DirectShow Insanity
From: Roulette (Roulette_at_Roulette.com)
Date: 01/20/05
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Date: Wed, 19 Jan 2005 21:16:47 -0600
Can someone tell me why the following small snippet of DirectShow code
causes a number of "First-chance exception"s to occur? The code actually
seems to work fine - the music plays for a couple of seconds before exiting.
In the full application, the music plays fine, I receive a callback (after
setting it up) and reset the music to loop when its finished, etc..
In other words...as far as I can tell on my machine, the code works
exactly like it should, but those exceptions (that you can see in the Debug
window when running the program from MSDEV) are making me worry that there
might be a problem on some other machine.
Thanks in advance for any help....
- Roulette
int WINAPI WinMain(HINSTANCE hinstance,HINSTANCE hprevinstance,LPSTR
lpcmdline,int ncmdshow)
{
// No clean-up is done since this code is just demonstrating a problem.
CoInitialize(NULL);
IGraphBuilder *pGraph=NULL;
IMediaControl *pMediaControl=NULL;
const char *filename="Test.wma";
HRESULT
returnValue=CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC_SERVER,IID_IGraphBuilder,(void
**)&pGraph);
if (FAILED(returnValue))
return 0;
if (pGraph)
{
pGraph->QueryInterface(IID_IMediaControl,(void **)&pMediaControl);
if (pMediaControl)
{
WCHAR *wfile;
int length;
length=strlen(filename)+1;
wfile=new WCHAR[length];
MultiByteToWideChar(CP_ACP,0,filename,-1,wfile,length);
returnValue=pGraph->RenderFile(wfile,NULL);
if (FAILED(returnValue))
return 0;
pMediaControl->Run(); // This line causes several exceptions to
occur - you can see the debug output when running in MSDEV.
Sleep(2000); // Give the music a chance to play for a couple of
seconds before exiting the program.
}
}
return 0;
}
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