Re: A simple solution for a common problem

From: Jack Hoxley (Jack.Hoxley_at_DirectX4VB.Com)
Date: 07/14/04


Date: Wed, 14 Jul 2004 14:45:13 +0100

Do some research, I think you'll find there are lots and lots of reasons why
there hasn't been a purely 3D-hardware-driven operating system yet...

That and Win32 is (at the core) pretty much the same as it was when it
appeared in Win95 (10-11yrs ago if you count development time)... Sure the
later OS's have added/improved stuff but the basic design is the same...

As for competition - I think you'll find there are 2 significant competitors
(even if they have a lesser market share): MacOS and Linux/Unix...

Jack

"GuitarBill" <GuitarBill_at_cox_dot_net> wrote in message
news:Od8VsCWaEHA.2812@tk2msftngp13.phx.gbl...
> Beats me. Integration of Windows with 3D acceleration should have happened
> years ago - like you said there are really no insurmountable issues.
> I guess this is what happens when there's only one company making
operating
> systems... progress has been very slow the last few years [decade], and
> would no doubt have been much greater if there was some competition. We
> should all be flying around in hover-cars by now, FF'sS.
>
> Bill
>
> "Jon Davis" <jon@REMOVE.ME.accentra.net> wrote in message
> news:ezD2H4TaEHA.2792@TK2MSFTNGP09.phx.gbl...
> > I'm not much of a D3D / OGL programmer, though I have tinkered.
> >
> > Okay. I have what's probably a very dumb, uneducated question, but this
> > SEEMS like a no-brainer solution to me, and as such I am clueless as to
> why
> > the heck this problem has not been solved by this planet of people yet.
> >
> > Problem: OpenGL and Direct3D windows fit snugly in a 2D window, but 2D
> > windows don't work in OpenGL / D3D space.
> >
> > So why on earth hasn't Microsoft exported the rendering of a window into
a
> > speed-optimized texturable memory-mapped bitmap that can be referenced
as
> a
> > dynamic texture within an OGL/D3D environment?? As for mouse movement,
> > keyboard input, etc., all that stuff can be transferred. What's the
> deal?!!
> >
> > Jon
> >
> >
>
>



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