Re: 10 bits per channel in fullscreen Display Format

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From: e_bilodeau (ebilodeau_at_discussions.microsoft.com)
Date: 09/02/04


Date: Thu, 2 Sep 2004 13:53:09 -0700

I've check the Parhelia but it's not listed as a Display format it's a render
format. And yes I must have it for display mode and in full screen :) It's
listed in the supported format in the DirectX help but that doesn't tell me
the hardware I must have to support it hehe.

Eric

"Eyal Teler" wrote:

> I'm not sure. There was some talk of the Parhelia, but I don't know if
> that actually works. I also know that most new cards support the
> format for a render target. Do you have to have it for display, or do
> you just need the accuracy for calculations?
>
> Eyal
>
> e_bilodeau wrote:
> > Hi,
> >
> > I've been looking trought the help of DirectX 9.0c and I've found a D3DFMT
> > A2R10G10B10, it's written it should work in back buffer and in display
> > format (fullscreen). That's exactly what I want, I need to have more than 8
> > bit per channel. I checked the format avaible on my display driver and
> > X8R8G8B8 seems to be the max I can use. I wonder wich graphic card will be
> > able to display the format A2R10G10B10 in fullscreen? I searched around the
> > net and I found nothing, if the format is there it's because Microsoft
> > already tested it on some graphic card :)
> >
> > Any help would be really appreciated!
> > Eric
>



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