Re: Picking and depth buffer

Tech-Archive recommends: Repair Windows Errors & Optimize Windows Performance

From: Paul (PAUL_R_JACOBS_at_YAHOO.COM)
Date: 01/26/05


Date: 26 Jan 2005 13:03:51 -0800

I'll look for the vertex buffer intersection stuff. Thanks for the
tip.

Is there any compelling reason to not use meshes? They appear to be
handy because they have some shape primitive creation stuff similar to
the glu calls.



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