Re: Detecting MultiSampling override
From: Morten Aune Lyrstad (too_at_much.spam)
Date: 07/21/04
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Date: Wed, 21 Jul 2004 19:16:42 +0200
The same driver access would most likely be needed for the override
detection aswell. However, when I think about it, I have seen a game which
does exactly this (HALO?) so it should not be impossible, but I doubt there
is a simple solution.
"Morten Aune Lyrstad" <too@much.spam> skrev i melding
news:evxLc.4710$Mq3.89973@news4.e.nsc.no...
> Unfortunately, this is exactly what the override is there for; to enforce
> antialiasing without changing the applications which does the rendering.
The
> graphics drivers does the antialiasing without asking the program. Thus,
as
> far as I know, turning it off would need accessing the driver
configuration.
> This is probably different for each card, so it would not be an easy task,
> if it is possible at all.
>
>
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