z axis volume problem with DirectSound listener

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I'm playing a positional sound from the origin. As I vary the z-coordinate
of the listener, the volume of the sound peaks around z = 2.4 rather than at
z = 0. It's 100% consistent and easily reproducible. This is with the
February 2005 release of DirectX 9. Has anyone else seen this? Is this a
bug in DirectSound?
.