Re: Interesting driver modification in win2k

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From: Doron Holan [MS] (doronh_at_nospam.microsoft.com)
Date: 11/01/04


Date: Mon, 1 Nov 2004 08:09:41 -0800

a filter driver would work here....BUT windows acceleration algorithm is
applied at a higher level in USER (in the raw input thread) after all the
different mouse streams have been merged into one stream. If you can turn
off window's accleration algorithm (don't know how to do that), you can
implement the algorithm on a per mouse basis in your filter.

As for supporting a 5 button vs any other mouse, as a filter, it doesn't
matter. you sit on top of the device and modify its X and Y deltas and
leave the other data alone.

d

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"Maxim S. Shatskih" <maxim@storagecraft.com> wrote in message 
news:%233Fp0YBwEHA.3624@TK2MSFTNGP09.phx.gbl...
>    Writing a filter driver is a best idea IMHO.
>
> -- 
> Maxim Shatskih, Windows DDK MVP
> StorageCraft Corporation
> maxim@storagecraft.com
> http://www.storagecraft.com
>
> "James" <jkowsky_CUT_@vfemail.net> wrote in message
> news:%23MW0bNBwEHA.3580@TK2MSFTNGP10.phx.gbl...
>> I'm looking for someone who can do a simple mouse driver modification
>> for w2k using the existing driver code in w2k DKK. The goal of this
>> assignment is to replace current mouse acceleration algorithm with an
>> advanced one to improve mouse precision and smoothness in all
>> applications, including games. This new algorithm calculates mouse
>> acceleration dynamically as opposed to fixed value threshold algorithm
>> that windows use. The technical side of this is not too hard and I was
>> told it won't take more then an hour for an experienced driver
>> developer to do. Should be an interesting assignment however,and I am
>> ready to pay you a small fee for your effort, let's say 20$. That's a
>> decent hourly pay I think :).
>>
>> (Go to next post for detailed description)
>
> 

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