Re: Light positions: view space?

From: Hanna-Barbera (hb_at_nulllink.com)
Date: 11/17/04


Date: Wed, 17 Nov 2004 01:54:18 -0800


"Spudeister" <gary@mr-gamemaker.com> wrote in message
news:Ouqm4jAzEHA.1392@tk2msftngp13.phx.gbl...
> Ahh, now I see what you are saying. Sorry, misunderstood your original
> question then :)
>
> If you are setting the device view matrix to an identity and manually
> concatenating your application's world and view matrix ( to set as the
world
> matrix ) then your lights should not have too be reset. That is to say, if
> you position a light on the ceiling for example, when you move the camera
> about the scene, the room and the light should move/transform together
> correctly.
>

If you keep the matrices separate, I beleive it should work that way.



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