Re: HLSL and FX

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From: Jim Rutledge (jimbo3361_at_shaw.ca)
Date: 12/20/04


Date: Mon, 20 Dec 2004 16:17:54 GMT


 hmm I seemed to cut part of message out ....corrected text below for those
who got confused reading first one :)

"Jim Rutledge" <jimbo3361@shaw.ca> wrote in message
news:hSCxd.553949$%k.154535@pd7tw2no...
> Hey thanks Phil for the quick reply ,
> Great Idea , I have to admit I got more testing of the samples to do .. I
am
> writing in C# for RAD of a program of that really isn't putting that much
of a workload
> on graphics pipeline.. Not that many meshes need to be rendered , and I
have
> reduced the polycount on each one with a plugin for 3ds . After reading
> these books , I got to admit it looks pretty kewl taking over the Fixed
> Function Pipeline , and I did some coding in assembler and C some years
ago
> b4 getting into C++ :) So I hope that helps !!!
>
> "Phil Taylor" <phil@private-citizen.com> wrote in message
> news:#sa1D8F5EHA.2016@TK2MSFTNGP15.phx.gbl...
> > the samples make intensive use of meshes.
> >
> > some samples ( maybe in older SDKs now ) directly access the vb and ib
of
> > the mesh and modify the data. some clone to add normals for lighting.
> >
> > so they really are a good place to start. a grep across the SDK will be
> > informative.
> >
> > "Jim Rutledge" <jimbo3361@shaw.ca> wrote in message
> > news:bTBwd.527804$nl.499754@pd7tw3no...
> > > Hi ,
> > > Just been reading a coupla books on creating shaders in ASM and HLSL
> > > format
> > > as well as creating the FX files .
> > > After learning all this kewl stuff I really am still not quite sure
how
> I
> > > can get the best use with the meshes I have created and loaded in
(with
> > > texture maps ).. Has anyone got any good references or some examples
of
> > > code
> > > oh , I am using meshes in x file format created with 3dsmax ..
> > >
> > >
> >
> >
>
>



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