microsoft.public.win32.programmer.directx.graphics
By Date
517 messages sorted by: [ thread ]
Starting: 01/25/05
Ending: 02/27/05
- Re: Getting a device of the full desktop Wessam Bahnassi (02/27/05)
- Re: How to draw solid 3D bent cylinders?? Wessam Bahnassi (02/27/05)
- mesh triangles andy (02/27/05)
- Re: How to draw solid 3D bent cylinders?? Dushyant (02/27/05)
- Getting a device of the full desktop Johannes Agricola (02/27/05)
- Re: D3DXSprite: is it ok to call Begin/End many times per render? Wessam Bahnassi (02/27/05)
- Re: Normals direction calculation Robert Dunlop [MS MVP] (02/26/05)
- Re: D3DXSprite: is it ok to call Begin/End many times per render? mikegi (02/26/05)
- Re: DirectX9, DirectDraw, and obsolescence Wessam Bahnassi (02/26/05)
- Re: How to draw solid 3D bent cylinders?? Wessam Bahnassi (02/26/05)
- Re: How to calculate vertex normals? Wessam Bahnassi (02/26/05)
- Re: D3DXSprite: is it ok to call Begin/End many times per render? Wessam Bahnassi (02/26/05)
- Re: VertexFormat Use Robert Dunlop [MS MVP] (02/26/05)
- Re: Incompatibility question twawsico (02/26/05)
- Re: Full source code for better understanding Jonathan Wilson (02/26/05)
- Full source code for better understanding Jacky Luk (02/26/05)
- Re: How to calculate vertex normals? PKH (02/26/05)
- Re: Phil multiple skinned objects Jacky Luk (02/26/05)
- Re: Normals direction calculation Sean Cavanaugh (02/26/05)
- Re: Capturing graphics to video The March Hare [MVP] (02/25/05)
- Re: Phil multiple skinned objects Phil Taylor (02/25/05)
- Capturing graphics to video Freddie (02/25/05)
- D3DXSprite: is it ok to call Begin/End many times per render? mikegi (02/25/05)
- RE: How to calculate vertex normals? Freddie (02/25/05)
- How to calculate vertex normals? Jonathan Wilson (02/25/05)
- Re: WGF Phil Taylor (02/25/05)
- Re: can anyone identify this code? Phil Taylor (02/25/05)
- Re: NVidia cards reboot PC when two of my d3d apps run Phil Taylor (02/25/05)
- VertexFormat Use Freddie (02/25/05)
- Re: Remaining full screen joreg (02/25/05)
- Normals direction calculation Nadav (02/25/05)
- can anyone identify this code? Jonathan Wilson (02/25/05)
- Incompatibility question Jacky Luk (02/25/05)
- Re: Blitting windows BMP to DX texture Danil Shebounin (02/25/05)
- Re: Phil multiple skinned objects Jacky Luk (02/25/05)
- To: Phil multiple skinned objects Jacky Luk (02/25/05)
- I need that how to make "tiny_4anim.x" darkfox (02/25/05)
- Re: NVidia cards reboot PC when two of my d3d apps run mikegi (02/25/05)
- Remaining full screen Nathan Funk (02/25/05)
- Re: NVidia cards reboot PC when two of my d3d apps run mikegi (02/25/05)
- Re: NVidia cards reboot PC when two of my d3d apps run Eyal Teler (02/24/05)
- Re: Compass heading on a spherical earth? twawsico (02/24/05)
- Re: Compass heading on a spherical earth? Robin (02/24/05)
- Re: Client memory surfaces/textures in D3D9 Phil Taylor (02/24/05)
- Re: Compass heading on a spherical earth? twawsico (02/24/05)
- Re: x files, how to view the animation and graphics? Phil Taylor (02/24/05)
- Re: Blitting windows BMP to DX texture Phil Taylor (02/24/05)
- Re: Compass heading on a spherical earth? Robin (02/24/05)
- Re: Compass heading on a spherical earth? Don (02/24/05)
- Re: Compass heading on a spherical earth? Robin (02/24/05)
- NVidia cards reboot PC when two of my d3d apps run mikegi (02/24/05)
- Re: Buffer Overrun Joe (02/24/05)
- Re: Buffer Overrun xbunny (02/24/05)
- How to draw solid 3D bent cylinders?? Dushyant (02/24/05)
- Re: Buffer Overrun Jacky Luk (02/24/05)
- Buffer Overrun Jacky Luk (02/24/05)
- Compass heading on a spherical earth? twawsico (02/24/05)
- Re: D3DX GetBackBuffer fails Jacky Luk (02/24/05)
- D3DX GetBackBuffer fails Jacky Luk (02/24/05)
- Re: Renders on NVidia, not ATI Eyal Teler (02/23/05)
- Re: Blitting windows BMP to DX texture Danil Shebounin (02/23/05)
- Anyone used Flexporter success export correct mesh and texture mapping? terence (02/23/05)
- Re: Renders on NVidia, not ATI Dan (02/23/05)
- RE: DirectX9, DirectDraw, and obsolescence Madison David Link (02/23/05)
- Re: where to get old version sdk ? Adrian Brown (02/22/05)
- Re: Renders on NVidia, not ATI Eyal Teler (02/22/05)
- Re: Renders on NVidia, not ATI Dan (02/22/05)
- Re: DrawIndexedPrimitive() Phil Taylor (02/22/05)
- Re: Blitting windows BMP to DX texture Phil Taylor (02/22/05)
- Re: DrawIndexedPrimitive() RHF (02/22/05)
- Blitting windows BMP to DX texture Danil Shebounin (02/22/05)
- Re: Putpixel and Getpixel using IDirect3DTexture9 - Pixel format conversion problem Paul (02/22/05)
- PRT generation Morph (02/22/05)
- WGF Jacky Luk (02/22/05)
- Meshes (I left the title with the last post Sorry) Jacky Luk (02/22/05)
- x files, how to view the animation and graphics? madman (02/22/05)
- Re: where to get old version sdk ? The March Hare [MVP] (02/22/05)
- where to get old version sdk ? john (02/22/05)
- Re: Phil About Texture (Modular sample) Phil Taylor (02/21/05)
- Re: Putpixel and Getpixel using IDirect3DTexture9 - Pixel format conversion problem Eyal Teler (02/21/05)
- Re: DrawIndexedPrimitive() Robert Dunlop [MS MVP] (02/21/05)
- Re: DrawIndexedPrimitive() Robert Dunlop [MS MVP] (02/21/05)
- Re: Renders on NVidia, not ATI Phil Taylor (02/21/05)
- Re: DrawIndexedPrimitive() RHF (02/21/05)
- Re: Putpixel and Getpixel using IDirect3DTexture9 - Pixel format conversion problem Paul (02/21/05)
- Renders on NVidia, not ATI Dan (02/21/05)
- Re: DrawIndexedPrimitive() Phil Taylor (02/21/05)
- Re: DrawIndexedPrimitive() RHF (02/21/05)
- Re: DrawIndexedPrimitive() Phil Taylor (02/21/05)
- Re: direct3d support for GDI Pen? Phil Taylor (02/21/05)
- Re: direct3d support for GDI Pen? gameMaker (02/21/05)
- Re: Client memory surfaces/textures in D3D9 Tom (02/21/05)
- Re: Putpixel and Getpixel using IDirect3DTexture9 - Pixel format conversion problem Paul (02/21/05)
- DrawIndexedPrimitive() RHF (02/21/05)
- Re: ppMeshContainer == 0x00000000? Jacky Luk (02/21/05)
- Re: ppMeshContainer == 0x00000000? Jacky Luk (02/21/05)
- Re: Mixing SetFVF and SetVertexDeclaration? Robert Dunlop [MS MVP] (02/21/05)
- ppMeshContainer == 0x00000000? Jacky Luk (02/21/05)
- Re: Mixing SetFVF and SetVertexDeclaration? Eyal Teler (02/21/05)
- Re: Phil About Texture (Modular sample) Jacky Luk (02/21/05)
- Re: mesh movement m(_ _)m (02/21/05)
- To: Phil About Texture (Modular sample) Jacky Luk (02/21/05)
- Re: Performance problems using ray-picking on terrain Eyal Teler (02/19/05)
- can i access the index of the index in the vertex shader? djbuzzkill (02/19/05)
- Re: Performance problems using ray-picking on terrain Faraz Azhar (02/19/05)
- Re: Performance problems using ray-picking on terrain Eyal Teler (02/19/05)
- Re: Performance problems using ray-picking on terrain Faraz Azhar (02/19/05)
- Re: direct3d support for GDI Pen? Phil Taylor (02/19/05)
- Re: Putpixel and Getpixel using IDirect3DTexture9 - Pixel format conversion problem Eyal Teler (02/18/05)
- Re: Performance problems using ray-picking on terrain Sean Cavanaugh (02/18/05)
- Re: Performance problems using ray-picking on terrain Eyal Teler (02/18/05)
- Re: Client memory surfaces/textures in D3D9 Phil Taylor (02/18/05)
- direct3d support for GDI Pen? gameMaker (02/18/05)
- Putpixel and Getpixel using IDirect3DTexture9 - Pixel format conversion problem Paul (02/18/05)
- Re: Performance problems using ray-picking on terrain Faraz Azhar (02/18/05)
- problem of my 3d card manatree (02/18/05)
- Re: Direct3D and triangle sorting PKH (02/18/05)
- Re: opengl on DirectX surface? Phil Frisbie, Jr. (02/18/05)
- Re: Start CD3DApplication in Full Screen Dave (02/18/05)
- Re: DirectX The March Hare [MVP] (02/18/05)
- DirectX Kim (02/18/05)
- Re: Client memory surfaces/textures in D3D9 Tom (02/18/05)
- Re: Performance problems using ray-picking on terrain Eyal Teler (02/18/05)
- Re: Performance problems using ray-picking on terrain Faraz Azhar (02/18/05)
- Re: Drawing 3D arcs/bends using directx 9 Oenone (02/18/05)
- Re: CreateQuery Debug SDK bug? Radovan Kotrla (02/18/05)
- Re: Direct3D and triangle sorting Eyal Teler (02/18/05)
- Re: Direct3D and triangle sorting Eyal Teler (02/18/05)
- Re: Performance problems using ray-picking on terrain Eyal Teler (02/18/05)
- Re: Direct3D and triangle sorting Timo Kruse (02/18/05)
- Re: Direct3D and triangle sorting Phil Taylor (02/18/05)
- Re: Performance problems using ray-picking on terrain Faraz Azhar (02/18/05)
- Drawing 3D arcs/bends using directx 9 Dushyant (02/18/05)
- Direct3D and triangle sorting Jonathan Wilson (02/18/05)
- D3DXSaveSurfaceToFile, any way to set jpeg quality? mikegi (02/17/05)
- Re: Performance problems using ray-picking on terrain Eyal Teler (02/17/05)
- Re: OT:Video Card Special Functionality Phil Taylor (02/17/05)
- Re: D3DVSDT_UBYTE4 and fixed function skinning Phil Taylor (02/17/05)
- Re: Client memory surfaces/textures in D3D9 Phil Taylor (02/17/05)
- Re: having Alpha Blending problems with Direct3D9 app Phil Taylor (02/17/05)
- Re: CreateQuery Debug SDK bug? Phil Taylor (02/17/05)
- Re: Start CD3DApplication in Full Screen Phil Taylor (02/17/05)
- Re: mesh movement Phil Taylor (02/17/05)
- Re: how to do transparent textures with Direct3D9? Phil Taylor (02/17/05)
- having Alpha Blending problems with Direct3D9 app Jonathan Wilson (02/17/05)
- Client memory surfaces/textures in D3D9 Tom (02/17/05)
- Re: D3DVSDT_UBYTE4 and fixed function skinning john (02/17/05)
- dump of D3DCAPS9 RHF (02/17/05)
- Re: Accessing an overlay used by another application Fabian Schmied (02/17/05)
- Re: vs.net & brook Fabian Schmied (02/17/05)
- mesh movement andy (02/17/05)
- Re: Best PathPlanner Fabian Schmied (02/17/05)
- Re: Magic-Software Compilation Question Fabian Schmied (02/17/05)
- Re: c# and dicom Fabian Schmied (02/17/05)
- fxc.exe (sdk Feb 2005) crashes Radovan Kotrla (02/17/05)
- Re: CreateQuery Debug SDK bug? Radovan Kotrla (02/17/05)
- OT:Video Card Special Functionality Jacky Luk (02/17/05)
- how to read 3D data into my program? Jonathan Wilson (02/17/05)
- how to do transparent textures with Direct3D9? Jonathan Wilson (02/17/05)
- Re: Magic-Software Compilation Question Jacky Luk (02/17/05)
- Re: opengl on DirectX surface? WTH (02/17/05)
- Re: D3DVSDT_UBYTE4 and fixed function skinning Phil Taylor (02/17/05)
- D3DVSDT_UBYTE4 and fixed function skinning john (02/17/05)
- Start CD3DApplication in Full Screen Dave (02/17/05)
- Re: Performance problems using ray-picking on terrain Jason [Mobiform] (02/17/05)
- RE: Performance problems using ray-picking on terrain Eric Penner (02/16/05)
- Re: Performance problems using ray-picking on terrain Robin (02/16/05)
- Re: What is a DirectX overlay & how can I get one? gregory_may (02/16/05)
- Re: Lit vertices getting affected by light colors Faraz Azhar (02/16/05)
- Re: Lit vertices getting affected by light colors Phil Taylor (02/16/05)
- Performance problems using ray-picking on terrain Faraz Azhar (02/16/05)
- c# and dicom Tasman (02/16/05)
- Lit vertices getting affected by light colors Faraz Azhar (02/16/05)
- Re: Mesh classes Phil Taylor (02/16/05)
- Re: opengl on DirectX surface? Phil Frisbie, Jr. (02/16/05)
- Re: CreateQuery Debug SDK bug? Phil Taylor (02/16/05)
- Re: Magic-Software Compilation Question Phil Taylor (02/16/05)
- Re: WGF API - What language will it be?? Phil Taylor (02/16/05)
- CreateQuery Debug SDK bug? Radovan Kotrla (02/16/05)
- Re: Best PathPlanner Jacky Luk (02/16/05)
- Best PathPlanner Jacky Luk (02/16/05)
- Magic-Software Compilation Question Jacky Luk (02/16/05)
- WGF API - What language will it be?? Eric Penner (02/16/05)
- Mesh classes Jacky Luk (02/16/05)
- Re: opengl on DirectX surface? WTH (02/16/05)
- Re: opengl on DirectX surface? Roman Bednarek (02/15/05)
- Re: What is a DirectX overlay & how can I get one? gregory_may (02/15/05)
- Direct Draw, ModeX/13 and 8bit Bitmaps Norman (02/15/05)
- Can I blit a 8Bit/Pixel graphic to a 32Bit/Pixel surface anyhow? Thomas L (02/15/05)
- vs.net & brook fatih (02/15/05)
- RE: Removing title bar and menu bar for full screen? (directx 8.1 huh? (02/15/05)
- RE: Removing title bar and menu bar for full screen? (directx 8.1 huh? (02/15/05)
- Re: DDraw & palette : problems with ShellExecute Phil Taylor (02/15/05)
- DDraw & palette : problems with ShellExecute ff (02/15/05)
- Re: What is a DirectX overlay & how can I get one? Greg (02/14/05)
- Re: Accessing an overlay used by another application mphacker (02/14/05)
- RE: Removing title bar and menu bar for full screen? (directx 8.1 wiz jbacigal (02/14/05)
- Re: What is a DirectX overlay & how can I get one? gregory_may (02/14/05)
- Re: What is a DirectX overlay & how can I get one? gregory_may (02/14/05)
- Re: opengl on DirectX surface? Phil Frisbie, Jr. (02/14/05)
- Removing title bar and menu bar for full screen? (directx 8.1 wiz huh? (02/14/05)
- Re: switching from textured to non textured polys Phil Taylor (02/14/05)
- RE: switching from textured to non textured polys gameMaker (02/14/05)
- Re: Alpha with my normals jcampana_at_nospam.comcast.net (02/14/05)
- switching from textured to non textured polys gameMaker (02/14/05)
- Accessing an overlay used by another application Greg (02/14/05)
- Alpha with my normals Dominic (02/14/05)
- Re: How multithreaded is Direct3D 9? Eyal Teler (02/14/05)
- Re: How multithreaded is Direct3D 9? mikegi (02/14/05)
- Re: opengl on DirectX surface? Phil Taylor (02/12/05)
- Re: opengl on DirectX surface? WTH (02/12/05)
- opengl on DirectX surface? Roman Bednarek (02/12/05)
- Re: Limiting frame rate Faraz Azhar (02/12/05)
- Re: How multithreaded is Direct3D 9? mikegi (02/12/05)
- Re: How multithreaded is Direct3D 9? mikegi (02/12/05)
- RE: What is a DirectX overlay & how can I get one? IanHardy (02/12/05)
- Re: How multithreaded is Direct3D 9? Eyal Teler (02/12/05)
- What is a DirectX overlay & how can I get one? gregory_may (02/11/05)
- How multithreaded is Direct3D 9? mikegi (02/11/05)
- Re: Multihead and resource cleanup Murrgon (02/11/05)
- Re: GammaControl problem gameMaker (02/11/05)
- Re: Multihead and resource cleanup Phil Taylor (02/11/05)
- Re: GammaControl problem gameMaker (02/11/05)
- Re: Multihead and resource cleanup Murrgon (02/11/05)
- Re: antialiasing ~Mirco~ (02/11/05)
- Re: antialiasing Eyal Teler (02/11/05)
- Re: stretching a bitmap to a window Phil Taylor (02/11/05)
- stretching a bitmap to a window Doug Stichler (02/11/05)
- Re: antialiasing Andrew McDonald (02/11/05)
- Re: antialiasing Sean Cavanaugh (02/10/05)
- Re: vertex shader constant limit Eyal Teler (02/10/05)
- Re: Meaning of Affine Transformation Phil Taylor (02/10/05)
- Re: Ddhelp caused an invalid page fault Phil Taylor (02/10/05)
- Re: GammaControl problem Phil Taylor (02/10/05)
- Xbox -> PC port question StumpedProgrammer (02/10/05)
- RE: GammaControl problem gameMaker (02/10/05)
- Re: Ddhelp caused an invalid page fault Fiorina Entertainment (02/10/05)
- Re: Ddhelp caused an invalid page fault Phil Taylor (02/10/05)
- GammaControl problem gameMaker (02/10/05)
- Re: Ddhelp caused an invalid page fault Fiorina Entertainment (02/10/05)
- Re: vertex shader constant limit Phil Taylor (02/10/05)
- Re: antialiasing Phil Taylor (02/10/05)
- Re: antialiasing ~Mirco~ (02/10/05)
- Re: Ddhelp caused an invalid page fault Fiorina Entertainment (02/10/05)
- Re: Multihead and resource cleanup Phil Taylor (02/10/05)
- Re: Multihead and resource cleanup Murrgon (02/10/05)
- Re: Terrain weirdness Robert Dunlop [MS MVP] (02/10/05)
- Re: Ddhelp caused an invalid page fault Phil Taylor (02/10/05)
- Re: antialiasing Phil Taylor (02/10/05)
- Re: Terrain weirdness Paul (02/10/05)
- Re: Ddhelp caused an invalid page fault Fiorina Entertainment (02/10/05)
- Re: Terrain weirdness Robert Dunlop [MS MVP] (02/10/05)
- Re: antialiasing ~Mirco~ (02/10/05)
- Re: antialiasing Sean Cavanaugh (02/10/05)
- antialiasing ~Mirco~ (02/10/05)
- Re: Meaning of Affine Transformation Faraz Azhar (02/10/05)
- Re: vertex shader constant limit Sean Cavanaugh (02/10/05)
- Re: VertexBuffer Memory Limit Sean Cavanaugh (02/10/05)
- Re: VertexBuffer Memory Limit Phil Taylor (02/10/05)
- Re: vertex shader constant limit Chuck Walbourn [MSFT] (02/10/05)
- VertexBuffer Memory Limit Freddie (02/10/05)
- RE: Extracting VertexBuffer data into a Vector3 array Freddie (02/10/05)
- Re: Multihead and resource cleanup Phil Taylor (02/09/05)
- Re: Ddhelp caused an invalid page fault Rich [Microsoft Direct3D MVP] (02/09/05)
- Re: Ddhelp caused an invalid page fault Fiorina Entertainment (02/09/05)
- Re: Something wrong with GeForce DDR Eyal Teler (02/09/05)
- Multihead and resource cleanup Murrgon (02/09/05)
- Re: Something wrong with GeForce DDR Phil Taylor (02/09/05)
- Re: Something wrong with GeForce DDR Fiorina Entertainment (02/09/05)
- Re: Ddhelp caused an invalid page fault Phil Taylor (02/09/05)
- Re: Ddhelp caused an invalid page fault Phil Taylor (02/09/05)
- Re: Something wrong with GeForce DDR Phil Taylor (02/09/05)
- Re: Ddhelp caused an invalid page fault Fiorina Entertainment (02/09/05)
- Re: vertex shader constant limit Andrew McDonald (02/09/05)
- Re: Something wrong with GeForce DDR Fiorina Entertainment (02/09/05)
- Re: Ddhelp caused an invalid page fault Fiorina Entertainment (02/09/05)
- Re: Something wrong with GeForce DDR Phil Taylor (02/09/05)
- Re: Ddhelp caused an invalid page fault Phil Taylor (02/09/05)
- Re: Ddhelp caused an invalid page fault Phil Taylor (02/09/05)
- Re: Something wrong with GeForce DDR Phil Taylor (02/09/05)
- Re: Ddhelp caused an invalid page fault Fiorina Entertainment (02/09/05)
- Re: Ddhelp caused an invalid page fault Fiorina Entertainment (02/09/05)
- Re: Something wrong with GeForce DDR Fiorina Entertainment (02/09/05)
- Re: Something wrong with GeForce DDR Phil Taylor (02/09/05)
- Re: Terrain weirdness Phil Taylor (02/09/05)
- Re: Ddhelp caused an invalid page fault Phil Taylor (02/09/05)
- Re: Terrain weirdness Paul (02/09/05)
- Re: vertex shader constant limit Michael Schiestl (02/09/05)
- Something wrong with GeForce DDR Fiorina Entertainment (02/09/05)
- Ddhelp caused an invalid page fault Fiorina Entertainment (02/09/05)
- Re: Terrain weirdness Robert Dunlop [MS MVP] (02/09/05)
- Re: Terrain weirdness Phil Taylor (02/09/05)
- Re: Terrain weirdness Paul (02/08/05)
- Re: Terrain weirdness Paul (02/08/05)
- Re: Terrain weirdness Paul (02/08/05)
- Re: Terrain weirdness Robin (02/08/05)
- Re: Terrain weirdness Robin (02/08/05)
- Re: Terrain weirdness Paul (02/08/05)
- Re: Terrain weirdness Eyal Teler (02/08/05)
- Re: Terrain weirdness Paul (02/08/05)
- Re: Terrain weirdness Paul (02/08/05)
- Re: Terrain weirdness Paul (02/08/05)
- Re: Terrain weirdness Robin (02/08/05)
- Re: Terrain weirdness Eyal Teler (02/08/05)
- Re: Terrain weirdness Paul (02/08/05)
- Re: Terrain weirdness Joe (02/08/05)
- Terrain weirdness Paul (02/08/05)
- Re: ValidateTechnique fails on valid shader Phil Taylor (02/08/05)
- Re: vertex shader constant limit Andrew McDonald (02/08/05)
- Re: vertex shader constant limit Phil Taylor (02/08/05)
- Re: vertex shader constant limit Sean Cavanaugh (02/08/05)
- Re: vertex shader constant limit Sean Cavanaugh (02/08/05)
- Re: vertex shader constant limit Michael Schiestl (02/08/05)
- Re: Limiting frame rate Robert Dunlop [MS MVP] (02/08/05)
- Re: vertex shader constant limit Andrew McDonald (02/07/05)
- Re: Meaning of Affine Transformation Jason [Mobiform] (02/07/05)
- Re: Extracting VertexBuffer data into a Vector3 array Phil Taylor (02/07/05)
- Re: How often do you use 'IsLost' for surfaces? Phil Taylor (02/07/05)
- Re: vertex shader constant limit Phil Taylor (02/07/05)
- Re: ValidateTechnique fails on valid shader Kasper (02/07/05)
- vertex shader constant limit Michael Schiestl (02/07/05)
- Extracting VertexBuffer data into a Vector3 array matthew.green5_at_ntlworld.com (02/06/05)
- Re: is sweeping possible in directx Eyal Teler (02/06/05)
- Re: How often do you use 'IsLost' for surfaces? Matt C. (02/06/05)
- Re: How often do you use 'IsLost' for surfaces? Phil Taylor (02/06/05)
- Re: is sweeping possible in directx anurag (02/06/05)
- Re: is sweeping possible in directx Eyal Teler (02/06/05)
- is sweeping possible in directx anurag (02/06/05)
- Re: saving an IDirect3DSurface8 * to a PNG file Eyal Teler (02/06/05)
- How often do you use 'IsLost' for surfaces? Matt C. (02/06/05)
- Re: saving an IDirect3DSurface8 * to a PNG file Jonathan Wilson (02/06/05)
- Re: Generateskinnedmesh question Phil Taylor (02/05/05)
- Re: Generateskinnedmesh question Jacky Luk (02/05/05)
- Re: Detecting mouse click on a particular triangle Phil Taylor (02/05/05)
- Re: How is ID3DXPMesh done? Phil Taylor (02/04/05)
- Re: Generateskinnedmesh question Phil Taylor (02/04/05)
- Re: D3DPRESENTFLAG_VIDEO Phil Taylor (02/04/05)
- Re: Multiple Streams differ from retail vs debug directx Phil Taylor (02/04/05)
- RE: delayed input for december release samples? TriDeMAX (02/04/05)
- RE: Multiple Streams differ from retail vs debug directx MatsyV9 (02/04/05)
- How is ID3DXPMesh done? loquak (02/04/05)
- Re: Meaning of Affine Transformation Robin (02/04/05)
- Re: Lost Device issues Eyal Teler (02/04/05)
- Re: Lost Device issues Eyal Teler (02/04/05)
- Re: Lost Device issues Rioshin an'Harthen (02/04/05)
- Re: Detecting mouse click on a particular triangle Faraz Azhar (02/04/05)
- Re: Meaning of Affine Transformation Jacky Luk (02/04/05)
- Meaning of Affine Transformation Jacky Luk (02/04/05)
- Re: Vertext Buffers - one or many? Rob V (02/04/05)
- Re: D3DPRESENTFLAG_VIDEO joreg (02/04/05)
- Generateskinnedmesh question Jacky Luk (02/04/05)
- Re: Lost Device issues Phil Taylor (02/04/05)
- Re: Multiple Streams differ from retail vs debug directx Sean Cavanaugh (02/04/05)
- Re: Vertex Colors on D3D8 vrs D3D9 Andrew McDonald (02/03/05)
- Re: Lost Device issues Eyal Teler (02/03/05)
- Re: Vertext Buffers - one or many? Eyal Teler (02/03/05)
- Re: Lost Device issues Rioshin an'Harthen (02/03/05)
- Re: Multiple Streams differ from retail vs debug directx Phil Taylor (02/03/05)
- Multiple Streams differ from retail vs debug directx MatsyV9 (02/03/05)
- Re: Vertext Buffers - one or many? Phil Taylor (02/03/05)
- Re: Lost Device issues Phil Taylor (02/03/05)
- Re: ValidateTechnique fails on valid shader Phil Taylor (02/03/05)
- Re: D3DPRESENTFLAG_VIDEO Phil Taylor (02/03/05)
- Re: ValidateTechnique fails on valid shader joreg (02/03/05)
- ValidateTechnique fails on valid shader Kasper (02/03/05)
- Lost Device issues jbacigal (02/03/05)
- GenerateSkinnedMesh Jacky Luk (02/03/05)
- Re: move mesh not cam randomize user (02/03/05)
- GenerateSkinnedMesh Jacky Luk (02/03/05)
- move mesh not cam andy (02/03/05)
- GenerateSkinnedMesh Jacky Luk (02/03/05)
- Vertext Buffers - one or many? Rob V (02/03/05)
- Re: Vertex Colors on D3D8 vrs D3D9 Phil Taylor (02/03/05)
- Vertex Colors on D3D8 vrs D3D9 Mike Henry (02/03/05)
- Re: D3DPRESENTFLAG_VIDEO joreg (02/03/05)
- Detecting fullscreen. Nobody (02/03/05)
- Soft Shadows Michel Racicot (02/02/05)
- Re: D3DPRESENTFLAG_VIDEO Phil Taylor (02/02/05)
- Re: Limiting frame rate Sean Cavanaugh (02/02/05)
- Re: Clipping transformed vertices Andrew McDonald (02/02/05)
- Re: DirectDraw - Blt from a SysMemSurface to a YUY2 VideoMemSurface doesn't work with new NVidia drivers Phil Taylor (02/02/05)
- Re: direct x for beginners KJD (02/02/05)
- direct x for beginners Eric Falbe (02/02/05)
- Re: Limiting frame rate Oenone (02/02/05)
- Re: Limiting frame rate Oenone (02/02/05)
- Re: LPD3DXFRAME and LPD3DXMESHCONTAINER Robin (02/02/05)
- Re: limiting framerate.. in 9.0c december release Jason (02/02/05)
- Re: Detecting mouse click on a particular triangle Faraz Azhar (02/02/05)
- Re: Detecting mouse click on a particular triangle Faraz Azhar (02/02/05)
- Re: Limiting frame rate Faraz Azhar (02/02/05)
- Re: Limiting frame rate Faraz Azhar (02/02/05)
- LPD3DXFRAME and LPD3DXMESHCONTAINER Jacky Luk (02/02/05)
- RE: Cube Faces JackieR (02/02/05)
- Re: Detecting mouse click on a particular triangle Phil Taylor (02/02/05)
- Re: Clipping transformed vertices loquak (02/02/05)
- Re: limiting framerate.. in 9.0c december release Robert Dunlop [MS MVP] (02/01/05)
- Re: limiting framerate.. in 9.0c december release Jason [Mobiform] (02/01/05)
- Re: limiting framerate.. in 9.0c december release Robert Dunlop [MS MVP] (02/01/05)
- Re: saving an IDirect3DSurface8 * to a PNG file Rich [Microsoft Direct3D MVP] (02/01/05)
- Re: Detecting mouse click on a particular triangle Phil Taylor (02/01/05)
- limiting framerate.. in 9.0c december release Jason [Mobiform] (02/01/05)
- Re: Any good resource? xbunny (02/01/05)
- Re: Compiling HLSL Robert Dunlop [MS MVP] (02/01/05)
- Re: Detecting mouse click on a particular triangle Robert Dunlop [MS MVP] (02/01/05)
- Re: 10-Digit Hex Color Values/Table used in Direct3D Robert Dunlop [MS MVP] (02/01/05)
- Re: 10-Digit Hex Color Values/Table used in Direct3D Robin (02/01/05)
- Re: GenerateSkinnedMesh Robin (02/01/05)
- Re: load excel, powerpoint, access into a texture in my app Fabian Schmied (02/01/05)
- Re: 10-Digit Hex Color Values/Table used in Direct3D SHC (02/01/05)
- Re: Any good resource? Paul (02/01/05)
- saving an IDirect3DSurface8 * to a PNG file Jonathan Wilson (02/01/05)
- Re: Any good resource? Phil Taylor (02/01/05)
- Re: 10-Digit Hex Color Values/Table used in Direct3D Robert Dunlop [MS MVP] (02/01/05)
- Re: Limiting frame rate Robert Dunlop [MS MVP] (02/01/05)
- Re: Detecting mouse click on a particular triangle Faraz Azhar (01/31/05)
- Re: Orthographic Projection Robin (01/31/05)
- Re: Rendering Background (Again) Phil Taylor (01/31/05)
- Re: Reset3DEnviorment Failed Phil Taylor (01/31/05)
- Re: Cube Faces Rich [Microsoft Direct3D MVP] (01/31/05)
- Re: Clipping transformed vertices Rich [Microsoft Direct3D MVP] (01/31/05)
- Re: Any good resource? Leszek Taratuta (01/31/05)
- Re: Any good resource? Leszek Taratuta (01/31/05)
- Re: Detecting mouse click on a particular triangle Phil Taylor (01/31/05)
- Re: Any good resource? Phil Taylor (01/31/05)
- Re: Any good resource? Leszek Taratuta (01/31/05)
- Re: Any good resource? Andrew McDonald (01/31/05)
- Any good resource? Leszek Taratuta (01/31/05)
- Clipping transformed vertices loquak (01/31/05)
- Cube Faces Barry (01/31/05)
- Re: load excel, powerpoint, access into a texture in my app Joan Siddharta (01/31/05)
- GenerateSkinnedMesh Jacky Luk (01/31/05)
- Re: Rendering Background (Again) Faraz Azhar (01/31/05)
- Re: Limiting frame rate Faraz Azhar (01/31/05)
- Re: Reset3DEnviorment Failed Fabian Schmied (01/31/05)
- Re: load excel, powerpoint, access into a texture in my app Fabian Schmied (01/31/05)
- Re: Rendering Background (Again) Jacky Luk (01/31/05)
- Rendering Background (Again) Jacky Luk (01/31/05)
- Re: Reset3DEnviorment Failed Jacky Luk (01/31/05)
- Re: Reset3DEnviorment Failed Jacky Luk (01/31/05)
- Reset3DEnviorment Failed Jacky Luk (01/31/05)
- Re: Limiting frame rate randomize user (01/30/05)
- Re: Limiting frame rate Zodiaq (01/30/05)
- Re: Detecting mouse click on a particular triangle Faraz Azhar (01/30/05)
- Limiting frame rate Faraz Azhar (01/30/05)
- Re: 10-Digit Hex Color Values/Table used in Direct3D Rich [Microsoft Direct3D MVP] (01/30/05)
- 10-Digit Hex Color Values/Table used in Direct3D SHC (01/30/05)
- Re: Detecting mouse click on a particular triangle Phil Taylor (01/30/05)
- Re: Orthographic Projection Faraz Azhar (01/30/05)
- Re: Texturing on index buffered geometry Faraz Azhar (01/30/05)
- Detecting mouse click on a particular triangle Faraz Azhar (01/30/05)
- Re: how to decolor? Eyal Teler (01/29/05)
- Re: Texturing on index buffered geometry Robert Dunlop [MS MVP] (01/29/05)
- Re: Orthographic Projection Robert Dunlop [MS MVP] (01/29/05)
- Re: Texturing on index buffered geometry Faraz Azhar (01/29/05)
- Re: Orthographic Projection Faraz Azhar (01/29/05)
- Re: how to decolor? m(_ _)m (01/29/05)
- Re: Texturing on index buffered geometry Eyal Teler (01/29/05)
- Re: how to decolor? Eyal Teler (01/29/05)
- Re: nVidia SDK Eyal Teler (01/29/05)
- Re: 2D graphics in DirectX Robert Dunlop [MS MVP] (01/29/05)
- Re: Orthographic Projection Robert Dunlop [MS MVP] (01/29/05)
- Texturing on index buffered geometry Faraz Azhar (01/29/05)
- Orthographic Projection Faraz Azhar (01/29/05)
- how to decolor? m(_ _)m (01/29/05)
- Re: 3D Studio MAX (7) to DirectX .x convertor? JackieR (01/29/05)
- Generating a cube map JackieR (01/28/05)
- Re: DirectX9, DirectDraw, and obsolescence Alan Chen (01/28/05)
- Re: DirectDraw - Blt from a SysMemSurface to a YUY2 VideoMemSurface doesn't work with new NVidia drivers Wagner (01/28/05)
- Re: VB CircleMethod is Seriously Flawed!!! Rich [Microsoft Direct3D MVP] (01/28/05)
- VB CircleMethod is Seriously Flawed!!! Randy Gardner (01/28/05)
- Re: DirectX vs DirectX managed Rich [Microsoft Direct3D MVP] (01/28/05)
- Re: DirectX vs DirectX managed Stephan Schaem (01/28/05)
- Re: About create device of 3D of DirectX 9.0c in system memory Rich [Microsoft Direct3D MVP] (01/28/05)
- Re: 2D graphics in DirectX Rich [Microsoft Direct3D MVP] (01/28/05)
- Re: DirectDraw - Blt from a SysMemSurface to a YUY2 VideoMemSurface doesn't work with new NVidia drivers Phil Taylor (01/28/05)
- load excel, powerpoint, access into a texture in my app Joan Siddharta (01/28/05)
- Re: SDK 9.0c Installation question randomize user (01/28/05)
- Re: nVidia SDK ixnehc (01/28/05)
- Re: nVidia SDK Eyal Teler (01/28/05)
- Re: Picking and depth buffer Eyal Teler (01/28/05)
- Re: Sprite Scaling Problem Eyal Teler (01/28/05)
- Re: About create device of 3D of DirectX 9.0c in system memory Eyal Teler (01/28/05)
- Re: nVidia SDK Eyal Teler (01/28/05)
- Re: good X modeler Eyal Teler (01/28/05)
- Re: cature screenshot , how fast is it ? Eyal Teler (01/28/05)
- Re: Question about stream offset Eyal Teler (01/28/05)
- nVidia SDK ixnehc (01/28/05)
- Re: directx 9.0 Phil Taylor (01/27/05)
- Re: directx 9.0 eric (01/27/05)
- Re: directx 9.0 Glenn Wilson (01/27/05)
- directx 9.0 eric (01/27/05)
- Re: About create device of 3D of DirectX 9.0c in system memory Phil Taylor (01/27/05)
- Re: MFCFog Phil Taylor (01/27/05)
- Re: SDK 9.0c Installation question Hanna-Barbera (01/27/05)
- Re: SDK 9.0c Installation question Hanna-Barbera (01/27/05)
- Re: Picking and depth buffer Phil Taylor (01/27/05)
- Re: DirectDraw - Blt from a SysMemSurface to a YUY2 VideoMemSurface doesn't work with new NVidia drivers Wagner (01/27/05)
- Re: Managed D3D ( Is it worth it? ) Leszek Taratuta (01/27/05)
- Re: About create device of 3D of DirectX 9.0c in system memory WTH (01/27/05)
- MFCFog Jacky Luk (01/27/05)
- Re: About create device of 3D of DirectX 9.0c in system memory Fabian Schmied (01/27/05)
- About create device of 3D of DirectX 9.0c in system memory player (01/27/05)
- Re: Picking and depth buffer Paul (01/27/05)
- Re: Reading back Depth Buffer (ZBuffer) value Phil Taylor (01/27/05)
- Re: Picking and depth buffer Phil Taylor (01/27/05)
- Re: DirectDraw - Blt from a SysMemSurface to a YUY2 VideoMemSurface doesn't work with new NVidia drivers Phil Taylor (01/27/05)
- Re: SDK 9.0c Installation question Phil Taylor (01/27/05)
- SDK 9.0c Installation question Kim Rudeen (01/26/05)
- Re: cature screenshot , how fast is it ? Sean Cavanaugh (01/26/05)
- Re: Picking and depth buffer Paul (01/26/05)
- DirectDraw - Blt from a SysMemSurface to a YUY2 VideoMemSurface doesn't work with new NVidia drivers Wagner (01/26/05)
- Re: Picking and depth buffer Robin (01/26/05)
- Re: Picking and depth buffer Paul (01/26/05)
- Sprite Scaling Problem Mike (01/26/05)
- Picking and depth buffer Paul (01/26/05)
- RE: cature screenshot , how fast is it ? john (01/26/05)
- RE: good X modeler Bilbao (01/25/05)
Last message date: 02/27/05
Archived on: 02/28/05 GMT
517 messages sorted by: [ thread ]
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