Re: problems with 3d sound using directmusic



On Thu, 1 Sep 2005 03:26:03 -0700, hweemiin wrote:

> [sound engine dll]
>|
> [platform exe]
>|----[game1 dll]
>|----[game2 dll]
>|----.....
>
> Above is the overall design of my current project, the platform can run
> different game depend on user choice. The sound engine maintain a static
> IDirectMusicPerformance and IDirectMusicLoader, and provides API to load and
> play wave file with 3D positioning effect. Even though the platform can play
> 3d sound nicely, but the wave file loaded and played by game dll do not come
> out correctly, it seem like the platform detect my speaker setup as 7.1
> correctly, but the game dll detect my speaker setup as 2 speaker stereo.
> Anyone know why is this happening?

What are you using for a Window handle in your DLL?
.



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