Re: directsound help





"Chris P. [MVP]" wrote:

> On Sun, 17 Apr 2005 05:19:01 -0700, enz0 wrote:
>
> >
> > comctl32.lib dxerr9.lib winmm.lib d3dx9dt.lib dsound.lib dxguid.lib
> > odbc32.lib odbccp32.lib
> >
> > i wasnt sure which ones i needed so i copied and pasted all from the
> > directsound c++ sample.
> > In retrospect it was probably a bad idea
>
> And the guy that wrote the sample probably did the same thing.
>
> That looks fine however, nothing that would cause the unusual link to the
> managed library. Perhaps you have an incorrect include file somewhere,
> includes can define libraries to include as well. But I'm assuming you
> took most of that from the sample as well.
>
> At this point I can only suggest creating a brand new project file and
> re-adding your files.
>
I just did a comparison the sample code had win32,_debug,_windows in its
definition while mine just had win32;_debug
would the _windows make a difference

It's also using a single thread debug
The sample also uses a precompiled header file I dont think this is the
problem but is there an advantage to using these and how do I make one

thank you

.



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