RE: what is "Track" in DirectX 9.0's ID3DXAnimationController
From: Bryce Bangerter (BryceBangerter_at_discussions.microsoft.com)
Date: 08/27/04
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Date: Fri, 27 Aug 2004 13:17:03 -0700
Have you looked at the MultiAnimation sample that comes with the DX9 SDK?
Perusal of this sample will answer most (if not all) of these questions for
you.
"Patty" wrote:
> I am try to write a skinnedmesh's Animation editor Based on direct3D 9.0.
> DirectX 9.0 use a interface called ID3DXAnimationController.
> while this functions is plain code in DirectX 8.1's sample.
> and, there is not a useful document about ID3DXAnimationController.
> MSDN list all member functions in ID3DXAnimationController,
> but not any words explain ID3DXAnimationController's idea.
> I have to try out how it works.
>
> first, I need list out every bone's KeyFrame first.
>
> maybe I using ID3DXAnimationController::GetNumAnimationSets get how many
> KeyFrame there, and ID3DXAnimationController::GetAnimationSet to retrieve
> every one.
>
> but how I decide which AnimationSet is associate with which bone metrix of
> the mesh?
>
> maybe ID3DXAnimationController::GetTrackAnimationSet is the way,
> but what mean track?
>
> Thanks
>
> Patty
> from Beijing China
>
>
>
>
- Next message: Eyal Teler: "Re: .FX file compiles in EffectEdit and FX Composer, but not my app"
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