Re: A Puzzling Parameter
From: Spudeister (gary_at_mr-gamemaker.com)
Date: 11/09/04
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Date: Tue, 9 Nov 2004 16:26:50 -0000
Anyone from the DX Dev team maybe?
-- Kind Regards Gary Simmons Faculty Director www.gameinstitute.com "Spudeister" <gary@mr-gamemaker.com> wrote in message news:euL6FbAwEHA.1204@TK2MSFTNGP10.phx.gbl... > Hi Guys and Gals, > > I am a little confused about the 'optional' parameter to the > ID3DXKeyframedAnimationSet::Compress function that allows us you pass a > D3DXFRAME. I assume this is to allow you to pass the root node of your > hierarchy but I am very confused as to A) why this would be needed as the > animation set contains on the keyframe data and animation names and > therefore I would imagine has everything it needs to compression, and B) Why > it is optional, which is perhaps even more puzzling as the compression seems > to work with or without that parameter. > > Does anybody have any thoughts or insights on this? I am trying to imagine > how an optional hierarchy traversal would help the compression technique > used by this function. Any thoughts would be greatly appreciated. > > Thankyou for your time > >
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