Re: How to get original Texture size
From: Christian Rousselle (Christian_at_Rousselle.de)
Date: 06/09/04
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Date: Wed, 9 Jun 2004 16:10:57 +0200
Did you specify the width/height explicitly? This should prevent the
function from using power of two/default sizes. You can obtain the real size
from ImageInformation.
Christian Rousselle
"cody" <dont.spam.me.deutronium@gmx.de> schrieb im Newsbeitrag
news:Od5pvkYTEHA.3968@TK2MSFTNGP09.phx.gbl...
> if I use TextureLoader.FromStream all textures are enlarged to a size
power
> of two. The problem is that I have to know the original values of width &
> height. How get I round that problem?
>
> --
> cody
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