Re: A Puzzling Parameter

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From: Spudeister (gary_at_mr-gamemaker.com)
Date: 11/09/04


Date: Tue, 9 Nov 2004 16:26:50 -0000

Anyone from the DX Dev team maybe?

--
Kind Regards
Gary Simmons
Faculty Director
www.gameinstitute.com
"Spudeister" <gary@mr-gamemaker.com> wrote in message
news:euL6FbAwEHA.1204@TK2MSFTNGP10.phx.gbl...
> Hi Guys and Gals,
>
> I am a little confused about the 'optional' parameter to the
> ID3DXKeyframedAnimationSet::Compress function that allows us you pass a
> D3DXFRAME. I assume this is to allow you to pass the root node of your
> hierarchy but I am very confused as to A) why this would be needed as the
> animation set contains on the keyframe data and animation names and
> therefore I would imagine has everything it needs to compression, and B)
Why
> it is optional, which is perhaps even more puzzling as the compression
seems
> to work with or without that parameter.
>
> Does anybody have any thoughts or insights on this? I am trying to imagine
> how an optional hierarchy traversal would help the compression technique
> used by this function. Any thoughts would be greatly appreciated.
>
> Thankyou for your time
>
>


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