Re: directsound help





"enz0" wrote:

>
>
> "Chris P. [MVP]" wrote:
>
> > On Sun, 17 Apr 2005 05:19:01 -0700, enz0 wrote:
> >
> > >
> > > comctl32.lib dxerr9.lib winmm.lib d3dx9dt.lib dsound.lib dxguid.lib
> > > odbc32.lib odbccp32.lib
> > >
> > > i wasnt sure which ones i needed so i copied and pasted all from the
> > > directsound c++ sample.
> > > In retrospect it was probably a bad idea
> >
> > And the guy that wrote the sample probably did the same thing.
> >
> > That looks fine however, nothing that would cause the unusual link to the
> > managed library. Perhaps you have an incorrect include file somewhere,
> > includes can define libraries to include as well. But I'm assuming you
> > took most of that from the sample as well.
> >
> > At this point I can only suggest creating a brand new project file and
> > re-adding your files.
> >
> I just did a comparison the sample code had win32,_debug,_windows in its
> definition while mine just had win32;_debug
> would the _windows make a difference
>
> It's also using a single thread debug
> The sample also uses a precompiled header file I dont think this is the
> problem but is there an advantage to using these and how do I make one
>
> thank you
>
I finally got it to work by copy/pasting my code into the sample project. A
shoddy way because i still dont know what was wrong with it. I copied pretty
much all the compiler and linker options from the original sample yet it
still wouldnt work until I did the copy paste thing.

Thanks again for your help
.



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