microsoft.public.win32.programmer.directx.graphics
By Date
394 messages sorted by: [ thread ]
Starting: 12/30/04
Ending: 01/25/05
- Re: Failed to load mesh Phil Taylor (01/25/05)
- Re: No Device found Phil Taylor (01/25/05)
- Failed to load mesh Jacky Luk (01/25/05)
- Re: Mesh rendering looks wierd news (01/25/05)
- Re: No Device found Jacky Luk (01/25/05)
- RE: D3D caps database ixnehc (01/25/05)
- dxdllreg.exe franktheoldman (01/25/05)
- good X modeler Good X mesh modeler (01/24/05)
- Where can I find Newbie Tutorials Yesuslave (01/24/05)
- How to run preshaders? Bilbao (01/24/05)
- Re: Using multiple devices... Phil Taylor (01/24/05)
- Using multiple devices... Joan Siddharta (01/24/05)
- Re: 2D graphics in DirectX Hanna-Barbera (01/24/05)
- Re: Double buffering Hanna-Barbera (01/24/05)
- Reading back Depth Buffer (ZBuffer) value Greg (01/24/05)
- 2D graphics in DirectX Lynx (01/24/05)
- RE: D3D caps database ME (01/24/05)
- Re: DirectX9, DirectDraw, and obsolescence ME (01/24/05)
- Re: DirectX9, DirectDraw, and obsolescence ME (01/24/05)
- A C++ and D3D hybrid Question Jacky Luk (01/24/05)
- cature screenshot , how fast is it ? john (01/24/05)
- Re: Question about stream offset ixnehc (01/24/05)
- Re: Double buffering jcampana_at_nospam.comcast.net (01/24/05)
- Re: Double buffering Hanna-Barbera (01/23/05)
- Re: Need advises for improving performance Eyal Teler (01/23/05)
- Re: Need advises for improving performance Eyal Teler (01/23/05)
- Re: Question about stream offset Eyal Teler (01/23/05)
- Question about stream offset ixnehc (01/23/05)
- Re: Need advises for improving performance Faraz Azhar (01/23/05)
- Re: Managed D3D ( Is it worth it? ) Hanna-Barbera (01/23/05)
- Re: D3D caps database Hanna-Barbera (01/23/05)
- Re: Need advises for improving performance Phil Taylor (01/23/05)
- Re: december update Faraz Azhar (01/22/05)
- Re: Need advises for improving performance Faraz Azhar (01/22/05)
- Re: Managed D3D ( Is it worth it? ) Glenn Wilson (01/22/05)
- Re: Need advises for improving performance Phil Taylor (01/22/05)
- Re: Double buffering Phil Taylor (01/22/05)
- Re: Need advises for improving performance Faraz Azhar (01/22/05)
- Re: Double buffering Faraz Azhar (01/22/05)
- Re: Double buffering Phil Taylor (01/22/05)
- Re: Need advises for improving performance Phil Taylor (01/22/05)
- Double buffering Faraz Azhar (01/22/05)
- Managed D3D ( Is it worth it? ) Nadav (01/22/05)
- Re: december update Kev Gee (01/22/05)
- Re: DirectX9, DirectDraw, and obsolescence Sergei Zhirikov (01/21/05)
- Need advises for improving performance Faraz Azhar (01/21/05)
- Re: D3D caps database Phil Taylor (01/21/05)
- Re: DirectX9, DirectDraw, and obsolescence Paul Harman (01/21/05)
- Re: DirectX9, DirectDraw, and obsolescence randomize user (01/21/05)
- Re: DirectX9, DirectDraw, and obsolescence Paul Harman (01/21/05)
- Re: CreateRenderTarget result? M (01/21/05)
- Re: D3D caps database ixnehc (01/21/05)
- Re: CreateRenderTarget result? Phil Taylor (01/20/05)
- Re: D3D caps database Phil Taylor (01/20/05)
- Re: DirectX9, DirectDraw, and obsolescence randomize user (01/20/05)
- Re: CreateRenderTarget result? Sean Cavanaugh (01/20/05)
- Re: D3D caps database Sean Cavanaugh (01/20/05)
- Re: CreateRenderTarget result? David Cameron (01/20/05)
- RE: DirectX9, DirectDraw, and obsolescence ME (01/20/05)
- DirectX9, DirectDraw, and obsolescence Paul Harman (01/20/05)
- CreateRenderTarget result? M (01/20/05)
- Re: Advice needed on implementing Lightmapping with 3dsmax and D3D (X files) - Clone > 2 texture co-ords... randomize user (01/20/05)
- D3D caps database ixnehc (01/20/05)
- Re: Combining vertexBuffers Phil Taylor (01/20/05)
- Combining vertexBuffers Mike (01/20/05)
- Re: Using DirectDraw 7 and Direct3D 9 on the same machine ME (01/19/05)
- Advice needed on implementing Lightmapping with 3dsmax and D3D (X files) - Clone > 2 texture co-ords... randomize user (01/19/05)
- Re: Presenting Device vs. SwapChain Phil Taylor (01/19/05)
- Re: alpha blend not working Phil Taylor (01/19/05)
- Re: Presenting Device vs. SwapChain joreg (01/19/05)
- alpha blend not working cje (01/19/05)
- Re: Presenting Device vs. SwapChain Phil Taylor (01/19/05)
- Re: Direct3D9: (ERROR) :Invalid value for BackBufferFormat. Phil Taylor (01/19/05)
- Presenting Device vs. SwapChain joreg (01/19/05)
- Re: december update Hanna-Barbera (01/19/05)
- Direct3D9: (ERROR) :Invalid value for BackBufferFormat. SHC (01/19/05)
- Re: Pie Chart / SQL 2000 data Phil Taylor (01/18/05)
- Re: color key question Rich [Microsoft Direct3D MVP] (01/18/05)
- Pie Chart / SQL 2000 data rkbnair (01/18/05)
- Re: Sprites & Screen movement Oliver Whiteman (01/18/05)
- Re: Sprites & Screen movement randomize user (01/18/05)
- Re: Sprites & Screen movement Oliver Whiteman (01/18/05)
- Re: Sprites & Screen movement Phil Taylor (01/18/05)
- Re: december update Phil Taylor (01/18/05)
- Sprites & Screen movement Oliver Whiteman (01/18/05)
- Re: december update jcampana_at_comcast.net (01/18/05)
- Re: december update Hanna-Barbera (01/18/05)
- Re: december update jcampana_at_comcast.net (01/18/05)
- Combining images for fast display Jens Pedersen (01/18/05)
- december update Hanna-Barbera (01/18/05)
- Re: color key question Sean Cavanaugh (01/18/05)
- Re: Getting an unresolved external. imbunche (01/18/05)
- Re: color key question john (01/18/05)
- RE: How to easy chane Texture coordinates? m(_ _)m (01/18/05)
- Re: redistributables Rich [Microsoft Direct3D MVP] (01/17/05)
- Re: redistributables RHF (01/17/05)
- Re: redistributables Rich [Microsoft Direct3D MVP] (01/17/05)
- Re: Getting an unresolved external. Rich [Microsoft Direct3D MVP] (01/17/05)
- redistributables RHF (01/17/05)
- Getting an unresolved external. imbunche (01/17/05)
- Re: Questions on how to implement button clicks and or dragable objects using the mouse? (mdx 9 c#) Savant (01/17/05)
- Re: Questions on how to implement button clicks and or dragable objects using the mouse? (mdx 9 c#) Rich [Microsoft Direct3D MVP] (01/17/05)
- Re: Questions on how to implement button clicks and or dragable objects using the mouse? (mdx 9 c#) The March Hare [MVP] (01/17/05)
- Re: Questions on how to implement button clicks and or dragable objects using the mouse? (mdx 9 c#) Rich [Microsoft Direct3D MVP] (01/17/05)
- Re: color key question Rich [Microsoft Direct3D MVP] (01/17/05)
- RE: How to easy chane Texture coordinates? Wathava (01/17/05)
- Re: Direct X 8 Vertex Buffers Eyal Teler (01/17/05)
- RE: How to easy chane Texture coordinates? m(_ _)m (01/17/05)
- Re: color key question john (01/17/05)
- RE: How to easy chane Texture coordinates? Wathava (01/17/05)
- How to easy chane Texture coordinates? m(_ _)m (01/17/05)
- Re: Questions on how to implement button clicks and or dragable objects using the mouse? (mdx 9 c#) Phil Taylor (01/17/05)
- Re: Direct X 8 Vertex Buffers Christoph Schütte (01/16/05)
- Re: Direct X 8 Vertex Buffers Eyal Teler (01/16/05)
- Direct X 8 Vertex Buffers Inosensu (01/16/05)
- Questions on how to implement button clicks and or dragable objects using the mouse? (mdx 9 c#) Savant (01/16/05)
- Re: Creating mesh at runtime for use with CD3DFrame Phil Taylor (01/16/05)
- Re: Creating mesh at runtime for use with CD3DFrame Faraz Azhar (01/16/05)
- Re: centre a mesh Eyal Teler (01/16/05)
- Re: centre a mesh Rich [Microsoft Direct3D MVP] (01/16/05)
- centre a mesh Mike (01/16/05)
- Re: Using large images for creating OSD mikegi (01/15/05)
- Re: Creating mesh at runtime for use with CD3DFrame Phil Taylor (01/15/05)
- Re: Using large images for creating OSD Faraz Azhar (01/15/05)
- Re: Creating mesh at runtime for use with CD3DFrame Faraz Azhar (01/15/05)
- Re: Creating mesh at runtime for use with CD3DFrame Phil Taylor (01/15/05)
- Re: color key question Rich [Microsoft Direct3D MVP] (01/15/05)
- Re: Render targets Hanna-Barbera (01/15/05)
- Creating mesh at runtime for use with CD3DFrame Faraz Azhar (01/15/05)
- Re: Billboarding Drizzt (01/15/05)
- Re: Billboarding Kevin R (01/15/05)
- Billboarding Drizzt (01/15/05)
- color key question john (01/15/05)
- Re: Using DirectDraw 7 and Direct3D 9 on the same machine Phil Taylor (01/14/05)
- Using DirectDraw 7 and Direct3D 9 on the same machine ME (01/14/05)
- Re: Draw a Var content with DrawText9? Bendit (01/14/05)
- Re: Clipping in 2D Jeff Fink (01/14/05)
- Re: Clipping in 2D Jeff Fink (01/14/05)
- Re: Render targets xbunny (01/14/05)
- Render targets Hanna-Barbera (01/14/05)
- Re: Clipping in 2D xbunny (01/14/05)
- Re: Draw a Var content with DrawText9? xbunny (01/14/05)
- Re: Clipping in 2D Timo Kruse (01/14/05)
- Re: N-patch support for the NVidia 6600/6800 ? Hanna-Barbera (01/14/05)
- Re: Clipping in 2D Bendit (01/13/05)
- Re: Draw a Var content with DrawText9? Bendit (01/13/05)
- Clipping in 2D Jeff Fink (01/13/05)
- Re: multiple devices and VB's Jim (01/13/05)
- Re: Draw a Var content with DrawText9? Phil Taylor (01/13/05)
- Draw a Var content with DrawText9? Bendit (01/13/05)
- Re: multiple devices and VB's Rich [Microsoft Direct3D MVP] (01/13/05)
- multiple devices and VB's Jim (01/13/05)
- Re: Invalid Call Exception Rich [Microsoft Direct3D MVP] (01/13/05)
- RE: Invalid Call Exception Tek (01/13/05)
- Invalid Call Exception Tek (01/13/05)
- Re: Working with image files at runtime Eyal Teler (01/13/05)
- Re: Working with image files at runtime David Quinn (01/13/05)
- Using large images for creating OSD Faraz Azhar (01/13/05)
- Re: Mesh rendering looks wierd Timo Kruse (01/13/05)
- Re: Working with image files at runtime Eyal Teler (01/13/05)
- Working with image files at runtime David Quinn (01/13/05)
- Re: N-patch support for the NVidia 6600/6800 ? Phil Taylor (01/12/05)
- N-patch support for the NVidia 6600/6800 ? Pascal Guérin (01/12/05)
- Re: How to uninstall DirectX Phil Taylor (01/12/05)
- How to uninstall DirectX John W (01/12/05)
- Re: Mesh rendering looks wierd Phil Taylor (01/12/05)
- Re: Mesh rendering looks wierd Mike (01/12/05)
- Re: color different than expected Phil Taylor (01/12/05)
- Re: Mesh rendering looks wierd Phil Taylor (01/12/05)
- Re: Where did the documentation go? Frank Natoli (01/12/05)
- Re: Where did the documentation go? Frank Natoli (01/12/05)
- color different than expected Koby Maman (01/12/05)
- Re: The full name of m_rgpfx... Fabian Schmied (01/12/05)
- Re: Edge hiding Hanna-Barbera (01/12/05)
- Mesh rendering looks wierd Mike (01/12/05)
- Re: I asked this in the shader group and received no replies, so here goes again... Rich [Microsoft Direct3D MVP] (01/11/05)
- Re: Load Mesh from Memrory Phil Taylor (01/11/05)
- Re: cant debug pixel/vertex shaders in .NET Phil Taylor (01/11/05)
- Re: Where did the documentation go? Phil Taylor (01/11/05)
- Overlay Nobody (01/11/05)
- Load Mesh from Memrory JackieR (01/11/05)
- Re: Minor bug in CDXUTDialog::DrawPolyLine (dxutgui.cpp - ln 1423) Filip Strugar (01/11/05)
- Where did the documentation go? Frank Natoli (01/11/05)
- Re: cant debug pixel/vertex shaders in .NET Jim Rutledge (01/11/05)
- Re: cant debug pixel/vertex shaders in .NET Phil Taylor (01/11/05)
- Re: cant debug pixel/vertex shaders in .NET Jim Rutledge (01/11/05)
- Re: Shaders code on Mview Robert Dunlop [MS MVP] (01/11/05)
- Re: cant debug pixel/vertex shaders in .NET Phil Taylor (01/11/05)
- Re: I asked this in the shader group and received no replies, so here goes again... Jim Rutledge (01/11/05)
- Re: mixing managed and unmanaged code Jim Rutledge (01/11/05)
- Re: Planar reflection mapping examples Jim Rutledge (01/11/05)
- Re: The full name of m_rgpfx... Jacky Luk (01/11/05)
- Re: DirectX vs DirectX managed Jim Rutledge (01/11/05)
- cant debug pixel/vertex shaders in .NET Jim Rutledge (01/11/05)
- Re: DirectX vs DirectX managed Stephan Schaem (01/11/05)
- Re: D3DCREATE_HARDWARE_VERTEXPROCESSING slow? Stephan Schaem (01/11/05)
- Re: What is up-to-date in game programming? Stephan Schaem (01/11/05)
- Re: The full name of m_rgpfx... Fabian Schmied (01/11/05)
- The full name of m_rgpfx... Jacky Luk (01/11/05)
- Re: Minor bug in CDXUTDialog::DrawPolyLine (dxutgui.cpp - ln 1423) Phil Taylor (01/11/05)
- Re: Shaders code on Mview Jacky Luk (01/11/05)
- Minor bug in CDXUTDialog::DrawPolyLine (dxutgui.cpp - ln 1423) Filip Strugar (01/10/05)
- Re: I asked this in the shader group and received no replies, so here goes again... Sean Cavanaugh (01/10/05)
- Re: Possible state problems with my particle system mrmrcoleman (01/10/05)
- dim screen in my notebook jeph (01/10/05)
- Re: Size of 3D models Peter Racz (01/10/05)
- Re: Shaders code on Mview Peter Racz (01/10/05)
- Re: Function Matching for Mview and MFCFog Peter Racz (01/10/05)
- Re: 2D backgrounds with 3D models Tristan (01/10/05)
- Shaders code on Mview Jacky Luk (01/10/05)
- Re: CShowNormals and LPD3DEffectInstance Jacky Luk (01/10/05)
- CShowNormals and LPD3DEffectInstance Jacky Luk (01/10/05)
- Terrain rendering bernard de Balmann (01/09/05)
- Re: 2D backgrounds with 3D models Andrew McDonald (01/09/05)
- Re: 2D backgrounds with 3D models Phil Taylor (01/09/05)
- 2D backgrounds with 3D models James Mangold (01/09/05)
- Re: SetViewport causes device->Clear to fail Sam (01/09/05)
- Re: SetViewport causes device->Clear to fail Sam (01/09/05)
- Re: Possible state problems with my particle system Timo Kruse (01/09/05)
- Re: SetViewport causes device->Clear to fail Phil Taylor (01/09/05)
- Re: I asked this in the shader group and received no replies, so here goes again... WTH (01/09/05)
- Re: SetViewport causes device->Clear to fail Eyal Teler (01/09/05)
- Re: Tetrahedron Direct3D9:(Error):Invalid flag D3DCLEAR_ZBUFFER Timo Kruse (01/09/05)
- SetViewport causes device->Clear to fail Sam (01/09/05)
- Re: I asked this in the shader group and received no replies, so here goes again... Eyal Teler (01/08/05)
- Re: Tetrahedron Direct3D9:(Error):Invalid flag D3DCLEAR_ZBUFFER SHC (01/08/05)
- "Shader Version Expected"??? Bilbao (01/08/05)
- Re: Possible state problems with my particle system mrmrcoleman (01/08/05)
- Re: Possible state problems with my particle system Phil Taylor (01/08/05)
- Re: Tetrahedron Direct3D9:(Error):Invalid flag D3DCLEAR_ZBUFFER Timo Kruse (01/08/05)
- Tetrahedron Direct3D9:(Error):Invalid flag D3DCLEAR_ZBUFFER SHC (01/08/05)
- Possible state problems with my particle system mrmrcoleman (01/08/05)
- Re: ID3DXSprite Timo Kruse (01/08/05)
- Re: Cube Files in DIrect X 5 Andrew McDonald (01/08/05)
- Re: I asked this in the shader group and received no replies, so here goes again... mikegi (01/08/05)
- I asked this in the shader group and received no replies, so here goes again... WTH (01/08/05)
- ID3DXSprite Van Tumour (01/08/05)
- Re: Cube Files in DIrect X 5 barry (01/08/05)
- Re: question of texture on vertices Phil Taylor (01/08/05)
- Re: Copying data between surfaces in video memory Timo Kruse (01/08/05)
- Re: Function Matching for Mview and MFCFog Jacky Luk (01/08/05)
- Re: Function Matching for Mview and MFCFog Jacky Luk (01/08/05)
- Function Matching for Mview and MFCFog Jacky Luk (01/08/05)
- Re: question of texture on vertices m(_ _)m (01/08/05)
- Re: question of texture on vertices m(_ _)m (01/08/05)
- Re: Cube Files in DIrect X 5 Andrew McDonald (01/07/05)
- Re: question of texture on vertices Phil Taylor (01/07/05)
- Re: Net Meeting and Directx overlay problem Phil Taylor (01/07/05)
- Re: Copying data between surfaces in video memory The March Hare [MVP] (01/07/05)
- Copying data between surfaces in video memory shawkie (01/07/05)
- Re: Cube Files in DIrect X 5 barry (01/07/05)
- Re: Size of 3D models randomize user (01/07/05)
- Size of 3D models Faraz Azhar (01/07/05)
- Net Meeting and Directx overlay problem Sri (01/07/05)
- question of texture on vertices m(_ _)m (01/07/05)
- Rendering YUV in DirectDraw Leesei (01/07/05)
- Size of 3D models Faraz Azhar (01/07/05)
- Re: GXU Documentation Phil Taylor (01/07/05)
- Re: D3DPT_TRIANGLESTRIP 257 vertices do not work (256 do) Phil Taylor (01/07/05)
- Re: GXU Documentation Andrew McDonald (01/06/05)
- Re: D3DPT_TRIANGLESTRIP 257 vertices do not work (256 do) Phil Taylor (01/06/05)
- Re: D3DPT_TRIANGLESTRIP 257 vertices do not work (256 do) Hanna-Barbera (01/06/05)
- Re: One-stop solution Phil Taylor (01/06/05)
- RE: D3DPT_TRIANGLESTRIP 257 vertices do not work (256 do) gameMaker (01/06/05)
- Re: D3DPT_TRIANGLESTRIP 257 vertices do not work (256 do) Phil Taylor (01/06/05)
- D3DPT_TRIANGLESTRIP 257 vertices do not work (256 do) gameMaker (01/06/05)
- Re: lighting doesn't look correct gameMaker (01/06/05)
- Re: Cube Files in DIrect X 5 Phil Taylor (01/06/05)
- Re: Stencil Buffer Phil Taylor (01/06/05)
- Re: GXU Documentation Phil Taylor (01/06/05)
- Re: GXU Documentation Jack Hoxley (01/06/05)
- Re: Stencil Buffer Jack Hoxley (01/06/05)
- Re: Animation exporter??? Rat Monkey Hybrid (01/06/05)
- Animation exporter??? A.Cicak (01/06/05)
- Re: One-stop solution Jacky Luk (01/06/05)
- One-stop solution Jacky Luk (01/06/05)
- Re: GXU Documentation Jacky Luk (01/06/05)
- GXU Documentation Jacky Luk (01/06/05)
- Re: How to teke Multi-Domain m(_ _)m (01/06/05)
- Re: Changing the origin Rich [Microsoft Direct3D MVP] (01/05/05)
- Re: Changing the origin Andrew (01/05/05)
- Re: How to teke Multi-Domain Phil Taylor (01/05/05)
- Re: What is up-to-date in game programming? Gelmir Tinehtelë (01/05/05)
- Re: Our small 3DGame is not working on every system Phil Taylor (01/05/05)
- Re: What is up-to-date in game programming? Hanna-Barbera (01/05/05)
- frame rate goes up and down crazily... ctian (01/05/05)
- Re: Cube Files in DIrect X 5 barry (01/05/05)
- Re: What is up-to-date in game programming? Gelmir Tinehtelë (01/05/05)
- Re: What is up-to-date in game programming? Gelmir Tinehtelë (01/05/05)
- How to teke Multi-Domain m(_ _)m (01/05/05)
- 3dsmax6 exporter again Jacky Luk (01/05/05)
- Our small 3DGame is not working on every system Vaibhav Athavaria (01/05/05)
- Re: lighting doesn't look correct Timo Kruse (01/05/05)
- Re: Changing the origin Sean Cavanaugh (01/05/05)
- Re: Edge hiding Hanna-Barbera (01/05/05)
- Stencil Buffer Jacky Luk (01/05/05)
- Changing the origin Andrew (01/05/05)
- Re: What is up-to-date in game programming? Andrew McDonald (01/05/05)
- Re: SetCooperativeLevel Freezes Phil Taylor (01/04/05)
- Re: What is up-to-date in game programming? Eyal Teler (01/04/05)
- Re: lighting doesn't look correct gameMaker (01/04/05)
- Re: SetCooperativeLevel Freezes Jim Henriksen (01/04/05)
- Re: Becoming a Game Graphics Programmer Minh Truong (01/04/05)
- Re: Becoming a Game Graphics Programmer Minh Truong (01/04/05)
- Re: Becoming a Game Graphics Programmer Hanna-Barbera (01/04/05)
- Re: Edge hiding Robin (01/04/05)
- My D3D program for testing Hanna-Barbera (01/04/05)
- Re: SetCooperativeLevel Freezes Phil Taylor (01/04/05)
- Re: How to use D3d8 ,D3d9 type together? Phil Taylor (01/04/05)
- Re: What is up-to-date in game programming? Phil Taylor (01/04/05)
- SetCooperativeLevel Freezes Jim Henriksen (01/04/05)
- Re: Edge hiding Hanna-Barbera (01/04/05)
- Re: Edge hiding Hanna-Barbera (01/04/05)
- RE: What is up-to-date in game programming? Shadx (01/04/05)
- Re: Becoming a Game Graphics Programmer randomize user (01/04/05)
- Re: What is up-to-date in game programming? randomize user (01/04/05)
- What is up-to-date in game programming? Gelmir Tinehtelë (01/04/05)
- Re: Edge hiding Robin (01/04/05)
- How to use D3d8 ,D3d9 type together? m(_ _)m (01/04/05)
- Becoming a Game Graphics Programmer Kepler (01/04/05)
- Re: Task switching in DX8 Phil Taylor (01/04/05)
- Re: D3DCREATE_HARDWARE_VERTEXPROCESSING slow? Ken Chen (01/04/05)
- Re: Is there any performance difference? Sean Cavanaugh (01/04/05)
- Re: About texture memory Sean Cavanaugh (01/04/05)
- Re: Edge hiding Hanna-Barbera (01/04/05)
- Re: D3DCREATE_HARDWARE_VERTEXPROCESSING slow? Phil Taylor (01/03/05)
- Re: saveTextureToFileInMemory memory leak gameMaker (01/03/05)
- D3DCREATE_HARDWARE_VERTEXPROCESSING slow? gameMaker (01/03/05)
- Re: Task switching in DX8 Faraz Azhar (01/03/05)
- Re: Edge hiding Robin (01/03/05)
- Re: Setting up some debug settings igalla (01/03/05)
- RE: Reserving a Monitor for a Specific Application igalla (01/03/05)
- Re: Cube Files in DIrect X 5 Phil Taylor (01/03/05)
- Reserving a Monitor for a Specific Application Will (01/03/05)
- Re: Cube Files in DIrect X 5 Kevin R (01/03/05)
- Cube Files in DIrect X 5 barry (01/03/05)
- Re: Buffer Surface/Texture D3D Problem Philip G (01/03/05)
- Re: Buffer Surface/Texture D3D Problem Philip G (01/03/05)
- Re: Buffer Surface/Texture D3D Problem Philip G (01/03/05)
- Loading EFFECTS within an .X file GENTS (01/03/05)
- Re: Environment mapping samples gone... Eyal Teler (01/02/05)
- Re: Buffer Surface/Texture D3D Problem Eyal Teler (01/02/05)
- Re: About texture memory Robert Dunlop [MS MVP] (01/02/05)
- Re: Environment mapping samples gone... Phil Taylor (01/02/05)
- Environment mapping samples gone... WTH (01/02/05)
- Re: Bump mapping example in the docs wrong ? PKH (01/02/05)
- Re: Setting up some debug settings Robert Dunlop [MS MVP] (01/02/05)
- Re: Buffer Surface/Texture D3D Problem Robert Dunlop [MS MVP] (01/02/05)
- Re: Bump mapping example in the docs wrong ? Phil Taylor (01/02/05)
- Re: Buffer Surface/Texture D3D Problem Robert Dunlop [MS MVP] (01/02/05)
- Re: Setting up some debug settings Philip G (01/02/05)
- Re: Buffer Surface/Texture D3D Problem Philip G (01/02/05)
- Re: Direct3D.Device' no definition for 'DeviceCreated' Kevin R (01/02/05)
- Re: Bump mapping example in the docs wrong ? PKH (01/02/05)
- Re: Buffer Surface/Texture D3D Problem Eyal Teler (01/02/05)
- Re: Setting up some debug settings igalla (01/02/05)
- Re: Setting up some debug settings Philip G (01/02/05)
- Setting up some debug settings igalla (01/02/05)
- Re: With Retail D3D my code works but with Debug D3D it fails - wh igalla (01/02/05)
- Re: Direct3D.Device' no definition for 'DeviceCreated' Glenn Wilson (01/02/05)
- Re: Bump mapping example in the docs wrong ? Phil Taylor (01/02/05)
- Re: Task switching in DX8 Phil Taylor (01/02/05)
- Re: Edge hiding Robert Dunlop [MS MVP] (01/02/05)
- Re: Bump mapping example in the docs wrong ? PKH (01/02/05)
- Re: Edge hiding Eyal Teler (01/01/05)
- Direct3D.Device' no definition for 'DeviceCreated' Kevin R (01/01/05)
- Re: Task switching in DX8 Faraz Azhar (01/01/05)
- Re: Bump mapping example in the docs wrong ? Phil Taylor (01/01/05)
- Re: Edge hiding Hanna-Barbera (01/01/05)
- Re: Edge hiding Hanna-Barbera (01/01/05)
- Re: Edge hiding Hanna-Barbera (01/01/05)
- Re: Buffer Surface/Texture D3D Problem Philip G (01/01/05)
- Re: Buffer Surface/Texture D3D Problem Philip G (01/01/05)
- Re: Buffer Surface/Texture D3D Problem Robert Dunlop [MS MVP] (01/01/05)
- Re: With Retail D3D my code works but with Debug D3D it fails - why? Robert Dunlop [MS MVP] (01/01/05)
- Re: Edge hiding Robert Dunlop [MS MVP] (01/01/05)
- Re: Buffer Surface/Texture D3D Problem Eyal Teler (01/01/05)
- Bump mapping example in the docs wrong ? PKH (01/01/05)
- Buffer Surface/Texture D3D Problem Philip G (01/01/05)
- RE: mixing managed and unmanaged code Vas (01/01/05)
- Re: DirectX9:Color Macros for 4 Colors -Alpha Blending & Z-Buffer Prob Phil Taylor (12/31/04)
- With Retail D3D my code works but with Debug D3D it fails - why? igalla (12/31/04)
- Re: DirectX9:Color Macros for 4 Colors -Alpha Blending & Z-Buffer Prob Eyal Teler (12/31/04)
- Re: Edge hiding Eyal Teler (12/31/04)
- Re: on exit, crash Andrew McDonald (12/31/04)
- DirectX9:Color Macros for 4 Colors -Alpha Blending & Z-Buffer Prob SHC (12/31/04)
- Edge hiding Hanna-Barbera (12/31/04)
- Re: DirectX9:Color Macros-using an alpha setting for a color on a SHC (12/31/04)
- Re: About FVF Order m(_ _)m (12/31/04)
- Re: About texture memory Hanna-Barbera (12/31/04)
- Re: MDI program Hanna-Barbera (12/31/04)
- Re: About FVF Order Eyal Teler (12/31/04)
- About FVF Order m(_ _)m (12/31/04)
- Re: DirectX9 D3D: Creating a Depth Buffer/Z-Buffer - Error C2065 Robert Dunlop [MS MVP] (12/30/04)
Last message date: 01/25/05
Archived on: 01/26/05 GMT
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