Adding a new texture to existing mesh

From: JB (JB_at_discussions.microsoft.com)
Date: 06/18/04


Date: Thu, 17 Jun 2004 22:18:01 -0700

Hi, while trying to use what I learned about DX9, I created a rectangle using D3DXCreateBox function. Now i'm trying to add texture to it by using cloneMeshFVF function but I just realized that I would somehow need to figure out overall vertex coordinates to appropriately assign texture coordinates. I would like to assign full (0,0) to (1,1) 2-D texture to each side of the rectangle. Any suggestions on how I should do this would be very much appreciated. For curiosity, how would I do this if I were using 3-D texture coordinates? Thanks in advance.