Re: Light positions: view space?
Date: Wed, 17 Nov 2004 01:54:18 -0800
"Spudeister" <email@example.com> wrote in message
> Ahh, now I see what you are saying. Sorry, misunderstood your original
> question then :)
> If you are setting the device view matrix to an identity and manually
> concatenating your application's world and view matrix ( to set as the
> matrix ) then your lights should not have too be reset. That is to say, if
> you position a light on the ceiling for example, when you move the camera
> about the scene, the room and the light should move/transform together
If you keep the matrices separate, I beleive it should work that way.
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