Re: Question about DX9.0c (summer update)

From: protrackNews (protnews_at_hotmail.com)
Date: 10/05/04


Date: Tue, 5 Oct 2004 08:56:25 +0200

Hi,
I use the same environment (same SDK and VC++ 6.0).
I link dxguid.lib d3dxof.lib d3dx9d.lib d3d9.lib winmm.lib in Debug and
link d3dxof.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib for Release.

It works with the exeption of one problem. In Release mode only I can't use
D3DXLoadMeshFromX to load meshes. I get there a strange linker error. I'm
only a beginer with DX, but till now everything else works.

Good luck,
Erez

"randomize user" <no@way.com> wrote in message
news:rtg7d.799$QQ1.458@newsfe3-gui.ntli.net...
>
> Straight to the point, I have recently moved from dx9 sdk to the summer
> 2004
> update. I have copied over the correct d3d9x from the extras to work in
> Visual C++ 6 (Service pack 6). For Debug config I use d3dx9d.lib *d* and
> am trying to use the copied d3dx9.lib (non debug) for release testing but
> am
> getting for example:
>
> d3dx9.lib(init.obj) : error LNK2005: _IID_ID3DXAnimationController already
> defined in main.obj
> d3dx9.lib(init.obj) : error LNK2005: _IID_ID3DXCompressedAnimationSet
> already defined in main.obj
> d3dx9.lib(init.obj) : error LNK2005: _IID_ID3DXKeyframedAnimationSet
> already
> defined in main.obj
> d3dx9.lib(init.obj) : error LNK2005: _IID_ID3DXAnimationSet already
> defined
> in main.obj
> etc (around 75 errors in total).
>
> Also when selecting "use retail version of Direct 3d" in directx.cpl - my
> app just shows a black screen and I can quit it. But it works fine in
> debug
> mode?
>
> If anyone has any quick tips as to how to get around this, or something
> I'm
> doing wrong please give me suggestions. - I just *may* go back to the old
> DXSDK as it is holding me up - but had heard of performance gains in the
> new
> update?
>
> thanks
>
>
>
>
>
>
>
>
>



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