microsoft.public.win32.programmer.directx.graphics
By Thread
648 messages sorted by: [ date ]
Starting: 06/30/04
Ending: 07/31/04
- Unhandled execption when creating Meshes. Jeff Adams (07/31/04)
- Sort of OT: WTH (07/30/04)
- Fixed-function vertex tweening AM (07/30/04)
- How to achieve alt-enter to full screen mode Leesei (07/30/04)
- Using normals. Mathews Floding (07/30/04)
- wbuffer distances in wrong order Blitzen (07/29/04)
- How to detect resolution change Leesei (07/29/04)
- Summer 2004 SDK Available!!! Bilbao (07/28/04)
- Scaling a Sprite... Huevin (07/28/04)
- Mouse cursor freeze on ATI cards Martin Mayer (07/28/04)
- Transformation matrix: writing to X File Robert Watkins (07/28/04)
- Is there a way to get DirectX7 SDK? Paolo B. (07/28/04)
- preshaders vsgdp (07/27/04)
- D3DXFRAME *Root Frame problem with D3DXFrameCalculateBoundingSphere, D3DXSaveMeshHierarchyToFile Michael Phillips, Jr. (07/27/04)
- ID3DXEffect::CommitChanges vsgdp (07/27/04)
- Alpha-blending a texture with separate alpha map? Morten Aune Lyrstad (07/27/04)
- Re: Alpha-blending a texture with separate alpha map? Kryst\(ian\) (07/28/04)
- Re: Alpha-blending a texture with separate alpha map? Morten Aune Lyrstad (07/28/04)
- Re: Alpha-blending a texture with separate alpha map? Kryst\(ian\) (07/29/04)
- Re: Alpha-blending a texture with separate alpha map? Morten Aune Lyrstad (07/28/04)
- Re: Alpha-blending a texture with separate alpha map? Kryst\(ian\) (07/30/04)
- Re: Alpha-blending a texture with separate alpha map? Morten Aune Lyrstad (07/30/04)
- Re: Alpha-blending a texture with separate alpha map? Morten Aune Lyrstad (07/28/04)
- Re: Alpha-blending a texture with separate alpha map? Kryst\(ian\) (07/28/04)
- to extend a scene D3D paco (07/27/04)
- What is "tangent space"?... Bilbao (07/27/04)
- bounding boxes for mesh subsets? micha (07/27/04)
- What is "Tangent Space"?...(Second try) Bilbao (07/27/04)
- Test Post - Problems Posting? Bilbao (07/27/04)
- bounding boxes for mesh subsets? micha (07/27/04)
- Driver Date Ken (07/27/04)
- Driver Date Ken (07/27/04)
- Minimal fx file Bubby (07/27/04)
- DirectX and atan2() Jeff Adams (07/27/04)
- need help with render to environment map gordian (07/26/04)
- Texture swapping and performance RonHiler (07/26/04)
- Are 24-bit pixels always padded to 32bpp on DirectDraw surface? Chris Spencer (07/26/04)
- is DirectX a good choice for doing scientific visulaisation Thomas Satzinger (07/25/04)
- Convert a PMesh object into a list of triangles Stephanie (07/25/04)
- Pyramid: Colors of 2nd & 3rd Triangles are not right if no Cullini SHC (07/25/04)
- How to integrate DirectX7 Docs with Visual Studio .NET 2003? MrDoomMaster (07/24/04)
- Memory on a video card karl (07/24/04)
- Decompressing DDS Hanna-Barbera (07/23/04)
- Re: HLSL Bilbao (07/23/04)
- DirectX and how to gain 2D-Coordinate of mesh's image by mouse Martin (07/23/04)
- Obtaining Frustum Clipping Planes Mathews Floding (07/23/04)
- renderable texture filtering vsgdp (07/22/04)
- Re: Simple .X Construction Terence Russell (07/21/04)
- About IndexBuffers Mathews Floding (07/21/04)
- System Memory Surfaces Wagner Cunha (07/21/04)
- BUMP - Possible? Bilbao (07/21/04)
- Materials have no effect...??? Morten Aune Lyrstad (07/21/04)
- Update: Materials have no effect...??? Morten Aune Lyrstad (07/21/04)
- Update: Materials have no effect...??? Morten Aune Lyrstad (07/21/04)
- Re: Update: Materials have no effect...??? Rich [Microsoft Direct3D MVP] (07/21/04)
- Re: Update: Materials have no effect...??? Morten Aune Lyrstad (07/22/04)
- Re: Update: Materials have no effect...??? Morten Aune Lyrstad (07/22/04)
- Re: Update: Materials have no effect...??? Eyal Teler (07/22/04)
- Re: Update: Materials have no effect...??? Rich [Microsoft Direct3D MVP] (07/23/04)
- Re: Update: Materials have no effect...??? Morten Aune Lyrstad (07/23/04)
- Re: Update: Materials have no effect...??? Rich [Microsoft Direct3D MVP] (07/21/04)
- Detecting MultiSampling override Morfeas (07/21/04)
- newbie: rotating meshes Zodiaq (07/21/04)
- Reading back the z-buffer? Bart Barenbrug (07/21/04)
- Re: Reading back the z-buffer? John Smith (07/21/04)
- Re: Reading back the z-buffer? Rich [Microsoft Direct3D MVP] (07/21/04)
- Re: Reading back the z-buffer? Bart Barenbrug (07/22/04)
- Re: Reading back the z-buffer? Rich [Microsoft Direct3D MVP] (07/23/04)
- Re: Reading back the z-buffer? Bart Barenbrug (07/26/04)
- Re: Reading back the z-buffer? Rich [Microsoft Direct3D MVP] (07/26/04)
- Re: Reading back the z-buffer? Bart Barenbrug (07/27/04)
- Re: Reading back the z-buffer? Rich [Microsoft Direct3D MVP] (07/27/04)
- Re: Reading back the z-buffer? Bart Barenbrug (07/28/04)
- Re: Reading back the z-buffer? Bart Barenbrug (07/22/04)
- Clip-plane Trnasformation via the World Matrix Kevin Kreeger (07/20/04)
- How do I access the current set of vertices in a progressive mesh? Scythen (07/20/04)
- Stereo 3D in DirectX 9 Spike (07/20/04)
- Release DirectDraw-Surface after releasing DirectDraw-Object Sebastian Krysmanski (07/20/04)
- ID3DXFont uses single-threaded libci.lib ? Kucin (07/20/04)
- Meshes and vertex buffers Ian (07/20/04)
- I can't create a (primary) surface in windowed mode 256 color palette in DirectDraw. Ludas Matyas (07/19/04)
- directx and delphi Gokhan (07/19/04)
- x file animation Gokhan (07/18/04)
- Triangle Patch Mesh Robert Watkins (07/18/04)
- D3D Acceleration in IIS Process Wil (07/18/04)
- Re: D3D Acceleration in IIS Process WTH (07/18/04)
- Re: D3D Acceleration in IIS Process Rich [Microsoft Direct3D MVP] (07/18/04)
- Re: D3D Acceleration in IIS Process WTH (07/18/04)
- Re: D3D Acceleration in IIS Process Rich [Microsoft Direct3D MVP] (07/19/04)
- Re: D3D Acceleration in IIS Process WTH (07/19/04)
- Re: D3D Acceleration in IIS Process Rich [Microsoft Direct3D MVP] (07/19/04)
- Re: D3D Acceleration in IIS Process WTH (07/19/04)
- Re: D3D Acceleration in IIS Process Wil (07/19/04)
- Re: D3D Acceleration in IIS Process Rich [Microsoft Direct3D MVP] (07/19/04)
- Re: D3D Acceleration in IIS Process Rich [Microsoft Direct3D MVP] (07/19/04)
- Re: D3D Acceleration in IIS Process WTH (07/19/04)
- Re: D3D Acceleration in IIS Process Rich [Microsoft Direct3D MVP] (07/20/04)
- Re: D3D Acceleration in IIS Process WTH (07/20/04)
- Re: D3D Acceleration in IIS Process WTH (07/18/04)
- Hardware Acceleration disable in code? edward huang (07/18/04)
- Device/Viewport Sizing Callum Winter (07/17/04)
- Optimized Shadow Volume Rendering Jack Hoxley (07/16/04)
- opengl anonymous_at_coolgroups.com (07/16/04)
- 32-bit ARGB Texture onto 64-bit A16B16G16RF render target Wil (07/16/04)
- Rotating an object about several axis. confused Phil The New Comer (07/16/04)
- Re: Rotating an object about several axis. confused Jeff Adams (07/16/04)
- RE: Rotating an object about several axis. confused Bryce Bangerter (07/16/04)
- Re: Rotating an object about several axis. confused Phil The New Comer (07/19/04)
- Re: Rotating an object about several axis. confused GuitarBill (07/19/04)
- Re: Rotating an object about several axis. confused Phil The New Comer (07/20/04)
- Re: Rotating an object about several axis. confused GuitarBill (07/20/04)
- Re: Rotating an object about several axis. confused Emil Astrom (07/20/04)
- Re: Rotating an object about several axis. confused NeilUnreal (07/20/04)
- Re: Rotating an object about several axis. confused NeilUnreal (07/20/04)
- Re: Rotating an object about several axis. confused GuitarBill (07/19/04)
- D3DXVECTOR3() writing to wrong variable. Jeff Adams (07/16/04)
- DirectX ks error Duane Storey (07/16/04)
- scaling of image Lodewijk Smit (07/15/04)
- Custom Video Mixing noa (07/15/04)
- m.o.i. anonymous_at_coolgroups.com (07/15/04)
- drawing a lot of equal objects at different positions PKH (07/15/04)
- Capture directx as video? Alexandre (07/15/04)
- Formatting Text In DirectDraw ozyurt (07/15/04)
- Test my demo? (3D Driving simulator) d000hg (07/15/04)
- Multi-Overlay Surfaces noa (07/15/04)
- Creating Multi-Overlay Surface noa (07/15/04)
- Creating Multi-Overlay Surface noa (07/15/04)
- (Apparent) failure of DirectX to initialize DLL's at run-time Lost on Internet Superhighway (07/15/04)
- hot air effect Kryst\(ian\) (07/14/04)
- Tiling several textures on one model RonHiler (07/14/04)
- Re: Tiling several textures on one model Eyal Teler (07/15/04)
- Re: Tiling several textures on one model Robert Dunlop [MS MVP] (07/15/04)
- Re: Tiling several textures on one model RonHiler (07/15/04)
- Re: Tiling several textures on one model Robert Dunlop [MS MVP] (07/16/04)
- Re: Tiling several textures on one model Eyal Teler (07/16/04)
- Re: Tiling several textures on one model Eyal Teler (07/16/04)
- Re: Tiling several textures on one model Jack Hoxley (07/16/04)
- Re: Tiling several textures on one model RonHiler (07/17/04)
- Re: Tiling several textures on one model GuitarBill (07/18/04)
- Re: Tiling several textures on one model RonHiler (07/18/04)
- Re: Tiling several textures on one model Eyal Teler (07/18/04)
- Re: Tiling several textures on one model RonHiler (07/18/04)
- Re: Tiling several textures on one model Eyal Teler (07/18/04)
- Re: Tiling several textures on one model RonHiler (07/15/04)
- Looking for suggestions on Direct3D Books WDD (07/14/04)
- Transparency problem Duane Storey (07/14/04)
- Using boths outputs of a GeForce Bryan Crotaz (07/14/04)
- model shading anonymous_at_coolgroups.com (07/14/04)
- Multi-Overlay Surfaces noa (07/14/04)
- Directx animation. vdl (07/14/04)
- Engine thruster effects, blaster effects etc. Morten Aune Lyrstad (07/14/04)
- SetDisplayMode makes my desktop colors washed out (sometimes) Nollie (07/14/04)
- A simple solution for a common problem Jon Davis (07/14/04)
- Re: A simple solution for a common problem GuitarBill (07/14/04)
- Re: A simple solution for a common problem Jack Hoxley (07/14/04)
- Re: A simple solution for a common problem mikegi (07/15/04)
- CD3DFont Problem Weston Fryatt (07/13/04)
- Change the rendering panel using direct3D 9 (managed) in C# Maor (07/13/04)
- X.400 User Agent abu bakar hasan (07/13/04)
- Reading vertex data from a D3DXModel d000hg (07/13/04)
- D3DXATTRIBUTERANGE problem Michael Phillips, Jr. (07/12/04)
- moving a mesh anonymous_at_coolgroups.com (07/12/04)
- Detecting running DirectDraw app? Dan Mitchell (07/12/04)
- VMR9 and Lost 3D-device Stein-Roar Skånhaug Bjørnstad (07/12/04)
- max instructions for PS 2.0 vsgdp (07/12/04)
- shader 2.0 vs 3.0 vsgdp (07/11/04)
- shading not working anonymous_at_coolgroups.com (07/11/04)
- Direct3D Troubles Walter Huf (07/10/04)
- How to use the Clipboard to copy someone's resources (bitsmaps/ico SHC (07/10/04)
- Using D3DXCreateTextureFromFileEx when filesize bigger than MaxTex Markus (07/10/04)
- Render image to near plane Martin Mayer (07/10/04)
- Polygon offset Hanna-Barbera (07/10/04)
- Maximum Light Indexes Morten Aune Lyrstad (07/09/04)
- DX9 link files Everett Joline (07/09/04)
- Re: DX9 link files Phil Taylor (07/09/04)
- Re: DX9 link files KJD (07/09/04)
- Re: DX9 link files Everett Joline (07/09/04)
- Re: DX9 link files Ying-Shen Yu[MSFT] (07/10/04)
- Re: DX9 link files Everett Joline (07/10/04)
- Re: DX9 link files Phil Taylor (07/10/04)
- Re: DX9 link files Everett Joline (07/10/04)
- Re: DX9 link files Phil Taylor (07/11/04)
- Re: DX9 link files The March Hare (MVP) (07/10/04)
- Re: DX9 link files Everett Joline (07/10/04)
- Re: DX9 link files The March Hare (MVP) (07/10/04)
- Re: DX9 link files Philip Taylor [ATI] (07/12/04)
- Re: DX9 link files Ying-Shen Yu[MSFT] (07/13/04)
- Re: DX9 link files Everett Joline (07/13/04)
- Re: DX9 link files Ying-Shen Yu[MSFT] (07/10/04)
- Surface to Surface copy with Transparency yinch (07/09/04)
- SHADOW MAP - strange problem (part2) Kryst\(ian\) (07/09/04)
- how to access the backbuffer data? webster (07/09/04)
- ID3DXRenderToEnvMap::End vsgdp (07/08/04)
- Locking a texture Ender1618 (07/08/04)
- MSVC++ mrmrcoleman (07/08/04)
- retail or debug? anonymous_at_coolgroups.com (07/08/04)
- MessageBox Over fullscreen app Phill (07/08/04)
- Re: MessageBox Over fullscreen app Russ Hawkins (07/08/04)
- ZWrite Affects Transparency? Phill (07/08/04)
- How to retrieve the buffer of D3D ? Yellong Cao (07/08/04)
- FPS count olivyeahhh (07/08/04)
- Re: Trying to find some resources for Alpha Blending with DirectDr Richard Watton (07/08/04)
- Problem about clipper in overlay surface FatFat (07/08/04)
- How to get VRAM size Mark (07/08/04)
- Supported Screen Resolutions & SXGA+ SXGA5150 (07/07/04)
- How to detect VIDEO CARD? Edward (07/07/04)
- Can open gdi app on top of directx fullscreen app? Alexandre (07/07/04)
- Rendering a grid. Brute force or not ? PKH (07/07/04)
- Are there any IRC channels about Direct3D? Per Rasmussen (07/06/04)
- Texture/surface effects Morten Aune Lyrstad (07/06/04)
- Capturing a Vertex Blend Robert Watkins (07/06/04)
- UpdateTexture problems Murrgon (07/06/04)
- VertexBuffer problem Dei (07/06/04)
- Vertex buffer problems Dei (07/06/04)
- rendering to a texture vsgdp (07/06/04)
- Shadow Cast And Recieve Baloch (07/06/04)
- Terrain Engine in D3D Owais Khan (07/06/04)
- How can a DirectX DLL remain relatively small andl support so many COM interfaces? Jon Perez (07/05/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Phil Taylor (07/05/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Jon Perez (07/05/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Philip Taylor[ATI] (07/06/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Jon Perez (07/07/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Philip Taylor [ATI] (07/07/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Walter Huf (07/08/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Rich [Microsoft Direct3D MVP] (07/08/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Phil Taylor (07/08/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Phil Taylor (07/08/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Trevor Schrock [MS] (07/08/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Hanna-Barbera (07/07/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Jon Perez (07/05/04)
- Re: How can a DirectX DLL remain relatively small andl support so many COM interfaces? Phil Taylor (07/05/04)
- Making a Bitmap Font Walter Huf (07/05/04)
- Using Higher-Order Primitives in D3D Owais Khan (07/05/04)
- Using Higher-Order Primitives Owais Khan (07/05/04)
- Using Higher-Order Primitives Owais Khan (07/05/04)
- Free/cheap 3D modeller? Emil Astrom (07/04/04)
- Re: can fixed pipeline cooperate with programmable pipeline? newbie (07/04/04)
- SHADOW MAP - strange problem Kryst\(ian\) (07/04/04)
- In window mode, pD3DDevice->SetViewport? Hanna-Barbera (07/03/04)
- Re: In window mode, pD3DDevice->SetViewport? Phil Taylor (07/03/04)
- Re: In window mode, pD3DDevice->SetViewport? Rich [Microsoft Direct3D MVP] (07/03/04)
- Re: In window mode, pD3DDevice->SetViewport? Phil Taylor (07/03/04)
- Re: In window mode, pD3DDevice->SetViewport? Hanna-Barbera (07/04/04)
- Re: In window mode, pD3DDevice->SetViewport? Hanna-Barbera (07/04/04)
- Re: In window mode, pD3DDevice->SetViewport? n! (07/04/04)
- Re: In window mode, pD3DDevice->SetViewport? Hanna-Barbera (07/04/04)
- Re: In window mode, pD3DDevice->SetViewport? n! (07/04/04)
- Re: In window mode, pD3DDevice->SetViewport? Hanna-Barbera (07/05/04)
- Re: In window mode, pD3DDevice->SetViewport? n! (07/05/04)
- Re: In window mode, pD3DDevice->SetViewport? n! (07/05/04)
- Re: In window mode, pD3DDevice->SetViewport? Hanna-Barbera (07/06/04)
- Re: In window mode, pD3DDevice->SetViewport? n! (07/06/04)
- Re: In window mode, pD3DDevice->SetViewport? Hanna-Barbera (07/07/04)
- Re: In window mode, pD3DDevice->SetViewport? n! (07/07/04)
- Re: In window mode, pD3DDevice->SetViewport? Hanna-Barbera (07/08/04)
- Re: In window mode, pD3DDevice->SetViewport? Trevor Schrock [MS] (07/08/04)
- Re: In window mode, pD3DDevice->SetViewport? Rich [Microsoft Direct3D MVP] (07/08/04)
- Re: In window mode, pD3DDevice->SetViewport? Rich [Microsoft Direct3D MVP] (07/03/04)
- Re: In window mode, pD3DDevice->SetViewport? Phil Taylor (07/03/04)
- Is it possible hide screen used by other directx program? Paolo B. (07/03/04)
- Copying A Backbuffer To System Memory - Poor Performance Steve Monks (07/03/04)
- Cannot create a monochrome DirectDraw Surface pantalaimon (07/02/04)
- Problems in Colorizing Surfaces of 4 Triangles & 1 Quad of A Pyram SHC (07/02/04)
- Transparency Dei (07/02/04)
- Calculation of Z-Buffer Resolution Being Used. Owais Khan (07/02/04)
- Re: User switching and device lost... Phil Taylor (07/02/04)
- Re: Load texture and material from .X file. KJD (07/01/04)
- [ANN] New games programming site KJD (07/01/04)
- Offscreen to Backbuffer with Pixel shader ob (07/01/04)
- Re: Animate objects without bones Martin Ortiz (07/01/04)
- models bob (07/01/04)
- Best way to draw 100-200 short strings??? mikegi (07/01/04)
- Re: Best way to draw 100-200 short strings??? Rich [Microsoft Direct3D MVP] (07/01/04)
- Re: Best way to draw 100-200 short strings??? mikegi (07/01/04)
- Re: Best way to draw 100-200 short strings??? Jack Hoxley (07/01/04)
- Re: Best way to draw 100-200 short strings??? mikegi (07/01/04)
- Re: Best way to draw 100-200 short strings??? Jack Hoxley (07/01/04)
- Re: Best way to draw 100-200 short strings??? mikegi (07/01/04)
- Re: Best way to draw 100-200 short strings??? Rich [Microsoft Direct3D MVP] (07/01/04)
- Re: Best way to draw 100-200 short strings??? Jack Hoxley (07/01/04)
- Re: Best way to draw 100-200 short strings??? Rich [Microsoft Direct3D MVP] (07/01/04)
- Re: Best way to draw 100-200 short strings??? mikegi (07/01/04)
- Re: Best way to draw 100-200 short strings??? Rich [Microsoft Direct3D MVP] (07/01/04)
- FVFData Information? Bilbao (07/01/04)
- DirectX 9.0 SDK Update (Summer 2004) RC 0 Release Mark (07/01/04)
- Re: Display 2D image using textured quad Mark (07/01/04)
- Depth Buffer/Z-Buffer problem..... M Owais Khan (07/01/04)
- Is there a good little tutorial? Shane DeSeranno (07/01/04)
- Re: texture grid Jason (06/30/04)
- RE: Maya exporter Bilbao (06/30/04)
- Using Textures with Index Buffers AaronS (06/30/04)
- Re: Direct3D/DirectX9: Have a Surface of Triangle Painted A Color Phil Taylor (06/30/04)
- Re: Care to recommend a multi-head graphics card...? Rich [Microsoft Direct3D MVP] (06/30/04)
- Re: Care to recommend a multi-head graphics card...? Rich [Microsoft Direct3D MVP] (06/30/04)
- Re: Care to recommend a multi-head graphics card...? Rich [Microsoft Direct3D MVP] (06/30/04)
- Re: Care to recommend a multi-head graphics card...? Eyal Teler (07/02/04)
- Re: Care to recommend a multi-head graphics card...? Rich [Microsoft Direct3D MVP] (07/02/04)
- Re: Care to recommend a multi-head graphics card...? Eyal Teler (07/03/04)
- Re: Care to recommend a multi-head graphics card...? Rich [Microsoft Direct3D MVP] (07/03/04)
- Re: Care to recommend a multi-head graphics card...? Eyal Teler (07/03/04)
- Re: Care to recommend a multi-head graphics card...? Rich [Microsoft Direct3D MVP] (07/05/04)
- Re: Care to recommend a multi-head graphics card...? Eyal Teler (07/05/04)
- Re: Care to recommend a multi-head graphics card...? Rich [Microsoft Direct3D MVP] (07/05/04)
- Re: Care to recommend a multi-head graphics card...? Eyal Teler (07/05/04)
- Re: Care to recommend a multi-head graphics card...? d000hg (07/06/04)
- Re: Care to recommend a multi-head graphics card...? Eyal Teler (07/06/04)
- Re: Care to recommend a multi-head graphics card...? d000hg (07/07/04)
- Re: Care to recommend a multi-head graphics card...? Eyal Teler (07/02/04)
- Re: Care to recommend a multi-head graphics card...? Eyal Teler (06/30/04)
- DIB and CreateTextureFromFileInMemoryEx Ramon G (06/30/04)
- Re: Movie Rendering in Direct3D Jack Hoxley (06/30/04)
- Re: directx collision detection d000hg (06/30/04)
- Re: Directdraw d000hg (06/30/04)
- Re: Directdraw Rich [Microsoft Direct3D MVP] (06/30/04)
- Re: Directdraw Phil Taylor (06/30/04)
- Re: Directdraw d000hg (07/20/04)
- Re: Directdraw Rich [Microsoft Direct3D MVP] (07/20/04)
- Re: Directdraw d000hg (07/22/04)
- Re: Directdraw Rich [Microsoft Direct3D MVP] (07/23/04)
- Re: Directdraw d000hg (07/27/04)
- Re: Directdraw GuitarBill (07/23/04)
- Re: Directdraw Mathews Floding (07/23/04)
- Re: Directdraw Fabian Schmied (07/23/04)
- Re: Directdraw Shaun Pudwell (07/23/04)
- Re: Directdraw Mathews Floding (07/23/04)
- Re: Directdraw Shaun Pudwell (07/24/04)
- Re: Directdraw Rich [Microsoft Direct3D MVP] (07/24/04)
- Re: Directdraw Shaun Pudwell (07/25/04)
- Re: Directdraw Rich [Microsoft Direct3D MVP] (07/25/04)
- Re: Directdraw Rich [Microsoft Direct3D MVP] (07/23/04)
- Re: Directdraw d000hg (07/27/04)
- Re: Directdraw Rich [Microsoft Direct3D MVP] (07/27/04)
- Re: Directdraw Mark Keates (07/27/04)
- Re: Directdraw d000hg (07/28/04)
- Re: Directdraw Thore Karlsen [MVP DX] (07/28/04)
- Re: Directdraw Fabian Schmied (07/28/04)
- Re: Directdraw Thore Karlsen [MVP DX] (07/28/04)
- Re: Directdraw Fabian Schmied (07/29/04)
- Re: Directdraw The March Hare (MVP) (07/28/04)
- Re: Directdraw d000hg (07/29/04)
- Re: Directdraw The March Hare (MVP) (07/29/04)
- Re: Directdraw Thore Karlsen [MVP DX] (07/29/04)
- Re: Directdraw d000hg (07/30/04)
- Re: Directdraw The March Hare (MVP) (07/30/04)
- Re: Directdraw Rich [Microsoft Direct3D MVP] (06/30/04)
- Re: Fast Offscreen Rendering d000hg (06/30/04)
- Re: How can I create a transparent shape? Dan (06/30/04)
Last message date: 07/31/04
Archived on: 07/31/04 GMT
648 messages sorted by: [ date ]