microsoft.public.win32.programmer.directx.graphics
By Date
605 messages sorted by: [ thread ]
Starting: 05/31/04
Ending: 06/30/04
- Re: Care to recommend a multi-head graphics card...? d000hg (06/30/04)
- Re: Care to recommend a multi-head graphics card...? Jim (06/30/04)
- Re: texture grid GuitarBill (06/30/04)
- RE: Direct3D/DirectX9: Have a Surface of Triangle Painted A Color SHC (06/30/04)
- Re: Care to recommend a multi-head graphics card...? The March Hare (MVP) (06/30/04)
- Re: Care to recommend a multi-head graphics card...? Thore Karlsen [MVP DX] (06/30/04)
- Re: Care to recommend a multi-head graphics card...? Thore Karlsen [MVP DX] (06/30/04)
- Re: Care to recommend a multi-head graphics card...? Rich [Microsoft Direct3D MVP] (06/30/04)
- Re: Care to recommend a multi-head graphics card...? The March Hare (MVP) (06/30/04)
- Re: can fixed pipeline cooperate with programmable pipeline? Rich [Microsoft Direct3D MVP] (06/30/04)
- Re: Care to recommend a multi-head graphics card...? Rich [Microsoft Direct3D MVP] (06/30/04)
- can fixed pipeline cooperate with programmable pipeline? newbie (06/30/04)
- Re: Care to recommend a multi-head graphics card...? Thore Karlsen [MVP DX] (06/30/04)
- texture grid Jason (06/29/04)
- Re: Care to recommend a multi-head graphics card...? Eyal Teler (06/29/04)
- Re: Care to recommend a multi-head graphics card...? Eyal Teler (06/29/04)
- Re: Movie Rendering in Direct3D Phil Taylor (06/29/04)
- Re: Grainy Rich [Microsoft Direct3D MVP] (06/29/04)
- Grainy anonymous_at_coolgroups.com (06/29/04)
- Re: How can I create a transparent shape? Rich [Microsoft Direct3D MVP] (06/29/04)
- Re: Care to recommend a multi-head graphics card...? d000hg (06/29/04)
- Re: Care to recommend a multi-head graphics card...? Rich [Microsoft Direct3D MVP] (06/29/04)
- Re: How can I create a transparent shape? Phil Taylor (06/29/04)
- Re: Fast Offscreen Rendering Antonio Di Noto (06/29/04)
- Re: Fast Offscreen Rendering Jack Hoxley (06/29/04)
- Re: Movie Rendering in Direct3D Jack Hoxley (06/29/04)
- Re: Care to recommend a multi-head graphics card...? Eyal Teler (06/29/04)
- Re: DXSDK Doc's Optimization Technique Eyal Teler (06/29/04)
- Re: Depth shadow maps without depthtexture or PS Eyal Teler (06/29/04)
- Care to recommend a multi-head graphics card...? d000hg (06/29/04)
- Re: Movie Rendering in Direct3D d000hg (06/29/04)
- Re: DXSDK Doc's Optimization Technique d000hg (06/29/04)
- Re: DXSDK Doc's Optimization Technique Eyal Teler (06/29/04)
- Re: screen coordinates of a vertice Eyal Teler (06/29/04)
- Depth shadow maps without depthtexture or PS philB (06/29/04)
- DXSDK Doc's Optimization Technique M Owais Khan (06/29/04)
- Fast Offscreen Rendering Antonio Di Noto (06/29/04)
- Maya exporter Razvan (06/29/04)
- Re: Device Context from Back Buffer in D3D Scott B. Drummonds (06/28/04)
- Re: Direct3D/DirectX9: Have a Surface of Triangle Painted A Color Philip Taylor [ATI] (06/28/04)
- Re: Multi-monitor problems Rich [Microsoft Direct3D MVP] (06/28/04)
- Re: Device Context from Back Buffer in D3D Rich [Microsoft Direct3D MVP] (06/28/04)
- Re: Device Context from Back Buffer in D3D Scott B. Drummonds (06/28/04)
- Re: Direct3D/DirectX9: Have a Surface of Triangle Painted A Color SHC (06/28/04)
- Re: Multi-monitor problems Murrgon (06/28/04)
- Re: screen coordinates of a vertice Philip Taylor [ATI] (06/28/04)
- Re: directx collision detection Philip Taylor [ATI] (06/28/04)
- Re: Crash with NVIDIA 4200 and D3DRS_CULLMODE Philip Taylor [ATI] (06/28/04)
- Re: Direct3D/DirectX9: Have a Surface of Triangle Painted A Color Philip Taylor [ATI] (06/28/04)
- Re: Multi-monitor problems Philip Taylor [ATI] (06/28/04)
- Re: Movie Rendering in Direct3D Philip Taylor [ATI] (06/28/04)
- Re: Device Context from Back Buffer in D3D Rich [Microsoft Direct3D MVP] (06/28/04)
- Movie Rendering in Direct3D Jack Hoxley (06/28/04)
- Re: Crash with NVIDIA 4200 and D3DRS_CULLMODE Eyal Teler (06/28/04)
- screen coordinates of a vertice bbuio (06/28/04)
- Disabling perspective correction (using shaders) Dan (06/28/04)
- Multi-monitor problems Murrgon (06/28/04)
- Re: Microsoft® DirectX® 9.0 SDK Update (Summer 2003) - should we install dx9sdk first? Martin Ortiz (06/28/04)
- Direct3D/DirectX9: Have a Surface of Triangle Painted A Color SHC (06/28/04)
- Crash with NVIDIA 4200 and D3DRS_CULLMODE Bubby (06/28/04)
- Re: UnsupportedException error with clipper Ying-Shen Yu[MSFT] (06/28/04)
- Re: Which method is better? Eyal Teler (06/28/04)
- Re: Microsoft® DirectX® 9.0 SDK Update (Summer 2003) - should we install dx9sdk first? Eyal Teler (06/28/04)
- Re: Microsoft® DirectX® 9.0 SDK Update (Summer 2003) - should we install dx9sdk first? Martin Ortiz (06/28/04)
- Load texture and material from .X file. Michael Tkachev (06/28/04)
- Re: Microsoft® DirectX® 9.0 SDK Update (Summer 2003) - should we install dx9sdk first? The March Hare (MVP) (06/28/04)
- Re: Directdraw Phil Taylor (06/28/04)
- Microsoft® DirectX® 9.0 SDK Update (Summer 2003) - should we install dx9sdk first? Martin Ortiz (06/28/04)
- Re: Microsoft® DirectX® 9.0 SDK Update (Summer 2003) - should we install dx9sdk first? The March Hare (MVP) (06/27/04)
- some questions of animation in d3d9 disruptor (06/27/04)
- Directdraw anonymous_at_coolgroups.com (06/27/04)
- Re: Which method is better? Peter Racz (06/27/04)
- Re: Which method is better? n! (06/27/04)
- Re: Which method is better? Peter Venis (06/27/04)
- directx collision detection Gokhan (06/27/04)
- Re: Which method is better? Eyal Teler (06/27/04)
- Re: Which method is better? Eyal Teler (06/26/04)
- Re: texture blending issue from the DirectX doc Eyal Teler (06/26/04)
- Re: Which method is better? Peter Venis (06/26/04)
- Which method is better? Peter Venis (06/26/04)
- RE: Display 2D image using textured quad Mark Davis [MSFT] (06/26/04)
- Re: texture blending issue from the DirectX doc newbie (06/26/04)
- Re: Help with YV12 in DX9 Thore Karlsen [MVP DX] (06/25/04)
- Re: Help with YV12 in DX9 Duane Storey (06/25/04)
- Re: Black Screen on Direct3DCreate9() call, with 2 displays. Philip Taylor [ATI] (06/25/04)
- RE: Material list and attribute list Bilbao (06/25/04)
- RE: Bump Map Bad Shading? (Using DotProduct3) Bilbao (06/25/04)
- Re: UnsupportedException error with clipper James (06/25/04)
- On Screen UI vertices. knox (06/25/04)
- Re: UnsupportedException error with clipper James (06/25/04)
- MFC menus with full-screen/windowed toggle Mark Keates (06/25/04)
- Black Screen on Direct3DCreate9() call, with 2 displays. Patrick Viroulet (06/25/04)
- Re: texture blending issue from the DirectX doc Eyal Teler (06/25/04)
- Re: UnsupportedException error with clipper Ying-Shen Yu[MSFT] (06/25/04)
- Re: UnsupportedException error with clipper Ying-Shen Yu[MSFT] (06/25/04)
- Re: UnsupportedException error with clipper Philip Taylor[ATI] (06/24/04)
- Re: Help with YV12 in DX9 Thore Karlsen [MVP DX] (06/24/04)
- Help with YV12 in DX9 Duane Storey (06/24/04)
- Re: UnsupportedException error with clipper James (06/24/04)
- Device Context from Back Buffer in D3D Scott B. Drummonds (06/24/04)
- RE: two texture questions JB (06/24/04)
- RE: Display 2D image using textured quad Terry (06/24/04)
- Display 2D image using textured quad Terry (06/24/04)
- Re: computing bounding box for mesh? JB (06/24/04)
- Simple 2D image display performance Terry (06/24/04)
- Re: Speeding up Bitmaps Loading Phil Taylor (06/24/04)
- texture blending issue from the DirectX doc newbie (06/24/04)
- Re: thanks, but... Rich [Microsoft Direct3D MVP] (06/24/04)
- Re: Direct3D: Straight Primitives to Create a Quad Eyal Teler (06/24/04)
- Re: index and vertex buffers Eyal Teler (06/24/04)
- thanks, but... bmac (06/24/04)
- Material list and attribute list sf (06/24/04)
- Re: computing bounding box for mesh? d000hg (06/24/04)
- RE: Bump Map Bad Shading? (Using DotProduct3) Bilbao (06/24/04)
- Re: two texture questions Rich [Microsoft Direct3D MVP] (06/23/04)
- index and vertex buffers AaronS (06/23/04)
- index and vertex buffers AaronS (06/23/04)
- Re: computing bounding box for mesh? JB (06/23/04)
- Re: UnsupportedException error with clipper Philip Taylor [ATI] (06/23/04)
- Bump Map Bad Shading? (Using DotProduct3) Bilbao (06/23/04)
- two texture questions bmac (06/23/04)
- Re: Direct3D: Straight Primitives to Create a Quad Rich [Microsoft Direct3D MVP] (06/23/04)
- Direct3D: Straight Primitives to Create a Quad SHC (06/23/04)
- UnsupportedException error with clipper James (06/23/04)
- Re: Making a 'red' version of a 'blue' texture. Eyal Teler (06/23/04)
- Re: computing bounding box for mesh? d000hg (06/23/04)
- Re: User switching and device lost... Sylvain MAILLE (06/23/04)
- Re: computing bounding box for mesh? JB (06/23/04)
- Re: D3D9 debug spew ERROR message 'HAL disabled' mikegi (06/22/04)
- Re: D3D9 debug spew ERROR message 'HAL disabled' Philip Taylor [ATI] (06/22/04)
- Re: computing bounding box for mesh? Emil Astrom (06/22/04)
- Re: Direct3D video player GuitarBill (06/22/04)
- Re: Problem returning from fullscreen mode Matthew Hayward (06/22/04)
- Re: D3D9 debug spew ERROR message 'HAL disabled' mikegi (06/22/04)
- RE: computing bounding box for mesh? Bryce Bangerter (06/22/04)
- RE: computing bounding box for mesh? JB (06/22/04)
- Re: DirectX9.0 app + transparent window. Philip Taylor [ATI] (06/22/04)
- Re: D3D9 debug spew ERROR message 'HAL disabled' Philip Taylor [ATI] (06/22/04)
- Create texture with dds file - Take Long time Moris Oz (06/22/04)
- RE: Problem returning from fullscreen mode NoteMe (06/22/04)
- D3D9 debug spew ERROR message 'HAL disabled' mikegi (06/22/04)
- Making a 'red' version of a 'blue' texture. d000hg (06/22/04)
- RE: Direct3D video player d000hg (06/22/04)
- RE: computing bounding box for mesh? d000hg (06/22/04)
- Re: D3D particles d000hg (06/22/04)
- Re: Problem with vertex declaration sf (06/22/04)
- Re: Problem with vertex declaration Eyal Teler (06/22/04)
- Re: DirectX9.0 app + transparent window. Patrick Viroulet (06/22/04)
- DirectDraw + Flashing Cursor PrussianSnow (06/22/04)
- Re: Problem returning from fullscreen mode Philip Taylor[ATI] (06/21/04)
- Direct3D video player Eric Penner (06/21/04)
- Problem returning from fullscreen mode Matthew Hayward (06/21/04)
- Problem of using ddraw to render graphics in multithreads. joseph (06/21/04)
- computing bounding box for mesh? JB (06/21/04)
- Re: Discarding pixels by Alpha, Stencil, Depth test Joe Graf (06/21/04)
- Re: DirectX9.0 app + transparent window. Phil Taylor (06/21/04)
- DirectX9.0 app + transparent window. Patrick Viroulet (06/21/04)
- Re: Problem with vertex declaration sf (06/21/04)
- Re: Problem with vertex declaration Eyal Teler (06/21/04)
- RE: Problem with vertex declaration sf (06/21/04)
- RE: Problem with vertex declaration sf (06/21/04)
- Problem with vertex declaration sf (06/21/04)
- Problem with vertex declaration sf (06/21/04)
- Re: Adding a new texture to existing mesh JB (06/21/04)
- Re: Model tilts when translated RonHiler (06/21/04)
- Re: Model tilts when translated Robin (06/20/04)
- Model tilts when translated RonHiler (06/20/04)
- Bitmap bit depth problem moleman (06/20/04)
- Bitmap bit depth problem moleman (06/20/04)
- Re: Discarding pixels by Alpha, Stencil, Depth test Eyal Teler (06/20/04)
- Re: Discarding pixels by Alpha, Stencil, Depth test Jack Max (06/20/04)
- Re: Discarding pixels by Alpha, Stencil, Depth test Eyal Teler (06/20/04)
- Re: Discarding pixels by Alpha, Stencil, Depth test Eyal Teler (06/20/04)
- Re: Anyone using Masm32 with Direct3D? Phil Taylor (06/19/04)
- Re: Anyone using Masm32 with Direct3D? Fabian Schmied (06/19/04)
- Re: Adding a new texture to existing mesh Rich [Microsoft Direct3D MVP] (06/19/04)
- Re: Speeding up Bitmaps Loading Shaun Pudwell (06/19/04)
- Re: Anyone using Masm32 with Direct3D? Jonathan Wilson (06/19/04)
- Re: Anyone using Masm32 with Direct3D? Fabian Schmied (06/19/04)
- Re: Anyone using Masm32 with Direct3D? Ludas Matyas (06/18/04)
- Re: Discarding pixels by Alpha, Stencil, Depth test Jack Max (06/18/04)
- Re: Discarding pixels by Alpha, Stencil, Depth test Jack Max (06/18/04)
- Re: Discarding pixels by Alpha, Stencil, Depth test Jack Max (06/18/04)
- Re: DirectX9 Video Memory - Memory Compaction Philip Taylor [ATI] (06/18/04)
- Re: DirectDraw and multiple monitors Greg Binkerd [MS] (06/18/04)
- DirectX9 Video Memory - Memory Compaction Skid (06/18/04)
- DirectX9 Video Memory - Memory Compaction Skid (06/18/04)
- Re: Alpha Blending Philip Taylor [ATI] (06/18/04)
- Alpha Blending mrmrcoleman (06/18/04)
- Alpha Blending mrmrcoleman_at_hotmail.com (06/18/04)
- Re: Speeding up Bitmaps Loading Perlom (06/18/04)
- Re: User switching and device lost... Philip Taylor [ATI] (06/18/04)
- Problem with SetCursorPosition and DInput in DISCL_EXCLUSIVE mode MikelG (06/18/04)
- Re: Discarding pixels by Alpha, Stencil, Depth test Joe Graf (06/18/04)
- Re: D3D particles Kryst\(ian\) (06/18/04)
- Re: texture transformation not working on some video cards Michael Schiestl (06/18/04)
- Re: Rotation with Quaternions with angle more than 180 Michael Schiestl (06/18/04)
- User switching and device lost... Sylvain MAILLE (06/18/04)
- cloud points rending Philippe G. (06/18/04)
- Adding a new texture to existing mesh JB (06/18/04)
- Re: Simple .X Construction Jacky Luk (06/18/04)
- Discarding pixels by Alpha, Stencil, Depth test Jack Max (06/17/04)
- Re: Anyone using Masm32 with Direct3D? Philip Taylor [ATI] (06/17/04)
- Anyone using Masm32 with Direct3D? Ludas Matyas (06/17/04)
- Re: Rotation with Quaternions with angle more than 180 Michael Schiestl (06/17/04)
- Re: Speeding up Bitmaps Loading Philip Taylor [ATI] (06/17/04)
- Re: texture transformation not working on some video cards Michael Schiestl (06/17/04)
- Speeding up Bitmaps Loading Perlom (06/17/04)
- D3D particles d000hg (06/17/04)
- Re: Simple .X Construction Philip Taylor [ATI] (06/17/04)
- Re: createdevice working with one res but not another Philip Taylor [ATI] (06/17/04)
- Re: Object and Window Width Height Ratio Rich [Microsoft Direct3D MVP] (06/17/04)
- Re: Using D3DX models with my choice of lighting, states etc Rich [Microsoft Direct3D MVP] (06/17/04)
- Re: texture transformation not working on some video cards Eyal Teler (06/17/04)
- Re: Object and Window Width Height Ratio Eyal Teler (06/17/04)
- Re: Animate objects without bones Jacky Luk (06/17/04)
- Animate objects without bones Jacky Luk (06/17/04)
- Simple .X Construction Jacky Luk (06/17/04)
- Re: Beginner with 3D Yan-Hong Huang[MSFT] (06/17/04)
- Object and Window Width Height Ratio Phil The New Comer (06/17/04)
- Re: Dealing with anti-aliasing Michael Schiestl (06/17/04)
- Re: Rotation with Quaternions with angle more than 180 Michael Schiestl (06/17/04)
- texture transformation not working on some video cards Michael Schiestl (06/17/04)
- Re: Using D3DX models with my choice of lighting, states etc d000hg (06/17/04)
- Re: Beginner with 3D Remo (06/17/04)
- RE: Beginner with 3D Yan-Hong Huang[MSFT] (06/17/04)
- RE: Problem cleaning up after using vertex buffer. herbss (06/16/04)
- Re: What is better? Vas (06/16/04)
- Re: createdevice working with one res but not another Sean Cavanaugh (06/16/04)
- Re: DirectDraw and multiple monitors Thore Karlsen [MVP DX] (06/16/04)
- createdevice working with one res but not another mobad (06/16/04)
- Re: Using D3DX models with my choice of lighting, states etc Rich [Microsoft Direct3D MVP] (06/16/04)
- texture coordinates for cubemap Kryst\(ian\) (06/16/04)
- Re: DirectDraw and multiple monitors Greg Binkerd [MS] (06/16/04)
- Re: vertex newbie question Harrie Verveer (06/16/04)
- vertex newbie question Harrie Verveer (06/16/04)
- maya 6 x file exporter kidzero (06/16/04)
- Re: Precalculated Z - buffer Martin Mayer (06/16/04)
- Re: DirectDraw and multiple monitors Yan-Hong Huang[MSFT] (06/16/04)
- Re: Using D3DX models with my choice of lighting, states etc d000hg (06/16/04)
- Re: What is better? cody (06/15/04)
- Re: Avoiding device loss on multimonitor systems Michael Scholz (06/15/04)
- Re: What is better? Vas (06/15/04)
- Re: # Attributes == # Materials???? Rich [Microsoft Direct3D MVP] (06/15/04)
- Re: HLSL Eyal Teler (06/15/04)
- Re: Projection matrices Martin Mayer (06/15/04)
- Re: Using D3DX models with my choice of lighting, states etc Rich [Microsoft Direct3D MVP] (06/15/04)
- # Attributes == # Materials???? Bilbao (06/15/04)
- Re: HLSL WTH (06/15/04)
- Re: What is better? cody (06/15/04)
- Re: multi texturing with environment mapping Philip Taylor [ATI] (06/15/04)
- Re: DirectDraw and multiple monitors Ying-Shen Yu[MSFT] (06/15/04)
- Re: HLSL Eyal Teler (06/15/04)
- RE: BumpMapping problem Fang (06/15/04)
- multi texturing with environment mapping Paul (06/15/04)
- BumpMapping problem Fang (06/15/04)
- Re: Using D3DX models with my choice of lighting, states etc d000hg (06/15/04)
- Rotation with Quaternions with angle more than 180 Vishu (06/15/04)
- Re: What is better? Vas (06/15/04)
- Re: HLSL WTH (06/15/04)
- Re: HLSL Eyal Teler (06/15/04)
- Re: Projection matrices Rich [Microsoft Direct3D MVP] (06/14/04)
- Re: Beginner with 3D Rich [Microsoft Direct3D MVP] (06/14/04)
- Re: Using D3DX models with my choice of lighting, states etc Rich [Microsoft Direct3D MVP] (06/14/04)
- Beginner with 3D Remo (06/14/04)
- Using D3DX models with my choice of lighting, states etc d000hg (06/14/04)
- Re: having some problems with depth stencil surfaces Eyal Teler (06/14/04)
- Re: What is better? Eyal Teler (06/14/04)
- Re: What is better? Eyal Teler (06/14/04)
- Re: having some problems with depth stencil surfaces Eyal Teler (06/14/04)
- Re: HLSL Eyal Teler (06/14/04)
- Projection matrices Martin Mayer (06/14/04)
- Re: having some problems with depth stencil surfaces Jonathan Wilson (06/14/04)
- Re: HLSL WTH (06/14/04)
- having some problems with depth stencil surfaces Jonathan Wilson (06/14/04)
- Re: D3DXQuaternionSlerp And Quaternions Vishu (06/14/04)
- Re: What is better? F176 (06/14/04)
- Dealing with anti-aliasing Fodor (06/13/04)
- Re: Avoiding device loss on multimonitor systems Rich [Microsoft Direct3D MVP] (06/13/04)
- Re: Avoiding device loss on multimonitor systems Jon G. (06/13/04)
- Re: HLSL Eyal Teler (06/13/04)
- Re: depth stencil surface question Eyal Teler (06/13/04)
- HLSL HLSL-Noob (06/13/04)
- Re: Loading textures from memory in D3D Phil Taylor (06/13/04)
- Loading textures from memory in D3D Ludas Matyas (06/13/04)
- Loading textures from memory in D3D Ludas Matyas (06/13/04)
- Re: depth stencil surface question Jonathan Wilson (06/13/04)
- Re: depth stencil surface question Jonathan Wilson (06/13/04)
- Re: depth stencil surface question Eyal Teler (06/13/04)
- Re: depth stencil surface question GuitarBill (06/13/04)
- depth stencil surface question Jonathan Wilson (06/13/04)
- Re: What is better? Rich [Microsoft Direct3D MVP] (06/13/04)
- Re: Problem cleaning up after using vertex buffer. Rich [Microsoft Direct3D MVP] (06/13/04)
- Re: wierd bug in a Direct3D app Phil Taylor (06/12/04)
- Re: Converting D3DFMT_A8R8G8B8 rendertarget to D3DFMT_L8 Eyal Teler (06/12/04)
- why not render this 2 triangles in directx? JVMA (06/12/04)
- Re: Vertex Buffer lock error Timothy W. Huff (06/12/04)
- Re: Vertex Buffer lock error Robert Dunlop [MS MVP] (06/12/04)
- wierd bug in a Direct3D app Jonathan Wilson (06/12/04)
- Re: Are DirectX Polygons Problematic? Robert Dunlop [MS MVP] (06/12/04)
- DirectX9-How to draw a quad for a 4-sided-triangle pyramid SHC (06/12/04)
- DirectX9-How to a quad for a 4-sided-triangle pyramid SHC (06/12/04)
- Re: What is better? cody (06/12/04)
- Re: What is better? cody (06/12/04)
- Re: Are DirectX Polygons Problematic? M Owais Khan (06/12/04)
- Re: Problem cleaning up after using vertex buffer. JB (06/12/04)
- Re: Vertex Buffer lock error cadull (06/12/04)
- Re: Problem cleaning up after using vertex buffer. JB (06/12/04)
- Re: Vertex Buffer lock error Timothy W. Huff (06/12/04)
- Re: Vertex Buffer lock error cadull (06/12/04)
- Re: Vertex Buffer lock error cadull (06/12/04)
- Vertex Buffer lock error Timothy W. Huff (06/12/04)
- Re: What is better? F176 (06/12/04)
- Re: What is better? Rich [Microsoft Direct3D MVP] (06/12/04)
- Re: Rendering to Multiple GPUs Philip Taylor[ATI] (06/12/04)
- Re: Rendering to Multiple GPUs Eric Penner (06/11/04)
- What is better? cody (06/11/04)
- Re: Problem cleaning up after using vertex buffer. Rich [Microsoft Direct3D MVP] (06/11/04)
- Re: DirectDraw and multiple monitors Thore Karlsen [MVP DX] (06/11/04)
- Re: DirectDraw and multiple monitors Thore Karlsen [MVP DX] (06/11/04)
- Re: Sharing Resources. When will this be available Philip Taylor[ATI] (06/11/04)
- Re: Rendering to Multiple GPUs Philip Taylor[ATI] (06/11/04)
- Re: Problem cleaning up after using vertex buffer. JB (06/11/04)
- Sharing Resources. When will this be available Eric Penner (06/11/04)
- Re: Rendering to Multiple GPUs Eric Penner (06/11/04)
- Re: Problem cleaning up after using vertex buffer. Rich [Microsoft Direct3D MVP] (06/11/04)
- Re: mirroring printing commands from one DC to a second Rich [Microsoft Direct3D MVP] (06/11/04)
- Re: mirroring printing commands from one DC to a second Meier Rudolf (06/11/04)
- Re: mirroring printing commands from one DC to a second Rich [Microsoft Direct3D MVP] (06/11/04)
- Problem cleaning up after using vertex buffer. JB (06/11/04)
- mirroring printing commands from one DC to a second Meier Rudolf (06/11/04)
- Newbie: What's the best method for changing camera angle? Sean (06/11/04)
- Re: D3DXQuaternionSlerp And Quaternions cadull (06/11/04)
- Re: Depth Rendering Issue Regarding Transparency Phil Taylor (06/11/04)
- Re: Rendering to Multiple GPUs Phil Taylor (06/11/04)
- Re: GUID's and enumeration question. Chris P. [MVP] (06/11/04)
- Re: Particle System Problem using SDL Chris P. [MVP] (06/11/04)
- Depth Rendering Issue Regarding Transparency Vishu (06/11/04)
- D3DXQuaternionSlerp And Quaternions Vishu (06/11/04)
- Converting D3DFMT_A8R8G8B8 rendertarget to D3DFMT_L8 clj_415 (06/11/04)
- D3DXQuaternionSlerp And Quaternions Vishu (06/11/04)
- Realtime screen capture from separate process Lee Howes (06/11/04)
- Rendering to Multiple GPUs Eric Penner (06/11/04)
- Re: Problem with lighting in an .fx file cadull (06/11/04)
- Is IDirectDrawSurface::Blt() slower on newer graphics cards? Bogdan (06/11/04)
- Re: Avoiding device loss on multimonitor systems Rich [Microsoft Direct3D MVP] (06/11/04)
- Avoiding device loss on multimonitor systems Jon G. (06/11/04)
- RE: D3D Error messages in Debug mode: NoteMe (06/11/04)
- Re: Particle System Problem using SDL Eyal Teler (06/10/04)
- Re: Particle System Problem using SDL Rich [Microsoft Direct3D MVP] (06/10/04)
- Re: Particle System Problem using SDL Timothy W. Huff (06/10/04)
- Re: Particle System Problem using SDL Rich [Microsoft Direct3D MVP] (06/10/04)
- Particle System Problem using SDL Timothy W. Huff (06/10/04)
- Re: Diffuse and Specular Kryst\(ian\) (06/10/04)
- Re: D3D Error messages in Debug mode: Philip Taylor[ATI] (06/10/04)
- Re: Direct3D and color scale/bias Eyal Teler (06/10/04)
- Direct3D and color scale/bias Jim Kent (06/10/04)
- Direct3D and color scale/bias support Jim Kent (06/10/04)
- Problem with lighting in an .fx file Sean Rose (06/10/04)
- creating an interactive 3D surgical image Ravi (06/10/04)
- how to create an interactive 3D surgical image. Ravi (06/10/04)
- Re: Spheric moving AurelienT (06/10/04)
- Re: I want a help.. colorcontrol.. Robert Dunlop [MS MVP] (06/10/04)
- Re: MipMap+scaling Moris Oz (06/10/04)
- Re: Spheric moving Robert Dunlop [MS MVP] (06/10/04)
- Re: Strange Drawing Problem M Owais Khan (06/10/04)
- Re: Are DirectX Polygons Problematic? Robert Dunlop [MS MVP] (06/10/04)
- Re: DXT rendering performance twilight (06/10/04)
- Re: Animating a flag with bezier surface Robert Dunlop [MS MVP] (06/10/04)
- Re: determine objectposition/size Robert Dunlop [MS MVP] (06/10/04)
- Panda Export to Direct3D 9 Jacky Luk (06/10/04)
- Re: DirectDraw and multiple monitors Ying-Shen Yu[MSFT] (06/10/04)
- Re: D3D Error messages in Debug mode: NoteMe (06/10/04)
- Re: MipMap+scaling Rich [Microsoft Direct3D MVP] (06/10/04)
- Re: D3D Error messages in Debug mode: cadull (06/10/04)
- RE: D3D Error messages in Debug mode: NoteMe (06/10/04)
- D3D Error messages in Debug mode: NoteMe (06/10/04)
- Re: Hi polygon mesh Philip Taylor [ATI] (06/10/04)
- D3D error messages in Debug mode: NoteMe (06/10/04)
- D3D error messages....missing debug files??? NoteMe (06/10/04)
- Re: MipMap+scaling Moris Oz (06/09/04)
- Re: MipMap+scaling Moris Oz (06/09/04)
- GUID's and enumeration question. Phill (06/09/04)
- Re: MipMap+scaling Moris Oz (06/09/04)
- Re: MipMap+scaling Rich [Microsoft Direct3D MVP] (06/09/04)
- Re: xfile failed to load!? Philip Taylor [ATI] (06/09/04)
- Re: Create Texture+rendering time Philip Taylor [ATI] (06/09/04)
- Re: MipMap+scaling Moris Oz (06/09/04)
- Re: Create Texture+rendering time Moris Oz (06/09/04)
- Re: MipMap+scaling Rich [Microsoft Direct3D MVP] (06/09/04)
- Re: Create Texture+rendering time Rich [Microsoft Direct3D MVP] (06/09/04)
- Re: How to get original Texture size Rich [Microsoft Direct3D MVP] (06/09/04)
- Re: How to get original Texture size Christian Rousselle (06/09/04)
- Re: How to get original Texture size cody (06/09/04)
- Re: How to get original Texture size cody (06/09/04)
- Re: How to get original Texture size Christian Rousselle (06/09/04)
- Re: Precalculated Z - buffer John Smith (06/09/04)
- Re: MipMap+scaling Rich [Microsoft Direct3D MVP] (06/09/04)
- Re: Create Texture+rendering time Rich [Microsoft Direct3D MVP] (06/09/04)
- Create Texture+rendering time Moris Oz (06/09/04)
- MipMap+scaling Moris Oz (06/09/04)
- Re: changing alpha of compressed texture ,at runtime Moris Oz (06/09/04)
- Re: Precalculated Z - buffer Martin Mayer (06/09/04)
- Re: Strange Drawing Problem Callum Winter (06/09/04)
- Spheric moving AurelienT (06/09/04)
- Re: Are DirectX Polygons Problematic? Eyal Teler (06/09/04)
- Re: Are DirectX Polygons Problematic? M Owais Khan (06/09/04)
- Re: Are DirectX Polygons Problematic? M Owais Khan (06/09/04)
- Re: Hi polygon mesh Jacky Luk (06/09/04)
- Re: vs_2_0_x support Chang LI (06/09/04)
- Re: xfile failed to load!? stereotypical (06/09/04)
- Re: xfile failed to load!? Philip Taylor [ATI] (06/08/04)
- Re: Are DirectX Polygons Problematic? Eyal Teler (06/08/04)
- xfile failed to load!? stereotypical (06/08/04)
- Re: Precalculated Z - buffer John Smith (06/08/04)
- How to get original Texture size cody (06/08/04)
- Re: Hi polygon mesh Philip Taylor[ATI] (06/08/04)
- Re: Precalculated Z - buffer Rich [Microsoft Direct3D MVP] (06/08/04)
- Re: Precalculated Z - buffer Martin Mayer (06/08/04)
- Re: DirectDraw and multiple monitors Thore Karlsen [MVP DX] (06/08/04)
- Re: changing alpha of compressed texture ,at runtime twilight (06/08/04)
- Re: DirectDraw vs Direct3D cody (06/08/04)
- Re: set sampler state for trilinear Rich [Microsoft Direct3D MVP] (06/08/04)
- Re: set sampler state for trilinear Rich [Microsoft Direct3D MVP] (06/08/04)
- Re: Precalculated Z - buffer Rich [Microsoft Direct3D MVP] (06/08/04)
- Re: Are DirectX Polygons Problematic? Rich [Microsoft Direct3D MVP] (06/08/04)
- Re: Does full RenderState backup & restore take a lot of time? Joe Graf (06/08/04)
- Are DirectX Polygons Problematic? M Owais Khan (06/08/04)
- Re: DXT rendering performance Eyal Teler (06/08/04)
- Re: changing alpha of compressed texture ,at runtime Eyal Teler (06/08/04)
- Re: ATI floating point texture filtering Eyal Teler (06/08/04)
- Re: Diffuse and Specular Eyal Teler (06/08/04)
- Hi polygon mesh Jacky Luk (06/08/04)
- Object Attachment Jacky Luk (06/08/04)
- Does full RenderState backup & restore take a lot of time? Bae, Hyun-jik (06/08/04)
- I want a help.. colorcontrol.. Redkakeru (06/08/04)
- Re: Precalculated Z - buffer Martin Mayer (06/08/04)
- Precalculated Z - buffer Martin Mayer (06/08/04)
- RE: What exactly happens on DrawPrimitive call? JB (06/08/04)
- Re: DirectDraw and multiple monitors Ying-Shen Yu[MSFT] (06/08/04)
- set sampler state for trilinear Chang LI (06/08/04)
- Re: DXT rendering performance Dave (06/08/04)
- Re: What exactly happens on DrawPrimitive call? Rich [Microsoft Direct3D MVP] (06/08/04)
- What exactly happens on DrawPrimitive call? JB (06/08/04)
- determine objectposition/size Jason (06/08/04)
- Re: changing alpha of compressed texture ,at runtime Moris Oz (06/07/04)
- Re: Copying depth buffer to system memory Christian Rousselle (06/07/04)
- Re: DirectDraw and multiple monitors Thore Karlsen [MVP DX] (06/07/04)
- Re: ATI floating point texture filtering Greg Bredthauer (06/07/04)
- ATI floating point texture filtering Greg Bredthauer (06/07/04)
- Re: DirectDraw and multiple monitors Philip Taylor[ATI] (06/07/04)
- Re: Retrieving a pixel information. Rich [Microsoft Direct3D MVP] (06/07/04)
- Re: DirectDraw and multiple monitors Thore Karlsen [MVP DX] (06/07/04)
- Re: Memory allocation after program finishes? Philip Taylor[ATI] (06/07/04)
- Re: DirectDraw and multiple monitors Philip Taylor[ATI] (06/07/04)
- RE: Copying depth buffer to system memory demmanuel (06/07/04)
- Re: Copying depth buffer to system memory demmanuel (06/07/04)
- RE: Memory allocation after program finishes? Spurgy (06/07/04)
- DirectDraw and multiple monitors Thore Karlsen [MVP DX] (06/07/04)
- Re: Compresses Textures twilight (06/07/04)
- Re: DirectDraw vs Direct3D Steven Licciardi (06/07/04)
- Re: changing alpha of compressed texture ,at runtime twilight (06/07/04)
- Re: DirectDraw vs Direct3D twilight (06/07/04)
- Re: DirectDraw vs Direct3D cody (06/07/04)
- Strange Drawing Problem M Owais Khan (06/07/04)
- Re: DirectDraw vs Direct3D cody (06/07/04)
- RE: Effiecient display memory copy koby maman (06/07/04)
- Re: Diffuse and Specular Kryst\(ian\) (06/07/04)
- Re: Diffuse and Specular Kryst\(ian\) (06/07/04)
- RE: Effiecient display memory copy GuitarBill (06/06/04)
- Re: Effiecient display memory copy Christian Rousselle (06/06/04)
- Re: Copying depth buffer to system memory Christian Rousselle (06/06/04)
- Copying depth buffer to system memory demmanuel (06/06/04)
- Diffuse and Specular Kryst\(ian\) (06/06/04)
- Effiecient display memory copy koby maman (06/06/04)
- Re: Diffuse and Specular Eyal Teler (06/06/04)
- Re: Combining Discard and Nooverwrite cadull (06/06/04)
- Re: DirectDraw vs Direct3D Fabian Schmied (06/06/04)
- Animating a flag with bezier surface JVMA (06/06/04)
- Re: MipMaps Moris Oz (06/06/04)
- Re: MipMaps Eyal Teler (06/06/04)
- Re: D3D display "keystoning" problem Jonathan Potter (06/06/04)
- Re: changing alpha of compressed texture ,at runtime Eyal Teler (06/05/04)
- Re: MipMaps Eyal Teler (06/05/04)
- Re: DXT rendering performance Eyal Teler (06/05/04)
- Memory allocation after program finishes? Spurgy (06/05/04)
- Re: Retrieving a pixel information. Jan Bruns (06/05/04)
- changing alpha of compressed texture ,at runtime Moris Oz (06/05/04)
- Re: MipMaps Moris Oz (06/05/04)
- DirectDraw vs Direct3D cody (06/05/04)
- Re: colours behave oddly while blitting Robert Dunlop [MS MVP] (06/05/04)
- DXT rendering performance Jan Bruns (06/05/04)
- Re: Retrieving a pixel information. Joshua (06/05/04)
- Re: Retrieving a pixel information. Rich [Microsoft Direct3D MVP] (06/04/04)
- Re: D3D display "keystoning" problem Rich [Microsoft Direct3D MVP] (06/04/04)
- Re: How to draw an object on an surface by Fabian Schmied (06/04/04)
- Re: How to calculate Screen Dimensions to 3D Coordinates so Image fills a specified resolution devnick_at_newsgroups.nospam (06/04/04)
- Re: How to calculate Screen Dimensions to 3D Coordinates so Image fills a specified resolution Eyal Teler (06/04/04)
- Re: How to calculate Screen Dimensions to 3D Coordinates so Image fills a specified resolution Ying-Shen Yu[MSFT] (06/04/04)
- Re: Color space transformation Eyal Teler (06/04/04)
- Re: MipMaps Eyal Teler (06/04/04)
- Re: D3D display "keystoning" problem Eyal Teler (06/04/04)
- Re: Problem with DrawIndexedPrimitive??...or something else. Eyal Teler (06/04/04)
- Re: Retrieving a pixel information. Joshua (06/04/04)
- Re: Compresses Textures Eyal Teler (06/04/04)
- Re: Blt source Andrew Jarvis (06/04/04)
- Re: Color space transformation Anton Pak (06/04/04)
- Problem with DrawIndexedPrimitive??...or something else. M Owais Khan (06/04/04)
- Re: D3D display "keystoning" problem Jonathan Potter (06/04/04)
- Re: D3D display "keystoning" problem Rich [Microsoft Direct3D MVP] (06/04/04)
- D3D display "keystoning" problem Jonathan Potter (06/04/04)
- Re: Blt source Philip Taylor [ATI] (06/03/04)
- Re: Transfering textures between two ID3DDevice9 Rich [Microsoft Direct3D MVP] (06/03/04)
- Re: Transfering textures between two ID3DDevice9 Luca (06/03/04)
- MipMaps Moris Oz (06/03/04)
- Re: Retrieving a pixel information. Rich [Microsoft Direct3D MVP] (06/03/04)
- Retrieving a pixel information. Joshua (06/03/04)
- Re: Saveing Mesh with Frame and Matrix Info Rich [Microsoft Direct3D MVP] (06/03/04)
- Re: how get access to directX surface from DirectDraw surface ? Rich [Microsoft Direct3D MVP] (06/03/04)
- Re: Color space transformation Rich [Microsoft Direct3D MVP] (06/03/04)
- Re: Blt source Andrew Jarvis (06/03/04)
- Re: How to calculate Screen Dimensions to 3D Coordinates so Image fills a specified resolution devnick_at_newsgroups.nospam (06/03/04)
- Re: Blt source Todd Casey (06/03/04)
- Blt source Andrew Jarvis (06/03/04)
- Re: Transfering textures between two ID3DDevice9 Rich [Microsoft Direct3D MVP] (06/03/04)
- Re: Flipping Rich [Microsoft Direct3D MVP] (06/03/04)
- Re: How to calculate Screen Dimensions to 3D Coordinates so Image fills a specified resolution Ying-Shen Yu[MSFT] (06/03/04)
- Re: Compresses Textures Moris Oz (06/03/04)
- How to draw an object on an surface by ly60269 (06/03/04)
- Re: Transfering textures between two ID3DDevice9 Luca (06/03/04)
- Re: Flipping Fabian Schmied (06/03/04)
- how get access to directX surface from DirectDraw surface ? kucin (06/03/04)
- Color space transformation Anton Pak (06/03/04)
- Re: How to calculate Screen Dimensions to 3D Coordinates so Image fills a specified resolution devnick_at_newsgroups.nospam (06/03/04)
- Saveing Mesh with Frame and Matrix Info Pldggs (06/03/04)
- Re: D3D9-Threading Model Hun Yen Kwoon (06/03/04)
- RE: Computing Z-depth value Hun Yen Kwoon (06/03/04)
- Re: How to calculate Screen Dimensions to 3D Coordinates so Image fills a specified resolution Ying-Shen Yu[MSFT] (06/03/04)
- Re: D3D9-Threading Model Jan Bruns (06/02/04)
- Re: SDK Doc's... I don't understand C++ Philip Taylor [ATI] (06/02/04)
- Re: combined 2d+3d Jan Bruns (06/02/04)
- Re: D3D9-Threading Model Rich [Microsoft Direct3D MVP] (06/02/04)
- Re: D3D9-Threading Model Jan Bruns (06/02/04)
- Re: Compresses Textures Eyal Teler (06/02/04)
- Re: UpdateTexture performance problem Philip Taylor [ATI] (06/02/04)
- Re: combined 2d+3d Philip Taylor [ATI] (06/02/04)
- Re: D3D9-Threading Model Rich [Microsoft Direct3D MVP] (06/02/04)
- Re: D3D9-Threading Model Jan Bruns (06/02/04)
- Re: Compresses Textures Moris Oz (06/02/04)
- Re: Compresses Textures Moris Oz (06/02/04)
- Re: Transfering textures between two ID3DDevice9 Rich [Microsoft Direct3D MVP] (06/02/04)
- Transfering textures between two ID3DDevice9 Luca (06/02/04)
- Re: Compresses Textures Eyal Teler (06/02/04)
- Re: Problem when creating textures with different pixel format Eyal Teler (06/02/04)
- Re: How to calculate Screen Dimensions to 3D Coordinates so Image fills a specified resolution Eyal Teler (06/02/04)
- Re: Can I sync a GDI DC with a d3dsurface? Rich [Microsoft Direct3D MVP] (06/02/04)
- Re: D3D9-Threading Model Rich [Microsoft Direct3D MVP] (06/02/04)
- Re: Computing Z-depth value Eyal Teler (06/02/04)
- Compresses Textures Moris Oz (06/02/04)
- Problem when creating textures with different pixel format Sylvain MAILLE (06/02/04)
- Re: How to calculate Screen Dimensions to 3D Coordinates so Image fills a specified resolution devnick_at_newsgroups.nospam (06/02/04)
- D3DXSaveTextureToFile Moris Oz (06/02/04)
- Computing Z-depth value Murrgon (06/02/04)
- Re: D3DXSaveTextureToFile Christian Rousselle (06/02/04)
- Re: Can I sync a GDI DC with a d3dsurface? Jan Bruns (06/02/04)
- Re: D3D9-Threading Model Jan Bruns (06/02/04)
- Re: how to do animation design ? Eyal Teler (06/02/04)
- Re: applying spatial filters on image using display card Eyal Teler (06/02/04)
- Re: Texture+Memory+Page File Eyal Teler (06/02/04)
- Re: Which is faster, GetTransform or SetTransform? Eyal Teler (06/02/04)
- colours behave oddly while blitting pantalaimon (06/02/04)
- Which is faster, GetTransform or SetTransform? Bae, Hyun-jik (06/02/04)
- RE: How to calculate Screen Dimensions to 3D Coordinates so Image fills a specified resolution Ying-Shen Yu[MSFT] (06/02/04)
- Can I sync a GDI DC with a d3dsurface? felix (06/02/04)
- Re: D3D9-Threading Model Jan Bruns (06/01/04)
- Re: Should I use XP home for my 3D engine? Stephan Bedard (06/01/04)
- Re: D3D9-Threading Model Rich [Microsoft Direct3D MVP] (06/01/04)
- How to calculate Screen Dimensions to 3D Coordinates so Image fills a specified resolution devnick_at_newsgroups.nospam (06/01/04)
- D3D9-Threading Model Jan Bruns (06/01/04)
- Re: random D3DERR_OUTOFVIDEOMEMORY when calling CreateDevice Rich [Microsoft Direct3D MVP] (06/01/04)
- Re: Texture+Memory+Page File Moris Oz (06/01/04)
- Re: Should I use XP home for my 3D engine? The March Hare (MVP) (06/01/04)
- random D3DERR_OUTOFVIDEOMEMORY when calling CreateDevice alain (06/01/04)
- Re: applying spatial filters on image using display card Eyal Teler (06/01/04)
- Re: applying spatial filters on image using display card Koby Maman (06/01/04)
- Re: Should I use XP home for my 3D engine? Shaun Pudwell (06/01/04)
- how to do animation design ? Tom (06/01/04)
- applying spatial filters on image using display card Koby Maman (06/01/04)
- Re: D3DRS_SLOPESCALEDEPTHBIAS Rich [Microsoft Direct3D MVP] (06/01/04)
- Re: D3DRS_SLOPESCALEDEPTHBIAS Hun Yen Kwoon (06/01/04)
- Re: Render Target Managed Help Please Ying-Shen Yu[MSFT] (06/01/04)
- Re: D3DRS_SLOPESCALEDEPTHBIAS Rich [Microsoft Direct3D MVP] (05/31/04)
- Re: D3DRS_SLOPESCALEDEPTHBIAS Hun Yen Kwoon (05/31/04)
- Re: Should I use XP home for my 3D engine? Rich [Microsoft Direct3D MVP] (05/31/04)
- Re: D3DRS_SLOPESCALEDEPTHBIAS Rich [Microsoft Direct3D MVP] (05/31/04)
- Should I use XP home for my 3D engine? Shaun Pudwell (05/31/04)
- Re: Render Target Managed Help Please devnick_at_newsgroups.nospam (05/31/04)
- Re: Texture+Memory+Page File Eyal Teler (05/31/04)
- Re: Render Target Managed Help Please devnick_at_newsgroups.nospam (05/31/04)
- Re: Render Target Managed Help Please devnick_at_newsgroups.nospam (05/31/04)
- Re: Texture+Memory+Page File Moris Oz (05/31/04)
- Re: Texture+Memory+Page File Eyal Teler (05/31/04)
- Re: combined 2d+3d Jan Bruns (05/31/04)
- combined 2d+3d Jan Bruns (05/31/04)
- Re: Render Target Managed Help Please Ying-Shen Yu[MSFT] (05/31/04)
Last message date: 06/30/04
Archived on: 06/30/04 GMT
605 messages sorted by: [ thread ]
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