microsoft.public.win32.programmer.directx.graphics
By Date
511 messages sorted by: [ thread ]
Starting: 02/29/04
Ending: 03/30/04
- Good book on skeletal animation? Ad Steyvers (03/30/04)
- Re: Higher FPS means less frames ... :S Jeff Roberts (03/30/04)
- Re: How to change font in ID3DXFont? Rich [Microsoft Direct3D MVP] (03/30/04)
- Re: HOW-TO: fast memory copy blitting ? Phil Taylor (03/30/04)
- Re: Accessing a DirectDraw Interface in DirectX9 Phil Taylor (03/30/04)
- HOW-TO: fast memory copy blitting ? Zamofing Thierry (03/30/04)
- Re: Help Me. A begin program with DX8. Fabian Schmied (03/30/04)
- How to change font in ID3DXFont? Heikki Salo (03/30/04)
- Re: Can a transparent area not update the z-buffer? Robin (03/30/04)
- crash when using D3DSpy with VRM9 ! Zamofing Thierry (03/30/04)
- Re: I need help, badly! Phil Taylor (03/30/04)
- I need help, badly! Dani (03/30/04)
- Re: dx8 retained mode antialiasing mode Philip Taylor [ATI] (03/30/04)
- Re: dx8 retained mode antialiasing mode Rich [Microsoft Direct3D MVP] (03/30/04)
- Re: Can a transparent area not update the z-buffer? Eyal Teler (03/30/04)
- dx8 retained mode antialiasing mode Richard Zhu (03/29/04)
- attach texture to a cube. Richard Zhu (03/29/04)
- Changing alpha channel of texture in Direct3D for blend animation Nod (03/29/04)
- Changing alpha channel of texture in Direct3D for blend animation Nod (03/29/04)
- Re: Help Me. A begin program with DX8. Tom Farnbauer (03/29/04)
- RE: Can a transparent area not update the z-buffer? Mike Henry (03/29/04)
- Help with DDLoadBitmap yueweng (03/29/04)
- Help with DDLoadBitmap yueweng (03/29/04)
- Re: ID3DXAllocateHierarchy implemented vsgdp (03/29/04)
- Re: Can a transparent area not update the z-buffer? Eyal Teler (03/29/04)
- Re: shadow map problem Eyal Teler (03/28/04)
- ID3DXAllocateHierarchy implemented Rory (03/28/04)
- Re: Can a transparent area not update the z-buffer? Rich [Microsoft Direct3D MVP] (03/28/04)
- Re: shadow map problem Jan Bruns (03/28/04)
- Re: About format of D3DTextureSurface Edogawa Konan (03/28/04)
- Re: Can a transparent area not update the z-buffer? Phil Taylor (03/28/04)
- Re: shadow map problem chat1 (03/28/04)
- Can a transparent area not update the z-buffer? Mike Henry (03/28/04)
- Re: shadow map problem chat1 (03/28/04)
- Re: shadow map problem John Smith (03/28/04)
- Re: shadow map problem Eyal Teler (03/28/04)
- shadow map problem chat1 (03/28/04)
- Re: 2 stage texture stage u,v coordinate problem tom (03/28/04)
- Re: Accessing a DirectDraw Interface in DirectX9 Paul (03/28/04)
- RE: What makes up 3ds max? jedimaster (03/28/04)
- Re: Out of Fullscreen John Smith (03/28/04)
- Help Me. A begin program with DX8. Jedimaster (03/28/04)
- RE: Am I misunderstanding the DX9 SDK docs on alpha blending? Mike Henry (03/28/04)
- Re: About format of D3DTextureSurface Rich [Microsoft Direct3D MVP] (03/27/04)
- Re: About format of D3DTextureSurface Edogawa Konan (03/27/04)
- Re: 2 stage texture stage u,v coordinate problem Eyal Teler (03/27/04)
- Re: About format of D3DTextureSurface Phil Taylor (03/27/04)
- Re: Accessing a DirectDraw Interface in DirectX9 Phil Taylor (03/27/04)
- Re: Accessing a DirectDraw Interface in DirectX9 Phil Taylor (03/27/04)
- Re: How to write frame buffer DX9 Surface? Phil Taylor (03/27/04)
- Re: 2 stage texture stage u,v coordinate problem tom (03/27/04)
- Re: Display background image? xman (03/27/04)
- Re: 2 stage texture stage u,v coordinate problem Eyal Teler (03/27/04)
- 2 stage texture stage u,v coordinate problem tom (03/27/04)
- How to write frame buffer DX9 Surface? Chang LI (03/27/04)
- Re: Accessing a DirectDraw Interface in DirectX9 Paul (03/27/04)
- Re: Accessing a DirectDraw Interface in DirectX9 Paul (03/27/04)
- Re: About format of D3DTextureSurface Rich [Microsoft Direct3D MVP] (03/27/04)
- Re: IDirect3DDevice9::StretchRect Rich [Microsoft Direct3D MVP] (03/26/04)
- IDirect3DDevice9::StretchRect Fdooch (03/26/04)
- Re: Accessing a DirectDraw Interface in DirectX9 Phil Taylor (03/26/04)
- Accessing a DirectDraw Interface in DirectX9 Paul (03/26/04)
- Re: About format of D3DTextureSurface Edogawa Konan (03/26/04)
- Re: Point sprites & driver bug Rich [Microsoft Direct3D MVP] (03/26/04)
- Re: About format of D3DTextureSurface Rich [Microsoft Direct3D MVP] (03/26/04)
- Re: About format of D3DTextureSurface Rich [Microsoft Direct3D MVP] (03/26/04)
- Re: Lighting Hun Yen Kwoon (03/26/04)
- RE: Vertex shader based skinning Dave (03/26/04)
- Vertex shader based skinning Dave (03/26/04)
- Re: Display background image? Phil Taylor (03/26/04)
- Display background image? xman (03/26/04)
- Re: About format of D3DTextureSurface Edogawa Konan (03/26/04)
- Re: About format of D3DTextureSurface Edogawa Konan (03/26/04)
- Re: DirectDraw overlays and color key range? Marton Anka (03/26/04)
- Re: Point sprites & driver bug LeGéantVert (03/25/04)
- Re: Mesh Rendering Problem Bryce Bangerter (03/25/04)
- Re: Point sprites & driver bug Rich [Microsoft Direct3D MVP] (03/25/04)
- Re: Point sprites & driver bug LeGéantVert (03/25/04)
- Re: DirectDraw overlays and color key range? Phil Taylor [ATI] (03/25/04)
- Re: Lighting LiquidSky (03/25/04)
- Re: Mesh Rendering Problem Rich [Microsoft Direct3D MVP] (03/25/04)
- Re: About format of D3DTextureSurface Rich [Microsoft Direct3D MVP] (03/25/04)
- Re: About format of D3DTextureSurface Rich [Microsoft Direct3D MVP] (03/25/04)
- Re: Mesh Rendering Problem Bryce Bangerter (03/25/04)
- Re: About format of D3DTextureSurface Edogawa Konan (03/25/04)
- Re: About format of D3DTextureSurface Edogawa Konan (03/25/04)
- Re: Point sprites & driver bug Rich [Microsoft Direct3D MVP] (03/25/04)
- Re: Out of Fullscreen Rich [Microsoft Direct3D MVP] (03/25/04)
- Re: Mesh Rendering Problem Rich [Microsoft Direct3D MVP] (03/25/04)
- Mesh Rendering Problem Bryce Bangerter (03/25/04)
- Point sprites & driver bug LeGéantVert (03/25/04)
- DirectDraw overlays and color key range? Marton Anka (03/25/04)
- Re: Multiple vertex stream based on single vertex buffer Eyal Teler (03/25/04)
- Lighting Per (03/25/04)
- Multiple vertex stream based on single vertex buffer Laurent Testud (03/25/04)
- Out of Fullscreen Chang LI (03/25/04)
- Re: Runtime error after D3DXLoadMeshHiearchyFromX() Rory (03/25/04)
- Re: Render target ref counts Rich [Microsoft Direct3D MVP] (03/24/04)
- Re: About format of D3DTextureSurface Rich [Microsoft Direct3D MVP] (03/24/04)
- Re: Render target ref counts Scoob Droolins (03/24/04)
- Re: About format of D3DTextureSurface Philip Taylor [ATI] (03/24/04)
- Re: About format of D3DTextureSurface Rich [Microsoft Direct3D MVP] (03/24/04)
- About format of D3DTextureSurface Edogawa konan (03/24/04)
- Re: Render target ref counts Rich [Microsoft Direct3D MVP] (03/24/04)
- Render target ref counts Scoob Droolins (03/24/04)
- Re: knowing transformed 2D coordinate from 3D coordinate . Eyal Teler (03/24/04)
- Re: Higher FPS means less frames ... :S Marc aka Foddex (03/24/04)
- Re: knowing transformed 2D coordinate from 3D coordinate . Robin (03/24/04)
- knowing transformed 2D coordinate from 3D coordinate . tom (03/24/04)
- Overlay surface problems kamil (03/24/04)
- Re: Higher FPS means less frames ... :S Marc aka Foddex (03/24/04)
- Re: Higher FPS means less frames ... :S Marc aka Foddex (03/24/04)
- Re: Higher FPS means less frames ... :S Fabian Schmied (03/24/04)
- Re: DisplayText using Direct3D Eyal Teler (03/24/04)
- Re: global uniform count in .fx file Rich [Microsoft Direct3D MVP] (03/24/04)
- Re: Higher FPS means less frames ... :S Phil Taylor (03/24/04)
- global uniform count in .fx file liqr (03/24/04)
- DisplayText using Direct3D ArchM (03/23/04)
- Re: Higher FPS means less frames ... :S Marc aka Foddex (03/23/04)
- Re: Higher FPS means less frames ... :S Philip Taylor [ATI] (03/23/04)
- Re: Saving SkinWeights Template Rich [Microsoft Direct3D MVP] (03/23/04)
- Re: Runtime error after D3DXLoadMeshHiearchyFromX() Philip Taylor [ATI] (03/23/04)
- Higher FPS means less frames ... :S Marc aka Foddex (03/23/04)
- Re: Locking BackBuffer Lem (03/23/04)
- Re: Saving SkinWeights Template Callum Winter (03/23/04)
- Re: Saving SkinWeights Template Robin (03/23/04)
- Re: Runtime error after D3DXLoadMeshHiearchyFromX() Rory (03/23/04)
- Re: Runtime error after D3DXLoadMeshHiearchyFromX() Phil Taylor (03/23/04)
- Re: D3DFVF_XYZRHW | D3DFVF_DIFFUSE question Callum Winter (03/22/04)
- Saving SkinWeights Template Callum Winter (03/22/04)
- Re: Reaching maximum tri/sec value Eyal Teler (03/22/04)
- Runtime error after D3DXLoadMeshHiearchyFromX() Rory (03/22/04)
- Re: Any tools to edit skin image? Chang LI (03/22/04)
- Re: Texture problem with Radeon Eyal Teler (03/22/04)
- Re: Transition effects: The March Hare \(MVP\) (03/22/04)
- Transition effects: John (03/22/04)
- DxtJpeg Transform access from a DirectX 7 app Peter Baum (03/22/04)
- Re: Reaching maximum tri/sec value Sean Cavanaugh (03/22/04)
- Re: Reaching maximum tri/sec value Sean Cavanaugh (03/22/04)
- Re: Reaching maximum tri/sec value Imre Major (03/21/04)
- Re: Reaching maximum tri/sec value Eyal Teler (03/21/04)
- Re: Any tools to edit skin image? Rich [Microsoft Direct3D MVP] (03/21/04)
- Texture problem with Radeon Guillaume Ryder (03/21/04)
- Re: Release version bugs mikeg (03/21/04)
- Re: Locking BackBuffer Phil Taylor (03/21/04)
- Unwanted Display Artifacts on skinned meshes Pete (03/21/04)
- How can I animate mash my way (without D3DXFRAME)! Tristan (03/21/04)
- Re: Reaching maximum tri/sec value Imre Major (03/21/04)
- Locking BackBuffer Lem (03/21/04)
- Re: Reaching maximum tri/sec value Imre Major (03/21/04)
- Re: Transparent Direct3D Muhammad Haggag (03/21/04)
- Re: Reaching maximum tri/sec value Sean Cavanaugh (03/21/04)
- Re: Rendertarget question Sean Cavanaugh (03/21/04)
- Re: D3DFVF_XYZRHW | D3DFVF_DIFFUSE question Chris Hill (03/21/04)
- Any tools to edit skin image? Chang LI (03/21/04)
- Re: Transparent Direct3D Rich [Microsoft Direct3D MVP] (03/21/04)
- Re: Reaching maximum tri/sec value Imre Major (03/21/04)
- Re: Reaching maximum tri/sec value Eyal Teler (03/21/04)
- Re: Rendertarget question Eyal Teler (03/21/04)
- Reaching maximum tri/sec value Imre Major (03/21/04)
- Re: Rendertarget question Sean Cavanaugh (03/21/04)
- Re: Rendertarget question Eyal Teler (03/20/04)
- Re: D3DFVF_XYZRHW | D3DFVF_DIFFUSE question GuitarBill (03/20/04)
- Transparent Direct3D chris (03/20/04)
- Re: D3DFVF_XYZRHW | D3DFVF_DIFFUSE question Chris Hill (03/20/04)
- Re: D3DFVF_XYZRHW | D3DFVF_DIFFUSE question Callum Winter (03/20/04)
- D3DFVF_XYZRHW | D3DFVF_DIFFUSE question Chris Hill (03/20/04)
- Re: Rendertarget question Stephan Rose (03/20/04)
- Re: Rotate the entire screen GuitarBill (03/19/04)
- RE: Stencil buffer problem (decals) GuitarBill (03/19/04)
- Re: Stencil buffer problem (decals) Rich [Microsoft Direct3D MVP] (03/19/04)
- Re: D3DTLVERTEX sprites are drawn slightly deformed Lior (03/19/04)
- Re: Rendertarget question Sean Cavanaugh (03/19/04)
- Stencil buffer problem (decals) wesley wu (03/19/04)
- UpdateSkinnedMesh skinning method Tom Farnbauer (03/19/04)
- D3DTLVERTEX sprites are drawn slightly deformed Lior (03/19/04)
- Re: fullscreen Flash garry (03/19/04)
- Re: D3DTLVERTEX sprites are drawn slightly deformed Robin (03/19/04)
- Re: D3DTLVERTEX sprites are drawn slightly deformed Robin (03/19/04)
- Re: Rendertarget question Eyal Teler (03/19/04)
- Re: Rotate the entire screen Christopher (03/19/04)
- Rendertarget question Stephan Rose (03/19/04)
- Rotate the entire screen Christopher (03/19/04)
- Re: Multiple Stream Offsets Tomas Vykruta (03/19/04)
- RE: Restoring Windows after fullscreen? GuitarBill (03/19/04)
- Re: Stretched blit question Philip Taylor [ATI] (03/19/04)
- Re: Restoring Windows after fullscreen? Philip Taylor [ATI] (03/19/04)
- Re: Multimon Fullscreen Toggle problem? Jasper (03/18/04)
- Re: Multimon Fullscreen Toggle problem? Phil Taylor [ATI] (03/18/04)
- Restoring Windows after fullscreen? Jasper (03/18/04)
- Re: Shader question Eyal Teler (03/18/04)
- Re: Shader question Sean Cavanaugh (03/18/04)
- Re: Shader question Eyal Teler (03/18/04)
- Re: Stretched blit question Marc aka Foddex (03/18/04)
- Re: Multimon Fullscreen Toggle problem? Jasper (03/18/04)
- Re: Stretched blit question Phil Taylor (03/18/04)
- Re: Shader question Christian Rousselle (03/18/04)
- Re: Shader question Eyal Teler (03/18/04)
- Multimon Fullscreen Toggle problem? Jasper (03/18/04)
- Re: Shader question Christian Rousselle (03/18/04)
- Stretched blit question Marc aka Foddex (03/18/04)
- Re: Shader question Tom Farnbauer (03/18/04)
- Re: fullscreen Flash Muhammad Haggag (03/18/04)
- Re: Shader question Christian Rousselle (03/18/04)
- Shader question Christian Rousselle (03/18/04)
- Re: Release version bugs Fabian Schmied (03/18/04)
- Re: Release version bugs mikeg (03/18/04)
- Re: Release version bugs mikeg (03/18/04)
- Re: Release version bugs Tomas Vykruta (03/18/04)
- Multiple Stream Offsets Tomas Vykruta (03/18/04)
- Re: Release version bugs The March Hare \(MVP\) (03/18/04)
- Release version bugs mikeg (03/18/04)
- Re: multielement textures Eyal Teler (03/18/04)
- Re: Am I misunderstanding the DX9 SDK docs on alpha blending? Phil Taylor [ATI] (03/17/04)
- Am I misunderstanding the DX9 SDK docs on alpha blending? HughAJ_at_mcintyrewww.freeserve.co.uk (03/17/04)
- Re: Watch these internet pack which came from MS Konfusius (03/17/04)
- Re: multielement textures Rich [Microsoft Direct3D MVP] (03/17/04)
- multielement textures Rob_D (03/17/04)
- Re: OpenGL/Direct3D differences: field of view Kistamás János (03/17/04)
- VMR9 In fullscreen Louise (03/17/04)
- Re: framerate drops down on better PCs Jan Bruns (03/17/04)
- Re: framerate drops down on better PCs Sean Cavanaugh (03/17/04)
- Re: Skinned Mesh Loading with Animation vsgdp (03/16/04)
- Re: Rotating vector A to position B Marko (03/16/04)
- Re: palette modification Konfusius (03/16/04)
- Re: palette modification Konfusius (03/16/04)
- Re: palette modification Konfusius (03/16/04)
- Re: Which command can give the names of graphic cards / mixers etc. Phil Taylor (03/16/04)
- Re: framerate drops down on better PCs Jan Bruns (03/16/04)
- OpenGL/Direct3D differences: field of view Marc aka Foddex (03/16/04)
- Re: GameLoop + WndProc Peter Racz (03/16/04)
- fullscreen Flash biscuits (03/16/04)
- Re: Can't get wireframed sphere to appear white Callum Winter (03/16/04)
- Re: What makes up 3ds max? Peter Racz (03/16/04)
- GameLoop + WndProc Jacky Luk (03/16/04)
- Re: D3DXLoadMeshHierarchyFromX problems Rich [Microsoft Direct3D MVP] (03/16/04)
- Re: Which command can give the names of graphic cards / mixers etc. Hun Yen Kwoon (03/16/04)
- RE: Rotating vector A to position B Hun Yen Kwoon (03/16/04)
- Re: Realistic bumpy reflections Hun Yen Kwoon (03/16/04)
- Re: Skinned Mesh Loading with Animation Philip Taylor [ATI] (03/16/04)
- Re: D3DXLoadMeshHierarchyFromX problems Rory (03/15/04)
- Re: framerate drops down on better PCs Rich [Microsoft Direct3D MVP] (03/15/04)
- Re: framerate drops down on better PCs Philip Taylor [ATI] (03/15/04)
- Re: framerate drops down on better PCs Jan Bruns (03/15/04)
- Re: D3DXLoadMeshHierarchyFromX problems Rich [Microsoft Direct3D MVP] (03/15/04)
- Re: What makes up 3ds max? Eyal Teler (03/15/04)
- Re: framerate drops down on better PCs Eyal Teler (03/15/04)
- Re: framerate drops down on better PCs Philip Taylor [ATI] (03/15/04)
- Re: framerate drops down on better PCs Jan Bruns (03/15/04)
- Re: D3DXLoadMeshHierarchyFromX problems Rory (03/15/04)
- Re: framerate drops down on better PCs Phil Taylor (03/15/04)
- Re: Which command can give the names of graphic cards / mixers etc. Phil Taylor (03/15/04)
- Re: GetRenderTargetData and Out-proc Exe Server Phil Taylor (03/15/04)
- Re: Realistic bumpy reflections kryst (03/15/04)
- Re: What makes up 3ds max? Rich [Microsoft Direct3D MVP] (03/15/04)
- Re: depth texture shadow philB (03/15/04)
- Re: Realistic bumpy reflections Jan Bruns (03/15/04)
- Re: Realistic bumpy reflections Marius George (03/15/04)
- Re: How get current frame image from video mpeg and save the frame in a file jpeg The March Hare \(MVP\) (03/15/04)
- How get current frame image from video mpeg and save the frame in a file jpeg Gustavo Varo (03/15/04)
- Re: Realistic bumpy reflections Jan Bruns (03/15/04)
- framerate drops down on better PCs Jan Bruns (03/15/04)
- Realistic bumpy reflections Marius George (03/15/04)
- What makes up 3ds max? Jacky Luk (03/15/04)
- Re: Managed DX Fabian Schmied (03/15/04)
- Managed DX ivan (03/15/04)
- palette modification Lovens (03/15/04)
- RE: DIB display in DirectDraw GuitarBill (03/15/04)
- Re: GetRenderTargetData and Out-proc Exe Server Baloch (03/15/04)
- Re: Device Colour Depth Rich [Microsoft Direct3D MVP] (03/15/04)
- Re: D3DXLoadMeshHierarchyFromX problems Rich [Microsoft Direct3D MVP] (03/15/04)
- RE: Device Colour Depth GuitarBill (03/15/04)
- Skinned Mesh Loading with Animation Bjorn's Newsgroup Access (03/14/04)
- Device Colour Depth Bjorn's Newsgroup Access (03/14/04)
- Re: D3DXLoadMeshHierarchyFromX problems Rory (03/14/04)
- Re: Can't get wireframed sphere to appear white loquak (03/14/04)
- Re: Can't get wireframed sphere to appear white Rich [Microsoft Direct3D MVP] (03/14/04)
- Re: Can't get wireframed sphere to appear white loquak (03/14/04)
- Re: Different ways of creating a VertexBuffer ? Rich [Microsoft Direct3D MVP] (03/14/04)
- Re: D3DVERTEXELEMENT9 and vertex shader input registers Rich [Microsoft Direct3D MVP] (03/14/04)
- Re: D3DXLoadMeshHierarchyFromX problems Rich [Microsoft Direct3D MVP] (03/14/04)
- Re: effect files kryst (03/14/04)
- Re: VERTEX SHADER question kryst (03/14/04)
- Different ways of creating a VertexBuffer ? Johan Blomgren (03/14/04)
- D3DVERTEXELEMENT9 and vertex shader input registers solosnake (03/14/04)
- VERTEX SHADER question kryst (03/14/04)
- Re: D3DXLoadMeshHierarchyFromX problems Rory (03/14/04)
- Re: depth texture shadow Muhammad Haggag (03/14/04)
- Re: depthbias question. Rich [Microsoft Direct3D MVP] (03/13/04)
- Re: depthbias question. Rich [Microsoft Direct3D MVP] (03/13/04)
- Re: D3DXLoadMeshHierarchyFromX problems Rich [Microsoft Direct3D MVP] (03/13/04)
- Re: Can't get wireframed sphere to appear white Rich [Microsoft Direct3D MVP] (03/13/04)
- Can't get wireframed sphere to appear white loquak (03/13/04)
- Re: effect files kryst (03/13/04)
- Re: API for 3ds Eyal Teler (03/13/04)
- Re: depth texture shadow Hun Yen Kwoon (03/13/04)
- Re: API for 3ds Eyal Teler (03/13/04)
- Re: depth texture shadow Eyal Teler (03/13/04)
- effect files kryst (03/13/04)
- Re: writing to zbuffer? Jason (03/13/04)
- DIB display in DirectDraw Seymour (03/13/04)
- RE: API for 3ds p (03/13/04)
- Re: API for 3ds p (03/13/04)
- Re: Which command can give the names of graphic cards / mixers etc. KMedia (03/13/04)
- Re: API for 3ds Eyal Teler (03/13/04)
- Re: depthbias question. Eyal Teler (03/13/04)
- Re: GetRenderTargetData and Out-proc Exe Server Eyal Teler (03/13/04)
- Re: writing to zbuffer? Mite51 (03/13/04)
- Re: Loading user data from .x files Rich [Microsoft Direct3D MVP] (03/12/04)
- Re: Efficient way of drawing thousands of particles Kevin (03/12/04)
- GetRenderTargetData and Out-proc Exe Server Baloch (03/12/04)
- Rotating vector A to position B Marko (03/12/04)
- depth texture shadow philB (03/12/04)
- Re: Which command can give the names of graphic cards / mixers etc. Phil Taylor (03/12/04)
- Which command can give the names of graphic cards / mixers etc. KMedia (03/12/04)
- Re: depthbias question. Brian Lawson (03/12/04)
- Re: depthbias question. Le Géant Vert (03/12/04)
- depthbias question. Tom Farnbauer (03/12/04)
- API for 3ds p (03/12/04)
- Re: Loading user data from .x files Tom Farnbauer (03/12/04)
- D3DXLoadMeshHierarchyFromX problems Rory (03/12/04)
- Re: writing to zbuffer? Muhammad Haggag (03/12/04)
- Re: DirectDraw on a DialogBox Muhammad Haggag (03/12/04)
- Re: Embed direct3d into window form Randy Russell [MS] (03/12/04)
- D3DXFont and DT_WORDBREAK Scott Dods (03/11/04)
- Re: Smoothing edges Rich [Microsoft Direct3D MVP] (03/11/04)
- Re: Smoothing edges Jerry (03/11/04)
- Re: Fullscreen prob Muhammad Haggag (03/11/04)
- Re: Loading user data from .x files Rich [Microsoft Direct3D MVP] (03/11/04)
- Re: Fullscreen prob Philip Taylor [ATI] (03/11/04)
- Re: Fullscreen prob Ender1618 (03/11/04)
- Re: writing to zbuffer? WTH (03/11/04)
- Re: writing to zbuffer? WTH (03/11/04)
- Re: writing to zbuffer? Philip Taylor [ATI] (03/11/04)
- Re: Fullscreen prob Philip Taylor [ATI] (03/11/04)
- Re: writing to zbuffer? Mite51 (03/11/04)
- Re: writing to zbuffer? Mite51 (03/11/04)
- Re: Smoothing edges Rich [Microsoft Direct3D MVP] (03/11/04)
- Embed direct3d into window form Ho (03/11/04)
- Fullscreen prob Ender1618 (03/11/04)
- Re: writing to zbuffer? WTH (03/11/04)
- DirectDraw on a DialogBox Billy Whizz (03/11/04)
- Re: Depth Peeling? Or equivalent to OpenGL's GL_OCCLUSION_TEST_RESULT_HP? Brian Lawson (03/11/04)
- Re: Smoothing edges Jerry (03/11/04)
- Re: writing to zbuffer? Jason (03/11/04)
- Re: writing to zbuffer? Muhammad Haggag (03/11/04)
- Re: [Question] Are there some side effects if I use primary surface like this??? ÀÌÀÎÁ÷ (03/11/04)
- writing to zbuffer? Jason (03/11/04)
- Re: Efficient way of drawing thousands of particles Eyal Teler (03/11/04)
- Re: Depth Peeling? Or equivalent to OpenGL's GL_OCCLUSION_TEST_RESULT_HP? Eyal Teler (03/11/04)
- Re: Depth Peeling? Or equivalent to OpenGL's GL_OCCLUSION_TEST_RESULT_HP? Eyal Teler (03/11/04)
- Re: directx n00b question WTH (03/10/04)
- Re: Smoothing edges Rich [Microsoft Direct3D MVP] (03/10/04)
- Re: directx n00b question Anthony C (03/10/04)
- Re: Efficient way of drawing thousands of particles loquak (03/10/04)
- Re: Smoothing edges Jerry (03/10/04)
- Re: Efficient way of drawing thousands of particles Marc aka Foddex (03/10/04)
- same animation with different sized skin philB (03/10/04)
- Efficient way of drawing thousands of particles loquak (03/10/04)
- Re: Initializing Direct3D in a web application Muhammad Haggag (03/10/04)
- Re: directx n00b question Peter Racz (03/10/04)
- Re: Initializing Direct3D in a web application ShuraM (03/10/04)
- Re: [Question] Are there some side effects if I use primary surface like this??? Stephan Schaem (03/10/04)
- Re: Smoothing edges Stephan Schaem (03/10/04)
- Re: Depth Peeling? Or equivalent to OpenGL's GL_OCCLUSION_TEST_RESULT_HP? Brian Lawson (03/10/04)
- Depth Peeling? Or equivalent to OpenGL's GL_OCCLUSION_TEST_RESULT_HP? Brian Lawson (03/10/04)
- Re: How to get original color data? xjyz (03/10/04)
- Re: creating a non-power of 2 size texture Luis Alberto (03/10/04)
- Re: Smoothing edges Rich [Microsoft Direct3D MVP] (03/09/04)
- Re: Initializing Direct3D in a web application Rich [Microsoft Direct3D MVP] (03/09/04)
- Re: IDirect3DDevice9::Reset fails with D3DERR_INVALIDCALL, even after freeing device objects Rich [Microsoft Direct3D MVP] (03/09/04)
- Re: Smoothing edges Jerry (03/09/04)
- Re: Initializing Direct3D in a web application Philip Taylor [ATI] (03/09/04)
- Re: Initializing Direct3D in a web application Muhammad Haggag (03/09/04)
- Re: Flexible Vertex Format Marc aka Foddex (03/09/04)
- Initializing Direct3D in a web application ShuraM (03/09/04)
- Re: Flexible Vertex Format Eyal Teler (03/09/04)
- Re: Flexible Vertex Format Marc aka Foddex (03/09/04)
- Flexible Vertex Format Marc aka Foddex (03/09/04)
- Re: How to get original color data? Muhammad Haggag (03/09/04)
- Loading user data from .x files Tom Farnbauer (03/09/04)
- How to get original color data? xjyz (03/09/04)
- Re: creating a non-power of 2 size texture Robert Dunlop [MS MVP] (03/09/04)
- Re: IDirect3DDevice9::Reset fails with D3DERR_INVALIDCALL, even after freeing device objects Muhammad Haggag (03/09/04)
- Re: IDirect3DDevice9::Reset fails with D3DERR_INVALIDCALL, even after freeing device objects Muhammad Haggag (03/09/04)
- Re: IDirect3DDevice9::Reset fails with D3DERR_INVALIDCALL, even after freeing device objects Mike Donovan (03/09/04)
- Re: IDirect3DDevice9::Reset fails with D3DERR_INVALIDCALL, even after freeing device objects Rich [Microsoft Direct3D MVP] (03/08/04)
- creating a non-power of 2 size texture Luis Alberto (03/08/04)
- Re: directx n00b question Lynn Harrison (03/08/04)
- Re: directx n00b question WTH (03/08/04)
- directx n00b question Anthony C (03/08/04)
- Re: D3DXVec3Lerp Peter Racz (03/08/04)
- Re: Averaging normals for vertices that have the same position but aren't the same loquak (03/08/04)
- Re: Flickering in area outside viewport Sean Cavanaugh (03/08/04)
- Re: Averaging normals for vertices that have the same position but aren't the same Eyal Teler (03/08/04)
- Re: vertex color question Eyal Teler (03/08/04)
- RE: Smoothing edges Ying-Shen Yu[MSFT] (03/08/04)
- VMR9 hardware requirements Dugal (03/08/04)
- Re: Tangents...again David Drake (03/08/04)
- Re: vertex color question Lap Dog Cur (03/08/04)
- Re: Flickering in area outside viewport Lap Dog Cur (03/08/04)
- Re: IDirect3DDevice9::Reset fails with D3DERR_INVALIDCALL, even after freeing device objects Mike Donovan (03/08/04)
- Averaging normals for vertices that have the same position but aren't the same loquak (03/08/04)
- Re: vertex color question Ted (03/08/04)
- Re: vertex color question Eyal Teler (03/07/04)
- vertex color question Ted (03/07/04)
- Re: Flickering in area outside viewport Peter (03/07/04)
- Re: Flickering in area outside viewport Phil Taylor (03/07/04)
- Re: Flickering in area outside viewport Peter (03/07/04)
- Re: IDirect3DDevice9::Reset fails with D3DERR_INVALIDCALL, even after freeing device objects Eyal Teler (03/07/04)
- RE: Smoothing edges v-jetan_at_online.microsoft.com (03/07/04)
- Re: IDirect3DDevice9::Reset fails with D3DERR_INVALIDCALL, even after freeing device objects Mike Donovan (03/07/04)
- Re: [APP FOCUS] Windows-Key pressed causes flickering michael m. hen (03/07/04)
- Re: Flickering in area outside viewport Sean Cavanaugh (03/06/04)
- Flickering in area outside viewport Peter (03/06/04)
- Re: D3DXSprite Issue Nathan Brady (03/06/04)
- IDirect3DDevice9::Reset fails with D3DERR_INVALIDCALL, even after freeing device objects Mike Donovan (03/06/04)
- Re: how to produce video from my program P.GopalaKrishna (03/06/04)
- Re: Smoothing edges kryst (03/06/04)
- Re: Non-bitmap Texture Philip Taylor [ATI] (03/06/04)
- Re: [APP FOCUS] Windows-Key pressed causes flickering Michael Mathias Hen (03/06/04)
- Re: Tangents...again vsgdp (03/06/04)
- Re: Non-bitmap Texture Rich [Microsoft Direct3D MVP] (03/06/04)
- Re: .X file templates Rich [Microsoft Direct3D MVP] (03/06/04)
- Re: Non-bitmap Texture TerishD (03/05/04)
- Re: Rendering using DrawIndexedPrimitive = computer reboot Sean Cavanaugh (03/05/04)
- Re: Rendering using DrawIndexedPrimitive = computer reboot Philip Taylor [ATI] (03/05/04)
- Looking for directx an COM developper Gael (03/05/04)
- Rendering using DrawIndexedPrimitive = computer reboot Yaltar (03/05/04)
- Re: Shader Debugger Michael Anderson [MS] (03/05/04)
- Re: Non-bitmap Texture Lynn Harrison (03/05/04)
- Smoothing edges Jerry (03/05/04)
- Re: [Question] Are there some side effects if I use primary surface like this??? Phil Taylor (03/05/04)
- Non-bitmap Texture TerishD (03/05/04)
- [Question] Are there some side effects if I use primary surface like this??? ÀÌÀÎÁ÷ (03/05/04)
- D3DXVec3Lerp Jacky Luk (03/05/04)
- Re: Tangents...again David Drake (03/05/04)
- Re: Shader Debugger John Panettiere (03/05/04)
- Re: [PALETTES] 50/50 chance of loosing palette michael m. hen (03/05/04)
- Re: Tangents...again Sean Cavanaugh (03/04/04)
- Re: Tangents...again Eyal Teler (03/04/04)
- Re: About redundant state changes Philip Taylor [ATI] (03/04/04)
- Re: About redundant state changes Eyal Teler (03/04/04)
- About redundant state changes loquak (03/04/04)
- Re: Ambient lighting problems Murrgon (03/04/04)
- Ambient lighting problems Murrgon (03/04/04)
- Re: vertex buffers Randy Russell [MS] (03/04/04)
- Re: Direct3D9: Failed to create driver surface Phil Taylor (03/04/04)
- Direct3D9: Failed to create driver surface Boris Karloff (03/04/04)
- Re: Tangents...again Phil Taylor (03/04/04)
- Re: [PALETTES] 50/50 chance of loosing palette Phil Taylor (03/04/04)
- Re: [APP FOCUS] Windows-Key pressed causes flickering Phil Taylor (03/04/04)
- [APP FOCUS] Windows-Key pressed causes flickering michael m. hen (03/04/04)
- [PALETTES] 50/50 chance of loosing palette michael m. hen (03/04/04)
- Tangents...again David Drake (03/04/04)
- Re: Laggy Performance with Direct 3D kg (03/04/04)
- .X file templates Dave (03/04/04)
- RE: how to... GuitarBill (03/04/04)
- Re: Where to start? Hun Yen Kwoon (03/04/04)
- Re: Shadow and material in a single pass Hun Yen Kwoon (03/04/04)
- how to... kryst (03/03/04)
- Re: D3DXSprite Issue Craig Peeper [MS] (03/03/04)
- Re: vertex buffers Phil Taylor [ATI] (03/03/04)
- vertex buffers Erik Vermij (03/03/04)
- Thanks for a good direction TerishD (03/03/04)
- Shadow and material in a single pass philB (03/03/04)
- Re: Multiple windows and multithreading Danil Shebounin (03/03/04)
- Re: Where to start? Dick Correa (03/03/04)
- Re: [Help Pls] I don't grasp this C/C++ code michael m. hen (03/03/04)
- Re: Multiple windows and multithreading mikegi (03/03/04)
- Re: [Help Pls] I don't grasp this C/C++ code Le Géant Vert (03/03/04)
- Capture Hidden Window Kris Benedict (03/03/04)
- [Help Pls] I don't grasp this C/C++ code michael m. hen (03/03/04)
- Re: Good book on DirectX 9 WTH (03/02/04)
- RE: Calculating Vertex Normals GuitarBill (03/02/04)
- Re: Creating a projection matrix with real-world dimensions? Lord Waymaster (03/02/04)
- Re: Multiple windows and multithreading Ben Ashley (03/02/04)
- Re: Good book on DirectX 9 Rasmus Christian Pedersen (03/02/04)
- Re: question about the shader in effect file Eyal Teler (03/02/04)
- Re: Laggy Performance with Direct 3D Robert Dunlop [MS MVP] (03/02/04)
- Re: Good book on DirectX 9 WTH (03/02/04)
- Re: Good book on DirectX 9 Rasmus Christian Pedersen (03/02/04)
- Re: Question about ID3DXMesh Robert Dunlop [MS MVP] (03/02/04)
- Re: how to produce video from my program The March Hare \(MVP\) (03/02/04)
- how to produce video from my program newbie (03/02/04)
- Re: Multiple windows and multithreading Sean Cavanaugh (03/02/04)
- Re: Multiple windows and multithreading Danil Shebounin (03/02/04)
- Re: Good book on DirectX 9 Lynn Harrison (03/02/04)
- question about the shader in effect file newbie (03/02/04)
- Re: knowledge, tech and programmers in DirectX team? Peter Racz (03/02/04)
- Re: Multiple windows and multithreading Peter Racz (03/02/04)
- knowledge, tech and programmers in DirectX team? Bae, Hyun-jik (03/02/04)
- Re: Multiple windows and multithreading Sean Cavanaugh (03/02/04)
- Re: Multiple windows and multithreading Philip Taylor [ATI] (03/02/04)
- Re: Multiple windows and multithreading Danil Shebounin (03/01/04)
- Good book on DirectX 9 Rasmus Christian Pedersen (03/01/04)
- Re: A huge vertex buffer with one FVF or many? loquak (03/01/04)
- Re: A huge vertex buffer with one FVF or many? Randy Russell [MS] (03/01/04)
- Re: A huge vertex buffer with one FVF or many? n! (03/01/04)
- A huge vertex buffer with one FVF or many? loquak (03/01/04)
- Re: Creating a projection matrix with real-world dimensions? Eyal Teler (03/01/04)
- Re: Multiple windows and multithreading Phil Taylor (03/01/04)
- Multiple windows and multithreading Danil Shebounin (03/01/04)
- Re: Where to start? Lynn Harrison (03/01/04)
- Re: Creating a projection matrix with real-world dimensions? Hun Yen Kwoon (03/01/04)
- Where to start? Dick Correa (03/01/04)
- Compute Tangents for mesh David Drake (03/01/04)
- Re: Creating a projection matrix with real-world dimensions? Robin (03/01/04)
- GraphicsPath/Iterator .NET + Direct3D Jacky Luk (03/01/04)
- Creating a projection matrix with real-world dimensions? Lord Waymaster (03/01/04)
- Re: How to insert and retrieve image in dataset Phil Taylor (02/29/04)
Last message date: 03/30/04
Archived on: 03/31/04 GMT
511 messages sorted by: [ thread ]