microsoft.public.win32.programmer.directx.graphics
By Date
517 messages sorted by: [ thread ]
Starting: 07/31/04
Ending: 08/31/04
- Re: D3DPOOL_MANAGED to D3DPOOL_DEFAULT Rhum (08/31/04)
- how can I get the amount of video memory? initial_y (08/31/04)
- ID3DXSprite not stretching correctly. L. Spiro (08/31/04)
- Re: ambient light Rich [Microsoft Direct3D MVP] (08/31/04)
- Re: DX8.1 D3DXCreateTexture () fails on ATI Sean Cavanaugh (08/31/04)
- Re: Strange Direct3D error Tomasz (08/31/04)
- ambient light Jason (08/31/04)
- Re: Cannot get a translucent texture to work Philip Taylor[ATI] (08/30/04)
- Re: D3DPOOL_MANAGED to D3DPOOL_DEFAULT Rich [Microsoft Direct3D MVP] (08/30/04)
- Re: LPD3DXSPRITE drawing as a stretched image. Mark (08/30/04)
- D3DPOOL_MANAGED to D3DPOOL_DEFAULT Rhum (08/30/04)
- Initializing D3D Krishna Monian (08/30/04)
- Cannot get a translucent texture to work news.microsoft.com (08/30/04)
- Re: Image preview problem! :( Mark (08/30/04)
- Strange Direct3D error Stein-Roar Skånhaug Bjørnstad (08/30/04)
- Re: function(void) cristian (08/30/04)
- Re: function(void) Fabian Schmied (08/30/04)
- Re: IDirect3D Fabian Schmied (08/30/04)
- function(void) cristian (08/30/04)
- Re: DX8.1 D3DXCreateTexture () fails on ATI Eyal Teler (08/30/04)
- IDirect3D cristian (08/30/04)
- Re: How to calculate the area of polygon? Gabest (08/30/04)
- Re: DX8.1 D3DXCreateTexture () fails on ATI steve (08/30/04)
- Re: DX8.1 D3DXCreateTexture () fails on ATI Sean Cavanaugh (08/30/04)
- DX8.1 D3DXCreateTexture () fails on ATI steve (08/30/04)
- RE: Rotate on X and Y axis. jeftay (08/30/04)
- How to calculate the area of polygon? pingyingtu (08/30/04)
- Re: LPD3DXSPRITE drawing as a stretched image. L. Spiro (08/30/04)
- I can't view pictures! Punk_Out (08/30/04)
- Image preview problem! :( Punk_Out (08/30/04)
- Re: Rendering to texture and flushing the pipeline Rich [Microsoft Direct3D MVP] (08/29/04)
- Re: Rendering to texture and flushing the pipeline Peter Venis (08/29/04)
- Re: Rendering to texture and flushing the pipeline Rich [Microsoft Direct3D MVP] (08/29/04)
- Re: LPD3DXSPRITE drawing as a stretched image. Mark (08/29/04)
- LPD3DXSPRITE drawing as a stretched image. L. Spiro (08/29/04)
- Rendering to texture and flushing the pipeline Peter Venis (08/29/04)
- Tearing problem in Windowed Mode - Continued.... jeftay (08/29/04)
- Rotate on X and Y axis. jeftay (08/29/04)
- Re: .FX file compiles in EffectEdit and FX Composer, but not my app Brandon Bloom (08/28/04)
- Re: Which Engine to Use for Space Empire Game? Minh Truong (08/28/04)
- Which Engine to Use for Space Empire Game? Ryan T (08/28/04)
- Re: .FX file compiles in EffectEdit and FX Composer, but not my app Eyal Teler (08/27/04)
- Re: Drawing wireframe images with id labels from vector information. Andrew McDonald (08/27/04)
- RE: what is "Track" in DirectX 9.0's ID3DXAnimationController Bryce Bangerter (08/27/04)
- RE: Drawing wireframe images with id labels from vector information. Stan S. (08/27/04)
- Re: Fade using GammaControl Fabian Schmied (08/27/04)
- Re: Fade using GammaControl moleman (08/27/04)
- Re: creating a mesh from unstructured vertex data.. Michel Walsh (08/27/04)
- what is "Track" in DirectX 9.0's ID3DXAnimationController Patty (08/27/04)
- Re: .FX file compiles in EffectEdit and FX Composer, but not my app Brandon Bloom (08/27/04)
- Re: Fade using GammaControl Fabian Schmied (08/26/04)
- RE: How to draw an object on an surface by Stan S. (08/26/04)
- Drawing wireframe images with id labels from vector information. Stan S. (08/26/04)
- Re: Fade using GammaControl Mark (08/26/04)
- Fade using GammaControl moleman (08/26/04)
- Re: creating a mesh from unstructured vertex data.. Jack Hoxley (08/26/04)
- Mesh Attribute Table Index Andrea (08/26/04)
- creating a mesh from unstructured vertex data.. Psiman (08/26/04)
- Re: .FX file compiles in EffectEdit and FX Composer, but not my app Eyal Teler (08/26/04)
- Re: Linking problem Jack Hoxley (08/26/04)
- Re: Linking problem cristian (08/26/04)
- Re: .FX file compiles in EffectEdit and FX Composer, but not my app Brandon Bloom (08/25/04)
- Re: Linking problem Andrew McDonald (08/25/04)
- states managment with pure device : are state block faster ? jagreenl (08/25/04)
- Re: Dynamic vertexbuffers and performance jagreenl (08/25/04)
- Re: Maximum texture size Eyal Teler (08/25/04)
- Re: Maximum texture size Jack Hoxley (08/25/04)
- Maximum texture size shawkie (08/25/04)
- Re: Linking problem cristian (08/25/04)
- Linking problem cristian (08/25/04)
- Re: .FX file compiles in EffectEdit and FX Composer, but not my app Eyal Teler (08/24/04)
- Re: Negative image Andrew McDonald (08/24/04)
- Re: Texture LOD Rich [Microsoft Direct3D MVP] (08/24/04)
- Re: DirectX 9.0c SDK Christian Rousselle (08/24/04)
- DirectX 9.0c SDK Lior Canetti (08/24/04)
- Re: D3DFMT_A16B16G16R16F twilight (08/24/04)
- D3DFMT_A16B16G16R16F Marius George (08/24/04)
- Re: Texture LOD Joerg Wagner (08/24/04)
- Re: Token-Strings in Win32 Programs Tim Roberts (08/24/04)
- Re: Negative image twilight (08/24/04)
- .FX file compiles in EffectEdit and FX Composer, but not my app Brandon Bloom (08/23/04)
- Re: Negative image Eyal Teler (08/23/04)
- Re: Negative image Andrew McDonald (08/23/04)
- Re: Negative image twilight (08/23/04)
- Re: Negative image twilight (08/23/04)
- Re: Negative image twilight (08/23/04)
- Re: DrawText can't resolve overload chessman (08/23/04)
- Re: DrawText can't resolve overload chessman (08/23/04)
- Re: Animation before skinned mesh -- how ? Minh Truong (08/23/04)
- Re: Texture LOD Rich [Microsoft Direct3D MVP] (08/23/04)
- Re: Token-Strings in Win32 Programs Rich [Microsoft Direct3D MVP] (08/23/04)
- Re: DrawText can't resolve overload Rich [Microsoft Direct3D MVP] (08/23/04)
- Re: Negative image Rich [Microsoft Direct3D MVP] (08/23/04)
- Rendering a Texture Created on a different device almog (08/23/04)
- Token-Strings in Win32 Programs SHC (08/23/04)
- Re: Texture LOD Joerg Wagner (08/23/04)
- Re: Texture LOD Eyal Teler (08/23/04)
- Re: Gamma ramps not working on FX5700 LE Eyal Teler (08/23/04)
- Re: Negative image Alex (08/23/04)
- Texture LOD Kryst\(ian\) (08/23/04)
- animation length disruptor (08/23/04)
- Gamma ramps not working on FX5700 LE Shaun Pudwell (08/23/04)
- DrawText can't resolve overload chessman (08/23/04)
- Re: D3DXMatrixShadow vsgdp (08/23/04)
- Re: Negative image Andrew McDonald (08/22/04)
- Re: Negative image Rich [Microsoft Direct3D MVP] (08/22/04)
- Re: Question about VS Net and Direct X 9.0c Micshrimp (08/22/04)
- Re: Question about VS Net and Direct X 9.0c Micshrimp (08/22/04)
- Re: cubic environment mapping: texture transformation Eyal Teler (08/22/04)
- Re: cubic environment mapping: texture transformation disruptor (08/22/04)
- Re: Animation before skinned mesh -- how ? Phil Taylor (08/22/04)
- Re: DDraw Phil Taylor (08/22/04)
- Re: blitting from system memory Phil Taylor (08/22/04)
- Re: Question about VS Net and Direct X 9.0c The March Hare (MVP) (08/22/04)
- cubic environment mapping: texture transformation disruptor (08/22/04)
- D3DXMatrixShadow Lem (08/22/04)
- Re: Question about VS Net and Direct X 9.0c Eyal Teler (08/22/04)
- Re: Question about VS Net and Direct X 9.0c Micshrimp (08/22/04)
- Question about VS Net and Direct X 9.0c Micshrimp (08/22/04)
- Re: DirectDraw line drawing? Filled rectangles using xor,or,and ops? Matt C. (08/22/04)
- Re: Negative image Eyal Teler (08/22/04)
- Re: Negative image Lem (08/21/04)
- Negative image Alex (08/21/04)
- Re: DirectDraw line drawing? Filled rectangles using xor,or,and ops? Fabian Schmied (08/21/04)
- blitting from system memory Matt C. (08/21/04)
- DirectDraw line drawing? Filled rectangles using xor,or,and ops? Matt C. (08/21/04)
- Re: D3DXSprite with D3DXEffect GN (08/21/04)
- Re: GetAdapterCount == 0 Rich [Microsoft Direct3D MVP] (08/21/04)
- Re: Using Remote Desktop to view Direct3D images Wil (08/21/04)
- Using Remote Desktop to view Direct3D images Don Walker (08/20/04)
- Re: GetAdapterCount == 0 Eyal Teler (08/20/04)
- Re: GetAdapterCount == 0 Wil (08/20/04)
- Terrain from GIS Data J V (08/20/04)
- GetAdapterCount == 0 Wil (08/20/04)
- Re: Texture coordinates Jason (08/20/04)
- Re: D3DXSprite with D3DXEffect Mark (08/20/04)
- Re: Texture coordinates Eyal Teler (08/20/04)
- How to copy YUV planar formats data(YV12,I420,YVU9 ) to DirectDraw Anoop Mishra (08/20/04)
- Re: D3DXSprite with D3DXEffect GN (08/20/04)
- Re: D3DXSprite with D3DXEffect Jack Hoxley (08/20/04)
- D3DXSprite with D3DXEffect GN (08/20/04)
- Re: ATI floating point texture filtering Jack Hoxley (08/20/04)
- Texture coordinates BILL_D (08/20/04)
- Re: ATI floating point texture filtering Jack Hoxley (08/20/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/20/04)
- Re: A8R8G8B8 vs. X8R8G8B8 Tim Roberts (08/20/04)
- Animation before skinned mesh -- how ? Minh Truong (08/20/04)
- Re: A8R8G8B8 vs. X8R8G8B8 Scoob Droolins (08/20/04)
- Re: lights Jason (08/20/04)
- Re: Fog in DX 9.0c 2004 Rich [Microsoft Direct3D MVP] (08/20/04)
- Re: how to access the backbuffer data? Lem (08/19/04)
- Re: lights Jason (08/19/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/19/04)
- Re: ATI floating point texture filtering Eyal Teler (08/19/04)
- Re: ATI floating point texture filtering Eyal Teler (08/19/04)
- Re: lights Jason (08/19/04)
- Re: ATI floating point texture filtering Paul Roberts (08/19/04)
- Re: ATI floating point texture filtering Paul Roberts (08/19/04)
- Re: Fog in DX 9.0c 2004 Eyal Teler (08/19/04)
- Re: Capturing part of rendered display onto a texture Eyal Teler (08/19/04)
- Re: lights Jack Hoxley (08/19/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/19/04)
- Re: video card drivers programming --- and directx-ddraw microb (08/19/04)
- lights Jason (08/19/04)
- RE: how to access the backbuffer data? Grant (08/18/04)
- RE: Using boths outputs of a GeForce Grant (08/18/04)
- RE: How does lock blocking work? Grant (08/18/04)
- RE: Capturing part of rendered display onto a texture Grant (08/18/04)
- Re: Re: ATI floating point texture filtering Sebastien St-Laurent (08/18/04)
- DDraw Jonas (08/18/04)
- Re: Texturing fails silently, objects are all white Eyal Teler (08/18/04)
- Re: ATI floating point texture filtering Eyal Teler (08/18/04)
- Re: Loading big textures asynchronously, without interfering with Clafou (08/18/04)
- Re: ATI floating point texture filtering Jack Hoxley (08/18/04)
- Re: Loading big textures asynchronously, without interfering with Clafou (08/18/04)
- Re: Texturing fails silently, objects are all white Clafou (08/18/04)
- d3dx.CreateText and multiline AurelienT (08/18/04)
- Re: ATI floating point texture filtering Paul Roberts (08/18/04)
- Re: Reinstalled Win 98 and stuck at 16 bit colors and 640x480 res Lem (08/18/04)
- Re: Texturing fails silently, objects are all white Jack Hoxley (08/18/04)
- Capturing part of rendered display onto a texture Taha (08/18/04)
- Re: ATI floating point texture filtering Eyal Teler (08/17/04)
- Re: Fog in DX 9.0c 2004 Rich [Microsoft Direct3D MVP] (08/17/04)
- Re: object mirroring while exporting into directx from maya5 Michael Phillips, Jr. (08/17/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/17/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/17/04)
- Re: Texturing fails silently, objects are all white Clafou (08/17/04)
- Re: Texturing fails silently, objects are all white Clafou (08/17/04)
- Re: Texturing fails silently, objects are all white Jack Hoxley (08/17/04)
- Re: Loading big textures asynchronously, without interfering with Jack Hoxley (08/17/04)
- Re: Texturing fails silently, objects are all white Clafou (08/17/04)
- Re: Loading big textures asynchronously, without interfering with Clafou (08/17/04)
- Capturing part of rendered display onto a texture Taha (08/17/04)
- Re: ATI floating point texture filtering Paul Roberts (08/17/04)
- Re: 2D Painter Jack Hoxley (08/17/04)
- Re: Reinstalled Win 98 and stuck at 16 bit colors and 640x480 res Jack Hoxley (08/17/04)
- Re: 2D Painter Minh Truong (08/17/04)
- Re: Beginner's 2D transparency question Rhett Gong [MSFT] (08/17/04)
- Re: A8R8G8B8 vs. X8R8G8B8 Rich [Microsoft Direct3D MVP] (08/16/04)
- RE: problem with wrapping psyadam (08/16/04)
- Re: Beginner's 2D transparency question Paul Hardwick (08/16/04)
- divide a texture paco (08/16/04)
- Re: Texturing fails silently, objects are all white Eyal Teler (08/16/04)
- Re: A8R8G8B8 vs. X8R8G8B8 Bilbao (08/16/04)
- object mirroring while exporting into directx from maya5 Shiru (08/16/04)
- Reinstalled Win 98 and stuck at 16 bit colors and 640x480 res korellyna (08/16/04)
- Strange rendering artifact Klaatu (08/16/04)
- Re: A8R8G8B8 vs. X8R8G8B8 twilight (08/16/04)
- Re: A8R8G8B8 vs. X8R8G8B8 Rich [Microsoft Direct3D MVP] (08/16/04)
- Re: D3DDEVTYPE_REF not working Rich [Microsoft Direct3D MVP] (08/16/04)
- A8R8G8B8 vs. X8R8G8B8 Bilbao (08/16/04)
- Re: Texturing fails silently, objects are all white Michel Racicot (08/16/04)
- Re: D3DDEVTYPE_REF not working Bilbao (08/16/04)
- Re: Texturing fails silently, objects are all white boila (08/16/04)
- Re: Fog in DX 9.0c 2004 Jack Hoxley (08/16/04)
- Re: Loading big textures asynchronously, without interfering with anim Jack Hoxley (08/16/04)
- 2D Painter Michel Racicot (08/16/04)
- Texturing fails silently, objects are all white Clafou (08/16/04)
- Loading big textures asynchronously, without interfering with anim Clafou (08/16/04)
- Re: D3DDEVTYPE_REF not working Rich [Microsoft Direct3D MVP] (08/16/04)
- Re: Fog in DX 9.0c 2004 Rich [Microsoft Direct3D MVP] (08/16/04)
- Re: Fog in DX 9.0c 2004 Rich [Microsoft Direct3D MVP] (08/16/04)
- Re: Rendering to multiple monitors Phil Taylor (08/16/04)
- Rendering to multiple monitors Dominic (08/16/04)
- Best way to Display two apps on different adapters Dominic (08/16/04)
- Re: Help with Transparent textures please Jack Hoxley (08/16/04)
- Re: could someone give me hints on drawing a bezier surface? Jack Hoxley (08/16/04)
- Re: Beginner's 2D transparency question Rhett Gong [MSFT] (08/16/04)
- could someone give me hints on drawing a bezier surface? Manson_Pei (08/15/04)
- Re: How do I draw on a monitor that is not part of the desktop? Marc Reinig (08/14/04)
- Re: How do I draw on a monitor that is not part of the desktop? Phil Taylor (08/14/04)
- Re: D3DDEVTYPE_REF not working Eyal Teler (08/14/04)
- D3DDEVTYPE_REF not working KING COFFEE (08/14/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/14/04)
- Re: Help with Transparent textures please Paul Nathan (08/14/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/13/04)
- Re: dedermining what object you clicked on Mark (08/13/04)
- Re: Beginner's 2D transparency question Paul Hardwick (08/13/04)
- Re: dedermining what object you clicked on WTH (08/13/04)
- Re: Help with Transparent textures please Jack Hoxley (08/13/04)
- Re: video card drivers programming --- and directx-ddraw Jack Hoxley (08/13/04)
- Re: Help with Transparent textures please Paul Nathan (08/13/04)
- Re: dedermining what object you clicked on xyz (08/13/04)
- Re: Fog in DX 9.0c 2004 Jack Hoxley (08/13/04)
- Re: Help with Transparent textures please Jack Hoxley (08/13/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/13/04)
- video card drivers programming --- and directx-ddraw microb (08/13/04)
- Thanks! -> Re: Issue with Latest SDK and VC++ 6? Don (08/13/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/12/04)
- Help with Transparent textures please Paul Nathan (08/12/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/12/04)
- Re: lighting effect doesn't work Rich [Microsoft Direct3D MVP] (08/12/04)
- lighting effect doesn't work Richard Zhu (08/12/04)
- Re: D3DCREATE_MIXED_VERTEXPROCESSING? Rich [Microsoft Direct3D MVP] (08/12/04)
- Re: D3DCREATE_MIXED_VERTEXPROCESSING? Bilbao (08/12/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/12/04)
- Re: Fog in DX 9.0c 2004 Rich [Microsoft Direct3D MVP] (08/12/04)
- Re: D3DCREATE_MIXED_VERTEXPROCESSING? Rich [Microsoft Direct3D MVP] (08/12/04)
- Re: D3DCREATE_MIXED_VERTEXPROCESSING? Rich [Microsoft Direct3D MVP] (08/12/04)
- Re: Primative, line in D3D Eyal Teler (08/12/04)
- Re: Fog in DX 9.0c 2004 Eyal Teler (08/12/04)
- Re: newbie on Direct x, stuck in unicode again. Micshrimp (08/12/04)
- Re: newbie on Direct x, stuck in unicode again. Eyal Teler (08/12/04)
- Re: Issue with Latest SDK and VC++ 6? Eyal Teler (08/12/04)
- Re: newbie on Direct x, stuck in unicode again. Eyal Teler (08/12/04)
- Re: dedermining what object you clicked on WTH (08/12/04)
- Re: dedermining what object you clicked on Mark (08/12/04)
- Re: Rotate a 3D Text Mesh AurelienT (08/12/04)
- Re: Load DDS files failed wu_chung_tang (08/12/04)
- Re: newbie on Direct x, stuck in unicode again. Micshrimp (08/12/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/12/04)
- Re: Issue with Latest SDK and VC++ 6? Kim Sheffield (08/12/04)
- Re: D3DCREATE_MIXED_VERTEXPROCESSING? Bilbao (08/12/04)
- THANKS! -> Re: Issue with Latest SDK and VC++ 6? Don (08/12/04)
- Re: Looking for example code. JustSomeGuy (08/12/04)
- Questions about Meshes. Ludas Matyas (08/11/04)
- Re: dedermining what object you clicked on xyz (08/11/04)
- Re: D3DCREATE_MIXED_VERTEXPROCESSING? Remo Eichenberger (08/11/04)
- Re: D3DCREATE_MIXED_VERTEXPROCESSING? Rich [Microsoft Direct3D MVP] (08/11/04)
- Re: D3DCREATE_MIXED_VERTEXPROCESSING? Remo Eichenberger (08/11/04)
- Re: Issue with Latest SDK and VC++ 6? Remo Eichenberger (08/11/04)
- Issue with Latest SDK and VC++ 6? Don (08/11/04)
- Re: How do I draw on a monitor that is not part of the desktop? Marc Reinig (08/11/04)
- Re: Rotate a 3D Text Mesh Emil Astrom (08/11/04)
- Re: dedermining what object you clicked on Mark (08/11/04)
- D3DCREATE_MIXED_VERTEXPROCESSING? Bilbao (08/11/04)
- Re: newbie on Direct x, stuck in unicode again. Eyal Teler (08/11/04)
- Dynamic vertexbuffers and performance PKH (08/11/04)
- Re: Fog in DX 9.0c 2004 Eyal Teler (08/11/04)
- Re: My files don't work after I got new computer Eyal Teler (08/11/04)
- Re: Fog in DX 9.0c 2004 Rich [Microsoft Direct3D MVP] (08/11/04)
- Re: Fog in DX 9.0c 2004 Rich [Microsoft Direct3D MVP] (08/11/04)
- Re: Terrain for Real World data Owais Khan (08/11/04)
- Re: My files don't work after I got new computer Bryan Crotaz (08/11/04)
- newbie on Direct x, stuck in unicode again. Micshrimp (08/11/04)
- Re: dedermining what object you clicked on xyz (08/11/04)
- Re: My files don't work after I got new computer Eyal Teler (08/11/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/11/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/11/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/11/04)
- Re: How do I draw on a monitor that is not part of the desktop? Phil Taylor (08/11/04)
- Re: Load DDS files failed Kij (08/11/04)
- How do I draw on a monitor that is not part of the desktop? Marc Reinig (08/11/04)
- Primative, line in D3D MikeChicago (08/11/04)
- Re: Terrain for Real World data GuitarBill (08/11/04)
- Re: dedermining what object you clicked on GuitarBill (08/11/04)
- Re: Fog in DX 9.0c 2004 Rich [Microsoft Direct3D MVP] (08/10/04)
- Re: DX9.0c Is it Unicode only now?? wu_chung_tang (08/10/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/10/04)
- Re: dedermining what object you clicked on Remo Eichenberger (08/10/04)
- Re: Load DDS files failed Remo Eichenberger (08/10/04)
- Re: Terrain for Real World data Remo Eichenberger (08/10/04)
- Re: dedermining what object you clicked on Mark (08/10/04)
- Re: Looking for example code. Mark (08/10/04)
- Re: Make Sprite appear brigher Mark (08/10/04)
- Re: DX9.0c Is it Unicode only now?? Mark (08/10/04)
- Re: DX9.0c Is it Unicode only now?? Emil Astrom (08/10/04)
- Re: Rotate a 3D Text Mesh Emil Astrom (08/10/04)
- Re: dedermining what object you clicked on xyz (08/10/04)
- Re: dedermining what object you clicked on Philip Taylor [ATI] (08/10/04)
- Re: no lighting effect on a flat mesh Tex Riddell [MS] (08/10/04)
- Re: Looking for example code. Phil Taylor (08/10/04)
- Re: DX9.0c Is it Unicode only now?? Rich [Microsoft Direct3D MVP] (08/10/04)
- Re: DX9.0c Is it Unicode only now?? hillbill (08/10/04)
- Re: Fog in DX 9.0c 2004 Eyal Teler (08/10/04)
- dedermining what object you clicked on xyz (08/10/04)
- Re: Beginner's 2D transparency question Rhett Gong [MSFT] (08/10/04)
- Re: DX9.0c Is it Unicode only now?? wu_chung_tang (08/10/04)
- Load DDS files failed Kij (08/10/04)
- Terrain for Real World data Owais Khan (08/10/04)
- Looking for example code. ShipHead (08/10/04)
- Re: no lighting effect on a flat mesh Eyal Teler (08/09/04)
- Re: DX9.0c Is it Unicode only now?? Rich [Microsoft Direct3D MVP] (08/09/04)
- Shadow mapping Filousov (08/09/04)
- Re: Fog in DX 9.0c 2004 wu_chung_tang (08/09/04)
- Re: no lighting effect on a flat mesh Sean Cavanaugh (08/09/04)
- Re: no lighting effect on a flat mesh Eyal Teler (08/09/04)
- no lighting effect on a flat mesh Richard Zhu (08/09/04)
- Re: Beginner's 2D transparency question Paul Hardwick (08/09/04)
- Index buffer problem with created mesh Vanderghast (08/09/04)
- Make Sprite appear brigher cody (08/09/04)
- Re: Hardware device while logged out or desktop locked Bryan Crotaz (08/09/04)
- Re: frame rate drop after multiple sprites - direct3d tggames_at_yahoo.com (08/09/04)
- Thanks for all the replies! bababeng (08/09/04)
- Re: Rotate a 3D Text Mesh AurelienT (08/09/04)
- Re: Hardware device while logged out or desktop locked Phil Taylor (08/09/04)
- Re: implementing problems Eyal Teler (08/08/04)
- Re: DX9.0c Is it Unicode only now?? hillbill (08/08/04)
- Re: DX9.0c Is it Unicode only now?? Mark (08/08/04)
- Re: Hardware device while logged out or desktop locked Wil (08/08/04)
- Re: Hardware device while logged out or desktop locked Phil Taylor (08/08/04)
- Re: Hardware device while logged out or desktop locked Phil Taylor (08/08/04)
- Re: implementing problems Phil Taylor (08/08/04)
- Re: implementing problems Maverick (08/08/04)
- implementing problems bababeng (08/08/04)
- Re: DX9.0c Is it Unicode only now?? Mark (08/08/04)
- DX9.0c Is it Unicode only now?? hillbill (08/08/04)
- Re: 9.0c - ID3DXFileData / IDirectXFileData Eyal Teler (08/08/04)
- Re: 9.0c - ID3DXFileData / IDirectXFileData Marius George (08/08/04)
- 9.0c - ID3DXFileData / IDirectXFileData Marius George (08/08/04)
- Re: Hardware device while logged out or desktop locked Gabest (08/08/04)
- Re: Hardware device while logged out or desktop locked Wil (08/07/04)
- Re: DirectX9.0c causes exception, 9.0b doesn't Phil Taylor (08/07/04)
- Re: Hardware device while logged out or desktop locked Phil Taylor (08/07/04)
- Re: changing model colors Eyal Teler (08/07/04)
- Re: Fog in DX 9.0c 2004 Eyal Teler (08/07/04)
- Hardware device while logged out or desktop locked Wil (08/07/04)
- Re: coloring vertex with vertex shader Remo Eichenberger (08/07/04)
- coloring vertex with vertex shader Remo Eichenberger (08/07/04)
- Re: Tearing problem in Windowed Mode. Greg Bredthauer (08/07/04)
- DirectX9.0c causes exception, 9.0b doesn't KKepley (08/07/04)
- Re: Texture Mapping Question Mike Khim (08/07/04)
- Re: Texture Mapping Question Mike Khim (08/07/04)
- Re: Texture Mapping Question Gabest (08/06/04)
- Re: changing model colors xyz (08/06/04)
- Re: Texture Mapping Question Teal'c (08/06/04)
- Re: Texture Mapping Question Gabest (08/06/04)
- Re: Texture Mapping Question Teal'c (08/06/04)
- Re: Texture Mapping Question Phil Taylor (08/06/04)
- Re: Tearing problem in Windowed Mode. jeftay (08/06/04)
- Re: changing model colors Mark (08/06/04)
- Re: Tearing problem in Windowed Mode. jeftay (08/06/04)
- changing model colors Void (08/06/04)
- Re: Rotate a 3D Text Mesh Phil Taylor (08/06/04)
- Re: Suggestions for in Game menu Eyal Teler (08/06/04)
- Rotate a 3D Text Mesh AurelienT (08/06/04)
- Suggestions for in Game menu cody (08/06/04)
- Re: Fullscreen interlanced effect Mark (08/06/04)
- Limitations of EnumSurfaces ? Fat Cat Hu (08/06/04)
- problem with wrapping psyadam (08/06/04)
- Re: PerfHUD Kryst\(ian\) (08/06/04)
- Re: Beginner's 2D transparency question Rhett Gong [MSFT] (08/06/04)
- Re: Texture Mapping Question Teal'c (08/06/04)
- Re: HLSL Equivalent of Pixel Fixed Function? Eyal Teler (08/05/04)
- Re: D3DXCreateMeshFVF and the NEW statement. Eyal Teler (08/05/04)
- Re: Fullscreen interlanced effect Eyal Teler (08/05/04)
- Re: HLSL Equivalent of Pixel Fixed Function? Eyal Teler (08/05/04)
- Re: IDirect3DTexture9 - Pointer to texture data? Eyal Teler (08/05/04)
- Re: HLSL Equivalent of Pixel Fixed Function? Bilbao (08/05/04)
- Re: D3DXCreateMeshFVF and the NEW statement. Jeff Adams (08/05/04)
- HLSL Equivalent of Pixel Fixed Function? Bilbao (08/05/04)
- Re: IDirect3DTexture9 - Pointer to texture data? PKH (08/05/04)
- IDirect3DTexture9 - Pointer to texture data? Erling Hapsut (08/05/04)
- Fullscreen interlanced effect Mark (08/05/04)
- Re: PerfHUD Bryan Crotaz (08/05/04)
- Re: Performance question Mark (08/05/04)
- Re: Beginner's 2D transparency question Paul Hardwick (08/05/04)
- Re: Texture Mapping Question Eyal Teler (08/05/04)
- How does lock blocking work? Teal'c (08/05/04)
- Re: PerfHUD Eyal Teler (08/05/04)
- Re: Displacement Mapping Phil Taylor (08/05/04)
- Re: Texture Mapping Question Phil Taylor (08/05/04)
- Re: Texture Mapping Question Sean Cavanaugh (08/05/04)
- Re: Texture Mapping Question Phil Taylor (08/05/04)
- Re: Performance question Minh Truong (08/05/04)
- PerfHUD Bryan Crotaz (08/05/04)
- Performance question Mark (08/05/04)
- Re: Reading back the z-buffer? Bart Barenbrug (08/05/04)
- Texture Mapping Question Mike Khim (08/05/04)
- Re: D3DXCreateMeshFVF and the NEW statement. Eyal Teler (08/05/04)
- Re: frame rate drop after multiple sprites - direct3d Robert Dunlop [MS MVP] (08/05/04)
- Re: Beginner's 2D transparency question Rhett Gong [MSFT] (08/05/04)
- Re: GammaRamp in DX9 Kryst\(ian\) (08/05/04)
- Re: Beginner's 2D transparency question Paul Hardwick (08/04/04)
- Fog in DX 9.0c 2004 wu_chung_tang (08/04/04)
- Re: GammaRamp in DX9 Rich [Microsoft Direct3D MVP] (08/04/04)
- Re: GammaRamp in DX9 Rich [Microsoft Direct3D MVP] (08/04/04)
- Re: Reading back the z-buffer? Rich [Microsoft Direct3D MVP] (08/04/04)
- Re: GammaRamp in DX9 Kryst\(ian\) (08/04/04)
- Re: GammaRamp in DX9 Krishna Monian (08/04/04)
- Re: Reading back the z-buffer? Bart Barenbrug (08/04/04)
- Re: Beginner's 2D transparency question Fabian Schmied (08/04/04)
- Re: D3DXCreateMeshFVF and the NEW statement. Jeff Adams (08/04/04)
- Re: Tearing problem in Windowed Mode. Greg Bredthauer (08/04/04)
- Re: Pyramind:D3DXMatrixRotationYawPitchRoll does not work!!! KJD (08/03/04)
- Beginner's 2D transparency question Paul Hardwick (08/03/04)
- GammaRamp in DX9 Krishna Monian (08/03/04)
- Re: D3DXCreateMeshFVF and the NEW statement. Eyal Teler (08/03/04)
- Re: D3DXCreateMeshFVF and the NEW statement. Rich [Microsoft Direct3D MVP] (08/03/04)
- Re: Reading back the z-buffer? Rich [Microsoft Direct3D MVP] (08/03/04)
- Re: Displacement Mapping Eyal Teler (08/03/04)
- Re: D3DXCreateMeshFVF and the NEW statement. Rich [Microsoft Direct3D MVP] (08/03/04)
- Re: Multi Monitor - windowed and fullscreen Phil Taylor (08/03/04)
- Displacement Mapping Norm Koger (08/03/04)
- Re: how to read out my display card's gamma table values? The March Hare (MVP) (08/03/04)
- Re: DirectDraw's SetCooperativeLevel Shaun Pudwell (08/03/04)
- Re: D3DXCreateMeshFVF and the NEW statement. Eyal Teler (08/03/04)
- Multi Monitor - windowed and fullscreen Edwin de Koning (08/03/04)
- how to read out my display card's gamma table values? lucy (08/03/04)
- Pyramind:D3DXMatrixRotationYawPitchRoll does not work!!! SHC (08/03/04)
- D3DXCreateMeshFVF and the NEW statement. Jeff Adams (08/03/04)
- Re: Fog in DX9.0c(2004) wu_chung_tang (08/03/04)
- Re: DirectDraw's SetCooperativeLevel Leesei (08/03/04)
- Re: d3dapp.h missing in SDK 9? Rich [Microsoft Direct3D MVP] (08/02/04)
- d3dapp.h missing in SDK 9? lucy (08/02/04)
- Antialiasing in DirectX7 Tobias Brandvik (08/02/04)
- Re: I need tutorials to learn about vb.net with directX Rich [Microsoft Direct3D MVP] (08/02/04)
- I need tutorials to learn about vb.net with directX Luis Carlos Flórez G (08/02/04)
- Re: Determining the screen resolution Eyal Teler (08/02/04)
- Re: multisampling problem on RADEON cards Eyal Teler (08/02/04)
- Re: Determining the screen resolution Rich [Microsoft Direct3D MVP] (08/02/04)
- frame rate drop after multiple sprites - direct3d Eric Johnson (08/02/04)
- Re: Determining the screen resolution Krishna Monian (08/02/04)
- Re: Determining the screen resolution Rich [Microsoft Direct3D MVP] (08/02/04)
- Re: Determining the screen resolution Krishna Monian (08/02/04)
- Re: Determining the screen resolution Rich [Microsoft Direct3D MVP] (08/02/04)
- Re: Tearing problem in Windowed Mode. jeftay (08/02/04)
- Determining the screen resolution Krishna Monian (08/02/04)
- Re: How to render transparent texture using alpha from material Rich [Microsoft Direct3D MVP] (08/02/04)
- Re: textures in vertex shader vsgdp (08/02/04)
- Re: Fog in DX9.0c(2004) Rich [Microsoft Direct3D MVP] (08/02/04)
- Re: Fixed-function vertex tweening Rich [Microsoft Direct3D MVP] (08/02/04)
- Perspective correction MurphyII (08/02/04)
- multisampling problem on RADEON cards Alex (08/02/04)
- How to render transparent texture using alpha from material Minh Truong (08/02/04)
- Re: Tearing in DirectX9 Windowed Mode. Callum Winter (08/02/04)
- Re: textures in vertex shader Eyal Teler (08/02/04)
- Re: Fixed-function vertex tweening AM (08/02/04)
- Re: question on lost devices PKH (08/02/04)
- Re: DirectDraw's SetCooperativeLevel Fabian Schmied (08/02/04)
- Re: Tearing problem in Windowed Mode. Stephan Schaem (08/02/04)
- how to find information about display devices? lucy (08/02/04)
- Fog in DX9.0c(2004) wu_chung_tang (08/02/04)
- DirectDraw's SetCooperativeLevel Leesei (08/02/04)
- Tearing in DirectX9 Windowed Mode. jeftay (08/02/04)
- Tearing problem in Windowed Mode. jeftay (08/02/04)
- Re: textures in vertex shader Rich [Microsoft Direct3D MVP] (08/01/04)
- textures in vertex shader vsgdp (08/01/04)
- Re: Fixed-function vertex tweening Rich [Microsoft Direct3D MVP] (08/01/04)
- Re: about the FVF order ? Rich [Microsoft Direct3D MVP] (08/01/04)
- Re: Pyramid: Why does Switch Case WM_MOUSEMOVE not work for me? Robert Dunlop [MS MVP] (08/01/04)
- Re: Pyramid: Why does Switch Case WM_MOUSEMOVE not work for me? SHC (08/01/04)
- Re: question on lost devices Kryst\(ian\) (08/01/04)
- Re: question on lost devices Eyal Teler (08/01/04)
- Re: Fixed-function vertex tweening Eyal Teler (08/01/04)
- Re: question on lost devices PKH (08/01/04)
- Re: about the FVF order ? KJD (08/01/04)
- Re: Fixed-function vertex tweening AM (08/01/04)
- Re: question on lost devices Eyal Teler (08/01/04)
- Re: Pyramid: Why does Switch Case WM_MOUSEMOVE not work for me? Eyal Teler (08/01/04)
- Re: about the FVF order ? Eyal Teler (08/01/04)
- Re: question on lost devices PKH (08/01/04)
- Re: Pyramid: Why does Switch Case WM_MOUSEMOVE not work for me? Robert Dunlop [MS MVP] (08/01/04)
- about the FVF order ? Mathews Floding (08/01/04)
- Pyramid: Why does Switch Case WM_MOUSEMOVE not work for me? SHC (08/01/04)
- Re: Unhandled execption when creating Meshes. Eyal Teler (08/01/04)
- Re: Unhandled execption when creating Meshes. Rich [Microsoft Direct3D MVP] (08/01/04)
- Re: How to detect resolution change Phil Taylor (07/31/04)
- question on lost devices Kryst\(ian\) (07/31/04)
- Re: Unhandled execption when creating Meshes. Jeff Adams (07/31/04)
- Re: Unhandled execption when creating Meshes. Jeff Adams (07/31/04)
- Re: question on lost devices PKH (07/31/04)
- Re: How to detect resolution change Leesei (07/31/04)
- Re: question on lost devices Phil Taylor (07/31/04)
- Re: Unhandled execption when creating Meshes. Eyal Teler (07/31/04)
- Re: drawing a lot of equal objects at different positions PKH (07/31/04)
- Re: Fixed-function vertex tweening Eyal Teler (07/31/04)
Last message date: 08/31/04
Archived on: 08/31/04 GMT
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