microsoft.public.win32.programmer.directx.graphics
By Date
459 messages sorted by: [ thread ]
Starting: 11/30/04
Ending: 12/30/04
- Re: DirectX9:Color Macros-using an alpha setting for a color on a Timo Kruse (12/30/04)
- Re: App window showing in fullscreen Phil Taylor (12/30/04)
- Re: DirectX9:Color Macros-using an alpha setting for a color on a SHC (12/30/04)
- Animation exporter A.Cicak (12/30/04)
- Re: About texture memory Peter Venis (12/30/04)
- Re: App window showing in fullscreen moussen15_at_hotmail.com (12/30/04)
- DirectX Managed creating huge Mesh problem without using .X files Neelam (12/30/04)
- Re: Is there any performance difference? Eyal Teler (12/30/04)
- RE: mixing managed and unmanaged code Vas (12/30/04)
- Maya X File Exporter in DX 9.0c December 2004 release igalla (12/30/04)
- RE: Need a copy of the "Pick" sample Vas (12/30/04)
- Re: IDirect3DDevice9::StretchRect Hanna-Barbera (12/30/04)
- mixing managed and unmanaged code vsgdp (12/30/04)
- Is there any performance difference? loquak (12/30/04)
- Re: About texture memory Sean Cavanaugh (12/30/04)
- Re: Anybody have an example using HLSL that simply post processes the color buffer? Sean Cavanaugh (12/30/04)
- Re: Calculating Normals for geometry in index buffers Sean Cavanaugh (12/29/04)
- Need a copy of the "Pick" sample Darker_Rage (12/29/04)
- Re: DirectX9:Color Macros-using an alpha setting for a color on a Sean Cavanaugh (12/29/04)
- Re: Monitor Blanking on exit Grant (12/29/04)
- Re: DirectX vs DirectX managed Eyal Teler (12/29/04)
- DirectX vs DirectX managed Kepler (12/29/04)
- Re: App window showing in fullscreen Phil Taylor (12/29/04)
- Re: Color equation Eyal Teler (12/29/04)
- Re: IDirect3DDevice9::StretchRect Eyal Teler (12/29/04)
- App window showing in fullscreen moussen15_at_hotmail.com (12/29/04)
- Re: Blt only makes black (8bit mode) moussen15_at_hotmail.com (12/29/04)
- Re: Color equation Phil Taylor (12/29/04)
- Color equation Timo Kruse (12/29/04)
- Re: Anybody have an example using HLSL that simply post processes the color buffer? Hanna-Barbera (12/29/04)
- Re: Blt only makes black (8bit mode) moussen15_at_hotmail.com (12/29/04)
- Re: MDI program Hanna-Barbera (12/29/04)
- Blt only makes black (8bit mode) moussen15_at_hotmail.com (12/29/04)
- IDirect3DDevice9::StretchRect Hanna-Barbera (12/29/04)
- Re: MDI program Phil Taylor (12/28/04)
- Re: directx samples Phil Taylor (12/28/04)
- Re: directx samples john andrew (12/28/04)
- Re: directx samples Phil Taylor (12/28/04)
- Re: Alpha color computing Eyal Teler (12/28/04)
- Re: Alpha color computing Phil Frisbie, Jr. (12/28/04)
- Alpha color computing lanvin patrick (12/28/04)
- Re: To learn Game mathematics Sepehr Taghdissian (12/28/04)
- Re: colision dectection with directX Sepehr Taghdissian (12/28/04)
- Re: About texture memory Peter Venis (12/28/04)
- Re: directx samples john andrew (12/28/04)
- Re: MDI program Vas (12/28/04)
- Re: directx samples john andrew (12/28/04)
- Re: About texture memory Robert Dunlop [MS MVP] (12/28/04)
- Re: directx samples Phil Taylor (12/27/04)
- Re: directx samples john andrew (12/27/04)
- Re: Texture Sizes? Eyal Teler (12/27/04)
- Re: About texture memory Eyal Teler (12/27/04)
- Re: Texture Sizes? Hanna-Barbera (12/27/04)
- Re: MDI program Hanna-Barbera (12/27/04)
- Re: How do I create a user interface in a 3d game? Phil Taylor (12/27/04)
- Re: DirectX9 D3D: Creating a Depth Buffer/Z-Buffer - Error C2065 Phil Taylor (12/27/04)
- Re: About texture memory Phil Taylor (12/27/04)
- Re: directx samples Phil Taylor (12/27/04)
- Re: DirectX9 D3D: Creating a Depth Buffer/Z-Buffer - Error C2065 SHC (12/27/04)
- Re: directx samples john andrew (12/27/04)
- Re: About texture memory Peter Venis (12/27/04)
- Re: About texture memory Peter Venis (12/27/04)
- RE: Planar reflection mapping examples Vas (12/27/04)
- Re: MDI program Vas (12/27/04)
- Re: About texture memory Eyal Teler (12/27/04)
- Re: directx samples john andrew (12/27/04)
- Re: directx samples Hanna-Barbera (12/27/04)
- Re: directx samples john andrew (12/27/04)
- Re: MDI program Hanna-Barbera (12/27/04)
- Re: directx samples john andrew (12/27/04)
- Re: directx samples john andrew (12/27/04)
- Re: directx samples Phil Taylor (12/27/04)
- Re: DirectX9 D3D: Creating a Depth Buffer/Z-Buffer - Error C2065 Robert Dunlop [MS MVP] (12/27/04)
- directx samples john andrew (12/26/04)
- Re: DirectX9 D3D: Creating a Depth Buffer/Z-Buffer - Error C2065 Phil Taylor (12/26/04)
- Re: About texture memory Phil Taylor (12/26/04)
- About texture memory Peter Venis (12/26/04)
- Re: Anybody have an example using HLSL that simply post processes the color buffer? Eyal Teler (12/26/04)
- DirectX9 D3D: Creating a Depth Buffer/Z-Buffer - Error C2065 SHC (12/26/04)
- Re: Anybody have an example using HLSL that simply post processes the color buffer? Faraz Azhar (12/26/04)
- Re: 2D in 3d Prakash (12/26/04)
- Re: Calculating Normals for geometry in index buffers Eyal Teler (12/26/04)
- Re: 2D in 3d PKH (12/26/04)
- Re: DirectX9:Color Macros-using an alpha setting for a color on a Timo Kruse (12/26/04)
- Re: DirectX9:Color Macros-using an alpha setting for a color on a SHC (12/26/04)
- Planar reflection mapping examples Derek (12/26/04)
- 2D in 3d Prakash (12/25/04)
- Re: DirectX9:Color Macros-using an alpha setting for a color on a Timo Kruse (12/25/04)
- Re: DirectX9:Color Macros-using an alpha setting for a color on a Timo Kruse (12/25/04)
- Re: How do I create a user interface in a 3d game? Venn Syii (12/25/04)
- Re: DirectDraw Raster Operations Matt C. (12/24/04)
- Re: DirectX9:Color Macros-using an alpha setting for a color on a SHC (12/24/04)
- Re: MDI program Phil Taylor (12/24/04)
- Re: How do I create a user interface in a 3d game? Phil Taylor (12/24/04)
- Re: DirectDraw Raster Operations Phil Taylor (12/24/04)
- sprite positioning on the scene by world coordinates (maged DX9 C# DMINATOR (12/24/04)
- Re: Anybody have an example using HLSL that simply post processes the color buffer? WTH (12/24/04)
- Re: How do I create a user interface in a 3d game? Faraz Azhar (12/24/04)
- Re: Calculating Normals for geometry in index buffers Faraz Azhar (12/24/04)
- Re: Anybody have an example using HLSL that simply post processes the color buffer? Mark (12/24/04)
- Re: Anybody have an example using HLSL that simply post processes the color buffer? WTH (12/24/04)
- RE: writing to the backbuffer steve12345 (12/24/04)
- Re: Calculating Normals for geometry in index buffers Eyal Teler (12/23/04)
- Re: Anybody have an example using HLSL that simply post processes the color buffer? Eyal Teler (12/23/04)
- Anybody have an example using HLSL that simply post processes the color buffer? WTH (12/23/04)
- Re: DirectDraw Raster Operations Matt C. (12/23/04)
- fonts look terrible Ron Hiler (12/23/04)
- Re: Delibrately increasing vertices for Normals realism Robert Dunlop [MS MVP] (12/23/04)
- Delibrately increasing vertices for Normals realism Faraz Azhar (12/23/04)
- Re: saveTextureToFileInMemory memory leak Robert Dunlop [MS MVP] (12/23/04)
- Calculating Normals for geometry in index buffers Faraz Azhar (12/23/04)
- Re: DirectDraw Raster Operations Phil Taylor (12/23/04)
- Re: Shader Optimization Problem Bilbao (12/23/04)
- Re: Shader Optimization Problem jcampana_at_comcast.net (12/23/04)
- Re: Moving through a map Robert Dunlop [MS MVP] (12/23/04)
- Re: Moving through a map Faraz Azhar (12/23/04)
- DirectDraw Raster Operations Matt C. (12/23/04)
- Re: Mapping texture coords to the screen Derek (12/23/04)
- Mapping texture coords to the screen Derek (12/23/04)
- Re: projecting world coords to screen Timo Kruse (12/23/04)
- Re: DirectX9:Color Macros-using an alpha setting for a color on a tria Timo Kruse (12/23/04)
- projecting world coords to screen Sam (12/23/04)
- Re: Shader Optimization Problem Bilbao (12/23/04)
- on exit, crash Nuclein (12/23/04)
- Re: DrawText fails when attempting to retrieve string extents Ron Hiler (12/23/04)
- MDI program Hanna-Barbera (12/23/04)
- Re: saveTextureToFileInMemory memory leak gameMaker (12/22/04)
- delayed input for december release samples? Jason (12/22/04)
- Re: DirectX9:Color Macros-using an alpha setting for a color on a tria Phil Taylor (12/22/04)
- Re: saveTextureToFileInMemory memory leak Phil Taylor (12/22/04)
- Re: DrawText fails when attempting to retrieve string extents Ron Hiler (12/22/04)
- saveTextureToFileInMemory memory leak gameMaker (12/22/04)
- DirectX9:Color Macros-using an alpha setting for a color on a tria SHC (12/22/04)
- Re: Bounding circle or rect for a 3d object on the y=0 (2d) plane Robert Dunlop [MS MVP] (12/22/04)
- Re: Help please - "simple" D3D texture blit problem... Philip G (12/22/04)
- RE: ColorVertex is going biserk Mike Henry (12/21/04)
- Re: Managed Memory Lucho (12/21/04)
- Re: Help please - "simple" D3D texture blit problem... Phil Taylor (12/21/04)
- RE: Help please - "simple" D3D texture blit problem... Vas (12/21/04)
- Re: Moving through a map Michel Walsh (12/21/04)
- Re: Help please - "simple" D3D texture blit problem... Phil Taylor (12/21/04)
- Re: Moving through a map Mike Henry (12/21/04)
- Re: colision dectection with directX Michel Walsh (12/21/04)
- Re: Replacement for DirectDraw? Phil Taylor (12/21/04)
- Re: dx 10 beta? The March Hare [MVP] (12/21/04)
- Re: Managed Memory Jack Hoxley (12/21/04)
- Re: dx 10 beta? Jack Hoxley (12/21/04)
- Help please - "simple" D3D texture blit problem... Philip G (12/21/04)
- Re: To learn Game mathematics Peter Racz (12/21/04)
- Re: About implementing 2D Sprites Robert Dunlop [MS MVP] (12/21/04)
- Re: Replacement for DirectDraw? Adam Clauss (12/21/04)
- Re: Moving through a map Faraz Azhar (12/21/04)
- Re: Moving through a map Timo Kruse (12/21/04)
- Re: Anti-Alias true type fonts help Tim Roberts (12/21/04)
- Re: Moving through a map Faraz Azhar (12/21/04)
- dx 10 beta? vsgdp (12/21/04)
- RE: To learn Game mathematics Vas (12/21/04)
- Re: DrawText fails when attempting to retrieve string extents Timo Kruse (12/21/04)
- Re: To learn Game mathematics Jacky Luk (12/21/04)
- Re: DrawText fails when attempting to retrieve string extents Phil Taylor (12/20/04)
- DrawText fails when attempting to retrieve string extents Ron Hiler (12/20/04)
- Re: Bounding circle or rect for a 3d object on the y=0 (2d) plane huh? (12/20/04)
- Re: Managed Memory Lucho (12/20/04)
- Re: HLSL and FX Phil Taylor (12/20/04)
- Re: computational? Phil Taylor (12/20/04)
- Re: ColorVertex is going biserk Phil Taylor (12/20/04)
- Re: Replacement for DirectDraw? Phil Taylor (12/20/04)
- Re: ColorVertex is going biserk Mike Henry (12/20/04)
- Re: Replacement for DirectDraw? Minh Truong (12/20/04)
- Re: Managed Memory Jim Rutledge (12/20/04)
- Re: Replacement for DirectDraw? Adam Clauss (12/20/04)
- Re: Replacement for DirectDraw? Adam Clauss (12/20/04)
- RE: Moving through a map Mike Henry (12/20/04)
- Re: To learn Game mathematics Jack Hoxley (12/20/04)
- Re: Managed Memory Lucho (12/20/04)
- Re: HLSL and FX Jim Rutledge (12/20/04)
- Re: HLSL and FX Jim Rutledge (12/20/04)
- Re: To learn Game mathematics Oenone (12/20/04)
- Re: Moving through a map Oenone (12/20/04)
- Re: Managed Memory Jack Hoxley (12/20/04)
- To learn Game mathematics Jacky Luk (12/20/04)
- Re: computational? Jacky Luk (12/20/04)
- computational? Jacky Luk (12/20/04)
- Re: Using DrawIndexedPrimitives in a DrawSubset kinda way Eyal Teler (12/20/04)
- RE: Using DrawIndexedPrimitives in a DrawSubset kinda way Daniel Nall (12/20/04)
- Re: Bounding circle or rect for a 3d object on the y=0 (2d) plane Timo Kruse (12/20/04)
- Re: Replacement for DirectDraw? Minh Truong (12/20/04)
- Bounding circle or rect for a 3d object on the y=0 (2d) plane huh? (12/20/04)
- Using DrawIndexedPrimitives in a DrawSubset kinda way Daniel Nall (12/20/04)
- Re: colision dectection with directX Phil Taylor (12/19/04)
- Re: ColorVertex is going biserk Phil Taylor (12/19/04)
- colision dectection with directX Andy2005 (12/19/04)
- Re: Replacement for DirectDraw? vsgdp (12/19/04)
- Replacement for DirectDraw? Adam Clauss (12/19/04)
- ColorVertex is going biserk Mike Henry (12/19/04)
- Re: fstream + dx app wizard = link errors Phil Taylor (12/19/04)
- About implementing 2D Sprites Hurrikam (12/19/04)
- Re: Anti-Alias true type fonts help spoc (12/19/04)
- Moving through a map Faraz Azhar (12/19/04)
- Re: Anti-Alias true type fonts help Tim Roberts (12/19/04)
- fstream + dx app wizard = link errors JoJo (12/19/04)
- Re: Is it still impossible to render to a texture without creating a window at some stage? WTH (12/18/04)
- Re: D3DFVF_XYZRHW with perfect mapping of pixels? Phil Taylor (12/18/04)
- Re: Monitor Blanking on exit Phil Taylor (12/18/04)
- Re: Adding MouseSensor to a Mesh object Phil Taylor (12/18/04)
- Re: Is it still impossible to render to a texture without creating a window at some stage? Phil Taylor (12/18/04)
- Is it still impossible to render to a texture without creating a window at some stage? WTH (12/18/04)
- Re: D3DFVF_XYZRHW with perfect mapping of pixels? Timo Kruse (12/18/04)
- Re: Write to a render target Mark (12/18/04)
- Fullscreen distorsion Mark (12/18/04)
- Re: Shader Optimization Problem Bilbao (12/17/04)
- Re: Adding MouseSensor to a Mesh object Junaid Hussain (12/17/04)
- Managed Memory Lucho (12/17/04)
- Re: Shader Optimization Problem Eyal Teler (12/17/04)
- Re: Write to a render target Eyal Teler (12/17/04)
- Write to a render target Mark (12/17/04)
- Shader Optimization Problem Bilbao (12/17/04)
- Monitor Blanking on exit Grant (12/17/04)
- programmatically creating animated gifs jim (12/17/04)
- Re: HLSL and FX Phil Taylor (12/17/04)
- Re: Texture Sizes? Phil Taylor (12/17/04)
- Re: Anti-Alias true type fonts help Mark (12/17/04)
- DX9 SDK Dec 2004? Jasper (12/17/04)
- Anti-Alias true type fonts help spoc (12/17/04)
- HLSL and FX Jim Rutledge (12/17/04)
- D3Dspy monitoring of 'locked' programs, or third party equivalents Paul Forbes (12/17/04)
- Re: Texture Sizes? Timo Kruse (12/17/04)
- Texture Sizes? Faraz Azhar (12/17/04)
- Re: Adding MouseSensor to a Mesh object Phil Taylor (12/17/04)
- Re: D3DXCreateTextureFromFile creates 0 mipmaps Joe (12/17/04)
- Adding MouseSensor to a Mesh object Junaid Hussain (12/16/04)
- creating thumbnails of .x mesh files j95 (12/16/04)
- Strange gaussian blur problem Mark (12/16/04)
- Re: software vertex processing problem Jan Waga (12/16/04)
- Re: D3DXCreateTextureFromFile creates 0 mipmaps Phil Taylor (12/16/04)
- Re: software vertex processing problem Phil Taylor (12/16/04)
- Re: D3DFVF_XYZRHW with perfect mapping of pixels? Phil Taylor (12/16/04)
- Re: Lookikng for experienced Direct3D prorgammer punkJoe (12/16/04)
- Re: D3DXCreateTextureFromFile creates 0 mipmaps Joe (12/16/04)
- Re: D3DFVF_XYZRHW with perfect mapping of pixels? Timo Kruse (12/16/04)
- software vertex processing problem Jan Waga (12/16/04)
- Re: D3DFVF_XYZRHW with perfect mapping of pixels? Jack Hoxley (12/16/04)
- Re: D3DXCreateTextureFromFile creates 0 mipmaps Joe (12/16/04)
- D3DFVF_XYZRHW with perfect mapping of pixels? Timo Kruse (12/16/04)
- Re: Drawing 2D Sprite Timo Kruse (12/16/04)
- Re: D3DXCreateTextureFromFile creates 0 mipmaps Joe (12/16/04)
- Re: Setting Alpha color for texture in DX9? Eyal Teler (12/16/04)
- Re: Setting Alpha color for texture in DX9? Eyal Teler (12/16/04)
- Re: D3DXCreateTextureFromFile creates 0 mipmaps Phil Taylor (12/16/04)
- D3DXCreateTextureFromFile creates 0 mipmaps Joe (12/16/04)
- Re: Need Advice on Basic DirectX Program Structure JoJo (12/15/04)
- How to map a portion of the desktop screen onto a 3D surface Claudio (12/15/04)
- Re: What replaces DirectDraw? Phil Taylor (12/15/04)
- RE: Setting Alpha color for texture in DX9? gameMaker (12/15/04)
- Setting Alpha color for texture in DX9? gameMaker (12/15/04)
- Re: What to do when DX exceed heap? Bilbao (12/15/04)
- Re: floating point precision zak_at_secretlevel.com (12/15/04)
- Re: floating point precision Eyal Teler (12/15/04)
- floating point precision zak_at_secretlevel.com (12/15/04)
- How to reinitialize the D3d environment in Managed Direct3d? nlsn (12/15/04)
- Re: What replaces DirectDraw? Eyal Teler (12/14/04)
- Re: What replaces DirectDraw? Tim Roberts (12/14/04)
- Re: vertex decl vs fvf Phil Taylor (12/13/04)
- vertex decl vs fvf vsgdp (12/13/04)
- Re: What replaces DirectDraw? anonymous_at_discussions.microsoft.com (12/13/04)
- Re: What replaces DirectDraw? Minh Truong (12/13/04)
- What replaces DirectDraw? me (12/13/04)
- Re: MFCFog calculations Robin (12/13/04)
- Re: Image tearing with overlays me (12/13/04)
- Re: X File Examples Jack Hoxley (12/13/04)
- Re: where is ComputeSphereVisibility in D3DX 9.0? Jack Hoxley (12/13/04)
- Re: MFCFog calculations Peter Racz (12/13/04)
- Re: MFCFog calculations Jacky Luk (12/13/04)
- Re: MFCFog calculations Joe (12/13/04)
- Re: MFCFog calculations Glenn Wilson (12/13/04)
- Re: MFCFog calculations Jacky Luk (12/13/04)
- MFCFog calculations Jacky Luk (12/13/04)
- Alpha Channel Aliasing Vishu (12/13/04)
- Re: Texture sampler aliasing problem loquak (12/12/04)
- Re: Texture sampler aliasing problem Vas (12/12/04)
- Re: Texture sampler aliasing problem Vas (12/12/04)
- Re: Texture sampler aliasing problem Eyal Teler (12/12/04)
- Re: Texture sampler aliasing problem Eyal Teler (12/12/04)
- Re: Texture sampler aliasing problem Gabest (12/12/04)
- Re: Texture sampler aliasing problem Gabest (12/12/04)
- Re: Texture sampler aliasing problem loquak (12/12/04)
- RE: Texture sampler aliasing problem Vas (12/12/04)
- Texture sampler aliasing problem loquak (12/12/04)
- Re: Need Advice on Basic DirectX Program Structure Diver (12/12/04)
- Re: D3DDEVTYPE_REF error message Phil Taylor (12/12/04)
- Re: Need Advice on Basic DirectX Program Structure JoJo (12/11/04)
- Re: Problem with clearing render target Mark (12/11/04)
- Problem with clearing render target Mark (12/11/04)
- Re: About D3D9....Batching Primitives Phil Taylor (12/11/04)
- Re: Bump mapping using DOTPRODUCT3 problems John Burton (12/11/04)
- Re: Bump mapping using DOTPRODUCT3 problems Eyal Teler (12/11/04)
- Re: Bump mapping using DOTPRODUCT3 problems John Burton (12/11/04)
- Re: X File Examples randomize user (12/11/04)
- Re: What to do when DX exceed heap? Phil Taylor (12/11/04)
- What to do when DX exceed heap? Bilbao (12/11/04)
- RE: HELP! Annoying D3DSpy won't go! Bilbao (12/11/04)
- HELP! Annoying D3DSpy won't go! Bilbao (12/11/04)
- Re: Bump mapping using DOTPRODUCT3 problems Eyal Teler (12/11/04)
- Re: Force software vertex processing Eyal Teler (12/10/04)
- Re: Image tearing with overlays Diver (12/10/04)
- Image tearing with overlays me (12/10/04)
- Re: Bump mapping using DOTPRODUCT3 problems Phil Taylor (12/10/04)
- X File Examples Junaid Hussain (12/10/04)
- Re: X Files Phil Taylor (12/10/04)
- X Files Jacky Luk (12/10/04)
- where is ComputeSphereVisibility in D3DX 9.0? zach (12/10/04)
- Re: About D3D9....Batching Primitives player (12/10/04)
- Re: Texture bilinear filtering (hardware vs. pixel shader) Jack Hoxley (12/10/04)
- Re: About D3D9....Batching Primitives Jack Hoxley (12/10/04)
- Re: Drawing 2D Sprite Jack Hoxley (12/10/04)
- About D3D9....Batching Primitives player (12/10/04)
- Re: Bump mapping using DOTPRODUCT3 problems John Burton (12/10/04)
- Re: Texture bilinear filtering (hardware vs. pixel shader) mikegi (12/10/04)
- Re: New To DirectX - Need High-performance Image-Manipulation Mal (12/10/04)
- RE: ID3DXSkinInfo->Remap() "Out of Memory"? Bilbao (12/10/04)
- Re: Need Advice on Basic DirectX Program Structure sdeyoreo_at_hotmail.com (12/10/04)
- Re: Texture bilinear filtering (hardware vs. pixel shader) Phil Taylor (12/10/04)
- Re: Bump mapping using DOTPRODUCT3 problems Phil Taylor (12/10/04)
- Bump mapping using DOTPRODUCT3 problems John Burton (12/10/04)
- RE: Need Advice on Basic DirectX Program Structure Bilbao (12/09/04)
- ID3DXSkinInfo->Remap() "Out of Memory"? Bilbao (12/09/04)
- Texture bilinear filtering (hardware vs. pixel shader) mikegi (12/09/04)
- Re: How to detect DX9.0c installation in C code? Hanna-Barbera (12/09/04)
- Re: 32-bit Color conversion Jack Hoxley (12/09/04)
- Re: 32-bit Color conversion Exorsus (12/09/04)
- Re: 32-bit Color conversion Tim Roberts (12/09/04)
- Re: How to detect DX9.0c installation in C code? The March Hare [MVP] (12/09/04)
- How to detect DX9.0c installation in C code? Chang LI (12/09/04)
- Re: Problem abount BumpMap&EnvMap use D3D fixed-function pipeline CrazyDog (12/09/04)
- Need Advice on Basic DirectX Program Structure JoJo (12/09/04)
- Re: IDirect3DDevice->Present most overhead? Bilbao (12/08/04)
- Force software vertex processing Stukey (12/08/04)
- Re: Error code using DirectX/DirectShow The March Hare [MVP] (12/08/04)
- RE: function to Multiply vector by matrix? gameMaker (12/08/04)
- Re: D3DDEVTYPE_REF error message Phil Taylor (12/08/04)
- function to Multiply vector by matrix? gameMaker (12/08/04)
- Re: Multiple Direct3D adapters - creating devices. Phil Taylor (12/08/04)
- RE: Error code using DirectX/DirectShow Gary (12/08/04)
- Drawing 2D Sprite Hurrikam (12/08/04)
- Re: Error code using DirectX/DirectShow The March Hare [MVP] (12/08/04)
- error C2719 with VC7.1 Hanna-Barbera (12/08/04)
- Error code using DirectX/DirectShow Gary (12/08/04)
- WBuffer on non Wbuffer HW with shaders? Jasper (12/08/04)
- Re: D3DDEVTYPE_REF error message Jack Hoxley (12/08/04)
- Re: Multiple Direct3D adapters - creating devices. d000hg (12/08/04)
- Re: IDirect3DDevice->Present most overhead? Jack Hoxley (12/07/04)
- RE: Skeletal Animation Help Bryce Bangerter (12/07/04)
- Re: IDirect3DDevice->Present most overhead? Bilbao (12/07/04)
- Re: IDirect3DDevice->Present most overhead? Bilbao (12/07/04)
- Re: D3DDEVTYPE_REF error message Phil Taylor (12/07/04)
- Re: Multiple Direct3D adapters - creating devices. Phil Taylor (12/07/04)
- Re: Skeletal Animation Help Wil (12/07/04)
- Re: Skeletal Animation Help Minh Truong (12/07/04)
- Skeletal Animation Help Wil (12/07/04)
- Re: 'Float' followed by 'float' compile error? gameMaker (12/07/04)
- Re: D3DDEVTYPE_REF error message Diver (12/07/04)
- Re: D3DDEVTYPE_REF error message Vecais_Dumais_Laacis (12/07/04)
- Multiple Direct3D adapters - creating devices. d000hg (12/07/04)
- 32-bit Color conversion Exorsus (12/07/04)
- Re: Problems with drawing scaled texture ID3DXSprite Hurrikam (12/07/04)
- Re: 'Float' followed by 'float' compile error? Sean Cavanaugh (12/06/04)
- Re: D3DDEVTYPE_REF error message Eyal Teler (12/06/04)
- 'Float' followed by 'float' compile error? gameMaker (12/06/04)
- Re: Problems with drawing scaled texture ID3DXSprite Phil Taylor (12/06/04)
- Problems with drawing scaled texture ID3DXSprite Hurrikam (12/06/04)
- Re: Problem with DirectX6 -> DDSURFACEDESC2 structure and lpSurfac Exorsus (12/06/04)
- Re: D3DDEVTYPE_REF error message Robin (12/06/04)
- Re: D3DDEVTYPE_REF error message Diver (12/06/04)
- Re: D3DDEVTYPE_REF error message Eyal Teler (12/05/04)
- Re: offscreen buffer Eyal Teler (12/05/04)
- offscreen buffer George Economos (12/05/04)
- D3DDEVTYPE_REF error message Diver (12/05/04)
- Re: Problem abount BumpMap&EnvMap use D3D fixed-function pipeline Eyal Teler (12/05/04)
- Re: Sprites and Classing Robert Dunlop [MS MVP] (12/05/04)
- Re: Problem abount BumpMap&EnvMap use D3D fixed-function pipeline CrazyDog (12/05/04)
- Re: DirectX9 Pyramid: No Errors and No Object Figure on the Screen Minh Truong (12/04/04)
- Re: DirectX9 Pyramid: No Errors and No Object Figure on the Screen Phil Taylor (12/04/04)
- Re: DirectX9 Pyramid: No Errors and No Object Figure on the Screen SHC (12/04/04)
- Re: DirectX9 Pyramid: No Errors and No Object Figure on the Screen Minh Truong (12/04/04)
- Re: DirectX9 Pyramid: No Errors and No Object Figure on the Screen SHC (12/04/04)
- Re: How can I generate random tiles for terrain? Minh Truong (12/04/04)
- How can I generate random tiles for terrain? Davis Bennett (12/04/04)
- Re: Why this code doesn't show teapot well? Eyal Teler (12/03/04)
- Re: DirectX newbie, MESH sphere Eyal Teler (12/03/04)
- Re: DirectX9 Pyramid: No Errors and No Object Figure on the Screen Phil Taylor (12/03/04)
- Re: lighting doesn't look correct gameMaker (12/03/04)
- DirectX9 Pyramid: No Errors and No Object Figure on the Screen SHC (12/03/04)
- Re: DirectX newbie, MESH sphere Junaid Hussain (12/03/04)
- Re: Sprites and Classing Pathogen (12/03/04)
- Re: Sprites and Classing Jack Hoxley (12/03/04)
- Re: Why this code doesn't show teapot well? Jack Hoxley (12/03/04)
- Why this code doesn't show teapot well? BekTek (12/03/04)
- Sprites and Classing Pathogen (12/03/04)
- Re: Newbie question: DrawText() Eyal Teler (12/02/04)
- Re: How to render meshes with transparent areas Eyal Teler (12/02/04)
- Re: Splitting a Shader in 2 or + Passes? Eyal Teler (12/02/04)
- Re: DirectX newbie, MESH sphere Phil Taylor (12/02/04)
- Re: DirectX newbie, MESH sphere Eyal Teler (12/02/04)
- Re: lighting doesn't look correct Phil Taylor (12/02/04)
- Re: DirectX newbie, MESH sphere Junaid Hussain (12/02/04)
- Re: lighting doesn't look correct gameMaker (12/02/04)
- Re: lighting doesn't look correct Phil Taylor (12/02/04)
- Re: lighting doesn't look correct Phil Taylor (12/02/04)
- RE: lighting doesn't look correct gameMaker (12/02/04)
- Re: When to use Enum Objects to load .X file Etienne2005 (12/02/04)
- RE: lighting doesn't look correct gameMaker (12/02/04)
- lighting doesn't look correct gameMaker (12/02/04)
- Re: How to render meshes with transparent areas PKH (12/02/04)
- Re: Problem with DirectX6 -> DDSURFACEDESC2 structure and lpSurfac Exorsus (12/02/04)
- Re: Problem with DirectX6 -> DDSURFACEDESC2 structure and lpSurface Fabian Schmied (12/02/04)
- Re: What functions for intersection? ProtrackNews (12/02/04)
- RE: DirectX newbie, MESH sphere donotspam (12/02/04)
- Re: D3DPOOL_MANAGED bug in CreateVertexBuffer? Ken Chen (12/02/04)
- Re: Problem with DirectX6 -> DDSURFACEDESC2 structure and lpSurfac Exorsus (12/02/04)
- Re: What functions for intersection? bernard de Balmann (12/01/04)
- Re: Splitting a Shader in 2 or + Passes? Phil Taylor (12/01/04)
- Splitting a Shader in 2 or + Passes? Bilbao (12/01/04)
- Re: Do I need Camera & Lighting Simultanously in Rotating a 3D Object? Robert Dunlop [MS MVP] (12/01/04)
- DirectX newbie, MESH sphere Junaid Hussain (12/01/04)
- Re: Do I need Camera & Lighting Simultanously in Rotating a 3D Object? Phil Taylor (12/01/04)
- Re: How to render meshes with transparent areas Phil Taylor (12/01/04)
- Do I need Camera & Lighting Simultanously in Rotating a 3D Object? SHC (12/01/04)
- How to render meshes with transparent areas Eli (12/01/04)
- Re: Problem with DirectX6 -> DDSURFACEDESC2 structure and lpSurface Phil Taylor (12/01/04)
- Re: Problem abount BumpMap&EnvMap use D3D fixed-function pipeline Phil Taylor (12/01/04)
- Re: Toggling Between Fullscreen and Windowed Mode Phil Taylor (12/01/04)
- Re: Optimal path interpolation Markus Ewald (12/01/04)
- Re: 2 Newbie question: D3DXMATRIX donotspam (12/01/04)
- Newbie question: DrawText() donotspam (12/01/04)
- Re: PS1.1 env map lookup Joerg Wagner (12/01/04)
- Problem with DirectX6 -> DDSURFACEDESC2 structure and lpSurface Exorsus (12/01/04)
- Toggling Between Fullscreen and Windowed Mode Randy Chow (12/01/04)
- Re: D3DPOOL_MANAGED bug in CreateVertexBuffer? Phil Taylor (12/01/04)
- Re: D3DPOOL_MANAGED bug in CreateVertexBuffer? Ken Chen (12/01/04)
- Re: D3DXFilterTexture trouble Phil Taylor (12/01/04)
- Re: D3DXFilterTexture trouble Hanna-Barbera (12/01/04)
- Re: Where can you download the current directx sdk? Phil Taylor (11/30/04)
- Re: D3DXFilterTexture trouble Phil Taylor (11/30/04)
- Re: D3DXFilterTexture trouble Hanna-Barbera (11/30/04)
- Re: D3DXFilterTexture trouble Hanna-Barbera (11/30/04)
- Re: D3DXFilterTexture trouble Hanna-Barbera (11/30/04)
- Re: IDirect3DDevice->Present most overhead? mikegi (11/30/04)
- Re: IDirect3DDevice->Present most overhead? Bilbao (11/30/04)
- Re: What functions for intersection? Phil Taylor (11/30/04)
- Re: D3DPOOL_MANAGED bug in CreateVertexBuffer? Phil Taylor (11/30/04)
- Re: IDirect3DDevice->Present most overhead? Jack Hoxley (11/30/04)
- RE: What functions for intersection? Bilbao (11/30/04)
- matrix animation keys Pavel Cernohorsky (11/30/04)
- Re: 3D Graphs Mike Primm (11/30/04)
- Re: IDirect3DDevice->Present most overhead? Bilbao (11/30/04)
- Re: Optimal path interpolation Jack (11/30/04)
- Re: Optimal path interpolation Jack Hoxley (11/30/04)
- Optimal path interpolation Jacky Luk (11/30/04)
- Re: What functions for intersection? Jacky Luk (11/30/04)
Last message date: 12/30/04
Archived on: 12/31/04 GMT
459 messages sorted by: [ thread ]