vertex Shader
- From: Gary Nastrasio
- Re: Problem with windows form (gui) when using directX
- From: Rich [Microsoft Direct3D MVP]
- Re: Keyboard Text Entry
- From: Rich [Microsoft Direct3D MVP]
- Re: Programming game patterns
- From: Eyal Teler
- Programming game patterns
- From: Leszek Taratuta
- Re: Vertex Shaders Usage
- From: Robert Dunlop [MS MVP]
- Re: beginscene fail
- From: Phil Taylor
- Re: About framerate
- From: Phil Taylor
- Re: Vertex Shaders Usage
- From: Phil Taylor
- Problem with windows form (gui) when using directX
- From: zak256
- beginscene fail
- From: dude
- Re: Keyboard Text Entry
- From: Timo Kruse
- Re: StretchRect and the stencil buffer
- From: Timo Kruse
- Re: DirectDraw FullScreen--Smooth Transition?
- From: Rhett Gong [MSFT]
- About framerate
- From: Pierre
- Re: StretchRect and the stencil buffer
- From: Horatiu Gilea
- Keyboard Text Entry
- From: Pathogen
- Re: vertex buffer optimizing
- From: Robin
- Re: vertex buffer optimizing
- From: Bryan Crotaz
- Re: CheckDeviceFormat: what does it actually check?
- From: Eyal Teler
- Re: Using StateBlocks
- From: Eyal Teler
- Re: vertex buffer optimizing
- From: mikegi
- Re: Bump mapping
- From: Phil Taylor
- Re: vertex buffer optimizing
- From: Eyal Teler
- Using StateBlocks
- From: Till Kranz
- Re: Dynamic Cubic Environment Mapping DX 9.0
- From: Wessam Bahnassi
- Re: vertex buffer optimizing
- From: Wessam Bahnassi
- Re: vertex buffer optimizing
- From: Wessam Bahnassi
- Re: Vertex Shaders Usage
- From: Pathogen
- Re: Vertex Shaders Usage
- From: Pathogen
- Re: Vertex Shaders Usage
- From: Pathogen
- Re: Vertex Shaders Usage
- From: Pathogen
- Re: vertex buffer optimizing
- From: mikegi
- Re: vertex buffer optimizing
- From: Bryan
- Re: SDL Games
- From: Eyal Teler
- Re: 3DS Loading problems...
- From: Nadav
- Re: Bump mapping
- From: Gary Nastrasio
- Re: Graphics Engines
- From: Tim Roberts
- Re: Bump mapping
- From: Phil Taylor
- Re: Vertex Shaders Usage
- From: Phil Taylor
- Re: Immediate and Retained Mode
- From: Phil Taylor
- Bump mapping
- From: Gary Nastrasio
- Re: SDL Games
- From: Oenone
- Vertex Shaders Usage
- From: Pathogen
- Re: Dynamic Cubic Environment Mapping DX 9.0
- From: Mizc
- SDL Games
- From: Faraz Azhar
- Immediate and Retained Mode
- From: Faraz Azhar
- Re: vertex buffer optimizing
- From: Eyal Teler
- Re: DirectDraw FullScreen--Smooth Transition?
- From: Guogang Hu
- Re: vertex buffer optimizing
- From: gameMaker
- Re: vertex buffer optimizing
- From: Wessam Bahnassi
- Re: StretchRect and the stencil buffer
- From: Wessam Bahnassi
- Re: Rendering a single animation to two monitors
- From: Wessam Bahnassi
- vertex buffer optimizing
- From: gameMaker
- Re: Capturing mouse on second monitor?
- From: gameMaker
- Re: Vertical Sync
- From: Callum Winter
- StretchRect and the stencil buffer
- From: Horatiu Gilea
- Re: Graphics Engines
- From: Hanna-Barbera
- Re: Rendering a single animation to two monitors
- From: Bryan Crotaz
- Re: Direct3D Surface Rotate
- From: Eyal Teler
- Re: CheckDeviceFormat: what does it actually check?
- From: dude
- Direct3D Surface Rotate
- From: mhassack
- Vertical Sync
- From: Paolo
- Re: DirectX9, DirectDraw, and obsolescence
- From: Shaun Pudwell
- Re: Graphics Engines
- From: Wessam Bahnassi
- Re: Graphics Engines
- From: Jason [Mobiform]
- Re: DirectX9, DirectDraw, and obsolescence
- From: Wessam Bahnassi
- Re: Advice on mixing GDI and DX9
- From: Wessam Bahnassi
- Re: Advice on mixing GDI and DX9
- From: Rich [Microsoft Direct3D MVP]
- Re: Texture loader
- From: Wessam Bahnassi
- Re: DirectX9, DirectDraw, and obsolescence
- From: Rich [Microsoft Direct3D MVP]
- Re: VC++.NET2002(v7.0), VC++.NET2003(v7.1), and DirectX 9.0 SDK Up
- From: Wessam Bahnassi
- Re: Graphics Engines
- From: Wessam Bahnassi
- Re: Hardware occlusion query stalling in DirectX retail fullscreen mod
- From: Eyal Teler
- Re: Graphics Engines
- From: Jason [Mobiform]
- Re: VC++.NET2002(v7.0), VC++.NET2003(v7.1), and DirectX 9.0 SDK Up
- From: SHC
- Re: Texture loader
- From: Xpyder
- Advice on mixing GDI and DX9
- From: WTH
- Re: Rendering a single animation to two monitors
- From: Phil Taylor
- Hardware occlusion query stalling in DirectX retail fullscreen mod
- From: Lee05
- Re: 3DS Loading problems...
- From: John Doe
- Re: DirectX9, DirectDraw, and obsolescence
- From: Shaun Pudwell
- Re: Rendering a single animation to two monitors
- From: Eyal Teler
- Re: Texture loader
- From: Wessam Bahnassi
- Re: dynamic texture with transparency
- From: Wessam Bahnassi
- Re: 3DS Loading problems...
- From: Nadav
- Re: CheckDeviceFormat: what does it actually check?
- From: Eyal Teler
- Re: DirectDraw FullScreen--Smooth Transition?
- From: randomize user
- Re: DirectDraw FullScreen--Smooth Transition?
- From: randomize user
- Re: Rendering a single animation to two monitors
- From: Bryan Crotaz
- Re: Rendering a single animation to two monitors
- From: Bryan Crotaz
- Re: dynamic texture with transparency
- From: Wifetaker
- Texture loader
- From: Xpyder
- Re: Capturing mouse on second monitor?
- From: gameMaker
- Re: SaveHierarchyToFile problems
- From: Callum Winter
- Re: How to use Lock/Unlock (vertex buffer)
- From: Callum Winter
- Re: DirectX9, DirectDraw, and obsolescence
- From: Rich [Microsoft Direct3D MVP]
- Re: Capturing mouse on second monitor?
- From: Rich [Microsoft Direct3D MVP]
- Re: DirectX9, DirectDraw, and obsolescence
- From: Wessam Bahnassi
- Re: Rendering a single animation to two monitors
- From: Wessam Bahnassi
- Re: Using frame buffer as texture
- From: Wessam Bahnassi
- Re: DirectX9, DirectDraw, and obsolescence
- From: Phil Frisbie, Jr.
- Rendering a single animation to two monitors
- From: Bryan Crotaz
- Re: Capturing mouse on second monitor?
- From: gameMaker
- Re: CheckDeviceFormat: what does it actually check?
- From: Phil Taylor
- Re: Graphics Engines
- From: Phil Taylor
- Re: VC++.NET2002(v7.0), VC++.NET2003(v7.1), and DirectX 9.0 SDK Update
- From: Wessam Bahnassi
- Re: VC++.NET2002(v7.0), VC++.NET2003(v7.1), and DirectX 9.0 SDK Update
- From: Phil Taylor
- Re: Graphics Engines
- From: Wessam Bahnassi
- Re: Dynamic Cubic Environment Mapping DX 9.0
- From: Wessam Bahnassi
- Re: hWnd and multiple monitors/adapters?
- From: Wessam Bahnassi
- Using frame buffer as texture
- From: Bryan Crotaz
- Re: 3DS Loading problems...
- From: Nadav
- Re: CheckDeviceFormat: what does it actually check?
- From: dude
- Re: 3DS Loading problems...
- From: David Cameron
- VC++.NET2002(v7.0), VC++.NET2003(v7.1), and DirectX 9.0 SDK Update
- From: SHC
- Re: 3DS Loading problems...
- From: John Doe
- Graphics Engines
- From: Shaun Pudwell
- Re: The problem is nVidia's latest diaplay driver
- From: Hanna-Barbera
- Re: x file plugin in dxsdk 2005
- From: David Cameron
- Re: x file plugin in dxsdk 2005
- From: David Cameron
- Re: 3DS Loading problems...
- From: Nadav
- Re: DirectX9, DirectDraw, and obsolescence
- From: Shaun Pudwell
- Re: Dynamic Cubic Environment Mapping DX 9.0
- From: Mizc
- Re: hWnd and multiple monitors/adapters?
- From: David Olsson
- Re: SaveHierarchyToFile problems
- From: Rich [Microsoft Direct3D MVP]
- Re: Capturing mouse on second monitor?
- From: Rich [Microsoft Direct3D MVP]
- x file plugin in dxsdk 2005
- From: john
- Re: DirectDraw FullScreen--Smooth Transition?
- From: randomize user
- Re: [DX8.1] Use D3DX8D.lib or D3DX8DT.lib? Plus Error on quitting app.
- From: randomize user
- Re: Dynamic Cubic Environment Mapping DX 9.0
- From: Wessam Bahnassi
- Re: [DX8.1] Use D3DX8D.lib or D3DX8DT.lib? Plus Error on quitting app.
- From: Wessam Bahnassi
- Re: hWnd and multiple monitors/adapters?
- From: Wessam Bahnassi
- Re: Number of bytes in a D3DFORMAT
- From: Wessam Bahnassi
- Re: How to use Lock/Unlock (vertex buffer)
- From: Wessam Bahnassi
- Re: How to use Lock/Unlock (vertex buffer)
- From: Wessam Bahnassi
- SaveHierarchyToFile problems
- From: Michal Augustyn, Czech Republic
- Re: How to use Lock/Unlock (vertex buffer)
- From: itz_faraz
- Dynamic Cubic Environment Mapping DX 9.0
- From: Mizc
- Re: Directx and gdi alignment
- From: Robin
- Re: Capturing mouse on second monitor?
- From: gameMaker
- Re: [DX8.1] Use D3DX8D.lib or D3DX8DT.lib? Plus Error on quitting app.
- From: Callum Winter
- Re: Directx and gdi alignment
- From: S. Gales
- Re: Capturing mouse on second monitor?
- From: gameMaker
- Re: Capturing mouse on second monitor?
- From: Clint Eastwood
- Re: hWnd and multiple monitors/adapters?
- From: Phil Taylor
- Re: CheckDeviceFormat: what does it actually check?
- From: Phil Taylor
- Re: 3DS Loading problems...
- From: Void
- Re: [DX8.1] Use D3DX8D.lib or D3DX8DT.lib? Plus Error on quitting app.
- From: randomize user
- Re: DirectDraw FullScreen--Smooth Transition?
- From: Rhett Gong [MSFT]
- CheckDeviceFormat: what does it actually check?
- From: dude
- Re: 3DS Loading problems...
- From: Sebastian Schuberth
- Re: Number of bytes in a D3DFORMAT
- From: Sebastian Schuberth
- Re: hWnd and multiple monitors/adapters?
- From: David Olsson
- Re: hWnd and multiple monitors/adapters?
- From: David Olsson
- Re: dynamic texture with transparency
- From: Eyal Teler
- Re: dynamic texture with transparency
- From: Wessam Bahnassi
- Re: Capturing mouse on second monitor?
- From: gameMaker
- Re: DirectDraw FullScreen--Smooth Transition?
- From: Guogang Hu
- Re: Capturing mouse on second monitor?
- From: gameMaker
- Re: dynamic texture with transparency
- From: Robin
- Re: dynamic texture with transparency
- From: Wifetaker
- Re: Capturing mouse on second monitor?
- From: Rich [Microsoft Direct3D MVP]
- Re: Capturing mouse on second monitor?
- From: gameMaker
- Re: Capturing mouse on second monitor?
- From: Rich [Microsoft Direct3D MVP]
- Capturing mouse on second monitor?
- From: gameMaker
- Re: Number of bytes in a D3DFORMAT
- From: Sebastian Schuberth
- Re: multimonitor fullscreen exclusive mode
- From: gameMaker
- Re: games and gravity
- From: axhesreder@newsgroups.nospam
- Re: hWnd and multiple monitors/adapters?
- From: Wessam Bahnassi
- Re: Number of bytes in a D3DFORMAT
- From: Wessam Bahnassi
- Re: Number of bytes in a D3DFORMAT
- From: Callum Winter
- Re: Polygon tessellation with C# .NET
- From: Wessam Bahnassi
- Re: dynamic texture with transparency
- From: Wessam Bahnassi
- [DX8.1] Use D3DX8D.lib or D3DX8DT.lib? Plus Error on quitting app.
- From: randomize user
- Re: hWnd and multiple monitors/adapters?
- From: Phil Taylor
- 3DS Loading problems...
- From: Nadav
- Re: Cannot compile .fx
- From: cadull
- Cannot compile .fx
- From: sdp
- hWnd and multiple monitors/adapters?
- From: David Olsson
- Number of bytes in a D3DFORMAT
- From: Sebastian Schuberth
- Polygon tessellation with C# .NET
- From: Ice
- Re: web camera in combination with a projector to control the mouse coursor using a laser pointer
- From: The March Hare [MVP]
- Re: Newbie Question: InvalidCallException during rendering
- From: Phil Taylor
- dynamic texture with transparency
- From: Wifetaker
- VC.NET and SVG
- From: victorsk
- Newbie Question: InvalidCallException during rendering
- From: Peter
- web camera in combination with a projector to control the mouse coursor using a laser pointer
- From: aa
- Re: Running DirectX9 in VC++.NET 2003 (v7.1): Fatal Error C1083
- From: Phil Taylor
- Re: LPDIRECTXFILEDATA compiler error
- From: Eyal Teler
- Re: Running DirectX9 in VC++.NET 2003 (v7.1): Fatal Error C1083
- From: SHC
- Re: LPDIRECTXFILEDATA compiler error
- From: Callum Winter
- Re: Running DirectX9 in VC++.NET 2003 (v7.1): Fatal Error C1083
- From: Phil Taylor
- Re: bsp question
- From: Phil Frisbie, Jr.
- Re: LPDIRECTXFILEDATA compiler error
- From: Robin
- Re: Directx and gdi alignment
- From: Robin
- Running DirectX9 in VC++.NET 2003 (v7.1): Fatal Error C1083
- From: SHC
- Re: Directx and gdi alignment
- From: Rich [Microsoft Direct3D MVP]
- Re: bsp question
- From: PaulH
- Re: games and gravity
- From: Robert Dunlop [MS MVP]
- Re: Directx and gdi alignment
- From: S. Gales
- Re: LPDIRECTXFILEDATA compiler error
- From: Richard@nospam.nospam
- Re: LPDIRECTXFILEDATA compiler error
- From: Callum Winter
- Re: LPDIRECTXFILEDATA compiler error
- From: Richard@nospam.nospam
- Re: LPDIRECTXFILEDATA compiler error
- From: Wessam Bahnassi
- RE: games and gravity
- From: NETTIENOSPAM
- Re: Name of monitor
- From: Clint Eastwood
- LPDIRECTXFILEDATA compiler error
- From: Richard@nospam.nospam
- Re: games and gravity
- From: Wessam Bahnassi
- games and gravity
- From: axhesreder@newsgroups.nospam
- Re: bsp question
- From: Robert Dunlop [MS MVP]
- Re: How to use Lock/Unlock (vertex buffer)
- From: Eyal Teler
- Re: Name of monitor
- From: Rich [Microsoft Direct3D MVP]
- Re: FillRate
- From: Rich [Microsoft Direct3D MVP]
- Re: Identity Matrix
- From: Wessam Bahnassi
- Re: Directx and gdi alignment
- From: S. Gales
- Re: Identity Matrix Question
- From: Phil Taylor
- Re: Identity Matrix Question
- From: Robin
- Identity Matrix Question
- From: Jacky Luk
- Identity Matrix
- From: Jacky Luk
- Identity Matrix
- From: Jacky Luk
- How to use Lock/Unlock (vertex buffer)
- From: Faraz Azhar
- Re: Name of monitor
- From: David Olsson
- Re: Directx and gdi alignment
- From: Robin
- Re: screen capture speed question ( AGP : PCI-E)
- From: Tim Roberts
- Re: Rendering to a volume texture.
- From: Wessam Bahnassi
- Re: Name of monitor
- From: Wessam Bahnassi
- Re: topmost question
- From: Wessam Bahnassi
- Re: Directx and gdi alignment
- From: S. Gales
- Re: Directx and gdi alignment
- From: Robin
- Re: Directx and gdi alignment
- From: S. Gales
- Re: Shadow Algorithms
- From: PKH
- Rendering to a volume texture.
- From: Alexei Sumila
- Shadow Algorithms
- From: Callum Winter
- Name of monitor
- From: David Olsson
- topmost question
- From: andrewn
- Re: Directx and gdi alignment
- From: Robin
- Re: How to draw concave polygon?
- From: Robin
- Re: Directx and gdi alignment
- From: Robin
- Re: screen capture speed question ( AGP : PCI-E)
- From: Stephan Schaem
- How to draw concave polygon?
- From: hate
- Re: screen capture speed question ( AGP : PCI-E)
- From: Stephan Schaem
- Re: FillRate
- From: Wessam Bahnassi
- Re: Directx and gdi alignment
- From: S. Gales
- FillRate
- From: A.Cicak
- Re: DirectDraw blending
- From: Rich [Microsoft Direct3D MVP]
- Re: Trying to avoid D3DX DLL Hell
- From: Chuck Walbourn [MSFT]
- Re: Trying to avoid D3DX DLL Hell
- From: Chuck Walbourn [MSFT]
- Re: DirectDraw blending
- From: The March Hare [MVP]
- Re: DirectDraw blending
- From: Sarge
- Re: bsp question
- From: Eyal Teler
- Re: DirectX code not compiling/working
- From: Eyal Teler
- Re: Pixel Shader Question (any version)
- From: Eyal Teler
- Re: DirectDraw blending
- From: The March Hare [MVP]
- bsp question
- From: john
- Re: DirectDraw blending
- From: Sarge
- Re: DirectDraw blending
- From: The March Hare [MVP]
- Re: Out of Texture Memory
- From: Phil Taylor
- DirectDraw blending
- From: Sarge
- Re: Placing text under a 3D object
- From: Wessam Bahnassi
- Re: Texture, Materials or Lighting
- From: Wessam Bahnassi
- Possible to query which streams an effect requires?
- From: mikeriegger
- Placing text under a 3D object
- From: Francis
- A good reference for advanced feature of DX
- From: Jacky Luk
- Out of Texture Memory
- From: Jacky Luk
- Re: Texture, Materials or Lighting
- From: Jacky Luk
- RE: DXSAS... Where is the specification?
- From: Andy2222
- Texture, Materials or Lighting
- From: Jacky Luk
- RE: DXSAS... Where is the specification?
- From: Scythen
- Re: Trying to avoid D3DX DLL Hell
- From: Laurent Testud
- Re: D3DSpy, high memory usage
- From: Hanna-Barbera
- Re: ID3DXMesh::GenerateAdjacency
- From: Fiorina Entertainment
- Re: How to draw Chinese character in D3D9 fast?
- From: Ryuu iku
- The problem is nVidia's latest diaplay driver
- From: Ryuu iku
- Re: debugging renderstates
- From: Rich [Microsoft Direct3D MVP]
- Re: dump caps to stream/string/file
- From: Rich [Microsoft Direct3D MVP]
- Re: DirectX code not compiling/working
- From: The March Hare [MVP]
- DirectX code not compiling/working
- From: Faraz Azhar
- Re: ID3DXMesh::GenerateAdjacency
- From: Phil Taylor
- ID3DXMesh::GenerateAdjacency
- From: Fiorina Entertainment
- Re: Rendering Difference
- From: Phil Taylor
- Re: How to calculate the size of the surface?
- From: Phil Taylor
- Re:How would you compute this transform?
- From: Daniel Fetter
- Re: performance tuning tool
- From: Kryst\(ian\)
- RE: DXSAS... Where is the specification?
- From: Andy2222
- Pixel Shader Question (any version)
- From: Kryst\(ian\)
- Re: Update to 2005 April Runtime application problem
- From: wu_chung_tang
- Re: Update to 2005 April Runtime application problem
- From: Ryuu iku
- Re: Update to 2005 April Runtime application problem
- From: Ryuu iku
- Re: Novice 2D question: How to find points in a convex hull/polygon in a 2D grid (including points on the border) ?
- From: Wessam Bahnassi
- Re: Update to 2005 April Runtime application problem
- From: Wessam Bahnassi
- Re:How would you compute this transform?
- From: Sam Noonan
- Re: How to implement this animation
- From: Jacky Luk
- Re: Orientation of an attachment
- From: Jacky Luk
- How to calculate the size of the surface?
- From: huhaha
- Re: Rendering Difference
- From: Jacky Luk
- Re: Novice 2D question: How to find points in a convex hull/polygon in a 2D grid (including points on the border) ?
- From: Robin
- Re: Rendering Difference
- From: Ryuu iku
- Re: Update to 2005 April Runtime application problem
- From: Ryuu iku
- Novice 2D question: How to find points in a convex hull/polygon in a 2D grid (including points on the border) ?
- From: aredo3604gif
- Re: Rendering Difference
- From: Philip Taylor \( MS \)
- DXSAS... Where is the specification?
- From: Scythen
- Re: Update to 2005 April Runtime application problem
- From: Wessam Bahnassi
- Re: performance tuning tool
- From: Wessam Bahnassi
- Slope scaled depth bias
- From: Filousov
- Rendering Difference
- From: Jacky Luk
- RE: performance tuning tool
- From: Ahmed Saleh
- RE: Orientation of an attachment
- From: Ahmed Saleh
- RE: How to implement this animation
- From: Ahmed Saleh
- RE: How to implement this animation
- From: Ahmed Saleh
- Re: Help: ColorKey In DirectX9
- From: Eyal Teler
- Update to 2005 April Runtime application problem
- From: Ryuu iku
- performance tuning tool
- From: john
- Re: Help: ColorKey In DirectX9
- From: cHoIcE lEe
- debugging renderstates
- From: dude
- Re: dump caps to stream/string/file
- From: dude
- Orientation of an attachment
- From: Jacky Luk
- How to implement this animation
- From: Jacky Luk
- Re: render states
- From: Wessam Bahnassi
- Re: Help: ColorKey In DirectX9
- From: Timo Kruse
- Re: Help: ColorKey In DirectX9
- From: cHoIcE lEe
- Re: How to Create AnimationKey in Matrix form ?
- From: Bilbao
- Re: is d3d9 suitable for developing CAD programs?
- From: WTH
- Re: PIX for Windows
- From: Chuck Walbourn [MSFT]
- Re: Trying to avoid D3DX DLL Hell
- From: Chuck Walbourn [MSFT]
- Re: Help: ColorKey In DirectX9
- From: Eyal Teler
- D3DSpy, high memory usage
- From: Hanna-Barbera
- Re: Directx and gdi alignment
- From: Rich [Microsoft Direct3D MVP]
- Re: Directx and gdi alignment
- From: S. Gales
- Re: 3rd party apps and fullscreen
- From: Grant
- Exception when setting breakpoint
- From: gameMaker
- Re: BTW: Who would like tell me the news group address here?
- From: The March Hare [MVP]
- Help: ColorKey In DirectX9
- From: cHoIcE lEe
- rgae
- From: Jacky Luk
- Re: Directx and gdi alignment
- From: Robin
- Re: Directx and gdi alignment
- From: S. Gales
- Re: render states
- From: Vox
- How would you compute this transform?
- From: Daniel Fetter
- Re: dump caps to stream/string/file
- From: Rich [Microsoft Direct3D MVP]
- Re: Directx and gdi alignment
- From: Rich [Microsoft Direct3D MVP]
- RE: dump caps to stream/string/file
- From: Ahmed Saleh
- Re: d3dxcreatefont troubles
- From: Jonathan Benedicto
- Re: d3dxcreatefont troubles
- From: Philip Taylor \( MS \)
- Re: d3dxcreatefont troubles
- From: Jonathan Benedicto
- Re: Directx and gdi alignment
- From: S. Gales
- dump caps to stream/string/file
- From: dude
- Re: Is D3D9 suitable for developing a CAD program?
- From: Rich [Microsoft Direct3D MVP]
- Re: d3dxcreatefont troubles
- From: Philip Taylor \( MS \)
- Re: render states
- From: Wessam Bahnassi
- Re: d3dxcreatefont troubles
- From: Jonathan Benedicto
- RE: is d3d9 suitable for developing CAD programs?
- From: Ahmed Saleh
- RE: d3dxcreatefont troubles
- From: Ahmed Saleh
- Re: Vertex Buffers
- From: Callum Winter
- render states
- From: Vox
- Wow.. I solved myself. Thanks for Rich...
- From: darkfox
- Re: Is D3D9 suitable for developing a CAD program?
- From: Wessam Bahnassi
- d3dxcreatefont troubles
- From: Jonathan Benedicto
- is d3d9 suitable for developing CAD programs?
- From: hate
- Is D3D9 suitable for developing a CAD program?
- From: hate
- Re: How can i use user-defined template in DX9.0c?
- From: darkfox
- Re: 3rd party apps and fullscreen
- From: joreg
- Re: 3rd party apps and fullscreen
- From: Phil Taylor [MS]
- Re: 3rd party apps and fullscreen
- From: Wessam Bahnassi
- Re: Directx and gdi alignment
- From: S. Gales
- Re: Directx and gdi alignment
- From: Rich [Microsoft Direct3D MVP]
- Re: Directx and gdi alignment
- From: S. Gales
- Re: Directx and gdi alignment
- From: Robin
- Re: Directx and gdi alignment
- From: S. Gales
- Re: Small Project
- From: Phil Taylor [MS]
- 3rd party apps and fullscreen
- From: Grant
- Re: Can the vertex texture have the usage of rendertarget?
- From: zephyr
- Re: DirectX9 Screensaver samples?
- From: Phil Taylor
- Re: Small Project
- From: Hanna-Barbera
- Re: Directx and gdi alignment
- From: S. Gales
- Re: GL to DX ? ( alpha problems )
- From: Robin
- Re: Small Project
- From: David Pendrey
- GL to DX ? ( alpha problems )
- From: patate
- Re: Directx and gdi alignment
- From: Robin
- Re: Directx and gdi alignment
- From: Rich [Microsoft Direct3D MVP]
- Re: Directx and gdi alignment
- From: S. Gales
- Re: Directx and gdi alignment
- From: Rich [Microsoft Direct3D MVP]
- Re: Lighting Probs
- From: Rich [Microsoft Direct3D MVP]
- Directx and gdi alignment
- From: S. Gales
- Re: Lighting Probs
- From: Robin
- Lighting Probs
- From: Robin
- Re: Small Project
- From: Wessam Bahnassi
- Re: Small Project
- From: Wessam Bahnassi
- Re: shadow blur
- From: Wessam Bahnassi
- Re: The surface size limitation of IDirect3DDevice9::StretchRect()
- From: Wessam Bahnassi
- Re: DirectX9, DirectDraw, and obsolescence
- From: Rich [Microsoft Direct3D MVP]
- PIX for Windows
- From: StumpedProgrammer
- Re: DirectX9, DirectDraw, and obsolescence
- From: Shaun Pudwell
- Re: How can i use user-defined template in DX9.0c?
- From: Rich [Microsoft Direct3D MVP]
- Re: Small Project
- From: Robin
- Small Project
- From: David Pendrey
- RE: vector & matrix operations
- From: Ahmed Saleh
- RE: Full Screen
- From: Ahmed Saleh
- RE: How to draw Chinese character in D3D9 fast?
- From: Ahmed Saleh
- RE: How can i use user-defined template in DX9.0c?
- From: darkfox
- Full Screen
- From: Sudharsan
- shadow blur
- From: john
- Re: The surface size limitation of IDirect3DDevice9::StretchRect()
- From: bapi
- How can i use user-defined template in DX9.0c?
- From: darkfox
- Re: tranparent 3d font
- From: pimko
- Re: The surface size limitation of IDirect3DDevice9::StretchRect()
- From: Wessam Bahnassi
- Re: The surface size limitation of IDirect3DDevice9::StretchRect()
- From: bapi
- Re: screen capture speed question ( AGP : PCI-E)
- From: john
- Re: Directx9 Ati Mobility Radeon x300 Problem Dell Inspiron 9300
- From: Hanna-Barbera
- Re: screen capture speed question ( AGP : PCI-E)
- From: john
- Specification ?
- From: Miguel
- Re: Can the vertex texture have the usage of rendertarget?
- From: Wessam Bahnassi
- Re: DirectX9 Screensaver samples?
- From: Steven Stadnicki
- RE: Multihead and PRESENT_INTERVAL_ONE - a nightmare!?
- From: gt bs
- Re: DirectX9 Screensaver samples?
- From: Phil Taylor
- Re: The surface size limitation of IDirect3DDevice9::StretchRect() ???
- From: Eyal Teler
- DirectX9 Screensaver samples?
- From: Steven Stadnicki
- The surface size limitation of IDirect3DDevice9::StretchRect() ???
- From: bapi
- Re: Can the vertex texture have the usage of rendertarget?
- From: zephyr
- Re: texture problem
- From: Wifetaker
- Re: Trying to avoid D3DX DLL Hell
- From: Wessam Bahnassi
- Re: texture problem
- From: Wessam Bahnassi
- Re: Newbie question about drawing dialogboxes
- From: Avi Laviad
- Re: XBox Distribution
- From: The March Hare [MVP]
- XBox Distribution
- From: Extreme Datasets
- Re: D3DSpy dlls
- From: Eyal Teler
- Re: Retail vs. Debug DirectX driver difference
- From: Eyal Teler
- Re: vector & matrix operations
- From: DPR
- Trying to avoid D3DX DLL Hell
- From: Laurent Testud
- D3DSpy dlls
- From: A.Cicak
- Re: texture problem
- From: Wifetaker
- Re: Retail vs. Debug DirectX driver difference
- From: Filousov
- Re: Retail vs. Debug DirectX driver difference
- From: Filousov
- Re: vector & matrix operations
- From: Eyal Teler
- Re: screen capture speed question ( AGP : PCI-E)
- From: Eyal Teler
- Multihead and PRESENT_INTERVAL_ONE - a nightmare!?
- From: gt bs
- Re: Textures, Materials, and Transformations
- From: Wessam Bahnassi
- Re: Retail vs. Debug DirectX driver difference
- From: Wessam Bahnassi
- SkinMesh Problem
- From: ElisaDay
- Re: Retail vs. Debug DirectX driver difference
- From: Filousov
- Re: Retail vs. Debug DirectX driver difference
- From: Filousov
- RenderTarget Antialias Texture
- From: joreg
- Textures, Materials, and Transformations
- From: Gary Nastrasio
- Re: Retail vs. Debug DirectX driver difference
- From: Rich [Microsoft Direct3D MVP]
- Re: texture problem
- From: Wessam Bahnassi
- Re: Can the vertex texture have the usage of rendertarget?
- From: Wessam Bahnassi
- Re: How to draw Chinese character in D3D9 fast?
- From: Rich [Microsoft Direct3D MVP]
- Re: Retail vs. Debug DirectX driver difference
- From: Philip Taylor \( MS \)
- texture problem
- From: Wifetaker
- RE: Retail vs. Debug DirectX driver difference
- From: Filousov
- Retail vs. Debug DirectX driver difference
- From: Filousov
- RE: Tearing in windowed mode
- From: Peter Wimmer
- Re: Vertex Buffers
- From: Rich [Microsoft Direct3D MVP]
- Re: Creating a Texture object
- From: Rich [Microsoft Direct3D MVP]
- Re: Creating a Texture object
- From: Moiz Mehmood
- RE: Tearing in windowed mode
- From: Grant
- Re: Can the vertex texture have the usage of rendertarget?
- From: Zephyr
- Re: vector & matrix operations
- From: Phil Taylor
- Re: Vertex Buffers
- From: Callum Winter
- Re: vector & matrix operations
- From: Jacky Luk
- Re: screen capture speed question ( AGP : PCI-E)
- From: john
- Re: how to code the vedio mem test Algorithm(using c++),which api? tha
- From: Tim Roberts
- Can the vertex texture have the usage of rendertarget?
- From: Zephyr
- Re: screen capture speed question ( AGP : PCI-E)
- From: Tim Roberts
- Re: Can the vertex texture have the usage of rendertarget?
- From: Wessam Bahnassi
- Re: Vertex Buffers
- From: Robin
- Re: Vertex Buffers
- From: Wessam Bahnassi
- Re: tranparent 3d font
- From: Wessam Bahnassi
- How to draw Chinese character in D3D9 fast?
- From: Apache
- Re: Vertex Buffers
- From: Rich [Microsoft Direct3D MVP]
- Re: vector & matrix operations
- From: Rich [Microsoft Direct3D MVP]
- Re: tranparent 3d font
- From: Rich [Microsoft Direct3D MVP]
- Re: screen capture speed question ( AGP : PCI-E)
- From: Rich [Microsoft Direct3D MVP]
- Re: Newbie question about drawing dialogboxes
- From: Rich [Microsoft Direct3D MVP]
- Re: Desktop coming through polygon when move mouse (multimonitor)
- From: Rich [Microsoft Direct3D MVP]
- Re: Creating a Texture object
- From: Rich [Microsoft Direct3D MVP]
- Creating a Texture object
- From: Moiz Mehmood
- Re: screen capture speed question ( AGP : PCI-E)
- From: Clint Eastwood
- Re: objects to near to screen cutted
- From: Philip Taylor \( MS \)
- Re: objects to near to screen cutted
- From: cody
- Re: objects to near to screen cutted
- From: Oenone
- Re: screen capture speed question ( AGP : PCI-E)
- From: Gabest
- Re: vector & matrix operations
- From: Phil Taylor
- Re: vector & matrix operations
- From: DPR
- Re: vector & matrix operations
- From: DPR
- how to code the vedio mem test Algorithm(using c++),which api? tha
- From: huhaha
- Newbie question about drawing dialogboxes
- From: Avi Laviad
- Re: how to do this using c++
- From: Wessam Bahnassi
- how to do this using c++
- From: huhaha
- Re: screen capture speed question ( AGP : PCI-E)
- From: Eyal Teler
- Re: screen capture speed question ( AGP : PCI-E)
- From: john
- Re: vector & matrix operations
- From: Philip Taylor \( MS \)
- Re: vector & matrix operations
- From: Robin
- Re: vector & matrix operations
- From: Wessam Bahnassi
- Re: tranparent 3d font
- From: Wessam Bahnassi
- vector & matrix operations
- From: DPR
Loading